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Riki-Melia-Seven was my endgame death party -- Riki has a decent heal, Melia has a crappy one, and them combined with 7 means stuff dies too fast to have a chance at killing anyone anyway.
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# ? Jun 18, 2014 21:26 |
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# ? May 28, 2024 10:57 |
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I hope the new Xenoblade has better designed towns. I got lost at the first one in the game trying to look for NPCs I had to talk to and poo poo it was just a mess. Plus there is a ton of walking, I appreciate the sense of scale but wandering around big empty cities/fields gets old.
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# ? Jun 18, 2014 21:38 |
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Bobnumerotres posted:I hope the new Xenoblade has better designed towns. I got lost at the first one in the game trying to look for NPCs I had to talk to and poo poo it was just a mess. Plus there is a ton of walking, I appreciate the sense of scale but wandering around big empty cities/fields gets old. The only town I ever had issues with was Alcamoth though. I guess if you aren't using some FAQ or the wiki then Frontier Village was a pain, but I felt the rest were very straightforward.
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# ? Jun 18, 2014 21:40 |
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They need to put NPCs on the map. Just go full Marauder's Map on that poo poo and it's all good.
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# ? Jun 18, 2014 22:11 |
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Around what level should I expect to get the last character? I plug away at the game here and there, and I just got Melia at level 31. Everyone raves about this "seven" and I'd like to know, roughly, how much further into the game I need to go to find him/her/it and start rolling with a full party.
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# ? Jun 18, 2014 22:28 |
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LawfulWaffle posted:Around what level should I expect to get the last character? I plug away at the game here and there, and I just got Melia at level 31. Everyone raves about this "seven" and I'd like to know, roughly, how much further into the game I need to go to find him/her/it and start rolling with a full party. Keep going and enjoy figuring out the dynamics of different parties. You'll recruit Seven before you're done.
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# ? Jun 18, 2014 22:32 |
LawfulWaffle posted:Around what level should I expect to get the last character? I plug away at the game here and there, and I just got Melia at level 31. Everyone raves about this "seven" and I'd like to know, roughly, how much further into the game I need to go to find him/her/it and start rolling with a full party. I don't remember exactly, but I was around the late 40s-early 50s when I finally got them.
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# ? Jun 18, 2014 23:38 |
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A bunch of stuff from the demo got translated. Mostly the full battle menu, class names, stats on the weapons, stuff like that. It may or may not be of interest.
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# ? Jun 26, 2014 02:36 |
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I hope the new X game is going to be as awesome as it looks, but I would even just settle for an HD remaster of Xenoblade running at a higher resolution. I would buy a Wii U just for that, probably.
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# ? Jun 28, 2014 23:56 |
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mune posted:I hope the new X game is going to be as awesome as it looks, but I would even just settle for an HD remaster of Xenoblade running at a higher resolution. I would buy a Wii U just for that, probably. I hope they do. I mean bayonetta 2 has the HD version of 1 and I don't think anyone expected that.
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# ? Jun 29, 2014 00:10 |
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I just got to the big snowy area in Xenoblade 1. First of all, what the gently caress is this camera I've already accidentally fallen off a cliff and died. Second, what's the best thing to do once you enter a new area? I usually replace the more outdated pieces of my equipment with vendor crap and then go after enemies to grind for better equips, but that's usually an uphill struggle since things can kill you pretty easily if they're white or above. Third, I like maining Melia. Her play style fits me the best. I can't figure out a good party to use her with, though. I know that I need one tank and one healer to not immediately get destroyed, so I usually roll Sharla and Dunban. Melia doesn't really do high DPS, though, so I lag behind on damage which I don't with Shulk. Is there a way to get aggro off of Melia, keep everyone's health up, and still do damage in a timely manner if I'm using her? Basically, what's her strategy?
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# ? Jul 4, 2014 18:51 |
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Pollyanna posted:Third, I like maining Melia. Her play style fits me the best. I can't figure out a good party to use her with, though. I know that I need one tank and one healer to not immediately get destroyed, so I usually roll Sharla and Dunban. Melia doesn't really do high DPS, though, so I lag behind on damage which I don't with Shulk. Is there a way to get aggro off of Melia, keep everyone's health up, and still do damage in a timely manner if I'm using her? Basically, what's her strategy? You're totally wrong about Melia. She's the very definition of a glass cannon. Stop rolling with Sharla, her damage output slows you down from killing the gently caress out of enemies post-hate. Use Riki because Heropon best pon. Get the skill that restores HP whenever you perform a chain attack and slot it on everyone, and never stop chain attacking.
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# ? Jul 4, 2014 18:59 |
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Pollyanna posted:I just got to the big snowy area in Xenoblade 1. First of all, what the gently caress is this camera I've already accidentally fallen off a cliff and died. Second, what's the best thing to do once you enter a new area? I usually replace the more outdated pieces of my equipment with vendor crap and then go after enemies to grind for better equips, but that's usually an uphill struggle since things can kill you pretty easily if they're white or above. Melia has a bunch of oh-poo poo options for when she draws aggro like Shadow Stitch, Hypnosis and Reflection. Roll with your favourite summons (I like lightning, copy, earth and fire myself. Earth is good for chain attacks because of how the multiplier affects Damage over time and Lightning is your bread and butter for Melia's damage). Melia is also really REALLY good with chain attacks because she can use her talent art three times(!) which can lead to some massive chains, which is why I like using her with characters that build party gauge like Riki, Dunban or Shulk (she goes really well with Reyn too). Sharla can do alright in chain attacks with the right setup but you need to put some real thought into it- get headshot and her break art so she can do attacks of the same colour as your physical characters and you'll see some really bitchin numbers. Not to mention that spear break/Starlight kick is probably the best forced topple in the game if you can spare the art slots. A party with Melia should not be conservative, you should be murdering your enemies before they can lay a finger on you. Try ditching Sharla for Riki, Shulk or Reyn (Riki and Reyn being my suggestions but I'm not the one playing) and you will carve a bloody swathe through the mountains. e: also her purple attacks that she can use when her talent bar is full are pretty good. Mind Blast is a lot of fun to use. ManlyGrunting fucked around with this message at 19:06 on Jul 4, 2014 |
# ? Jul 4, 2014 19:04 |
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Is the AI of Xenoblade 1 known to be really bad? I'm about 10 hours in and I had been dying a lot and was finding the game very frustrating. I must have died about 30 times on the Dark Kisling fight in the Ether cave. At level 20. Sharla would always die first before I could get a a full block on the party meter, so I couldn't revive her. Then that was it. Someone on another forum told me to play as Sharla. I didn't know you could do that. I did it and the fight actually became easy. As Sharla, I just ran around the room away from the enemies and did nothing but heal everyone the whole time. It was an easy win. That's what her AI should have been doing. Is there a way to change the AI's strategy or is it just bad and you have to deal with it? Do most people play all the time as the healer?
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# ? Jul 4, 2014 19:17 |
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Super Ninja Fish posted:Is the AI of Xenoblade 1 known to be really bad? Most of the time I don't use a healer at all. The odd Light Heal from Shulk is all I need. As has been said many times, Sharla is a crutch that makes you reliant on Sharla. Her healing and complete lack of damage output drags fights out such that her presence is what causes you to need her in the first place.
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# ? Jul 4, 2014 19:21 |
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Captain Oblivious posted:Most of the time I don't use a healer at all. The odd Light Heal from Shulk is all I need. Agreed. Sharla is good for bosses and fantastic for a lot of uniques uniques (and overall good if you gear her more towards support with a few healing and offensive arts instead of healing all the way, which is super redundant). Most overworld stuff though she's an active detriment that sort of makes the game less fun. You need to know when to use any given party, and there's nothing stopping you from experimenting given how little dying sets you back.
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# ? Jul 4, 2014 21:04 |
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Super Ninja Fish posted:Is the AI of Xenoblade 1 known to be really bad? The problem with Sharla's AI is her talent art. It represents the heat of her rifle, filling up a little with each art used. If you wait until it's full you get locked out of using any of her arts for a while because you're dumb and let your rifle overheat. If you use the talent art to empty it before it's full this doesn't happen. Guess what AI-controlled Sharla never does
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# ? Jul 4, 2014 21:05 |
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Pollyanna posted:I just got to the big snowy area in Xenoblade 1. First of all, what the gently caress is this camera I've already accidentally fallen off a cliff and died. Second, what's the best thing to do once you enter a new area? I usually replace the more outdated pieces of my equipment with vendor crap and then go after enemies to grind for better equips, but that's usually an uphill struggle since things can kill you pretty easily if they're white or above. That camera is pretty awful, but the area gets better after the start. Re: Melia, use Thunder and Ether gems and Dunban or Reyn with anyone BUT Sharla. Spend the start of a battle just popping a defensive element, Thunder, and copycat that. Fire one, if you don't pull aggro fire the other. Dunban and Shulk will be very competent at keeping the hate, you can play with your party composition for gaining affinity or doing chain attacks. I hope X plays just like Xenoblade
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# ? Jul 5, 2014 00:38 |
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You guys were right, my performance instantly got better when I swapped in Shulk. Splitting aggro between two people works surprisingly well. I still like Sharla, kinda. Mostly cause of the gun, and if they worked any better, some of her defensive arts. I think she might do better if I main her instead of letting her AI control her. I'll just have to figure out what arts to choose.
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# ? Jul 5, 2014 12:03 |
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mune posted:I hope the new X game is going to be as awesome as it looks, but I would even just settle for an HD remaster of Xenoblade running at a higher resolution. I would buy a Wii U just for that, probably. I'm surprised there wasn't an announcement of Xenoblade HD for the Wii U at e3. It wouldn't seem too difficult to produce and could provide a quality game for Wii U during 2014. The Wii and Wii U have similar architecture and Monlith's tech for the Wii U appears to be a natural progression of what they used for the Wii. There are also a few tech-savvy developers in Japan to help develop a HD remaster, such as Hexdrive who helped with Wind Waker HD or Bee Tribe with Bayonetta/The Wonderful 101. Hopefully, there is an announcement at a later Nintendo event or direct. It would help get people excited about Xenoblade X.
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# ? Jul 5, 2014 14:03 |
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I'm sure they don't want to tear teams away from their current projects but an HD release as a stopgap between then and now would definitely build hype, introduce new players to the franchise, and give people the opportunity that missed the game to pick it up. Maybe it'll br a free pack-in ala BO1/2..
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# ? Jul 5, 2014 15:20 |
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Louisgod posted:I'm sure they don't want to tear teams away from their current projects but an HD release as a stopgap between then and now would definitely build hype, introduce new players to the franchise, and give people the opportunity that missed the game to pick it up. Maybe it'll br a free pack-in ala BO1/2.. Come to think of it, Monolith Soft helps with the productions of other big Nintendo games, such as the recent Zelda games, with asset creation and programming. Monolith Tokyo would probably be helping Zelda Wii U with HD asset creation. However, they also have expertise in cutscene production and game design for open world gameplay. Monolith Kyoto is mostly an art team but some of the head staff there worked on Sub-space emissary in Brawl. I wouldn't be surprised they're working on Smash Run mode for the 3DS version of Smash Bros.
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# ? Jul 5, 2014 16:11 |
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I'm pretty sure Nintendo's attitude is that Xenoblade is already a Wii game and therefore playable on Wii U. Bayo 1 is probably only getting that Wii U because it's a) already an HD game and b) not available for a Nintendo system so they can't assume the sequel's potential audience will necessarily have had a chance to play the original.
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# ? Jul 5, 2014 18:58 |
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As much as I hate feeding GameStop's used sales machine, I'd definitely recommend checking out a local store if you're looking to purchase a copy of the original. The one I walked home with is more or less new, and the guy at the counter confirmed what I've read online: they got a bunch of new copies that they opened and put out as used. Also managed to find a Classic Controller Pro that feels like it may have suffered the same fate; it's utterly spotless and doesn't look like it's ever been used before.
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# ? Jul 5, 2014 20:40 |
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I think the original Xenoblade could use a re-release, but Nintendo seems pretty focused on what Japan wants. And Japan didn't get a tiny, barely advertised, retailer-exclusive print run of the game, so they don't really need another shot at Xenoblade. While a HD remake (an HD remake?) would be pretty nice, just throwing the original on the eShop as-is would be fine for getting it into people's hands without them having to deal with GameStop scalping it.
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# ? Jul 6, 2014 02:56 |
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I think not every game really calls for a full top-to-bottom remaster. For Xenoblade, they could just increase the rendering resolution, upgrade the UI elements to HD, and update the controller support. Most of the models and textures could be left as-is.
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# ? Jul 6, 2014 03:04 |
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Can someone explain chain attacks to me? I'm picking the game back up after forever, and the system just never clicked for me. Everything else, I get. But not that.
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# ? Jul 6, 2014 03:06 |
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Chaining together attacks of the same colour boosts the effect of each subsequent addition. So, doing three Red attacks in a row would see the second do a chunk more, the third even more than the second, etc. White attacks are "wildcards", in that they count as all colours simultaneously, and can be used to switch chain colours mid-chain, for example you can go Blue > Blue > White > Red > Red and it would count as a chain of 5 still. An alternate use for Chain Attacks is if you need to topple/daze something right now. Using a sequence of Pink > Green > Yellow will make it happen unless the enemy is immune. Unless you can keep the chain going though you wont get the added damage benefit, as the three colours will not chain. The odds of being able to extend the length of a chain beyond three increases with the parties compatability (not sure if this is the term used in game). Basically the more time members spend fighting and interacting together, the better they'll get along, and this will open up more branches of quests, heart to heart locations, gem synthesis strength and, as mentioned above, working together to keep a chain going.
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# ? Jul 6, 2014 03:21 |
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I really want to play Xenoblade on the Wii U tablet controller. I've been waiting for a year at least for the Wii U tablet to work like a classic controller in vWii mode. What the hell Nintendo!? loving get onto that poo poo immediately.
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# ? Jul 6, 2014 03:38 |
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I'm about three and a half hours in and I'm pretty sold. Really enjoyed the plot twist of having who I assumed was the love interest drive a big robot and then loving die. For some reason I feel like I'm playing the JRPG equivalent of Mass Effect. Not in the sense that you have (ultimately meaningless) story choices, but more the general atmosphere of an incomprehensible machine invader and loads of side quests and such.
motherbox fucked around with this message at 04:33 on Jul 6, 2014 |
# ? Jul 6, 2014 04:31 |
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motherbox posted:I'm about three and a half hours in and I'm pretty sold. Really enjoyed the plot twist of having who I assumed was the love interest drive a big robot and then loving die. For some reason I feel like I'm playing the JRPG equivalent of Mass Effect. Not in the sense that you have (ultimately meaningless) story choices, but more the general atmosphere of an incomprehensible machine invader and loads of side quests and such. Xenoblade gets a pass only because its legitimately insane and its terrifying if you actually follow and comprehend the plot too much. It doesn't hurt the gameplay at all, but it does take incomprehensible to a location few can successfully pull off.
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# ? Jul 6, 2014 04:58 |
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legoman727 posted:Can someone explain chain attacks to me? I'm picking the game back up after forever, and the system just never clicked for me. Everything else, I get. But not that. Alris posted:Chaining together attacks of the same colour boosts the effect of each subsequent addition. So, doing three Red attacks in a row would see the second do a chunk more, the third even more than the second, etc. White attacks are "wildcards", in that they count as all colours simultaneously, and can be used to switch chain colours mid-chain, for example you can go Blue > Blue > White > Red > Red and it would count as a chain of 5 still. To expand on this a bit, each chain adds a certain amount to your "additive" multiplier. Whether a multiplier is additive or multiplicative only ends up really mattering when you start stacking them (I can go into more detail on this if anyone's curious). But as far as chain attacks are concerned, you could hand-wave describe them as follows: Chain 1: 100% damage Chain 2: 200% damage Chain 3: 400% damage Chain 4: 600% damage Chain 5+ ("chain max"): 800% damage Again, this is for using the same color consecutively (with white serving as a wildcard), as Alris described. As for being able to continue the chain past the initial three attacks, there are four things that go into this: 30% is from affinity (what Alris mentioned), 30% from a mechanic called "tension" (the thing that makes your characters' portraits lean forward and catch on fire; this is a good thing and you want them to be on fire), 20% from skills or skill linking (Shulk has a 15% skill, Reyn has a 5% skill), and 20% if you perfectly timed the B button prompt the previous step of the chain attack continuation. Of those, affinity and skill linking are the "prep work" sort of thing where you get better effects as you get further and further in the game, raise affinity between party members, and learn skills (and get the affinity and skill coins to link the skills). Tension depends on the specific fight, but even if it's not going well enough to get into high or very high tension, you can still easily maintain at least normal tension by having people encourage each other when they get into low or very low tension. And normal tension still gives 20% out of the possible 30%, so it's not too bad. B prompt timing, well... personally I suck at that. But everything else gets you up to 80% odds of continuing after any given step, which is none too shabby even if you're lovely at timing B prompts like I am. There's a hard max of 15 total steps (each person getting to do 5 things).
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# ? Jul 6, 2014 08:28 |
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But nothing stops you from building up a new chain you can trigger the moment the previous one ends. Riki is the best.
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# ? Jul 6, 2014 10:38 |
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Regy Rusty posted:They need to put NPCs on the map. Just go full Marauder's Map on that poo poo and it's all good. They need to do something about the Quest System. It was almost perfect, but there still ended up being too many quests with no real idea on where to go such as where/when an NPC would appear. If they can change this so the NPC's are persistant like in morrowind or whatever, letting you track them down and talk to them whereever, this would be awesome.
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# ? Jul 6, 2014 10:53 |
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I'm 30 something hours into the Wii game and I haven't touched skill trees & skill links. I don't know what switching Reyn from spirit to diligence does and I have no idea what skill links are about. Can someone explain this system please? Great game of course, really enjoying it so far and I'm fully on board for the sequel
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# ? Jul 6, 2014 11:03 |
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.TakaM posted:I'm 30 something hours into the Wii game and I haven't touched skill trees & skill links. SP earned in battle goes towards learning the next skill in whichever skill group is currently active. Once a skill is learned that character will always have it, switching to diligence won't turn off the skills under spirit, it just changes where your points are going. There's also a stat bonus associated with each skill group that does depend on which is currently active, but that's less important while you're still levelling than learning new skills is. Skill links allow a character to gain the effects of other characters' skills. You can't link just anything you want, each character has a number of slots for skills from each other character, and the shape of a skill icon must match the shape of the slot. More slots are unlocked as the affinity between those characters rises. Linking skills costs affinity coins. These are not gone forever when you link a skill, they're refunded when you unlink, so don't be afraid to experiment. Characters gain an affinity coin when they level up, and also everyone gets one when you kill a unique monster. You can't kill the same unique monster multiple times for coins though, it's only the first time you kill it.
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# ? Jul 6, 2014 12:26 |
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For the record, there are 157 uniques in the game. If I've counted right, 12 of them are spawned by quests so you won't see them if you (understandably) ignore questing, and 33 of them have their areas locked out if you proceed too far in the plot. But that still leaves 112 that you can always kill no matter what (assuming, of course, that you can actually kill them). If you end the game around level 80 like most people do, and don't want to fight anything level 85+, that leaves out another 23, giving you a final worst-case total of 89 coins from uniques (if you do no questing, miss everything missable, don't fight anything 85+, but are willing to kill the rest).
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# ? Jul 6, 2014 17:42 |
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Are there any quests that are required to unlock things besides said uniques, like gameplay mechanics? It's been a while and I've forgotten.
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# ? Jul 6, 2014 17:50 |
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Vil posted:For the record, there are 157 uniques in the game. If I've counted right, 12 of them are spawned by quests so you won't see them if you (understandably) ignore questing, and 33 of them have their areas locked out if you proceed too far in the plot. But that still leaves 112 that you can always kill no matter what (assuming, of course, that you can actually kill them). If you're ridiculously OCD about it, you can also re-earn any affinity coins you get from killing uniques in NG+, meaning you can max them out at 999 in a bit under 6 playthroughs, but even with that amount, you're still not able to freely choose your skill linkups considering the most expensive combinations cost somewhere around 1250 coins to equip.
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# ? Jul 6, 2014 18:52 |
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# ? May 28, 2024 10:57 |
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Ciaphas posted:Are there any quests that are required to unlock things besides said uniques, like gameplay mechanics? It's been a while and I've forgotten.
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# ? Jul 6, 2014 19:32 |