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gently caress yeah, asymmetrical walkers! That thing looks really cool. Must resist urge to buy into 30k...
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# ? Jun 26, 2014 15:14 |
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# ? May 14, 2024 21:18 |
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Someone tell me which book has the most complete AdMech list do it now
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# ? Jun 26, 2014 15:33 |
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Awesome! I thought that's how it worked, thanks for the reply.
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# ? Jun 26, 2014 15:41 |
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Goat Bouillabaise posted:I didn't see anyone comment on it already, but the Thanatar is up for preorder. Whoof, that thing's huge. Oh god yes it looks even better than I thought. It's not exactly mind-blowing in-game, but it's quite serviceable.
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# ? Jun 26, 2014 15:42 |
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Irate Tree posted:In case anyone was interested, i think Eternal Crusade is now in beta and they dropped a quick vid. eternalcrusade.com/founder-store I might go for the $40 option, since that's how much the game will cost to buy anyway.
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# ? Jun 26, 2014 15:44 |
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Goat Bouillabaise posted:I didn't see anyone comment on it already, but the Thanatar is up for preorder. Whoof, that thing's huge. Nice Warjack.
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# ? Jun 26, 2014 15:49 |
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Irate Tree posted:In case anyone was interested, i think Eternal Crusade is now in beta and they dropped a quick vid. Too bad the game itself looks like rear end. Could be pretty fun, but looks like rear end.
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# ? Jun 26, 2014 15:55 |
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PierreTheMime posted:I somehow completely missed the fact that another 40K game was in the pipe. Looks promising, though with Space Marine to compare to it's going to have to be pretty good to match the last multiplayer experience (while it lasted ). It's not too hard to get three other people to play the survival mode. I still do it every once in a while. But yeah, the regular multiplayer is totally dead. It was really fun while it lasted though. I'm interested in Eternal Crusade because I have unrealistic expectations that it'll just be Space Marine with larger battles, quests, and assorted MMO junk. There's a gameplay video on their site that lends some credence to that. However, it's full of unfinished textures like everything else they've released so far. I hope it works out in the end.
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# ? Jun 26, 2014 16:09 |
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Safety Factor posted:It's not too hard to get three other people to play the survival mode. I still do it every once in a while. I have some hope for it, as a lot of the media on the website is developer's armies they've painted up. At the very least they're having fun with the source material. Edit: Last Sternguard Veteran ready for duty: PierreTheMime fucked around with this message at 16:20 on Jun 26, 2014 |
# ? Jun 26, 2014 16:11 |
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If I loaded a morka/gorkanaught with a unit of burnaz with the mech leader as well as a joined mech hq can they do two repair rolls a turn from inside?
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# ? Jun 26, 2014 16:23 |
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Safety Factor posted:It's not too hard to get three other people to play the survival mode. I still do it every once in a while. Yeah DOW2 multiplayer was so awesome. One of my favorite moments ever in gaming was a 3 on 3 in the original game before expansions on the long desert map. We were getting our tails kicked and decided to stop throwing units into the grinder and mass troops for one final push. At about 100 victory points left (to easily 375 or so for the other team) and draining we had to make our push and we took over the whole map against an enemy that wasn't expecting a tactics change. By this point we only had about 30 points left. Somehow we turned a 100-375 rear end kicking to a 7-0 win, stupid huge gaming rush and I wouldn't win another game the rest of that day, but man was that satisfying. Sadly the AI was terrible in multiplayer and it was a waste pliant against. Here's hoping Dawn of War 3 is at least 75% as good as DoW 2 and it's expansions were.
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# ? Jun 26, 2014 16:25 |
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waah posted:Yeah DOW2 multiplayer was so awesome. One of my favorite moments ever in gaming was a 3 on 3 in the original game before expansions on the long desert map. We were getting our tails kicked and decided to stop throwing units into the grinder and mass troops for one final push. At about 100 victory points left (to easily 375 or so for the other team) and draining we had to make our push and we took over the whole map against an enemy that wasn't expecting a tactics change. By this point we only had about 30 points left. Somehow we turned a 100-375 rear end kicking to a 7-0 win, stupid huge gaming rush and I wouldn't win another game the rest of that day, but man was that satisfying. Sadly the AI was terrible in multiplayer and it was a waste pliant against. Thanks for reminding me that my statement applies to Space Marine and Dawn of War 2. I'd be totally down for playing some actual DoW2 multiplayer, but my friends will only touch Last Stand. I like Last Stand, it can be really fun, but it doesn't come close to what the actual multiplayer could be.
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# ? Jun 26, 2014 16:33 |
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The only thing the AI was good at in DOW 2 was backcapping/ghost capping points. If you got an elder player who dropped on the enemy team on the huge spread out maps it became infuriating trying to prevent all the back capping.
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# ? Jun 26, 2014 16:37 |
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DoW2 is some of the most fun I've ever had in a multiplayer game, and definitely the most I had playing against pubbies. A few of my friends picked it up not too long ago and we did a bunch of 2v2 and FFA games; it was an absolute blast.
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# ? Jun 26, 2014 16:50 |
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Safety Factor posted:Thanks for reminding me that my statement applies to Space Marine and Dawn of War 2. I'd be totally down for playing some actual DoW2 multiplayer, but my friends will only touch Last Stand. I like Last Stand, it can be really fun, but it doesn't come close to what the actual multiplayer could be. I played multiplayer and Last Stand and I ended up liking Last Stand a lot more then multiplayer. I think it was the RPG aspect of it. A DOW DOTA style game would be pretty cool and fluffy, especially with limited persistent RPG style leveling.
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# ? Jun 26, 2014 17:07 |
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Two Feet From Bread posted:A DOW DOTA style game would be pretty cool and fluffy, especially with limited persistent RPG style leveling.
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# ? Jun 26, 2014 17:08 |
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mmj posted:I'd say the tyranid relics are pretty average at best. Only two I ever ended up using were the norn crown and miasma cannon, and the crown is really too expensive for what it does. I wish one of the relics was just what two sets of scything talons were in the old book. I'd run that on a trygon or trygon prime for 30-40 points even though it'd be really expensive. Yeah, I kinda forgot Tyranids because their relics are so bad they basically don't even exist. The IG ones can at least do some neat stuff, but the Tyranid ones are both boring and weak. Proletariat Beowulf posted:Here's a rules conundrum: template weapons cannot fire snap-shots. If I have a Battlewagon full of Burnas get shaken, can they fire overwatch? They cannot. If a model is unable to fire snap shots, they will be unable to fire template weapons for any reason, even despite having special permission to otherwise fire during Overwatch. Think of it this way: if a model has a special rule that says it is allowed to assault after deep striking, but chooses to Run (which prevents it from assaulting), it wouldn't be able to assault. If you have "you may do X" and "you cannot do X" rules affecting you at the same time, the "cannot" rule will usually take preference. Killgore Trout posted:Couple of quick questions as I'm looking to possibly start an almost entirely deep striking AM/MT army: You could take Heavy Weapons Squads (i.e. the three-model units) without a Platoon, but you could not simply take a single Heavy Weapons Team. Unbound does not use the Force Organization Chart, but you still have to field legal units- so you couldn't take a unit of thirty Tactical Marines, for example, or a Devastator Squad with six Lascannons in it, or anything else that would normally be impossible. It also doesn't let you take more than one of a Unique character. You can, however, take models without their required accompaniments (such as taking a Dedicated Transport without any squad to go inside it, or take a Techmarine without any other Marine HQ units.) You can also ignore restrictions on number of a unit fielded (for example, taking more than one Death Company) or combinations that would normally be illegal (such as fielding a Librarian alongside Black Templars.)
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# ? Jun 26, 2014 17:11 |
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"Get your stupid Mekboy out of my lane you loving noob! L2P faggot1!1!!11!" Yeah, I would cry if they made a Dawn of War/Dota hybrid.
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# ? Jun 26, 2014 17:12 |
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mmj posted:I'd say the tyranid relics are pretty average at best. Only two I ever ended up using were the norn crown and miasma cannon, and the crown is really too expensive for what it does. I wish one of the relics was just what two sets of scything talons were in the old book. I'd run that on a trygon or trygon prime for 30-40 points even though it'd be really expensive. Of course it shows how bad the relics are when you only want to use them in Apoc.
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# ? Jun 26, 2014 17:28 |
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waah posted:Yeah, I would cry if they made a Dawn of War/Dota hybrid. I would be surprised if someone hadn't pitched one to them already. And then had it fall apart when GW refused to accept the RMT profits were meant to go to the developer instead of them.
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# ? Jun 26, 2014 17:51 |
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SRM posted:If the next Dawn of War is a MOBA I will carve "RIP RELIC" on my bare chest and hang myself off the tallest building I can find. Quoting for posterity.
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# ? Jun 26, 2014 18:03 |
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NTRabbit posted:I would be surprised if someone hadn't pitched one to them already. The idea itself could be pretty boss. I mean Marboro, an Eldar Avatar, and Draigo vs Snikrott, a Hive Tyrant, and a Bloodthirster would pretty awesome to see (or any of the random mishmashes). The problem is the player base these games attract. They are absolutely miserable to deal with.
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# ? Jun 26, 2014 18:06 |
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waah posted:The problem is the player base these games attract. They are absolutely miserable to deal with.
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# ? Jun 26, 2014 18:21 |
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There's already that kind of hero interplay in DoW2, but it's supported in a sound strategy game instead of being just another MOBA. They took the good elements from that sort of game and already did them in DoW2, and I wouldn't want to see a 40k game ever get closer to a MOBA than that.
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# ? Jun 26, 2014 18:22 |
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The best part of DoW2 is The Last Stand, which is close enough.
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# ? Jun 26, 2014 18:24 |
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Can someone post a scan of the mob rule page?
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# ? Jun 26, 2014 18:29 |
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Pierzak posted:Just auto-censor any insults into fluff-appropriate equivalents. So a Gaunt's Ghosts novel, then? feth fething feth feth feth feth feth
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# ? Jun 26, 2014 18:31 |
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All of this MMO shite for 40K is just ridiculous. Look at Planetside 2. Study it. Take this formula. Translate it to 40K. This game is begging to be loving made Imperium faction: Start as a guardsman, upgrade to a stormtrooper or specialist. Can grab the variety of tanks from the vehicle pool for an armoured assault. Perhaps pilot a Valkyrie. As you level up, you can become a Space Marine. Heavily armoured, and in limited numbers on each side (they have similar mechanics in Planetside I believe with mech suits). Perhaps on each time at any one time there could be 5-10 Terminators. Xenos factions: Eldar are a no-brainer for various specialists. Higher level players could be farseers, and Wraithlords/Avatars. Orks - start as a yoof, aim to become a nob. Could be a Mek, or a loota, driving ramshackle vehicles which are cheaper to make and maintain. Tyranids - start as a low-level 'gant of some sort, with the advantage of instant respawns. Then a warrior, then the different mid-level biomorphs. Their "tanks" are Carnifexes, and their "flyers" are someone "piloting" a flying MC. Upper tier creatures are super warriors and/or a Tyrant or two. I mean come on, am I crazy to think this? Three continents in PS2 - could be the same in a 40K FPSMMO. You don't need to have all game factions, just have Imperium + Eldar + Tau vs Chaos + Demons + Orks vs Tyranids or something Forgive me if this is already being made, I haven't been following the MMO chat since there was that Dark Millennium one, I dunno what happened to that though.
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# ? Jun 26, 2014 18:35 |
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SRM posted:If the next Dawn of War is a MOBA I will carve "RIP RELIC" on my bare chest and hang myself off the tallest building I can find. Oh, stop being a drama queen. I'm not saying that DoW3 would be a MOBA but they could fit it in like they did last stand. Each player would pick a faction and have a spawn area that would send lovely infantry guys forward across a battle field. Bitches would fight in the center and all kinds of death would happen. Thousands would die in minutes. Winged Hive Tyrants would be fighting Jumppack SM Captans with Ork Warbosses ramping off destroyed tanks with double power klaws to kill both sides at once. But seriously, make it less like a traditional MOBA and more like two factions fighting on a battlefield and you just control a hero. Two Feet From Bread fucked around with this message at 18:51 on Jun 26, 2014 |
# ? Jun 26, 2014 18:49 |
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JerryLee posted:So a Gaunt's Ghosts novel, then?
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# ? Jun 26, 2014 18:57 |
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Two Feet From Bread posted:Oh, stop being a drama queen. I'm not saying that DoW3 would be a MOBA but they could fit it in like they did last stand.
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# ? Jun 26, 2014 19:04 |
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Speaking of drop pods, are there any good model alternatives for them? I really don't want to spend £20+ on one if there's any reasonable options.
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# ? Jun 26, 2014 19:19 |
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Deptfordx posted:Speaking of drop pods, are there any good model alternatives for them? I really don't want to spend £20+ on one if there's any reasonable options. http://shop.ramshacklegames.co.uk/index.php?main_page=product_info&products_id=211 http://www.miniaturescenery.com/DataPage.asp?Code=BNKTL Or else scratch build. http://adepticusprime.blogspot.com/2009/03/on-bench-drop-pods.html
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# ? Jun 26, 2014 19:25 |
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While some of the nerfs are heartbreaking, like the Deffrolla, RPJ, and the loss of the Ramshackle chart, I'm truly trying to maintain positivity for the new 'dex if for no other reason than the run+charge. It's also entirely possible that my group will demand that the old rules apply, anyway. But what sense does it possibly make to wreck one of the few reliable anti-AV14 options the orks have? For that matter, was there something so broken about the Battlewagon's 14/12/10 that it justified a 20 point increase? Nonsensical. edit: gently caress, I just remembered the Dakkajet's nerf, too. We're going to have to re-work every old list tactic.
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# ? Jun 26, 2014 19:29 |
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I'm trying to keep it positive here too. I think it's just a case of the old way to Ork won't cut it so we have to find a new way. Honestly I most concerned with how mob rule works now than with anything else. I really like the little Mek IC's. Orks really need extra IC's to throw around so I feel like that will be a big boon.
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# ? Jun 26, 2014 19:36 |
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Wait, so is Dawn of War 3 actually going to be made?
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# ? Jun 26, 2014 19:39 |
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Boon posted:Wait, so is Dawn of War 3 actually going to be made? However, Sega has Relic under their wing right now, and they also have Creative Assembly who are making a Warhammer Fantasy Total War-style game. It's reasonable to think that Sega and GW would try to keep multiple GW properties under one publisher, but we don't really know. There was work being done on DoW3 back before THQ went under, but nothing's really come up since. This was posted a while ago, but who knows: SRM fucked around with this message at 19:51 on Jun 26, 2014 |
# ? Jun 26, 2014 19:47 |
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Proletariat Beowulf posted:While some of the nerfs are heartbreaking, like the Deffrolla, RPJ, and the loss of the Ramshackle chart, I'm truly trying to maintain positivity for the new 'dex if for no other reason than the run+charge. It's also entirely possible that my group will demand that the old rules apply, anyway. But what sense does it possibly make to wreck one of the few reliable anti-AV14 options the orks have? For that matter, was there something so broken about the Battlewagon's 14/12/10 that it justified a 20 point increase? Nonsensical.
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# ? Jun 26, 2014 19:54 |
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I kinda get the impression that the designers looked at how people played Orks (lol like they'd actually look at how the community plays the game) and saw nothing but Battlewagons, Nob bikers, Deffrollas, Dakkajets Shoota boyz and thought "Hey, everyone's spamming those units so they must be totally OP! We'll have to nerf them!" When actually people were spamming those units because they were the only ones which survived at a decent power level through 2 editions. They were the best in the Ork codex, but the best in this case was average compared to other armies. The point increases for Battlewagons are just daft. 14/12/10 open topped is hardly game breaking, and using the Deff Rolla was a gamble that always exposed your 12/10 armour. If D6 hits were too much then by all means drop them down to D3, but give them Ap2 or 3 or compensate.
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# ? Jun 26, 2014 20:09 |
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# ? May 14, 2024 21:18 |
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Proletariat Beowulf posted:While some of the nerfs are heartbreaking, like the Deffrolla, RPJ, and the loss of the Ramshackle chart. Nonsensical. The codex seems to have lost a lot of flavour but rules wise it ain't much to cry about. Deffrollas have not been as useful in 6th and 7th as it messes with the ability of the wagon to deploy bodies. Bodies that can punch vehicles more effectively. Warbosses are strength 10 with a larger pool of attacks on average. RPJ seems to only be a loss as far as shooting is factored in. I am not sure those losses are heartbreaking. Ramshackle on trukks is not a nice loss. Trukks are a bag of shite and now have less ability to stay useful. Cheaper fast attack (apart from Dakkajets)makes up for the rise in Battlewagons.
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# ? Jun 26, 2014 20:11 |