Anyone got a good Vicky 2 mod to recommend? Extended timeline/overhaul or anything really, being that Ultimate seems a buggy mess and probably discontinued. Googling I came up with /gsg, which seemed interesting until I installed it; noticed they replaced Clergy with "Intellectuals" and the sound of a thousand fedoras engulfed my brain.
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# ? Jun 27, 2014 09:35 |
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# ? Jun 3, 2024 23:53 |
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canepazzo posted:Anyone got a good Vicky 2 mod to recommend? Extended timeline/overhaul or anything really, being that Ultimate seems a buggy mess and probably discontinued. New Nations Mod is generally the go-to recommendation this thread gives. You could try out PDM if you want, but it adds a lot of unnecessary bloat that tends to gently caress with the game systems. /gsg is the mod that added ethnic cleansing, I think, so yeah, maybe avoid that one.
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# ? Jun 27, 2014 09:41 |
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canepazzo posted:Anyone got a good Vicky 2 mod to recommend? Extended timeline/overhaul or anything really, being that Ultimate seems a buggy mess and probably discontinued. BBJoey posted:/gsg is the mod that added ethnic cleansing, I think, so yeah, maybe avoid that one. Seriously though, it's not like it's difficult to remove that decision if it bothers you so much, or rename clergy to intellectuals. Not sure why you would want to rename them though, them being called clergy doesn't make much sense in the first place.
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# ? Jun 27, 2014 13:28 |
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Cambodia gets Communist Government: Implement decision "Genocide the Intellectuals" -- -50% research points, all pops become farmers, all Intellectual pops reduced by 90%.
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# ? Jun 27, 2014 14:05 |
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Soviet Union: "Discipline Kulaks" -100% population growth in region Ukraine, +100000£.
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# ? Jun 27, 2014 18:00 |
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Yeah man, if you're offended by genocide so much, make your own mod!
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# ? Jun 27, 2014 18:40 |
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lol @ everyone acting like their isn't genocide in Victoria 2 vanilla.
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# ? Jun 27, 2014 18:50 |
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A Buttery Pastry posted:Oh no, genocidal fedoras. Nerds are terrible
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# ? Jun 27, 2014 19:02 |
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A Buttery Pastry posted:Not sure why you would want to rename them though, them being called clergy doesn't make much sense in the first place. I think it's trying to reflect what you saw in the USA where religious schools were the norm until the 1870s, and in colonial nations where missionaries taught the language of their nation to the locals. It makes some sense for improving the literacy rate of the people in the province, but then you have to ask why the USSR is trying to increase the number of priests so that they can research guns better and I got nothing .
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# ? Jun 27, 2014 19:10 |
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DrProsek posted:I think it's trying to reflect what you saw in the USA where religious schools were the norm until the 1870s, and in colonial nations where missionaries taught the language of their nation to the locals. It makes some sense for improving the literacy rate of the people in the province, but then you have to ask why the USSR is trying to increase the number of priests so that they can research guns better and I got nothing . Honestly, it would make sense to add teachers as a pop type that gets unlocked with educational theory advancements. They'd be much more effective on literacy than clergy, but be harder to acquire. You'd have to cultivate a teacher demographic, like you cultivate craftsmen, clerks, capitalists, etc. - these are all "elite" pops in the sense that they unlock some of the economy's more powerful features but need upfront investment to create and grow.
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# ? Jun 27, 2014 19:14 |
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DrProsek posted:[...] but then you have to ask why the USSR is trying to increase the number of priests so that they can research guns better and I got nothing . Respect divine casters.
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# ? Jun 27, 2014 19:14 |
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ZearothK posted:
If you wololo hard enough you can convert some tanks to your side.
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# ? Jun 27, 2014 19:19 |
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BBJoey posted:New Nations Mod is generally the go-to recommendation this thread gives. You could try out PDM if you want, but it adds a lot of unnecessary bloat that tends to gently caress with the game systems. NNM is good, and I'd recommend running it in conjunction with Age of Politics, which improves the political aspect of the game.
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# ? Jun 27, 2014 19:31 |
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Agean90 posted:lol @ everyone acting like their isn't genocide in Victoria 2 vanilla. DrProsek posted:I think it's trying to reflect what you saw in the USA where religious schools were the norm until the 1870s, and in colonial nations where missionaries taught the language of their nation to the locals. It makes some sense for improving the literacy rate of the people in the province, but then you have to ask why the USSR is trying to increase the number of priests so that they can research guns better and I got nothing .
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# ? Jun 27, 2014 20:09 |
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Dr. Video Games 0031 posted:Did they ever make the faction systems less incomprehensible/pointless? I could never tell what the hell any of my actions meant with regards to the factions, nor did I know why I ever wanted to do any of it. Nope. I think the game as a whole has made a dramatic turnaround, especially with mods, and I've hit over 200 hours played. I still have no idea how politics works and can't be bothered to figure it out. I think they've just written it off honestly. Everything else has been patched and improved but they haven't done anything to politics SickZip fucked around with this message at 20:47 on Jun 27, 2014 |
# ? Jun 27, 2014 20:45 |
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SickZip posted:Nope. I think the game as a whole has made a dramatic turnaround, especially with mods, and I've hit over 200 hours played. I still have no idea how politics works and can't be bothered to figure it out. what about diplomacy? i heard that was still worthless how about sieges? do soldiers still get stuck on top of ladders and walking by trees? can multiple soldiers now kill an enemy or is it still all Honourable Single Combat with SICK2NASTY KILL ANIMATIONS? i'm not trying to light you up, but i read a bunch about it recently and it still sounded really really bad
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# ? Jun 27, 2014 20:56 |
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Drink Cheerwine posted:what about diplomacy? i heard that was still worthless So, uh, are you in the wrong thread, or..?
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# ? Jun 27, 2014 21:07 |
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Beamed posted:So, uh, are you in the wrong thread, or..? nah, just participating in a minor derail.
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# ? Jun 27, 2014 21:23 |
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Oh poo poo, didn't notice it was a question about TW, thought it was about the faction system in EU4; my bad.
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# ? Jun 27, 2014 21:31 |
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Drink Cheerwine posted:what about diplomacy? i heard that was still worthless I pre-ordered, so you can imagine how hard I raged when it came out. That being said, with the patches plus some mods you'll get your 15 bucks' worth out of it.
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# ? Jun 28, 2014 03:46 |
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Sulla posted:I pre-ordered, so you can imagine how hard I raged when it came out. That being said, with the patches plus some mods you'll get your 15 bucks' worth out of it. not exactly a ringing endorsement, but thanks for the input. given your name, i might just take your word for it.
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# ? Jun 28, 2014 04:07 |
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Sulla posted:I pre-ordered, so you can imagine how hard I raged when it came out. That being said, with the patches plus some mods you'll get your 15 bucks' worth out of it. Rome 2 is what you deserve for pre-ordering a game.
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# ? Jun 28, 2014 04:16 |
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A Buttery Pastry posted:Still, the 1870's are not even halfway through the game, plus the US is kind of an outlier in terms of education, religion, and just about everything really. Creating a separate teacher pop type which does a better job, but costs way more, is probably the most realistic solution, representing the development of public schools to replace whatever mishmash of (private/semi-private) education existed before. Yeah, maybe you could also have it so for some nations like the USA, early on clergy would be better than teachers because you have a lot of land that has really poor literacy, promoting to clergy is cheaper, clergy naturally like to move between provinces far more than teachers do, and because you have a lot of people supporting moralism, it's even easier to promote pops to clergy. Meanwhile, a nation like France doesn't have a lot of land it needs to settle with Frenchmen and so it doesn't need the mobility or availability of clergy, and lacks the moralist support to make many of them, and so recruiting a lot of clergy would be a pointless middle ground when you could just recruit teachers who educate far better than clergy. It would kinda raise the point that if clergy are just shittier teachers, then why keep them at all, but I think that would depend mostly on if Victoria 3 does anything new with religion. If it's just like V2 then yeah replace clergy with teachers.
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# ? Jun 28, 2014 04:39 |
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DrProsek posted:Yeah, maybe you could also have it so for some nations like the USA, early on clergy would be better than teachers because you have a lot of land that has really poor literacy, promoting to clergy is cheaper, clergy naturally like to move between provinces far more than teachers do, and because you have a lot of people supporting moralism, it's even easier to promote pops to clergy. Meanwhile, a nation like France doesn't have a lot of land it needs to settle with Frenchmen and so it doesn't need the mobility or availability of clergy, and lacks the moralist support to make many of them, and so recruiting a lot of clergy would be a pointless middle ground when you could just recruit teachers who educate far better than clergy. That sounds like a fuckton of complex game systems which would exist purely for historical railroading.
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# ? Jun 28, 2014 04:42 |
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DStecks posted:That sounds like a fuckton of complex game systems which would exist purely for historical railroading. Yeah after typing it out, I read it back to myself and just kinda thought "is there really going to be a situation where I'm going to fiddle around with making clergy because they are slightly more efficient to teachers in my case, rather than just make teachers because end game they're better anyway and just ignore the fact that I could be .05% more efficient with clergy?" If V3 did something with religion mechanics, it should probably just remove clergy from education, accept that the USA and some colonial states won't be perfect, and then have clergy do the new thing. If it does nothing, it should probably get rid of clergy.
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# ? Jun 28, 2014 04:45 |
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In Victoria 2, is there any point in building naval bases in non-core provinces other than to get the supply/colonial range? I don't seem to get any supply/colonial points for them. I'm running "/gsg/ vickymod 1.10b", I haven't really played much since HoD came out so I don't know if that's different from vanilla.
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# ? Jun 28, 2014 16:40 |
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Clergy might technically be a misnomer by the late game and Intellectuals might also be one by the early game and also somewhat offensive on a "the person that made this mod is an Internet atheist" kind of way but I don't think the game needs to have its education or pop systems more complicated for the sake of making that distinction. Actually, why not just call them teachers?
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# ? Jun 29, 2014 11:20 |
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Well they also lower CON for one thing.
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# ? Jun 29, 2014 11:56 |
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There's also a bunch of events that reference them stirring up locals against their occupiers. It's harder to imagine a popular uprising led by devout teachers.
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# ? Jun 29, 2014 12:04 |
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*Local administration cuts wages for teachers* *Teachers lead rebellion, take capital* *Institute teacherocracy*
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# ? Jun 29, 2014 14:33 |
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DrSunshine posted:*Local administration cuts wages for teachers* I can only dream.
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# ? Jun 29, 2014 14:39 |
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Gort posted:There's also a bunch of events that reference them stirring up locals against their occupiers. It's harder to imagine a popular uprising led by devout teachers. Ahem.
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# ? Jun 29, 2014 14:44 |
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DrSunshine posted:*Local administration cuts wages for teachers* I once had a series of revolts as the US primarily because, as far as I could tell, I had accidentally overfunded my bureaucracy for far too long, and when I cut its funding to bring my bloated bureaucracy back into line, the remaining bureaucrats were severely underpaid and ended up revolting. Repeatedly. Admittedly, this was back in earlier patches when constant revolts were a common problem and I probably just misunderstood the cause of the rebellions, but I like the image of underpaid bureaucrats taking up arms against the government, with the bureaucracy only finally getting streamlined when the bureaucrats are shot.
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# ? Jun 29, 2014 15:35 |
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Is that guy a teacher? I skimmed the OP and I didn't spot him saying he was.
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# ? Jun 29, 2014 15:36 |
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what the hell
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# ? Jun 29, 2014 17:47 |
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Gort posted:Is that guy a teacher? I skimmed the OP and I didn't spot him saying he was. Short version: Guy was among other things a Marxist, and while in the village the local minister asked him to speak about how blessed he was by God. The guy refused and spoke to the villagers about the evils of religion and about the benefits of collectivization programs, and told them that they should refuse to fund the parasitic minister and instead use their resources to better themselves through science and rationality instead of skygods. He later heard that the villagers killed the minister and his family and were selling the bricks from the church to raise money for a new well. It is worth noting that the guy in the story was a Laissez Faire mod, and that the entire thing was a fakepost.
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# ? Jun 29, 2014 18:05 |
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Is Germany having giant Jacobin revolts every 5 years or so pretty common? I don't want to become a democracy until France is even smaller and shittier (two states acquired and I'm currently breaking off Catalonia), but this poo poo is getting old (especially when Jacobin brigades form and just revolt whenever they feel like).
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# ? Jun 29, 2014 18:13 |
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Don't know what that has to do with teachers revolting, but it's fake anyway.
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# ? Jun 29, 2014 18:15 |
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FSAD is a teacher The villagers revolted against the priest
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# ? Jun 29, 2014 18:26 |
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# ? Jun 3, 2024 23:53 |
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gradenko_2000 posted:Clergy might technically be a misnomer by the late game and Intellectuals might also be one by the early game and also somewhat offensive on a "the person that made this mod is an Internet atheist" kind of way but I don't think the game needs to have its education or pop systems more complicated for the sake of making that distinction. Intellectuals doesn't seem that much of a misnomer to me. Maybe its because I've never been on r/atheism but I would class clergy as a subset of intellectuals.
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# ? Jun 29, 2014 18:27 |