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Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
Yeah it's a case of "two missions, except _______"

the logic behind the mission progression gates got pretty complicated. Probably why Bioware wanted to stay far away from that with ME3, much to everyone's dismay.

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psyman
Nov 1, 2008
Just use Gibbed's savegame editor for weapons in ME2 on 360/PC. It had a big update in 2011 I think which enabled unlocking everything from the get-go, even the Collector ship guns (which previously required hex editing).

My Q-Face
Jul 8, 2002

A dumb racist who need to kill themselves

Spikeguy posted:

For me, I've never disliked any Bioware game, and I use that experience to color my judgements. But I'm always interested in other points of view.

From Bioware, I've only played KOTOR, SWTOR, and Mass Effect. I enjoyed KOTOR enough to replay it several times (though I prefer KOTOR II, which I have replayed dozens of times). SWTOR started out nicely, but as with all MMOs, I lost interest once I got out of the initial area and into the wider world of true grinding/exploration. Of course, all complaints aside, I love the ME trilogy.

I don't know if I like 1 or 2 better, the full-on exploration aspect of 1 really appealed to me as a super-expansion over the "only main story worlds" aspects of KOTOR, but there were some things that -while they might make sense if you think about it, like certain Starfleet "if in your explorations you ever find X you will stop whatever you're doing to study it" directives- were left unstated in the game: like why Shep would bother looking for minerals or artifacts at all in ME1, and it would have been nice to have to actually do some investigation and uncover early story planets (Noveria and Therum), and discover who certian characters are (like Liara and Benezia) without Udina and the Council pointing you towards them from the get go.

ME2's side missions and exploration aspect were weaker by comparison, but the main story was more emotionally involving than the first. They did a good job opening with "you're alone in the den of vipers and in the control of your enemy, all your friends have gone their separate ways", so when old characters started showing up I was actually pleased to see them and when Garrus gets shot I was legitimately upset and pissed.

ME3 was a little bit of a departure, with you being under the gun the whole time so exploration was cut out, but it was still good and still emotionally involving, to the point where I had to put it down, walk away and collect my feelings on my first playthrough when I couldn't convince the Quarian fleet to stop their attack on the Geth. I was sure there was going to be at least once more try when they refused the second time, my reputation/persuasion was maxed! Tali, No!!! :qq:

As for the combat, am I the only one who just likes playing RPGs and don't need my games to be all things to all people? I (still) prefer Morrowind to Oblivion and Skyrim. I swear gamers who want everything in one game are like the people who eat chocolate mayonaise bacon-wrapped pancake sausage corndogs and people who insist that all their favorite stories just keep getting sequels and cross-overs and reboots until they die.

:downs: "It's not enough that these things exist separately, I want EVERYTHING ALL AT ONE TIME!!!!"

sassassin
Apr 3, 2010

by Azathoth
I put the game down and walked away for a while during the Quarian section, too. The game is bad.

Shirkelton
Apr 6, 2009

I'm not loyal to anything, General... except the dream.

sassassin posted:

The game is bad.

Mass Effect 3 is the best game ever.

Feels Villeneuve
Oct 7, 2007

Setter is Better.

Dan Didio posted:

Mass Effect 3 is the best game ever.

It's extraordinarily great op

Feels Villeneuve
Oct 7, 2007

Setter is Better.

My Q-Face posted:

As for the combat, am I the only one who just likes playing RPGs and don't need my games to be all things to all people? I (still) prefer Morrowind to Oblivion and Skyrim. I swear gamers who want everything in one game are like the people who eat chocolate mayonaise bacon-wrapped pancake sausage corndogs and people who insist that all their favorite stories just keep getting sequels and cross-overs and reboots until they die.

:downs: "It's not enough that these things exist separately, I want EVERYTHING ALL AT ONE TIME!!!!"

This would be fine and dandy if the combat were in fact a small side element of the Mass Effect games, and not something that you are engaged in for a majority of the time. I really do not get it. If you're going to be shooting mooks in the face for what, two-thirds of the duration of the game, why would you not want that to be good?

Milkfred E. Moore
Aug 27, 2006

'It's easier to imagine the end of the world than the end of capitalism.'
At least Mass Effect 3 isn't Star Citizen.

Feels Villeneuve
Oct 7, 2007

Setter is Better.
Star Citizen will be the greatest game of all time.

Sentinel Red
Nov 13, 2007
Style > Content.
Thank god Star Citizen/Elite: Dangerous/No Man's Sky will let me scratch that fly a gently caress off spaceship into the galactic core gently caress yeah itch I've been feeling since the finalé of ME2.

Shirkelton
Apr 6, 2009

I'm not loyal to anything, General... except the dream.
Star Citizen drives you to new, tantric heights of gaming pleasure.

My Q-Face
Jul 8, 2002

A dumb racist who need to kill themselves

Fag Boy Jim posted:

This would be fine and dandy if the combat were in fact a small side element of the Mass Effect games, and not something that you are engaged in for a majority of the time. I really do not get it. If you're going to be shooting mooks in the face for what, two-thirds of the duration of the game, why would you not want that to be good?

I thought that the point of these games was the dialogue/choices/interactivity, not the shooting -which was just thrown in to give experience points/make it an actual game and not just an interactive animated movie- but considering that in 3, turning off the interactive dialogue was an option, I'm not sure what the point was anymore. :qq:

Police Automaton
Mar 17, 2009
"You are standing in a thread. Someone has made an insightful post."
LOOK AT insightful post
"It's a pretty good post."
HATE post
"I don't understand"
SHIT ON post
"You shit on the post. Why."
I would even go as far to not call Mass Effect an RPG. It's really more of an action game with skillpoints. Everything is combat related.

Aces High
Mar 26, 2010

Nah! A little chocolate will do




My Q-Face posted:

I thought that the point of these games was the dialogue/choices/interactivity, not the shooting -which was just thrown in to give experience points/make it an actual game and not just an interactive animated movie- but considering that in 3, turning off the interactive dialogue was an option, I'm not sure what the point was anymore. :qq:

Yeah when I first started playing and it asked if I wanted to take away the shooting or the talking and I thought "who played ME1 and 2 and wants EITHER of those things gone :psyduck:"

Shirkelton
Apr 6, 2009

I'm not loyal to anything, General... except the dream.

Aces High posted:

Yeah when I first started playing and it asked if I wanted to take away the shooting or the talking and I thought "who played ME1 and 2 and wants EITHER of those things gone :psyduck:"

No one. Those features were aimed at people who didn't play Mass Effect 1 and 2.

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus

Police Automaton posted:

I would even go as far to not call Mass Effect an RPG. It's really more of an action game with skillpoints. Everything is combat related.

That is still an RPG, grandpa.

Aces High
Mar 26, 2010

Nah! A little chocolate will do




Dan Didio posted:

No one. Those features were aimed at people who didn't play Mass Effect 1 and 2.

Why would you start a series at its end?

Lycus
Aug 5, 2008

Half the posters in this forum have been made up. This website is a goddamn ghost town.
Some people don't like to play old games.

Shirkelton
Apr 6, 2009

I'm not loyal to anything, General... except the dream.

Aces High posted:

Why would you start a series at its end?

I don't really know, but it was a stated intent of the developers, who made those features we were talking about.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Police Automaton posted:

I would even go as far to not call Mass Effect an RPG. It's really more of an action game with skillpoints. Everything is combat related.

Boot up Baldur's Gate, create a character.

Tell me, how many things on your character sheet do not pertain to combat?

Geostomp
Oct 22, 2008

Unite: MASH!!
~They've got the bad guys on the run!~

My Q-Face posted:

I thought that the point of these games was the dialogue/choices/interactivity, not the shooting -which was just thrown in to give experience points/make it an actual game and not just an interactive animated movie- but considering that in 3, turning off the interactive dialogue was an option, I'm not sure what the point was anymore. :qq:

I guess some people just want a sci-fi shooter and want to remove all that boring talky stuff in between shooting. Probably the Battlefield and GOW crowd that EA was so intent on bringing in for maximum profit. Playing the previous titles for those kind of games isn't necessary as the story is always the same, but the mechanics are usually more primitive.

Some just want a mindless bit of shooting virtual bad guys to pass a few off hours and EA wanted a piece of their wallets.

Zedd
Jul 6, 2009

I mean, who would have noticed another madman around here?



The real Dark Souls Mass Effect starts here. :shepface:

PupsOfWar
Dec 6, 2013

Captain Oblivious posted:

Boot up Baldur's Gate, create a character.

Tell me, how many things on your character sheet do not pertain to combat?

F.A.T.A.L. is the only true RPG!

Feels Villeneuve
Oct 7, 2007

Setter is Better.

My Q-Face posted:

I thought that the point of these games was the dialogue/choices/interactivity, not the shooting -which was just thrown in to give experience points/make it an actual game and not just an interactive animated movie- but considering that in 3, turning off the interactive dialogue was an option, I'm not sure what the point was anymore. :qq:

Once again- if combat is not a key part of the game, why on earth is there so goddamn much of it? Check that- why does so much of the RPG system directly involve it? Why was there so much effort put into the game's combat (not to say that it's good) if it "wasn't the point"? What in the Sam Hill was going on there? And I'm just talking about ME1, the slow, explorey, non-militarized* one.


*actually, militarized

Captain Oblivious
Oct 12, 2007

I'm not like other posters
All RPGs involve a poo poo load of combat. RPG fans just have a habit of deluding themselves on this point.

Feels Villeneuve
Oct 7, 2007

Setter is Better.
I can actually get an argument that the "actual game" bits were only thrown in because of cargo-cult design/necessity, because, poo poo, that's exactly what I think about Bioshock Infinite, which clearly wants to be a game about anything except shooting a bunch of idiots in the head. But I never got that about Mass Effect- it's cribbing from RPGs, and RPGs have combat. And it's not even as if the plot of the game isn't engaged with the idea that Shepard is, you know, a really good soldier, or something. You're in the most badass killer division of the Space Navy, for the love of god. This isn't a game where they shoehorned combat into some highfalutin sci-fi plot "just because".


and besides, I really detest the implication that the gameplay bits are like, the unpleasant poo poo you have to wallow through to get to the story bits. They should be good. Everything in a game should be good, otherwise, it shouldn't be there in the first place.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
What kind of RPG's doesn't have combat? Visual novels? In D&D you could have a fairly low-combat campaign, but so much of it was still geared towards combat. In a computer game, Planescape gave combat a fairly low priority, but it still had it.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Torrannor posted:

What kind of RPG's doesn't have combat? Visual novels? In D&D you could have a fairly low-combat campaign, but so much of it was still geared towards combat. In a computer game, Planescape gave combat a fairly low priority, but it still had it.

I think you could get away with a no-kills run in Fallout: New Vegas, but you'd have to go way out of your way and have foreknowledge of the game's mechanics.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
Beef up your stealth and pistols in Alpha Protocol and, well, there are still enemies but I'm not sure I'd call what happens to them "combat"

Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry

2house2fly posted:

Beef up your stealth and pistols in Alpha Protocol and, well, there are still enemies but I'm not sure I'd call what happens to them "combat"

There are other ways to play that game?! I don't know how you can, it seems designed for it.

Opposing Farce
Apr 1, 2010

Ever since our drop-off service, I never read a book.
There's always something else around, plus I owe the library nineteen bucks.

Axe-man posted:

There are other ways to play that game?! I don't know how you can, it seems designed for it.

To be honest, you kind of almost can't.

Shirkelton
Apr 6, 2009

I'm not loyal to anything, General... except the dream.

Pattonesque posted:

I think you could get away with a no-kills run in Fallout: New Vegas, but you'd have to go way out of your way and have foreknowledge of the game's mechanics.

To be fair, stealth systems to avoid combat are basically a facet of combat systems themselves.

Police Automaton
Mar 17, 2009
"You are standing in a thread. Someone has made an insightful post."
LOOK AT insightful post
"It's a pretty good post."
HATE post
"I don't understand"
SHIT ON post
"You shit on the post. Why."

Captain Oblivious posted:

Boot up Baldur's Gate, create a character.

Tell me, how many things on your character sheet do not pertain to combat?

I don't have to go back that far, even ME1 had non-combat related skills which completely fell to the side in later games. (Mainly because they sucked)

With Baldurs Gate there was also the difference that the characters skills directly decided the outcome of the combat, yeah you had to plan general tactics and stuff but you couldn't really affect the outcome of the combat much if your characters sucked balls. In the ME games it's clearly directly the players skill how the combat plays out. That where's the distinction for me.

Of course RPGs are also mainly about the combat. I never claimed otherwise.

Geostomp
Oct 22, 2008

Unite: MASH!!
~They've got the bad guys on the run!~
I don't feel too strongly about non-combat skills in RPGs. Some are good, some are bad.

The only thing that annoys me is when they're mixed in with your combat abilities, forcing you to choose between lowering your ability to fight or your ability to do absolutely anything else. It's too easy to gimp yourself in many RPG systems already without that "feature" to add to the busywork.

PupsOfWar
Dec 6, 2013

Replacing the Charm/Intimidate skills in ME1 with a system where you unlock charm/intimidate options by accumulating Paragon/Renegade points was maybe the worst mistake they made in the ME1 -> ME2 transition.

Not that the former was ideal, but the latter was really dumb.

Opposing Farce
Apr 1, 2010

Ever since our drop-off service, I never read a book.
There's always something else around, plus I owe the library nineteen bucks.
I think the problem with non-combat skills in most RPGs is they end up being really binary. It's always just about "Did you spend enough points on X to not get locked out of this content?" and that makes them more of a feat tax than anything.

ShineDog
May 21, 2007
It is inevitable!

Opposing Farce posted:

I think the problem with non-combat skills in most RPGs is they end up being really binary. It's always just about "Did you spend enough points on X to not get locked out of this content?" and that makes them more of a feat tax than anything.

In some games its "Do I get this content?" "maaaaaaaaaaaaaybe" and then the dice roll says no.

That system works on the tabletop where everyone improvises around the new problem, it's not so good in a computer game.

Kibayasu
Mar 28, 2010

ShineDog posted:

In some games its "Do I get this content?" "maaaaaaaaaaaaaybe" and then the dice roll says no.

That system works on the tabletop where everyone improvises around the new problem, it's not so good in a computer game.

While I don't necessarily think the end result was the best, I kind of like how Fallout 3 did it. It may have been prone to save-scumming or :xcom: syndrome where you'll fail a 90% chance check but at least it gave you all the information you needed to make that risk.

Feels Villeneuve
Oct 7, 2007

Setter is Better.
Games really should just let you "roll a 20" for percentage-based checks outside of combat. RIP Fallout 1 and 2, where you used Science on a computer over and over again until it worked.

Really, percentage-based checks don't work unless you restrict save/reload, and nobody (except me) wants to restrict save/reload, especially PC gamers, for some reason.

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Veotax
May 16, 2006


New Vegas tries to get around the save/load thing in casinos by disabling the gambling minigames for a minute or so after loading. Doesn't stop the dedicated savescummer, but it inconveniences you enough that you might not want to savescum any more.

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