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AATREK CURES KIDS posted:"Well, I have no lands, Black Lotus, Dark Ritual, and Demonic Tutor. Should I use Necropotence for 19 life, or is there a possibility that my opponent can damage me on his first turn?" Yeah you never Necro for 19. Ever.
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# ? Jun 28, 2014 03:26 |
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# ? Jun 8, 2024 05:30 |
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Fingers crossed on Convoke being a good enough enabler to make Inspired constructed viable.
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# ? Jun 28, 2014 03:27 |
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Silver2195 posted:I smiled at the "Your creatures can help cast this spell" wording. Reminds me of Obsidian Fireheart's "The land continues to burn after Obsidian Fireheart has left the battlefield." I am so mixed-feeling about it. On the one hand, I too am all about getting my little guys to help cast poo poo, flavor-wise. On the other hand, it feels kind of out of place in reminder text? Yeah, I know Fireheart's is reminder text too, but there it's actually legitimately a decent way of succinctly conveying the reminder, whereas here it's essentially redundant with the "Each creature you tap..." part. I think anyone who's not terminally dense can understand the flavor between the name of the keyword and the mechanical actions you are performing without the templater nudging you in the ribs going "Eh? Eh? Get it?" It's not going to ruin convoke for me or anything, though, far from it. On which note, I love how much they are expanding the flavor of convoke to pretty much every color and form of spell.
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# ? Jun 28, 2014 03:28 |
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Froghammer posted:Fingers crossed on Convoke being a good enough enabler to make Inspired constructed viable. Guess it's me and you in this, buddy. Let's make this happen.
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# ? Jun 28, 2014 03:34 |
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Does summoning sickness apply to Convoke? Can creatures 'help' with convoke spells the turn that creature comes out?
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# ? Jun 28, 2014 03:40 |
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Sharzak posted:Does summoning sickness apply to Convoke? Can creatures 'help' with convoke spells the turn that creature comes out? You can tap summoning-sick creatures with Convoke. Summoning sickness only prevents attacking and activated abilities with the tap symbol in their costs.
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# ? Jun 28, 2014 03:42 |
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AATREK CURES KIDS posted:Never, ever keep a hand without Bazaar of Baghdad. Once you have Bazaar it's a matter of activating them as early as possible and dredging as much as possible until you learn about some of the fiddlier interactions, and going off as soon as possible with your Sun Titans or Griselbrand. Also, I know LSV posted a list without restricted cards in it, but a Dredge deck should have a Lion's Eye Diamond, Mox Sapphire, and an Ancestral Recall (if you can afford the latter two, it's OK if you can't). Angry Grimace posted:You can solitaire a few games to get a feel for the win condition, which requires almost no real interaction with your opponent. You'll win like 80% of your Game 1s on a base Dredge deck because the deck is literally the best deck in MTG pre-sideboarding. Sometimes people will manage to Key-Vault you or vomit Power 9 at you and then hit you with Oath, but mostly you see opponents conceding on Turn 2 or 3 because you're about to swing for 40. neetengie fucked around with this message at 04:36 on Jun 28, 2014 |
# ? Jun 28, 2014 04:34 |
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Zorak posted:
It's too bad this doesn't have some kind of amazing synergy with Grand Architect, because this really makes me want to make a deck that's all about Artifact R&D.
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# ? Jun 28, 2014 04:46 |
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I like how on old cards before there was standardized templating the printed rules text talks about stuff like growing extra heads. I understand why they don't do that anymore, but it was nice and I'm glad they've started doing similar things with the reminder text. That, and "Your creatures can help cast this spell" just sounds so
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# ? Jun 28, 2014 05:23 |
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[/quote]What a Judas posted:Yeah you never Necro for 19. Yeah you can Bargain for 18, but Necro gives you the cards at discard.
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# ? Jun 28, 2014 05:30 |
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Valicious posted:My affinity deck says hi to T2 Wurmcoil. What draw lets affinity do that?
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# ? Jun 28, 2014 05:35 |
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Elyv posted:What draw lets affinity do that? 4 memnite/ornithopter 1 land 1 mox opal 1 new affinity guy T1 drop whole hand t2, draw wurmcoil, tap 4 zero cc creatures play and 2 mana, play wurmcoil
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# ? Jun 28, 2014 05:38 |
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jassi007 posted:4 memnite/ornithopter Basically, the nut.
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# ? Jun 28, 2014 05:40 |
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Yeah you can Bargain for 18, but Necro gives you the cards at discard. [/quote] What if I Probe the opponent and see he's not playing a deck that can deal 1 damage or reasonably disrupt me on his T1, can I Necro for 17? Seems to me like that's the best play, just about any set of 17 cards can be pared down to 7 that will win the game next turn.
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# ? Jun 28, 2014 05:42 |
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Re artifact convoke dude, I would not be surprised to find him playable in something but I don't know if that something is affinity, I don't think affinity is going to be accelerating out wurmcoils any time soon.AATREK CURES KIDS posted:Yeah you can Bargain for 18, but Necro gives you the cards at discard. What if I Probe the opponent and see he's not playing a deck that can deal 1 damage or reasonably disrupt me on his T1, can I Necro for 17? Seems to me like that's the best play, just about any set of 17 cards can be pared down to 7 that will win the game next turn. [/quote] Something I never understood is, why not necro for like 5-6 on your turn and then 10 on your opponent's?
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# ? Jun 28, 2014 05:46 |
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Necro puts cards into your hand at the beginning of your next end step, even if you do it on someone else's turn.
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# ? Jun 28, 2014 05:48 |
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Elyv posted:Something I never understood is, why not necro for like 5-6 on your turn and then 10 on your opponent's? You only get the cards from Necro at the end of one of your own turns. Activating on your opponent's turn doesn't get you the card on your turn, so in the context of a combo deck you're going off a full turn slower.
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# ? Jun 28, 2014 05:50 |
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jassi007 posted:4 memnite/ornithopter You don't need four zero cost guys, you can tap the convoke guy.
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# ? Jun 28, 2014 05:50 |
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Nibble posted:You only get the cards from Necro at the end of one of your own turns. Activating on your opponent's turn doesn't get you the card on your turn, so in the context of a combo deck you're going off a full turn slower. For some reason, I thought you got the cards at the end of every turn. Thanks!
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# ? Jun 28, 2014 05:52 |
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Elyv posted:For some reason, I thought you got the cards at the end of every turn. Thanks! Luckily Yawgmoth's Bargain fixed this inelegance, in the same way that Tinker cleaned up the text box on Transmute Artifact.
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# ? Jun 28, 2014 05:59 |
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At least Bargain has the excuse of costing 6 instead of 3, so you basically have to build a deck around ritual effects (i.e. storm) in order to cast it soon enough to make it worthwhile. I don't think anyone really knows why they thought it was safe to cost Tinker as cheaply as they did (it's effectively the same cost as Transmute Artifact using the 1 coloured mana = 2 colourless conversion).
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# ? Jun 28, 2014 06:04 |
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Re: Convoke guy or just be castin 5/6 all day in the form of this dude Would Convoke count as "mana produced by creatures"?
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# ? Jun 28, 2014 06:06 |
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Valicious posted:Would Convoke count as "mana produced by creatures"? It shouldn't need to. If you convoke his mana cost down to 0, you don't need to spend any mana.
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# ? Jun 28, 2014 06:11 |
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Valicious posted:Would Convoke count as "mana produced by creatures"? As I recall, no. The convoke static ability allows you to tap creatures to reduce the cost of casting a spell, that is not the same as tapping to generate mana. The interesting question is that, all costs, even costs of (0) technically have to be paid, so what do you do when you lower the cost of Myr Superion to 0? I'm not so sure about that.
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# ? Jun 28, 2014 06:13 |
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Stinky Pit posted:As I recall, no. The convoke static ability allows you to tap creatures to reduce the cost of casting a spell, that is not the same as tapping to generate mana. You aren't spending mana produced from non-creatures to pay 0, so it still works.
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# ? Jun 28, 2014 06:20 |
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Wasn't he in the goofy pre-rotation Heartless Summoning deck?
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# ? Jun 28, 2014 06:23 |
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Actually I just read the Comp. Rules and Convoke no longer lowers the cost.Comp Rules 702.50 A posted:For each colored mana in this spell’s total cost, you may tap an untapped creature of that color you control rather than pay that mana. For each generic mana in this spell’s total cost, you may tap an untapped creature you control rather than pay that mana. Basically, its nice and clean and makes the ability itself perfectly simple and easy to understand on its own, but its not easy to figure out how that interacts with Myr Superion's payment restriction because in most cases in the game "can't" "do not" and "only" almost always win over other effects. ShadeofBlue posted:You aren't spending mana produced from non-creatures to pay 0, so it still works. Spiderdrake posted:Wasn't he in the goofy pre-rotation Heartless Summoning deck? Yeah you're right both right in regards to decreased costs/heartless summoning but now Convoke doesn't lower the cost as of M14 I guess? It's also explicitly stated to not be an alternative cost, so that puts a convoked Superion in a rather unique place considering the payment restriction. If you aren't lowering the cost, and you aren't paying with mana generated by creatures then I lean heavily towards "Nope" Ciprian Maricon fucked around with this message at 06:32 on Jun 28, 2014 |
# ? Jun 28, 2014 06:26 |
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I can't wait to test out a deck running 3 Chiefs and 3 Myrs. The idea of a T3 Tarmagoyf-size body needs to be investigated! Who's intrigued by Soul of Phyrexia as a possible SB card against wraths? (in Affinity) I considered it stupidly expensive for the creature casting cost alone, but now Chief is making me reconsider. You wouldn't need to or want to leave 5 up all the time, but only in instances of "He has to have a wrath, otherwise he just dies."
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# ? Jun 28, 2014 06:27 |
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Valicious posted:I can't wait to test out a deck running 3 Chiefs and 3 Myrs. The idea of a T3 Tarmagoyf-size body needs to be investigated! 4 Chief, I think, and maybe only a couple Myrs. The Chief is useful if he helps Affinity vomit out its hand fast a la Springleaf Drum, but you can only play 4 and Lightning Bolt exists so I don't think an Affinity deck should be too dependent on him.
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# ? Jun 28, 2014 06:31 |
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Stinky Pit posted:Actually I just read the Comp. Rules and Convoke no longer lowers the cost. Myr Superion says that you can't spend mana that has a certain property to cast it. If you convoke for 2, you're not spending any mana at all so there's no problem.
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# ? Jun 28, 2014 06:32 |
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vOv posted:Myr Superion says that you can't spend mana that has a certain property to cast it. If you convoke for 2, you're not spending any mana at all so there's no problem. Yeah that's probably correct.
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# ? Jun 28, 2014 06:35 |
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Valicious posted:Re: Convoke guy Seems pretty clear to me. Tap two creatures to convoke this is fine because you aren't spending any mana produced by non-creatures on it.
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# ? Jun 28, 2014 06:37 |
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For the record, Vintage Storm is a completely and totally bonkers deck. I just played a game with a very complicated turn 1 win where at one point the correct line of play involved scrying a Tinker to the bottom of my deck, and then immediately casting a Grim Tutor to retrieve it into my hand.
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# ? Jun 28, 2014 06:43 |
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After further research, I think the best magical Christmas land hand with convoke guy is 3 zero cc guys, 1 mox opal, 1 land, 1 convoke guy, 1 lodestone golem.
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# ? Jun 28, 2014 06:43 |
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trip report for fnm: In my quest for the top 8 tonight, playing burn, I flashed in dictate of the twin gods on end step vs. junk midrange. I can confirm that it is still a loving awesome play.
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# ? Jun 28, 2014 07:07 |
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I'm pretty sure my draft is the actual definition of Jank but putting this together and subsequently misplaying it is the best thing ever:
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# ? Jun 28, 2014 08:31 |
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I killed a guy with Hidetsugu's Second Rite tonight. In Legacy. Game 3 of the final round (4) in the 3-0 (2-0-1 in my case) bracket against Merfolk. I think I just win Magic forever? I was saving it for an annoying deck that I didn't want to play and/or knew I was going to lose to. Round 3 was against 12-post, so I brought it in game 2 when I was down a game, figuring I had no chance of actually winning so I might as well try to do something stupid. It didn't show up but I actually won, so I sided it back out to try to win again. Then we went to time in a game I was going to win because he plays 900 Pithing Needles, Revokers, Repeals, and flashback Fogs. So I brought it in against Merfolk because I really wanted to use it some time tonight. And it's not like Jund really needs any more help against it (I only lost game 1 to a Misdirected Hymn that I knew was going to get Misdirected followed by serious mana flood.) I actually almost got him with it game 2, but I forgot about Cursecatcher (it was his only creature, no Vial, and I had Lili with 2 counters. I'm so bad at Magic.) so I had to put the Goyf beats to him. So I pretended to side it out game 2 but kept it. What a dumb card. Also, Huntmaster is insane. I tried it as a 1-of in place of Bloodbraid #3. It's so much better than Bloodbraid against fair decks, and it's a much better clock against unfair decks. It's such a beating against Merfolk, and in its wolf form it gets through True-Name. I'll probably try dropping another Elf for another Huntmaster. Then we did a Conspiracy draft where all 3 Compulsive Researches I cast drew me an extra card and then was copied. I also had a Barbed Shocker with that enchantment that turns the creature into a Prodigal Sorcerer. I won by Shockering myself with an empty library. (I didn't actually win obviously, but I consider it a win.) Plus I got Misdirection pack 1 and Stifle pack 2.
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# ? Jun 28, 2014 08:42 |
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LSV's latest Vintage draft on Channel Fireball is hilarious. He drafted storm, and at the end of all the rounds, he says, "This draft didn't turn out so well. I got a foil Tendrils and 4 packs out of it at least. Oh well." He opened Pack 1 Black Lotus.
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# ? Jun 28, 2014 09:38 |
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qbert posted:LSV's latest Vintage draft on Channel Fireball is hilarious. He passed an Underground Sea in the same pack too.
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# ? Jun 28, 2014 13:54 |
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# ? Jun 8, 2024 05:30 |
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Eeevil posted:After further research, I think the best magical Christmas land hand with convoke guy is 3 zero cc guys, 1 mox opal, 1 land, 1 convoke guy, 1 lodestone golem. I really feel like there's going to be a list running Chief Engineer, Myr Superion, and Lodestone Golem.
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# ? Jun 28, 2014 15:05 |