|
the Orb of Zot posted:They also have an A1D1 version of paralyze that if it hits also summons 3 black hawks (thankfully Tham 6) Caelum gets this too though Also thaum 6 is super low, thats like, early midgame
|
# ? Jun 26, 2014 03:03 |
|
|
# ? Jun 9, 2024 19:26 |
Kitfox88 posted:mlyp
|
|
# ? Jun 26, 2014 03:08 |
|
I mentioned this in my last post but it deserves it's own just because of how horrifically overpowered it is even by Ragha's standards. A seducer with magic paths best described as loving insane, capable of scaling walls and seducing people in besieged forts (and probably murdering them easily if they don't), able to break you into blood by itself, with a death staff able to summon MORE of itself... Oh, and Caelum can summon them too. In all 3 eras. You can have that Azi (i.e. the 3 headed dragon that Caelum also gets for a pretender option) rampage around early game and then once that stops being viable you can just turn him into a summoner for this thing. Conjuration 5, 15 death gems (only 3 more than a bane lord!), D3F1. And then there's this. 30 Astral Pearls, S3. This is not a mod. This is vanilla. What. The. gently caress. EDIT: Turns out that the first thing I linked was supposed to be summoned from the 40 death gem conj 6 spell and instead got bugged to show up here instead. The thing you're supposed to get is basically a succubus for 15 death gems that can also be a spy, no magic paths or anything crazy like that. Still doesn't excuse the latter one though the Orb of Zot fucked around with this message at 09:05 on Jun 27, 2014 |
# ? Jun 26, 2014 03:59 |
|
holy fuckin lol what the christ is illwinter smoking
|
# ? Jun 26, 2014 04:15 |
I'm guessing Heat-3 is going to be the popular build, given it shuts down a lot of undead factions' auras, they get an extra Fire gem per temple (for 800g - I don't think we're going to see some kind of Transmution New Meta), and you can use mass Fire magic really safely around your FR15 troops. Also the Cold sacred is 9hp, 40 resource garbage, and if you need it, reducing heat with Wolven Winter is way easier than Breath of the Desert, which makes the choice easier.
|
|
# ? Jun 26, 2014 04:54 |
|
It's the little things that are really impressive. Like, sure making a summonable D mage assassin is ballsy by itself, but giving it scale walls..... Or a flying thug chasis with access to both astral and air buffs - nah, better give it holy 3 and sacred just to make sure. edit: hahaha am I remembering my icons correctly and that zero point water elem guy is also a gem gen? TheresNoThyme fucked around with this message at 05:01 on Jun 26, 2014 |
# ? Jun 26, 2014 04:55 |
|
I fully admit to being a scrub, but can somebody tell me why the Fravashi is so good? It looks 'pretty good' to me, which is about where it should be for thirty astral pearls. I mean, astrals are kinda easy to get, but thirty is still a notable chunk. The paths let it be good at support, but it doesn't look as good as some other stuff as a thug, so the holy seems like it's a fallback measure. Am I way off here? Inform me. edit: Also, the pretender chassis on the previous page are pretty cool, but I had understood that low Astral on a Pretender is basically a deathwish, idiotic, suicide move, as anybody who notices it will Mage Duel him as soon as they notice. Wrong again? John Lee fucked around with this message at 05:07 on Jun 26, 2014 |
# ? Jun 26, 2014 05:03 |
|
John Lee posted:I fully admit to being a scrub, but can somebody tell me why the Fravashi is so good? It looks 'pretty good' to me, which is about where it should be for thirty astral pearls. I mean, astrals are kinda easy to get, but thirty is still a notable chunk. The paths let it be good at support, but it doesn't look as good as some other stuff as a thug, so the holy seems like it's a fallback measure. Compare it to a golem, who is the same price and research tier but isn't sacred, can't mistform, has significantly worse attack/def, can't fly, and needs a starshine cap to teleport (Fravashi can cloud trapeze). The only thing the golem has is +40 hp (keep in mind golems can't regen hp using items) and 0 encumbrance vs 1. Being mindless is situationally useful but the whole no-retreat thing often just leads to your fully kitted golem dying to 50 turns of skelespam. Those pretenders are just showing their base magic paths. Anyone will take Astral magic up a few points to compensate. Again, compare them against the other 0 point pretenders and you'll quickly notice a very big difference. Has anyone tested out "Unclaiming of thrones now happens before victory and before income" - does this mean teleporting onto thrones and claiming them for a win no longer guarantees victory? Or does the battle step still happen after victory + throne claiming in turn order and "unclaiming" is some specific situational thing? TheresNoThyme fucked around with this message at 05:20 on Jun 26, 2014 |
# ? Jun 26, 2014 05:15 |
John Lee posted:I fully admit to being a scrub, but can somebody tell me why the Fravashi is so good? Ethereality (meaning 3/4 miss chance to non-magic damage that would otherwise hit). Lots of Fire Resist (meaning immunity to Flaming Arrows, a normally good way to get magic damage, and heat in general). Awe, which is a big deal because most non-spell Magic damage is hand to hand, which Awe shuts down at least a bit. Four flying MA (unlike land MA, you can attack any province within that range) Ability to take thrones. Nearly no natural encumbrance. Great base stats. Astral to cast just about any Air or Holy spell you want in communion that you can't already, plus it can keep summoning more of itself with a Starshine Cap, provided you have the gems for it. quote:edit: Also, the pretender chassis on the previous page are pretty cool, but I had understood that low Astral on a Pretender is basically a deathwish, idiotic, suicide move, as anybody who notices it will Mage Duel him as soon as they notice. Wrong again? I'm guessing the unclaiming thing is to do with dead factions' scales or something?
|
|
# ? Jun 26, 2014 05:24 |
|
John Lee posted:I fully admit to being a scrub, but can somebody tell me why the Fravashi is so good? It looks 'pretty good' to me, which is about where it should be for thirty astral pearls. I mean, astrals are kinda easy to get, but thirty is still a notable chunk. The paths let it be good at support, but it doesn't look as good as some other stuff as a thug, so the holy seems like it's a fallback measure. There are a lot of national summons that are very similar to the Fravashi in the 25-35 pearl range, and the Fravashi is just a little bit better than all of them e: the 15-gem pairika is absolutely insane though Samog fucked around with this message at 05:43 on Jun 26, 2014 |
# ? Jun 26, 2014 05:37 |
|
Remember guys that Ragha has to compete with poo poo like LA Mictlan and Bogarus and LA Ulm and Gath. They need to be pretty powerful and have some things that make you go "Whoa!" when you look at them because there are a lot of bullshit powerful nations in LA. People are also really overreacting to the pretenders; remember guys you can't make your pretender immune to everything anymore. The Ahuras will be great raiders and early game SC's but mid and lategame they're just going to die like any other unsupported SC.
|
# ? Jun 26, 2014 10:15 |
|
i disagree
|
# ? Jun 26, 2014 10:40 |
Neruz posted:Remember guys that Ragha has to compete with poo poo like LA Mictlan and Bogarus and LA Ulm and Gath. They need to be pretty powerful and have some things that make you go "Whoa!" when you look at them because there are a lot of bullshit powerful nations in LA. They're competing with a couple of really strong factions, but also the factions like Pan. Ragha also kinda supplants LA Abysia by having most of the same themes on its Turans, but better troops (including an Abysian mammoth to go with the Abysian Sauromatian cavalry and Caelan raiding troops, plus Ultra Wind Riders), better mages in nearly every respect, and much more magic and pretender diversity. Oh yeah, the other thing - you know those Fravashi guys we called bullshit? Sometimes a lesser form of them just shows up in battles involving your mages! (they're the Guardian Spirit people were speculating about) An Overpowered Faction. quote:People are also really overreacting to the pretenders; remember guys you can't make your pretender immune to everything anymore. quote:The Ahuras will be great raiders and early game SC's but mid and lategame they're just going to die like any other unsupported SC.
|
|
# ? Jun 26, 2014 12:03 |
|
Oh, so that's the Guardian Spirit thing! I was curious about it.
|
# ? Jun 26, 2014 12:29 |
|
My prophet managed to summon one of those fravashis in the middle of a battle and then went on to cast random spells he shouldn't have had access to, like phantasmal warrior. Repeatedly. He was not a mage.
|
# ? Jun 26, 2014 12:41 |
Suggests they work off an independent spell list.
|
|
# ? Jun 26, 2014 12:49 |
|
I got the guardian spirit as Caelum. Caelum is pretty fun now.
|
# ? Jun 26, 2014 13:51 |
|
Dang these changes are pretty cool. What about early and middle era Caelum? How are they looking in general now?
|
# ? Jun 26, 2014 15:08 |
|
How are u posted:Dang these changes are pretty cool. What about early and middle era Caelum? How are they looking in general now? These changes arent cool
|
# ? Jun 26, 2014 15:29 |
|
The A1S1 Fravashi btw is spawned by Caelum's Prophet; their Prophet makes an A1S1 Fravashi at the start of every combat. He is of course always unscripted so good luck getting him to do anything useful.
|
# ? Jun 26, 2014 15:36 |
Neruz posted:The A1S1 Fravashi btw is spawned by Caelum's Prophet; their Prophet makes an A1S1 Fravashi at the start of every combat. He is of course always unscripted so good luck getting him to do anything useful.
|
|
# ? Jun 26, 2014 15:46 |
|
quote:The A1S1 Fravashi btw is spawned by Caelum's Prophet; their Prophet makes an A1S1 Fravashi at the start of every combat. He is of course always unscripted so good luck getting him to do anything useful. jBrereton posted:Free Awed 35hp ethereal monster with a magic attack, 15 shock/fire resist and its own spell table, pfft, basically worthless. I said good luck my good sir! And good day! I'm sure he will do something useful. Like attacking the enemy. So what if his actions won't be super efficient and maybe he will die in the process. He a free battle-only spawn, you can't keep it even if he survives at the end!
|
# ? Jun 26, 2014 16:21 |
|
Dev says:quote:0 on the Ahuras seems rather low =)
|
# ? Jun 26, 2014 16:41 |
|
What exactly did they change about Abysia apart from getting new pretenders? I thought they were going to get some sort of change/buff? I was surprised by the EA Caelum changes, a scales build is looking pretty interesting (yay for theory-crafting!)
|
# ? Jun 26, 2014 19:39 |
|
I kept on hearing about Abysia changes myself, but I never could find a concrete message about it- all I've found are two new pretenders and convenient access to the Fire Spirit a (generic) conjuration six summon that is a bit redundant w/regards to Abysia.
|
# ? Jun 26, 2014 19:45 |
TRILLWINTER
|
|
# ? Jun 26, 2014 22:01 |
|
As a matter of proper etiquette: Thanks to the people who replied to me, your opinions were very useful!
|
# ? Jun 26, 2014 22:17 |
|
Hmmm I'm seeing a lot of people bitching about a perceived overpowered nation that hasn't been playtested at all and most importantly who are forgetting about the single most important strategy in Dominions: diplomacy.
|
# ? Jun 26, 2014 23:00 |
|
jBrereton posted:Free Awed 35hp ethereal monster with a magic attack, 15 shock/fire resist and its own spell table, pfft, basically worthless. Except it doesn't use its magic attack it just sits at the back and casts star fires all day. Yaaay.
|
# ? Jun 26, 2014 23:06 |
|
How are u posted:Hmmm I'm seeing a lot of people bitching about a perceived overpowered nation that hasn't been playtested at all and most importantly who are forgetting about the single most important strategy in Dominions: diplomacy. Ehhh that's a bit too close to say that it doesn't matter if they release a OP nation because it will be solved through diplomacy. I.e. producing a MA Ermor-like situation where all players gang up on him because they knew it's OP, which counters the unbalance naturally. But, following that line of thought, balance doesn't matter at all in the game!
|
# ? Jun 26, 2014 23:33 |
|
Except the reality is that nobody has played a real game with Ragha yet so we don't know if they're OP or not, not really. It'll take months and actual playtesting (as opposed to sitting in our armchairs decrying the
|
# ? Jun 26, 2014 23:34 |
|
Someone start a game and let me play Ragha, if I win bam we know it's op.
|
# ? Jun 26, 2014 23:59 |
Gath temples need to generate blood slaves.
|
|
# ? Jun 27, 2014 00:10 |
|
Neruz posted:Except the reality is that nobody has played a real game with Ragha yet so we don't know if they're OP or not, not really. It'll take months and actual playtesting (as opposed to sitting in our armchairs decrying the They should be replaced by size 1 dwarven
|
# ? Jun 27, 2014 00:43 |
|
my dad posted:They should be replaced by size 1 dwarven Oh ho ho you're such a card.
|
# ? Jun 27, 2014 01:18 |
|
The 0 cost pretenders sound like a work-in-progress and personally I don't think the fire gem temples are necessarily game breaking unless there really exists some kind of temple->boosted transmutation cycle that leads to really good returns (based on my one time trying out transmutation, this seems unlikely). That Pairaika is better than a freaking Tlahuelpuchi though, which is really saying something. And on top of that, Tlahuelpuchi are one research level higher. Meanwhile, I love national variation as much as the next guy but poor Lilots are 25 N gems. TheresNoThyme fucked around with this message at 01:29 on Jun 27, 2014 |
# ? Jun 27, 2014 01:24 |
|
F9 pretender builds can get quite a lot of gold per gem. 20+2x(fire-2) per gem for transmute fire, double if you use the master alchemist chassis. That's up to about 70 per gem if you really work at it.
|
# ? Jun 27, 2014 01:42 |
|
dis astranagant posted:F9 pretender builds can get quite a lot of gold per gem. 20+2x(fire-2) per gem for transmute fire, double if you use the master alchemist chassis. That's up to about 70 per gem if you really work at it. So a Ragha temple would take around 12 turns to pay itself back with a dedicated fire alchemy build. (Ragha's temples cost 800 gold)
|
# ? Jun 27, 2014 01:47 |
|
Looks like Ragha doesn't get master alchemist so make that 2 years. 18 months if you're using a mod that de-artifacts Alchemist's Stone.
dis astranagant fucked around with this message at 01:51 on Jun 27, 2014 |
# ? Jun 27, 2014 01:48 |
|
|
# ? Jun 9, 2024 19:26 |
|
aka will never be worth it
|
# ? Jun 27, 2014 03:24 |