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Might we see DF forked? The current version living on?
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# ? Jun 22, 2014 03:36 |
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# ? May 10, 2024 00:17 |
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That kind of happened when it switched from 2D to 3D. I know I was still playing 2D for like half a year after the 3D version was released, and that was before DFHack and all.
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# ? Jun 22, 2014 03:51 |
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Babe Magnet posted:Of course, it all makes sense now. And then the source code gets released. Twofer.
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# ? Jun 22, 2014 04:04 |
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Zurai posted:That kind of happened when it switched from 2D to 3D. I know I was still playing 2D for like half a year after the 3D version was released, and that was before DFHack and all. 2D had some nice first year pacing, I still miss it. Dig out the preliminary dining room, barracks and storage before your dwarfs start to fall asleep for the first time. Get your food and other items stored behind a door before thieving wildlife comes along come along and starts stealing all your poo poo. Get to the river and get your farms dug out before the spring flood. Build a road to the far side of the map before the second summer so you don't miss the wagons. Fortify around the underground river and the cavern (once you reach it) to keep frogmen, antmen, snakemen, etc. from appearing in the middle of your town. There is still lots to do, but somehow the first year seems a lot less frantic now.
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# ? Jun 22, 2014 04:12 |
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TildeATH posted:And then the source code gets released. Twofer. If I'm not mistaken, the source code will only be released if he dies of natural causes, to prevent psycho DF fans from capping him.
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# ? Jun 22, 2014 04:38 |
GoneWithTheTornado posted:If I'm not mistaken, the source code will only be released if he dies of natural causes, to prevent psycho DF fans from capping him. Yeah, and now there's all this evidence of you guys talking about your nefarious plans. However, now that I'm not the OP of the DF thread, it'll probably fade into obscurity without my tender loving neglect, so nobody will ever know.
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# ? Jun 22, 2014 04:39 |
Masterwork Warlocks: 1) How do you use Jails? Just build one next to a prisoner pasture? Do you have to pasture after the Jail is built? Is the feeding automated or do I need to put the reaction repeat? 2) Pylons - how do you guys setup your network? What's their range on activation?
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# ? Jun 22, 2014 07:37 |
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Stonesense overlay http://www.bay12forums.com/smf/index.php?topic=126076.msg5398266#msg5398266
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# ? Jun 22, 2014 16:40 |
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count down til lowtax gets a call from the fbi
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# ? Jun 22, 2014 16:40 |
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Nietzschean posted:count down til lowtax gets a call from the fbi Bring Back DF
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# ? Jun 22, 2014 17:07 |
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the Gaffe posted:Stonesense overlay Can I use this with my old save or will updating LNP break it?
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# ? Jun 22, 2014 17:40 |
DFHack has no bearing on your saves.
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# ? Jun 22, 2014 17:50 |
the Gaffe posted:Stonesense overlay I suspect that it will be laggy as poo poo. I can never get Stonesense to cooperate with me. It's like pulling teeth getting it to scroll around or do anything other than monopolize two CPU cores.
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# ? Jun 22, 2014 19:43 |
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DEVLOG, GOToady One posted:Truck truck truck. Having some exposition issues... got back from an assignment to find my leader had been beheaded, only I wasn't able to figure that out by talking to people (had to go to legends afterward). Was surprised to find kobolds occupying a set of dwarven hillocks... thought it was a bug, but it was actually a legit bandit takeover from 20 years prior that nobody told me about. Walked into another hill dwarf site and everybody was running out of the civic mound yelling about an insurrection. I walked in there and the mayor was by himself. I thought I'd help them out, so I stabbed him in the head. One of the fleeing dwarves turned around and beat me to death. That'll teach me to meddle in internal affairs. In another game, I walked out into a market and all the humans and goblins there were in a giant brawl. I think that flare-up was caused by something in their cultural pasts but I didn't figure it out. Sometimes you just want to grab somebody and scream "what's going on?!" but you can only ask about certain things... a list which needs to be expanded even as they continue to volunteer more information.
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# ? Jun 26, 2014 02:26 |
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Sounds like he's dedicated to early July for real this time even if there are still known issues.
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# ? Jun 26, 2014 02:40 |
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quote:Sometimes you just want to grab somebody and scream "what's going on?!" but you can only ask about certain things quote:I wonder if the game has become odd.
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# ? Jun 26, 2014 02:47 |
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Dang I was hoping Bad Munki would be first in here with an elaborate post about his adventures in Dwarf Fortress over the past couple of days since release
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# ? Jun 26, 2014 02:57 |
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Prediction for the first few weeks of the next version: crazy poo poo happens all the time and the best part of the game is trying to figure out why.
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# ? Jun 26, 2014 03:33 |
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Kennel posted:Prediction for the first few weeks of the next version: crazy poo poo happens all the time and the best part of the game is trying to figure out why. How is that any different from normal?
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# ? Jun 26, 2014 03:35 |
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Kennel posted:Prediction for the first few weeks of the next version: crazy poo poo happens all the time and the best part of the game is trying to figure out why. p much dwarf_fortress.txt and the reason this game initially appealed to me
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# ? Jun 26, 2014 03:37 |
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I was already pretty keen on playing Adventure Mode in the current version. Being able to get involved in site politics is going to be so rad. That talk about eventually making your adventurer group an entity that can own a site and will survive even after you die/retire is also exciting. It was mentioned in one of the dwarf fortress talk episodes and this update will certainly bring us closer to that goal.
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# ? Jun 26, 2014 03:47 |
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Of course the new release comes out while the forums are down, I still don't know how to do anything and I couldn't talk with goons about it. The weird bugs in the new trees are cool though.
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# ? Jun 26, 2014 04:00 |
Mister Adequate posted:Dang I was hoping Bad Munki would be first in here with an elaborate post about his adventures in Dwarf Fortress over the past couple of days since release Not gonna lie, that was my plan, but I got a little too used to the forums being down and forgot to f5 for a couple hours.
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# ? Jun 26, 2014 04:26 |
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Bad Munki posted:Not gonna lie, that was my plan, but I got a little too used to the forums being down and forgot to f5 for a couple hours. Here's the mirror for the download. Get to LPing.
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# ? Jun 26, 2014 04:28 |
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Jesus, I hope he fixes the clothing bug that causes dwarves to strip down and leave their poo poo all over the place with no one willing to touch any of it. Nobody will stockpile or dump any of it and my only idea is to build atom smashers over each one. Super loving annoying.
Satone fucked around with this message at 05:40 on Jun 26, 2014 |
# ? Jun 26, 2014 05:03 |
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Satone posted:Jesus, I hate he fixes the clothing bug that causes dwarves to strip down and leave their poo poo all over the place with no one willing to touch any of it. Nobody will stockpile or dump any of it and my only idea is to build atom smashers over each one. Super loving annoying. On the upside, we can now use alcohol stashes as siege weaponry again!
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# ? Jun 26, 2014 05:13 |
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JamieTheD posted:On the upside, we can now use alcohol stashes as siege weaponry again! That is more dangerous to your framerate than to the enemies due to the fire.
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# ? Jun 26, 2014 05:18 |
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Release-baiting aside. Is there a version of DF like the lazy newb pack, but with the new stone sense and dwarf therapist, and possibly some sort of re-arrangement to make the menu's make more sense.
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# ? Jun 26, 2014 05:35 |
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Turtlicious posted:Release-baiting aside. Is there a version of DF like the lazy newb pack, but with the new stone sense and dwarf therapist, and possibly some sort of re-arrangement to make the menu's make more sense. I have been dropping in new picturefort, dfhack and the like, seems to work fine. If you're on Windows I could zip it up for you. Edit: my LNP (starter pack, now) has Therapist 0.6.12 in it, which seems to be the latest already. I'm using the one from this thread. Is there a workflow or other way to have a gem cutter autocut gems as they come in? Also, can I tell my dwarves what stones to use for traps? I'd like jet in crafts and shale in traps, rather than the other way around. Subjunctive fucked around with this message at 06:02 on Jun 26, 2014 |
# ? Jun 26, 2014 05:45 |
Subjunctive posted:I have been dropping in new picturefort, dfhack and the like, seems to work fine. If you're on Windows I could zip it up for you. Edit: my LNP (starter pack, now) has Therapist 0.6.12 in it, which seems to be the latest already. I'm using the one from this thread. You could use workflow to autocut gems, but you'd need to have a repeat event for every gem type and you may need to build multiple workshops to accommodate all the gem types. You'd have a lot of workflow rules, though, but it's possible. Just set the count to an obscenely high number. I don't really recommend that, though, as you should always have some rough gems on hand in case dwarves get moody.
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# ? Jun 26, 2014 06:07 |
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Subjunctive posted:I have been dropping in new picturefort, dfhack and the like, seems to work fine. If you're on Windows I could zip it up for you. Edit: my LNP (starter pack, now) has Therapist 0.6.12 in it, which seems to be the latest already. I'm using the one from this thread. That'd be super rad, thanks!
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# ? Jun 26, 2014 06:25 |
I've got a civilization called the Civilization of Girls. Fukken gnomes.
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# ? Jun 26, 2014 07:05 |
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Neurion posted:You could use workflow to autocut gems, but you'd need to have a repeat event for every gem type and you may need to build multiple workshops to accommodate all the gem types. You'd have a lot of workflow rules, though, but it's possible. Just set the count to an obscenely high number. Yeah, I'd need to make more workshops too because you can only have 10 jobs open per workshop. It'd be great if there was some seedwatch+workflow+stockflow sort of hybrid that could do this. Turtlicious posted:That'd be super rad, thanks! I'll PM you a link.
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# ? Jun 26, 2014 08:51 |
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Subjunctive posted:Also, can I tell my dwarves what stones to use for traps? I'd like jet in crafts and shale in traps, rather than the other way around. I believe you can set workshops to only draw from specific stockpiles. It might require a Manager. Failing that, you can always set up burrows. In both cases, the good old "designate a garbage pit above a stone stockpile, set desired stone to dump, unforbid afterward" trick should help keep the stockpile compact.
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# ? Jun 26, 2014 08:56 |
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Zurai posted:I believe you can set workshops to only draw from specific stockpiles. It might require a Manager. Failing that, you can always set up burrows. In both cases, the good old "designate a garbage pit above a stone stockpile, set desired stone to dump, unforbid afterward" trick should help keep the stockpile compact. Sorry, I mean which stones to use in loading stonefall traps, not in making mechanisms.
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# ? Jun 26, 2014 15:04 |
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I'm trying to get the flow of materials in my fortress in better shape, so I'm looking into linked stockpiles. Example: a finished goods one restricted to masterwork crafts, which is the only source for my gem setting workshop (along with a cut-gem one, obviously). One thing from the wiki I didn't understand is how stockpile chaining can speed things up: wiki posted:However, despite these limitations, enough micromanagement will allow for effective and (relatively) streamlined supply chains. For example, you can speed up lumber harvesting, carpentry, and ash and charcoal production by putting several wood stockpiles near the various tree-felling areas, then one large "primary" stockpile near the carpenter's workshop that takes from those small ones, and then finally, a small stockpile near the wood furnace that takes from the primary one. How is that better than just having the "primary" one and the one near the furnace be independent, and skipping the one near the collection area? It seems like having more intermediate stops is only going to make things slower, maybe unless I'm using a minecart to move from outside to in.
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# ? Jun 28, 2014 01:24 |
Subjunctive posted:Sorry, I mean which stones to use in loading stonefall traps, not in making mechanisms. Or just make serrated disc traps instead. Subjunctive posted:I'm trying to get the flow of materials in my fortress in better shape, so I'm looking into linked stockpiles. Example: a finished goods one restricted to masterwork crafts, which is the only source for my gem setting workshop (along with a cut-gem one, obviously). ... Wait no, if you turn off wood hauling on the woodcutter he just lets it fall where he cut it and somebody else has to haul it. Hm. It would improve efficiency if you used a minecart, yeah, but otherwise you just have more steps involved. Having the furnace one pull from the primary one means it's always stocked, though, rather than requiring a dwarf to decide to put some wood in it instead of the main one.
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# ? Jun 28, 2014 01:32 |
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Zereth posted:Set up a one-tile stockpile for the jet, either by dumping or by the use of a minecart powered quantum stockpile, and forbid it when it's time to load traps? quote:The dwarf cuts the wood, takes it to the stockpile right nearby, and then cuts more wood, getting more wood cut per period of time. Right, my wood-cutters don't haul anything. Putting the furnace "downstream" of the primary seems like it would mean that I'd have to wait for someone to move something to primary and *then* someone to decide to haul something to the furnace one. I guess that only matters if they both get really low, in which case I have more to deal with.
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# ? Jun 28, 2014 01:37 |
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Having dedicated haulers so your workers can concentrate is a godsend. Just don't get low on haulers and your woodcutters can deforest and entire area before getting tired. If they had to drag the wood back each time they wouldn't even get halfway.
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# ? Jun 28, 2014 01:40 |
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# ? May 10, 2024 00:17 |
Subjunctive posted:Right, my wood-cutters don't haul anything. Putting the furnace "downstream" of the primary seems like it would mean that I'd have to wait for someone to move something to primary and *then* someone to decide to haul something to the furnace one. I guess that only matters if they both get really low, in which case I have more to deal with.
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# ? Jun 28, 2014 02:20 |