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Catalina
May 20, 2008



Watching Katamari on the stream was the best. :allears:

I still can't believe how aggressively terrible Tokimeki Memorial 3 is on every level.

kissekatt posted:

We chose the wrong girl.

No we didn't.

vibratingsheep posted:

Goon: (Wait, is this chocolate - a military emergency food ration?)
Goon: (In a way, it's like I've gotten something even rarer than a honmei chocolate.)

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Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Huh. Gosh, we met Yellow just in time. That might actually be kind of an interesting story if it wasn't TokiMemo 3.

Sindai
Jan 24, 2007
i want to achieve immortality through not dying
I really, really want to see what happens if you take Yellow to that movie and then say it was bad.

vibratingsheep
Nov 2, 2013

Fudou, Gunzou. The Face of the Franchise Killer. 2004.
Slightly early stream today. You can watch me get angry at analog buttons in mini-games!

http://twitch.tv/vibratingsheep


Done for the night. Next post hopefully up some time over the weekend?

vibratingsheep fucked around with this message at 06:12 on Jun 27, 2014

Morroque
Mar 6, 2013
Oh, I get it now.

By wearing a getup you would normally wear to the beach, but having the girl reject you, is because you meet them at the train station in order to get to the beach. While the Hawaiian shirt and shorts are beach appropriate, they are not train station appropriate.

... that is surprisingly contextual.

BlitzBlast
Jul 30, 2011

some people just wanna watch the world burn
If it was really contextual, the game would have had multiple flags for the various date spots you could go to from the train station instead of a simple "here is what is appropriate for a regular environment" [because I guess the date is at the train station???]. If somebody shows up to the train station dressed to go to the beach, most people are probably going to assume they are going to the beach.

Sketchie
Nov 14, 2012

Sindai posted:

I really, really want to see what happens if you take Yellow to that movie and then say it was bad.
This. Do this. It would likely be amusing as all hell.

Well, when if you decide to do another run of TM3.

Poulpe
Nov 11, 2006
Canadian Santa Extraordinaire

Sketchie posted:

This. Do this. It would likely be amusing as all hell.

Well, when if you decide to do another run of TM3.

This is TM3 we're talking about here. The way I see it there's three possible outcomes:

1) :blush: "I know. I have a complex about it. Also daddy issues." (This is the entirety of her plot.)
2) ;-* "Really? I thought it was good! (Looks like I made a bad impression.)" (Game resumes as if this isn't completely weird)
3) :nyd: "What are you wearing?! Get away from me."

Poulpe fucked around with this message at 00:18 on Jun 28, 2014

The_Frag_Man
Mar 26, 2005

What are some of the other dating sims that are as influential in the genre as this series?

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.

The_Frag_Man posted:

What are some of the other dating sims that are as influential in the genre as this series?

Only one that comes to mind is To Heart, but that's more.. "popular" than "influential". Angelique also.

vibratingsheep
Nov 2, 2013

Fudou, Gunzou. The Face of the Franchise Killer. 2004.

The_Frag_Man posted:

What are some of the other dating sims that are as influential in the genre as this series?

Angelique is definitely one of the only ancestors of this genre that is safe for work (Doukyuusei, by Elf, was an 18+ game, as was Pia Carrot he Youkoso!). In terms of the modern dating sim, it's been hugely hybridized, so you either get it hybridized with the music/raising genre (the iDOLM@STER, Harvest Moon) or the RPG (Persona).

Pretty much all visual novels are offshoots of this genre too, and To Heart was one of the first widely popular all-ages visual novels.

FractalSandwich
Apr 25, 2010

vibratingsheep posted:

Angelique is definitely one of the only ancestors of this genre that is safe for work (Doukyuusei, by Elf, was an 18+ game, as was Pia Carrot he Youkoso!). In terms of the modern dating sim, it's been hugely hybridized, so you either get it hybridized with the music/raising genre (the iDOLM@STER, Harvest Moon) or the RPG (Persona).
Let's Play Tokimeki Memorial - You Were the First One. You Were the Last One.

Alopex
May 31, 2012

This is the sleeve I have chosen.
Plain dating sims are alive and well, but a great deal of them these days are phone games. They work pretty well with Japan's cell-phone heavy gaming market. From what I can tell, most of the computer dating sims are either porn or indie developers - the programming is pretty easy to handle with Ren'Py, so just about anyone can make a visual novel if they're willing to put in a bit of effort for the story and then some more effort/cash for the art assets.

vibratingsheep
Nov 2, 2013

Fudou, Gunzou. The Face of the Franchise Killer. 2004.
Tokimemo 3, chapter 7: But... the future refused to change

3/30: Cherry blossoms with Serika


Serika: Hey, Hanami means "to look at the flowers," doesn't it?
Serika: Then why is it such a big party?
Option 1: Everyone just gets so excited when they see the cherry blossoms, it's just natural.
Option 2: Honestly, I want to party too.
Option 3: Yeah, I think everyone's forgotten the meaning of hanami.



Goon: Yeah, I think everyone's forgotten the meaning of hanami.
Serika: Seriously. If you're going to look, just look and be quiet.
Goon: (Looks like I made a pretty good impression)

Cut: A bunch of repeat dialogue that leads to the follow-up conversation.


Serika: You know, you're a weird one.
Serika: Is it really any fun to sit and talk to someone like me?


Serika: But, for what it's worth, it's pretty fun for me, too.

Before I forget, here is the complete list of conversation topics that Serika is interested in, which gets favorable reactions from her:

  • The prisoner's dilemma (requires high-level Lit)
  • RSA password strength (requires high-level Science)
  • General arts and crafts
  • Exercise
  • Napping (requires 300+ Stam)
  • Coffee
  • Excavation
  • Rock music - newbie conversation
  • Rock music - normal conversation
  • Rock music - deep conversation
  • Aikido club
  • Koala haircuts
That's the entire list - 12 topics out of about 120.

4/1: How Not to Prank - A Case Study


Goon: It's April Fool's Day.
Goon: Hmm? Is that Shinjo-san over there?
Goon: Maybe I should try and pull a prank on her.
Goon: Call her over
Goon: Hey, Shinjo-san!


Serika: Hmm? What's up?
Goon: I just saw a ghostly woman under that willow tree on the corner!


Serika: Oh yeah? It's the middle of the day, you know.
Goon: It, was, uh, a ghost that comes out in the day.


Serika: Is that right.
Serika: Hey, wait, was her hair really long, like this?
Goon: Y, yeah, it was.


Serika: Really. So that means her eyes were dangling out of their sockets and her mouth was all sliced open, right?
Goon: Of, of course.
Serika: Okay. I just talked to her earlier.
Goon: ...What?


Serika: What nothing, isn't she a friend of yours?
Serika: She told me to say hi to you, and said she'll be coming to surprise you with a special present soon.
Goon: ...Excuse me?


Serika: Must be nice.
Serika: Anyway, later.
Goon: Uh...

That went well.

4/3: Hell begins

So here's the thing in Tokimemo 3. In order to meet Serika in the first place, we had to manipulate the clock or the RNG would potentially screw us.

For year 2, we have no such method of avoiding RNG screw. What character ends up in your class is mostly random, influenced very slightly by your response for the annual guidance counseling session. I'll explain in a little bit.



Goon: Today's guidance counseling.
Goon: What should I tell the teacher?
Option 1: I want to go to college
Option 2: Something else


From the guides I've seen, "I want to go to college" leans the RNG very slightly in favor of Red, Green, and Pink. For certain levels of academics or club activities, you can also choose "I want to go to work," which influences the RNG very slightly toward Grey, Purple, and Yellow. From my own testing, the RNG seed is set on this day, since classes start on 4/7 and no save games made between 4/3 and 4/7 changed the outcome at all.

As you can see, we only have two options here, and neither of them are the one that will bias the RNG slightly in favor of Serika. And, given how this game works, we're really really going to need the help avoiding Yukiko. If she's in our class, she'll lay waste to the countryside with her constant bombing campaign, and even without her in our class, we're probably going to need the in-class affection boost to get through Serika's route in one piece.

For reference, here is the worst case scenario - which, aggravatingly enough, happened on my very first try:


4/7: The Red Menace


Goon: I should go take a look at the bulletin board to see what class I'm in.


Goon: (I'm in the same class as Makihara-san.)
Goon: (Shiratori's in the same class, too.)
Goon: Alright, now I know where to go, I should head to the classroom and wait.


Masaki: Hmph. You again.
Masaki: Please, do your best to avoid dragging our class' name down.


At this point, Shiratori (or Yabe - you always get one or the other, unfortunately) gives you up-to-date information on all of the girls and how much they like/dislike you. It's pretty much the only useful thing either of them does all game.
Masaki: Hmph. I'm such a nice guy.


Goon: Looks like we're in the same class again, Makihara-san.
Yukiko: Yes. Let's have another good year.
Goon: No problem.


Goon: Ah. Shinjo-san...
Goon: Looks like we're in different classes this year.
Serika: Yeah... we've been split up.
Serika: There's nothing we can do about it, but it still really sucks.
Goon: Yeah.

Here's the problem with having Yukiko in our class: everything. As in other Tokimemo games, being in the same class as a girl increases the probability of seeing her after school for the "you want to walk home together?" event, and also raises that girl's affection more when you have good test scores, good showings in school exhibitions, etc. For Yukiko, this is almost game-destroyingly bad when you are not on her route - in this run, she is at below-average affection and is bombing almost bimonthly, which is even more frequent than the combined Megumi/Yumi combo of Tokimemo 1. This only gets faster as her affection gets higher, and the bombing frequency will also get faster with each time Goon says "no, I don't want to walk home with you."

So, how many reloads and replays of two weeks did it take to get Serika into Goon's class? 55. It was about 5 hours of mindless "reload, do slightly different activities to reseed the RNG, try again" before it happened. How many times did any other girl show up in class? 1. Emi appeared once, Yukiko appeared zero more times. It was pretty ridiculous. This is how things happened in the run that worked:


4/6: Bomb-clearing date with Yukiko #3


Yukiko: Wow, they're already in full bloom.
Yukiko: You think I should've brought a bento?
Option 1: There's still time, we can go pick one up from the convenience store.
Option 2: But I don't want to get a stomachache...
Option 3: Wow, you can make bento lunches? Amazing.


Again, 2 insults and one piece of praise. It's like the game is trying to spoon feed you... or force you to troll Yukiko and summon the Mad Bomber of Moegino.


Goon: Wow, you can make bento lunches? Amazing.
Yukiko: Of course I can.
Yukiko: Although I'm not as confident in it as I am in my baking, hehe.
Goon: (Looks like I made a great impression!)

4/7: The dawn of a new, better future

(ding-dong!)
Goon: Huh? Who could that be this early in the morning?


Serika: Yo! Good morning!
Serika: Did I wake you up?
Goon: Shinjo-san? This is a surprise, what's going on?


Serika: Well, nothing's really going on, it's just, uh, well...
Serika: I was thinking, maybe, we could, uh, head to school together.
Serika: If it's okay with you.
Option 1: Sure, I'll walk to school with you.
Option 2: Sorry, I'm still sleepy...


After all this work, there is no possible way I am saying no to this.


Goon: Of course it's fine.
Goon: I'll be ready in just a second, if you're willing to wait.
Serika: Haha, I knew you'd be up for it.


Serika: It's pretty nice to do this every once in a while.
Goon: Yeah.


Takuo: Hey, it looks like we're in the same class again.
Option 1: Yeah, I hope it's a good one.
Option 2: Oh. It's you.


If you pick option 2, it's the same as 1, he just acts more offended. So of course it's time to pick 2.


Goon: Oh. It's you.
Takuo: Hey now, don't be like that. Here, let me offer this as a sign of our friendship.

And, like Masaki before him, Takuo offers an updated look at how all of the girls see Goon.


Goon: Thanks, I guess.
Takuo: Alright, I'm gonna go say hi to all the girls in class.
Takuo: Hehehe...
Goon: Sure. See you around.
Goon: (Hmm. Looks like this year could be fun. I guess.)


Goon: Shinjo-san, we're in the same class this year.
Serika: Y, yeah. Good to see you.
Serika: Haha, the same class - has a nice ring to it!
Goon: Yeah, good to see you too.

4/9: Oh good, more complications


Takuo: Hey, hey, don't you think Serika-chan's been amazing lately?
Goon: Huh?
Takuo: Serika-chan's definitely the best!
Takuo: She might knock you out if you mess up, but that makes her even better, right?
Goon: Uh. Sure, whatever you say.
Goon: (Shinjo-san, eh?)

This is most likely Takuo's warning that he's going after a girl. This would cause some concern if Takuo were, say, Jun or Takumi. Since he's not, and Goon is shaping up to be a national-level martial artist, I think we'll be able to get past this problem. And hopefully, I'll get to let out some stress in the process.

4/12: Status update


Here's the last accurate count of all the girls' statuses we'll get for about a year or so. Mari doesn't appear on this count because of all the reloading - don't worry, she shows up shortly after this.

We are in a good spot with Serika, and need to make sure this continues. Yukiko and Emi are friendly but mostly neutral, which would be a nice arm's length if this were Tokimemo 1 or Tokimemo 2. Sadly, it's Tokimemo 3, and they're going to be bombing constantly for the rest of the run. Yukiko's bombs normally wouldn't be effective in a Serika run (she doesn't really know Serika very well), but sadly, Cold War domino theory is in effect here, as a Yukiko bomb will chain to Emi, who will then bomb and affect Serika. So we're going to have to spend way more time juggling bombs than we'd really like.


4/18: Serika's birthday


Goon: (Oh yeah, it's Shinjo-san's birthday today.)
Option 1: Give her a present
Option 2: Pass


In Tokimemo 3, choosing to give a girl a present brings up your inventory screen. Just like the Christmas white elephant party, it's time to offer Serika the fruits of our hobbies - and this time we can actually see the results instead of throwing petrified stumps into the void.

A couple of generically good presents for include bouquets of roses (created by the gardening hobby), a pretty rock (found by excavation), and well-made portraits (created by the art hobby). Serika isn't as interested in those things since she's Serika, so she likes rock CDs (acquired from the music hobby), leather jackets and plane tickets (acquired from getting astronomically high scores in the festival mini-games), and homemade coffee (which is the unholy lovechild of the gardening hobby and the cooking hobby).


Because it's the easiest to restock - for "grow our own coffee beans" definitions of easy -we're going to give Serika some homemade coffee this time around.


Goon: Alright, I'll give her this.
Goon: Shinjo-san!


Serika: Oh! Uh, hey.
Serika: What's up?
Goon: Happy birthday!
Goon: I got you a present.


Serika: Wow, for me? Thanks, this really means a lot to me.
Serika: Hey, can I open it now?
Serika: I don't think I'll be able to wait until I get home.
Serika: Wow. Are you sure about this?
Serika: Thanks. I really mean it.
Serika: This is the best present ever.
Goon: (It looks like she really liked it.)

Well, at least someone appreciates the fact that Goon has miraculously made coffee grow in his window planter, harvested it, roasted it, and ground it himself. That's... that's something, alright.

Next time: Snake? SNAAAAAAAAKE!

vibratingsheep fucked around with this message at 09:53 on Jun 30, 2014

VictualSquid
Feb 29, 2012

Gently enveloping the target with indiscriminate love.
I suppose the only two appropriate reaction to being gifted home grown and roasted coffee would be to be totally amazed or to be totally creeped out.
Most likely both at the same time.

inthesto
May 12, 2010

Pro is an amazing name!
As amazingly mediocre as this game is, I think we at least made the right choice in picking Grey.

Also, please tell me there's actually a chance to fistfight that goon if you're pursuing the same girl.

The_Frag_Man
Mar 26, 2005

Wow, the game mechanics are awful. Geeze. At least it seems that Serika is warming up to us, which is kinda cute.

Karia
Mar 27, 2013

Self-portrait, Snake on a Plane
Oil painting, c. 1482-1484
Leonardo DaVinci (1452-1591)

vibratingsheep posted:

So, how many reloads and replays of two weeks did it take to get Serika into Goon's class? 55. It was about 5 hours of mindless "reload, do slightly different activities to reseed the RNG, try again" before it happened.

I am so, so sorry for subjecting you to this. How the hell did they think this was a good idea? Just because it is like real life doesn't mean it's good game design!

Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND

vibratingsheep posted:

A couple of generically good presents for include bouquets of roses (created by the gardening hobby), a pretty rock (found by excavation), and well-made portraits (created by the art hobby).



Looking for that only reminded me of how much better the previous games looked, sigh.

The only good thing about all of this is that Serika is actually likable.

Coolguye
Jul 6, 2011

Required by his programming!

Karia posted:

I am so, so sorry for subjecting you to this. How the hell did they think this was a good idea? Just because it is like real life doesn't mean it's good game design!

The best thing is that during all these reloads, at least the parts we saw on the stream, there were so many bomb warnings during the reload fest that I started nicknaming Red 'Mouser'.

It didn't catch on with the chat, which I maintain is a tragedy because we need fanart of Yukiko sporting sunglasses and mouse ears in place of those ribbons of hers.


The_Frag_Man posted:

Wow, the game mechanics are awful. Geeze. At least it seems that Serika is warming up to us, which is kinda cute.

It's surprisingly endearing to hear, since her voice acting is typically so flat and boring, and then she gets excited about something. It catches your attention!

Fang Blade Havoc
Jun 8, 2011

Luke what are you doing, stop that
I'm not sure which games this applies to, but I'm told that if you let a bomb explode, that person won't bomb you again. If that's true here, wouldn't it be smartest to let Yukiko bomb you all the way really early on, before you've started working on the girl you're after?

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Oh wow, Snake? :allears: At least the game know what references to make in order to hold my interest at least.

Catalina
May 20, 2008



Karia posted:

I am so, so sorry for subjecting you to this. How the hell did they think this was a good idea? Just because it is like real life doesn't mean it's good game design!

I'm of the opinion they just programmed mechanics into the game without actually testing them.

Tokimeki Memorial 3: You want a non-horrible girl? We're gonna make you WORK for it.

(And Sheep, I am so, so sorry, too. I mean this 100%: thank you for showing this game to the English speaking world, so we can all sate our curiosity over what was just so bad about it.)

vibratingsheep
Nov 2, 2013

Fudou, Gunzou. The Face of the Franchise Killer. 2004.

Fang Blade Havoc posted:

I'm not sure which games this applies to, but I'm told that if you let a bomb explode, that person won't bomb you again. If that's true here, wouldn't it be smartest to let Yukiko bomb you all the way really early on, before you've started working on the girl you're after?

It's not true in 3. However, it is a strongly recommended strategy in 3 to let at least two bombs go off so things get less annoying.

The main reason I'm not letting it happen right now is pure habit from other Tokimemos. Would you guys like to see what happens when a Yukiko bomb goes off, since we haven't seen any bombs explode in other Tokimemos?

inthesto posted:

Also, please tell me there's actually a chance to fistfight that goon if you're pursuing the same girl.

I think so. I hope so. I think I'll need some facepunching to come at the end of this game.

BlitzBlast
Jul 30, 2011

some people just wanna watch the world burn
Yeah so I think I speak for everyone when I say that Tokimemo 3 is a pretty bad game. Do you think you could just give, like, a brief summary of the other routes when you're done with Serika? I can't imagine sitting through all of this again.

Coolguye
Jul 6, 2011

Required by his programming!

vibratingsheep posted:

The main reason I'm not letting it happen right now is pure habit from other Tokimemos. Would you guys like to see what happens when a Yukiko bomb goes off, since we haven't seen any bombs explode in other Tokimemos?
From your descriptions of the last few games, it is not terribly interesting. A few text boxes about how you hurt someone and now you've got a bad rep isn't worth the added headaches it might cause down the road.

Poulpe
Nov 11, 2006
Canadian Santa Extraordinaire

vibratingsheep posted:

The main reason I'm not letting it happen right now is pure habit from other Tokimemos. Would you guys like to see what happens when a Yukiko bomb goes off, since we haven't seen any bombs explode in other Tokimemos?

I'm more curious what the downside is. Unless they ditched the relationships chart from TM2, the only person Serika should care about is Emi. Let Yukiko bomb herself to oblivion for all I care. (Though I guess Emi might care and if she doesn't like us she won't tell us about Serika?)

ChaosArgate
Oct 10, 2012

Why does everyone think I'm going to get in trouble?

Poulpe posted:

I'm more curious what the downside is. Unless they ditched the relationships chart from TM2, the only person Serika should care about is Emi. Let Yukiko bomb herself to oblivion for all I care. (Though I guess Emi might care and if she doesn't like us she won't tell us about Serika?)

Pretty sure Sheep said as much in the update. :v:

Poulpe
Nov 11, 2006
Canadian Santa Extraordinaire

ChaosArgate posted:

Pretty sure Sheep said as much in the update. :v:

Whoops! Right you are. I'm not sure how I missed that.

Nemo Somen
Aug 20, 2013

It was my understanding that you can let the Yukiko bomb go off and then do damage control with Emi. So at least the ability to do damage control sounds a bit easier in Tokimeki 3 as compared to the earlier games, where my understanding is that bombs will effect every girl. Perhaps vibratingsheep is going a bit overboard in his perfectionism and the game is a bit easier than what we are seeing? Well, except for the bullshit like the whole clothes thing.

It almost kind of seems like the developers wanted the player to deal with bombs (and not try to make sure they never receive one), so they made sure the one girl you'll always meet will induce a bomb once or twice.

Nemo Somen fucked around with this message at 20:55 on Jun 30, 2014

Coolguye
Jul 6, 2011

Required by his programming!
Bombs only affected every girl in TM1 - there was a big infopost over what exactly bombs did in TM2, the short form is that it worked basically the same as TM3. There are some nuances but it's more or less similar. The difference being, in TM2 you didn't have anyone as crazy as Yukiko, and girls who had bombs that were about to go off would call you to schedule a date.

Fishcake
May 29, 2014

vibratingsheep posted:

However, it is a strongly recommended strategy in 3 to let at least two bombs go off so things get less annoying.

A player on a streak has to respect the streak. If you believe you're playing well because you're preventing bombs, or because you're not preventing bombs, or because you wear women's underwear, then you are! And you should know that!

Fang Blade Havoc
Jun 8, 2011

Luke what are you doing, stop that

Coolguye posted:

Bombs only affected every girl in TM1 - there was a big infopost over what exactly bombs did in TM2, the short form is that it worked basically the same as TM3. There are some nuances but it's more or less similar. The difference being, in TM2 you didn't have anyone as crazy as Yukiko, and girls who had bombs that were about to go off would call you to schedule a date.

Whaaaaat. I thought that in every game (except this one with the paired off friends thing I already forgot that everyone in Tokimemo 2 had best friends, whoops) an explosion took a huge chunk out of EVERYONE's affection meters. More and more I'm thinking I should just sit down and play Tokimemo 1 or 2 sometime to really get a handle on all this stuff. Are any of the side games worth checking out while I'm at it?

Fang Blade Havoc fucked around with this message at 21:48 on Jun 30, 2014

Skyfinder
Dec 28, 2012
So, when it comes to Serika, how common are the Persona 4 jokes amongst the fandom?

vibratingsheep
Nov 2, 2013

Fudou, Gunzou. The Face of the Franchise Killer. 2004.

Skyfinder posted:

So, when it comes to Serika, how common are the Persona 4 jokes amongst the fandom?

You assume that Tokimemo 3 has a fandom. The rest of Tokimemo fandom tries to ignore its existence.

vibratingsheep fucked around with this message at 00:52 on Jul 1, 2014

Alpha3KV
Mar 30, 2011

Quex Chest
So what happens after you exhaust the dozen topics Serika actually likes talking about? Is every date afterwards doomed to be mediocre at best?

vibratingsheep
Nov 2, 2013

Fudou, Gunzou. The Face of the Franchise Killer. 2004.

Alpha3KV posted:

So what happens after you exhaust the dozen topics Serika actually likes talking about? Is every date afterwards doomed to be mediocre at best?

There are a lot of topics she is okayish on, but there's a "stop talking" option for when you don't want to bother anymore.

Morroque
Mar 6, 2013
I know most of the mechanics in this game are poorly implemented and only serve to cause frustration of their own merits, but even though we're warming up to Serika, she seems somewhat difficult to actually make a good impression on given how most of the game mechanics disfavour her outright. Considering one has to play the game so strategically even after relying on guides and wikis so much, is there some hierarchy for "most difficult" path to take in this game with respect to the different characters?

In Tokimemo 2 and 1, it looked like the plan of action for each girl became apparent after a while given their personalities, but here I'm just left wondering how anyone would figure any of this out on their own considering how little information Serika herself (or really, anyone) actually gives you, leading me to wonder if we are any better off or even any worse off given our choice.

I suppose all of this must've factored into the game's demise, given how it systematically sets you up for failure and doesn't provide much payoff for actually getting it right.

HellCopter
Feb 9, 2012
College Slice
What do you mean? Can't you tell when a girl's into RSA Encryption, Game Theory, and growing your own coffee beans, just by looking?

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Tarezax
Sep 12, 2009

MORT cancels dance: interrupted by MORT
I have access to a tablet now! Let's celebrate!

Wait, what are you doing Yukiko

No

Stop it

That is not how you celebrate

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