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When it actually does come out I'm still not going to click on any of your deceitful, knavish links.
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# ? Jun 20, 2014 02:49 |
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# ? May 13, 2024 14:07 |
Moridin920 posted:what stops you from just doing overlapping embarks, the last column of the first embark is the first column of the next and so on. I think you can get it perfectly lined up like that. Otherwise in the latest version I'm pretty sure only paved roads can be built right up to the map edge. IIRC embarking turns the area into a site, and in vanilla you can't have any areas of a new embark overlapping with existing sites. Should be no problem if you use an 'embark anywhere' hack, though.
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# ? Jun 20, 2014 02:52 |
I think the joke is starting to wear out its welcome, guys.
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# ? Jun 20, 2014 02:55 |
Baloogan posted:When it actually does come out I'm still not going to click on any of your deceitful, knavish links. My angle, it's working. SALT CURES HAM posted:I think the joke is starting to wear out its welcome, guys.
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# ? Jun 20, 2014 04:29 |
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The funniest thing will be the maddening, insane bugs that invariably crop up the first week. All I have to say is "iron thrones."
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# ? Jun 20, 2014 04:33 |
ToxicSlurpee posted:The funniest thing will be the maddening, insane bugs that invariably crop up the first week. All I have to say is "iron thrones." Pfft, that wasn't even a real bug! I remember when Toady made friendly traders activate traps. That was a fun time, as everyone's layers of steel disks mulched the next band of humans to wander through. Much better than the 'dwarves sleep forever' bug, which made it completely unplayable.
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# ? Jun 20, 2014 04:55 |
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Bad Munki posted:It'll stop being funny exactly one week after the actual release, when everyone realizes a week's worth of posts saying "new release is out" were genuine. At that precise point in time, it will cease being funny and will become deathly hilarious as this thread implodes. ...no? It was never funny. It's rickrolling.
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# ? Jun 20, 2014 06:18 |
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Dwarves started vomiting blood all over my great hall and I got at least 10 "cancels drink, resting injury." Turns out when you gather a bunch of plants in the caverns your dwarves will happily brew it up even if it's poison and then rush to try out the new drink.
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# ? Jun 20, 2014 07:18 |
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Met posted:...no? It was never funny. It's rickrolling. Don't bring the dulcet tones of Rick Astley into this. Also don't get mad about fakelinks. But when it comes to archers I've done the training dance enough times that now I just jack up the starting dwarves and buy shootin' skills for the extras. I figure it's not entirely cheating because I don't use them for making food or shelter.
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# ? Jun 20, 2014 10:10 |
What determines what kind of animals you can embark with, in Masterwork? As Warlocks for example I'm limited to Animated weapons and prisoners, no livestock at all. Sometimes I can't bring cats or dogs as Dwarves, etc. Speaking of Warlocks, are desirable embarks the same as for Dwarves? Does embarking on Evil biomes give any advantage (rather than !FUN!)? Does embarking next to other civs increase the chance of sieges? Also, how do you use Black Monoliths? Just pasture them near corpses you want raised?
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# ? Jun 20, 2014 10:24 |
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canepazzo posted:Sometimes I can't bring cats or dogs as Dwarves, etc. Yeah this has been confusing for me with my switch from vanilla to masterwork. I used to use a cat to control vermin, but now rats are running amok in my seed-storage and I'm not sure when the next cat caravan will come along...
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# ? Jun 20, 2014 11:12 |
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Dungeon Ecology posted:Yeah this has been confusing for me with my switch from vanilla to masterwork. I used to use a cat to control vermin, but now rats are running amok in my seed-storage and I'm not sure when the next cat caravan will come along... Dwarves can use moleweasels and frill lizards (I believe) to control vermin in masterwork.
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# ? Jun 20, 2014 12:03 |
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Masterwork doesn't have regular dogs/cats/cows etc by default (not sure if you can turn them back on), it has various made-up creatures instead.
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# ? Jun 20, 2014 12:21 |
In other news, Changelog: quote:DFHack v0.34.11-r5 changelog Dfstatus looks like this: canepazzo fucked around with this message at 14:02 on Jun 20, 2014 |
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# ? Jun 20, 2014 13:55 |
Hooray, now to wait for mifiki's masterpiece renderonator.
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# ? Jun 20, 2014 14:17 |
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In my gnome fortress I just got the message, "Grugod Farstgrumssa, Child has been found dead, dehydrated" which I found odd since I have rivers and a well and so forth. So I go check it out, and find the kid's body on top of my wooden palisade. There are no ramps or stairs that would let someone get up there. My best guess is that when his mother gave birth, she was standing near the wall and just shot him out of her vagina with enough force to throw him up on top, and then couldn't get him down so just shrugged and went on with her hauling.
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# ? Jun 20, 2014 21:55 |
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Maybe a bird stole him and then dropped him?
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# ? Jun 21, 2014 00:49 |
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quote:DFHack v0.34.11-r5 changelog I really like those.
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# ? Jun 21, 2014 03:40 |
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Gilok posted:In my gnome fortress I just got the message, "Grugod Farstgrumssa, Child has been found dead, dehydrated" which I found odd since I have rivers and a well and so forth. So I go check it out, and find the kid's body on top of my wooden palisade. There are no ramps or stairs that would let someone get up there. My best guess is that when his mother gave birth, she was standing near the wall and just shot him out of her vagina with enough force to throw him up on top, and then couldn't get him down so just shrugged and went on with her hauling. That would be an unbearably sad tale. I always end up with livestock birds trapped up on my walls. Also more recently, a cat which had a litter of kittens. Maybe it has something to do with pathing, since the bird pasture was sorta full at the time and the cat was atop a post between two heavily-used doors at the fort entrance? Any case, gnome mothers must be equally as terrible as dwarf mothers (whom we all know about).
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# ? Jun 21, 2014 06:40 |
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canepazzo posted:In other news, My dick hasn't been this hard since I played Bulletstorm 20 minutes ago. Cloning uniforms, I'm going to do that just for the sheer convenience of it because I've never yet mastered getting Dorfs to wear what I want them to. I'll just toss a load of raw materials into lava or something and pretend it's a reward from Armok for my sacrifice.
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# ? Jun 21, 2014 06:57 |
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Didn't you use to be able to see what biomes where in the place you are embarking? I want to make a kickass greenhouse, but it seems there is no way to make sure there is actually sand where I embark. Will a deeper soil help more?
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# ? Jun 21, 2014 10:50 |
Of course. Pressing the F-keys will cycle through all the different biomes that land under the site selection cursor. When in doubt, try deserts.
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# ? Jun 21, 2014 10:55 |
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scamtank posted:Of course. Pressing the F-keys will cycle through all the different biomes that land under the site selection cursor. Oh thanks! I was just stupid and my current embark spot I had selected only had one biome! I seem to be getting conflicting info, does cooking plump helmets give me seeds or not? I haven't played in like 2 years, but I though that I should cook them and that that gave me seeds instead of my dorfs eating them straight up, but my seeds seemed to be dwindling.
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# ? Jun 21, 2014 10:59 |
Cooking specifically destroys the seeds. Brewing and chomping them raw retains them, however.
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# ? Jun 21, 2014 11:05 |
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Is there anything I should be thinking about when I decide how deep to build? I've usually been doing farm one level under the ground and then having stairs down like 10-15 levels and then making workshops on one side and dining rooms/beds on the other side.
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# ? Jun 21, 2014 12:30 |
Sistergodiva posted:Is there anything I should be thinking about when I decide how deep to build? I've usually been doing farm one level under the ground and then having stairs down like 10-15 levels and then making workshops on one side and dining rooms/beds on the other side. Nope, nothing really. Also, guys, I really want to play DF but I really want to wait for the next update... arghhhhhhhhhhh
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# ? Jun 21, 2014 18:02 |
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I really want to play as well, but I'll wait for the new version. Sistergodiva posted:Is there anything I should be thinking about when I decide how deep to build? I've usually been doing farm one level under the ground and then having stairs down like 10-15 levels and then making workshops on one side and dining rooms/beds on the other side. I like to dig greedily and deep (but not too deep) so my farms and bedrooms end up really close to the lava sea. 140 z-levels down? No problem, easy access to magma. 2-3 dwarves on lumber duty, the rest become cave-adapted mole-people, and the caravan can just deal with a really long spiral ramp. If you don't want your dwarves vomiting in direct sunlight you can rotate them out and have them go to the surface once in a while, but why? Trantor the mega-city is underground.
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# ? Jun 21, 2014 18:12 |
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Thanks! I just had a dwarf make a legendary grate made from moose-bone decorated with moose bone. This game is so weird.
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# ? Jun 21, 2014 19:22 |
scamtank posted:Hooray, now to wait for mifiki's masterpiece renderonator. Mfiki really cracked the loving Enigma code there - http://www.bay12forums.com/smf/index.php?topic=139579.0 meph posted:Mifkis amazing plugin allows unlimited tiles to be used for DF. No longer limited to 256, modders can now give each individual item its own tile. With this I made a set of 4 tilesets. One for graphics, plants, grasses, inorganics, buildings. A Second for text. A Third for weapons and ammo. A Fourth for armors, shields, pants, shoes, gloves, helms. canepazzo fucked around with this message at 22:55 on Jun 21, 2014 |
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# ? Jun 21, 2014 22:52 |
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I hate how all of these amazing new discoveries will be useless in a few
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# ? Jun 21, 2014 23:08 |
It may have been answered before but I was having a problem where the dwarves keep trying to pick up ammo but couldn't pick it up. They just kept going back and forth trying to put it in a stockpile. I run masterwork so I don't know.
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# ? Jun 21, 2014 23:35 |
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canepazzo posted:Mfiki really cracked the loving Enigma code there - http://www.bay12forums.com/smf/index.php?topic=139579.0 That's seriously awesome and actually enough to make me want to play again. Would I be better off waiting for the new version?
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# ? Jun 21, 2014 23:50 |
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Jack the Lad posted:That's seriously awesome and actually enough to make me want to play again. Not only the new version but also for all the hacks and tools to be updated for it.
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# ? Jun 22, 2014 00:00 |
GreyPowerVan posted:Also, guys, I really want to play DF but I really want to wait for the next update... arghhhhhhhhhhh Well I guess today is your lucky day then, isn't it!
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# ? Jun 22, 2014 00:20 |
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Bad Munki posted:Well I guess today is your lucky day then, isn't it! "And so you see, your honor, he had to be stopped."
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# ? Jun 22, 2014 02:49 |
There's only one way to stop me, and that power lies with Tarn Adams.
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# ? Jun 22, 2014 02:54 |
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Of course, it all makes sense now. We must kill Tarn Adams.
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# ? Jun 22, 2014 02:58 |
Babe Magnet posted:Of course, it all makes sense now. You fool! That's what he WANTS us to do!
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# ? Jun 22, 2014 03:04 |
There can be only one more release before he dies of a heart condition induced by his strict diet of coca cola and ramen!
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# ? Jun 22, 2014 03:15 |
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# ? May 13, 2024 14:07 |
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Bad Munki posted:There's only one way to stop me, and that power lies with Tarn Adams. Bad Munki Cancels Troll: Thermonuclear Catsplosion (Strangely limited only to Bad Munki's copies of DF, forever.)
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# ? Jun 22, 2014 03:15 |