Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
serious gaylord
Sep 16, 2007

what.
I'd like to thank you goons for taking my stuff so I stop getting shouted at for taking up too much space in the house.

Adbot
ADBOT LOVES YOU

Proletariat Beowulf
Jan 7, 2007
I wish meat screamed as I ate it.
I'm helping a buddy get his Tau painted; in exchange, his wife and he decided to hand me their Lizardmen army. Now my wife is going to play Lizardmen. God help me, she also just ordered a battlebox of Dark Eldar. :psyduck:

Raphus C
Feb 17, 2011

serious gaylord posted:

This is the only army I've ever finished. It contains 26 models. 3 of which are tanks.


Incredible. Now do the same for a greentide. We'll be here to pick up the pieces.

Esser-Z posted:

Hm. I didn't really think about screening with the buggies. That might make them more worthwhile, yeah. Hmmm. I'll have to playtest it some. Might end up painting both versions, since I'm doing display stuff too anyway!

Hmm. Could drop two more gitz and a meganob from each unit to keep the buggies in the alternate version.... Decisions decisions. I found just five gitz rather effective in my first game, but that was just one game, so...

I would run KFF or Buggies. I like the idea of invulnerable Wagons rolling around laying out death, but I think that you have the problem of cracking transports. 10 TL S8 shots that also grant a 5+ cover will be better than a 5++. The Meks do nothing for you stuck on the transports and their PK/KMB aren't needed in that squad of Mega-Nobz. If 4 Mega-Nobz can't drag it down, then....

Post 9-11 User
Apr 14, 2010

serious gaylord posted:

I've just put a thread up on SA mart to clear my shameful level of new stuff I'm never going to get rid of which was highlighted when I moved and I had to try and explain that it wasnt a colossal waste of money.

Theres bits and pieces for pretty much a lot of armies here: http://forums.somethingawful.com/showthread.php?threadid=3648492

I don't play Fantasy and have too many unpainted kits in backlog as it is, but I feel your pain. "Too much? I tried to sell some of it, but the market fell out! No, they're actually quite valuable, I can't just give them away! No, it's not like the baseball card fallout!"

serious gaylord
Sep 16, 2007

what.

Post 9-11 User posted:

I don't play Fantasy and have too many unpainted kits in backlog as it is, but I feel your pain. "Too much? I tried to sell some of it, but the market fell out! No, they're actually quite valuable, I can't just give them away! No, it's not like the baseball card fallout!"

To be fair, some of that stuff I've had for so long its almost doubled in price.

Esser-Z
Jun 3, 2012

Decided to drop the gitz entirely,so I've got my buggies and my meganobz! :v:

pre:
Orks
2000pt




HQ
Warboss [60]  {130}
	Mega Armor [40]
	Boss Pole [5]
	Da Lucky Stick [25]
Big Mek [35]  {125}
	Mega Armor [40]
	Kustom Force Field [50]



Troops
Boyz (30) [180] {265}
	Boss Nob [10]
		Boss Pole [5]
		Power Klaw [25]
	Shootas [30]
	Big Shoota [5]
	Big Shoota [5]
	Big Shoota [5]	
	
Boyz (30) [180] {265}
	Boss Nob [10]
		Boss Pole [5]
		Power Klaw [25]
	Shootas [30]
	Big Shoota [5]
	Big Shoota [5]
	Big Shoota [5]

Elites
Meganobs (5) [200] {360}
	Boss pole [5]
	Battlewagon [110]	
		Kannon [10]
		Big Shoota [5]
		Big Shoota [5]
		Rokkit Launcher [5]
		Rokkit Launcher [5]
		Boarding Plank [15]
		Grot Riggers [10]
Meganobs (5) [200] {360}
	Boss pole [5]
	Battlewagon [110]	
		Kannon [10]
		Big Shoota [5]
		Big Shoota [5]
		Rokkit Launcher [5]
		Rokkit Launcher [5]
		Boarding Plank [15]
		Grot Riggers [10]		
		


Fast attack
Warbuggies (5) [125] {125}
	Rokkits [0]

Heavy Support

Lootas (12) [168] {168}




HQ 
Big Mek [35] {125}
	Mega Armor [40]
	Kustom Force Field [50]


Troops
Gretchin (11) [38] {38}
Gretchin (11) [38] {38}



1 points leftover

Ignite Memories
Feb 27, 2005

Elfface posted:

Man, Trukks really are more terrible than ever. Not only is there all the stuff in the new codex, but flame weapons hit the passengers of Open Topped vehicles now. Those things are a rolling barbeque for anyone except MANz.

Speaking of MANz... killsaws on everyone, right? A kombi-weapon is just a trap, because Orks aren't going to hit with the one-shot. Twin shootas might do something, but an extra attack with Armourbane for 10 points? Seems like that's what's going to do more.

The relic Blitzbike doesn't seem worthwhile, compared to a regular bike. Unless... can bikes join infantry squads now? Could be worth it to turbo-boost a doc or KFF about, but a single character on their own is a sitting duck.

I agree with SRM, kombi-skorchas really get the job done. They really do a number on things that might otherwise tarpit your manz.

I'm thinking about converting up a killsaw man or two, though. What does armorbane do exactly? And do you still get the bonus attack for having two of the same specialist weapon in 7th?

Oh, and also: confirm/deny, Meganobs can't sweeping advance anymore...?
This is the saddest loving thing if true.

TheChirurgeon
Aug 7, 2002

Remember how good you are
Taco Defender

SRM posted:

So did someone want full army pictures? Because full army pictures:

These are awesome, man.


Hot Dog Day #82 posted:

I guess this may be a question better suited for the painting thread but, well, here goes! About how long did it take you guys to learn how to paint your plastic mans half respectably? I've painted the walls of my house before but nothing so small and detailed as one of these guys!

I've been painting fairly regularly for over a decade, and when I'm trying to finish units I'll put in between 5 and 10 hours a week working on units. I generally start an army by doing a few proof of concept models and ironing out a process for painting a whole army that'll be fast to do over and over. Then I try to work on regular units and "reward" myself with special units like squad leaders for every so many regular joes.

The biggest thing is to be patient--if you want to paint well you have to take your time!

Drake_263
Mar 31, 2010

Ignite Memories posted:

I agree with SRM, kombi-skorchas really get the job done. They really do a number on things that might otherwise tarpit your manz.

I'm thinking about converting up a killsaw man or two, though. What does armorbane do exactly? And do you still get the bonus attack for having two of the same specialist weapon in 7th?

Oh, and also: confirm/deny, Meganobs can't sweeping advance anymore...?
This is the saddest loving thing if true.

Armorbane means you roll 2d6 on armor penetration instead of 1d6. Killsaws (or chainfists) just have the Armorbane rule these days, but mechanically they're unchanged from 5E.

You still get the bonus attack from two specialist weapons in 7E - note however that instead of needing the two SAME weapons, you now only need two weapons with the Specialist rule. That means you can, say, have a power fist and a lightning claw (or a power klaw and a killsaw) and still get the +1 A.

And yes, Slow and Purposeful disallows Sweeping Advance these days.

Raphus C
Feb 17, 2011

Ignite Memories posted:

Oh, and also: confirm/deny, Meganobs can't sweeping advance anymore...?
This is the saddest loving thing if true.

I like Mega-Nobz but I mostly saw them as bullet sponges in 6th. On a couple of occasions I had a unit with a Megaboss soak up an entire armies worth of fire for two turns. Stick a painboy with them and that could be nasty.

Esser-Z posted:

HQ
Big Mek [35] {125}
Mega Armor [40]
Kustom Force Field [50]

Troops
Gretchin (11) [38] {38}
Gretchin (11) [38] {38}

1 points leftover[/pre]

I keep going on about this but you are spending 200pts for that second KFF. 200 pts for a 5++ on a 160pt tank. Think of all the other poo poo you could pick up.

There is a detachment with 3 HQs in any case, use that and save on a unit of Grotz.

Raphus C fucked around with this message at 23:40 on Jul 6, 2014

Ignite Memories
Feb 27, 2005

Yeah, I've definitely been thinking about that. It's sad that painboyz take up an HQ slot, though. I have so many great HQ models and now badrukk is fighting for it too. It would have been nice if they had some kind of mek system going on.

I really hope whatever a data slate is contains something that allows me to take more HQ's in my army without having to buy a bunch of redundant 10-man grot squads and run detachments.

god am I gonna miss invuln saves


Raphus C posted:

There is a detachment with 3 HQs in any case, use that and save on a unit of Grotz.

Someone was talking about this earlier, and said they lost some other important rule for taking this. I was on my phone, and now I can't remember what they were talking about. Do you know what they're talking about?

Ignite Memories fucked around with this message at 23:44 on Jul 6, 2014

Sir Teabag
Oct 26, 2007

SRM posted:

Them's some good lookin Grey Knights, but god drat that mud is awesome. The weathering on the troops is good but the mud stuck to those tank treads looks so right, like the Grey Knights were called to fight on a daemon world made entirely of chocolate cake.

You might say the weathering takes the cake! :rimshot:

I wish I could paint to that standard, but I'm painting up a second platoon for my guard and think I would lose my mind.

If I'm running a tempestus scion platoon as an elite choice and want them to deepstrike, do I roll reserves once or for every squad? I feel like they should all drop in together. I think Al Raheim's outflanking platoon came in as one in the last 'dex, but I'm not sure about changes due to 7ED.

I want to run an all/mostly infantry army at 1500, and this is my idea for getting some mobility. Rather than having like five squads run for an objective and planning on one or two making it.

Post 9-11 User
Apr 14, 2010

Elfface posted:

The relic Blitzbike doesn't seem worthwhile, compared to a regular bike. Unless... can bikes join infantry squads now? Could be worth it to turbo-boost a doc or KFF about, but a single character on their own is a sitting duck.

With rare exceptions, there has never been a restriction on one type of character type (jump pack, jump jet, bike, et cetera) joining another type such as Infantry. The restriction has always been that you must move at the speed of the slowest unit. Apparently, this means you can't even have a character at the back of the unit move 12" to the front even if he's still in coherency.

Esser-Z
Jun 3, 2012

Raphus C posted:

I like Mega-Nobz but I mostly saw them as bullet sponges in 6th. On a couple of occasions I had a unit with a Megaboss soak up an entire armies worth of fire for two turns. Stick a painboy with them and that could be nasty.


I keep going on about this but you are spending 200pts for that second KFF. 200 pts for a 5++ on a 160pt tank. Think of all the other poo poo you could pick up.


hmmm. Like a second unit of buggies.

Which gives me more rokkits AND another cover save! Yeah, screw that shield mek.

Okay, final version!
pre:
Waaghrio Doomskull's Warband
Orks
2000pt




HQ
Warboss [60]  {130}
	Mega Armor [40]
	Boss Pole [5]
	Da Lucky Stick [25]
Big Mek [35]  {130}
	Boss Pole [5]
	Mega Armor [40]
	Kustom Force Field [50]



Troops
Boyz (30) [180] {265}
	Boss Nob [10]
		Boss Pole [5]
		Power Klaw [25]
	Shootas [30]
	Big Shoota [5]
	Big Shoota [5]
	Big Shoota [5]	
	
Boyz (30) [180] {265}
	Boss Nob [10]
		Boss Pole [5]
		Power Klaw [25]
	Shootas [30]
	Big Shoota [5]
	Big Shoota [5]
	Big Shoota [5]

Elites
Meganobs (5) [200] {385}
	Boss pole [5]
	Kombi-skorchas [25]
	Battlewagon [110]	
		Kannon [10]
		Big Shoota [5]
		Big Shoota [5]
		Rokkit Launcher [5]
		Rokkit Launcher [5]
		Boarding Plank [15]
		Grot Riggers [10]
Meganobs (5) [200] {385}
	Boss pole [5]
	Kombi-skorchas [25]
	Battlewagon [110]	
		Kannon [10]
		Big Shoota [5]
		Big Shoota [5]
		Rokkit Launcher [5]
		Rokkit Launcher [5]
		Boarding Plank [15]
		Grot Riggers [10]		
		


Fast attack
Warbuggies (5) [125] {125}
	Rokkits [0]
Warbuggies (5) [125] {125}
	Rokkits [0]

Heavy Support

Lootas (12) [168] {192}
	Mek [14]
		Kustom Mega-blaster [5]

Esser-Z fucked around with this message at 00:11 on Jul 7, 2014

Raphus C
Feb 17, 2011

Post 9-11 User posted:

With rare exceptions, there has never been a restriction on one type of character type (jump pack, jump jet, bike, et cetera) joining another type such as Infantry. The restriction has always been that you must move at the speed of the slowest unit. Apparently, this means you can't even have a character at the back of the unit move 12" to the front even if he's still in coherency.

I would let a Warboss on a bike move to the front of a mob if you removed D3 Boyz as casualties. I am not so sure a Space Marine Captain would be so welcome to just chill at the back of a tac squad pumping revving his engine.

Can Stormboyz move 12" run 6" and then charge 2d6" with a hammer of wrath and Waagh. Or do they have to run 2d6?

I have had a look through the Codex and I realise that I have no idea how to make any of this work. I always used to run gimmick lists with MANz/bikes instead of Boyz. Now I have to take troops. Depressing.

PeterWeller
Apr 21, 2003

I told you that story so I could tell you this one.

Post 9-11 User posted:

With rare exceptions, there has never been a restriction on one type of character type (jump pack, jump jet, bike, et cetera) joining another type such as Infantry. The restriction has always been that you must move at the speed of the slowest unit. Apparently, this means you can't even have a character at the back of the unit move 12" to the front even if he's still in coherency.

That restriction is gone too. P18: "Sometimes, a unit will contain models that move at different speeds. When this is the case, each model can move up to its maximun movement allowance so long as it remains in coherency."

MasterSlowPoke
Oct 9, 2005

Our courage will pull us through
Where does someone go to buy ebook versions of the White Dwarf magazine? Not iBooks, but the ePub/mobi versions?

edit: http://www.blacklibrary.com/whitedwarf I don't know why that took me so long to find.

MasterSlowPoke fucked around with this message at 00:47 on Jul 7, 2014

WhiteWolf123
Jun 18, 2008

The man in black fled across the desert, and the gunslinger followed.

Ignite Memories posted:

Someone was talking about this earlier, and said they lost some other important rule for taking this. I was on my phone, and now I can't remember what they were talking about. Do you know what they're talking about?

Ya, you lose Objective Secured. Absolutely not worth it.

MasterSlowPoke
Oct 9, 2005

Our courage will pull us through
The Ork Horde detachment seems like it's best just to add extra non-troops slots to a list, especially HQs. 3 more HQs/Heavy Support slots at the low cost of three Gretchin squads. They don't have ObSec, but that just means they're now a mobile cover save.

MasterSlowPoke fucked around with this message at 01:11 on Jul 7, 2014

ANAmal.net
Mar 2, 2002


100% digital native web developer
Holiday weekends mean warhams so here's some bullshit. You don't have to look at my stupid Dark Angels this time, because I only took a few pictures.

The Chirurgeon's ownage previously-posted Iron Warriors, here in 800 point fashion:

Obliterators hanging out with a Chaos Lord
A Helbrute
10 mans in a Rhino
10 more mans sitting on the objective with a Lascannon.

And ShadowDaishi's unprimed Space Wolves, that he only has 800 points of, so that's why the point limit is all hosed up and weird:

5 Wolf Guard Terminators, kitted out all spastic and retarded because dude (correctly, I might add) built whatever looked rad instead of what was most effective.
Wolf Lord on Thunderwolf with frost axe, which makes him an initiative 1 6 shot plasma gun in melee, which is like, just, goddamn.
10 tactical mans
10 assault mans

This is turn, like 2, I think. Just mans running toward other mans:


The last picture I took before I got bored, the Wolf Lord about to get the everloving poo poo shot out of him by Oblits playing the "TL Plasma Guns" game:


In other news I'm retooling my 1k list with more anti tank because some rear end in a top hat brought a loving Land Raider to a thousand point game and my Terminators were too busy rolling ones against loving Bolters to chainfist the sumbitch. I had too much plasma anyway. I'm also dropping my Librarian to not have mastery level 2 - almost every wound he's ever taken has been from me rolling perils (because using 6 dice to cast warp charge 1 powers is rad, if ill-advised) - and just using him as a cheapo force weapon. The extra points are going towards replacing one of the Rhinos with a TL plasma/Lascannon Razorback.

I was running:
ML2 librarian
10 mans with plasma gun/cannon in a rhino
10 mans with plasma gun/cannon in a rhino
5 bikes with 2 plasma guns
5 terminators with rear end can and some chainfists

Basically just to get elements of all three DA wings in there, and went 0-2 on the day because I'm a retarded idiot baby. I also just realized an hour ago that bikes have scout, so, well, gently caress.

I feel like I'm pretty close to winning my first game, one of these days. If I keep believing in myself I'm sure I can do it, maybe even by the end of the summer.

PierreTheMime
Dec 9, 2004

Hero of hormagaunts everywhere!
Buglord
My Salamanders Kill Team took first place at the little mini-event my shop was holding. Their general versatility really shined through. It was best of two Kill Team games against two Grey Knight lists and an Eldar list. Best moment was probably when one of the two Heavy Flamer models torched three models in a perfectly aligned template shot and then killed a surviving Grey Knight with hammer running in for an assault with a wall of fire overwatch. It was a pretty close game all the way down to the end, but I managed to clinch it with Veteran leadership (Ld9) to hold on while other models crumbled off the table.



I actually got a decent prize out of it--the limited edition Space Marine Captain you got for a short period by buying a ton of stuff in their online store. I had the choice between the two limited edition Captains but I declined the Captain with the plasma pistol, even though it is technically rarer, because of the Ultramarines banner/iconography and the fact that plasma pistols are not my style (and are bad).

I had my daughter in tow because that's generally how I get "free time" to play. She's come along enough that she's officially my mascot. Right about the time I won the tournament she decided she wanted to take her first real steps and I also got a text message that one of my childhood cats died. It was a weird mostly-good day.

Dump_Stat
Aug 12, 2007

The glue trap works perfectly!
I run almost the exact same Salamanders Kill Team list, but with a heavy bolter with Relentless in lieu of one of the Heavy Flamers. Sally Manda's KT 4 lyfe :hfive:

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.

Dump_Stat posted:

I run almost the exact same Salamanders Kill Team list, but with a heavy bolter with Relentless in lieu of one of the Heavy Flamers. Sally Manda's KT 4 lyfe :hfive:

Yeah I have exactly the same Salamanders Kill Team (as PierreTheMime's not yours). It's loads of fun.

Hollismason
Jun 30, 2007
FEEL FREE TO DISREGARD THIS POST

It is guaranteed to be lazy, ignorant, and/or uninformed.
Apparently expounding the virtues of Communism when discussing recasts is frowned upon.

SRM what is your stance on communism?

That pic is an awesome pic of a cool dad.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

Hollismason posted:

SRM what is your stance on communism?
https://www.youtube.com/watch?v=FGaosBHdFMA&t=73s

Since I hunt down old models so much, I end up getting recasts on occasion. It usually bothers me because they're of shittier materials (IE: More lead) and aren't of as good quality. I also am kind of a collector with the retro stuff, and getting the "authentic" stuff is a thrill for me. If I got a recast of the 1991 Games Day captain and it happened to be of good quality then whatever, but if I got to crack that old blister pack open myself? There's something cool about that. I was so excited for my Sternguard since I had an old model in MK3 armor, and when I stripped the previous owner's paintjob I found a second set of mold lines, a really weird vent, and it was made of lead, not pewter. I was super bummed about it.

As for more recent stuff, like "forged"world models or whatever, I think it's lovely since it doesn't support the sculptors who made the product. In the case of Finecast, where the actual product was so problematic for a lot of people, I could understand the alternatives. And yeah, I get that it's usually cheaper when it comes from Russia or whatever. But it's not for me. No judgment if that's what you do (some folks in my group do anyway) but I want the real deal.

A 50S RAYGUN
Aug 22, 2011
So I just played my first game of 30k, my Death Guard versus Alpha Legion. It was...very hard. Giving a BS5 unit Infiltrate, Scout, and re-rolling ones at BS5 is a painful first turn.

Hollismason
Jun 30, 2007
FEEL FREE TO DISREGARD THIS POST

It is guaranteed to be lazy, ignorant, and/or uninformed.

SRM posted:

https://www.youtube.com/watch?v=FGaosBHdFMA&t=73s

Since I hunt down old models so much, I end up getting recasts on occasion. It usually bothers me because they're of shittier materials (IE: More lead) and aren't of as good quality. I also am kind of a collector with the retro stuff, and getting the "authentic" stuff is a thrill for me. If I got a recast of the 1991 Games Day captain and it happened to be of good quality then whatever, but if I got to crack that old blister pack open myself? There's something cool about that. I was so excited for my Sternguard since I had an old model in MK3 armor, and when I stripped the previous owner's paintjob I found a second set of mold lines, a really weird vent, and it was made of lead, not pewter. I was super bummed about it.

As for more recent stuff, like "forged"world models or whatever, I think it's lovely since it doesn't support the sculptors who made the product. In the case of Finecast, where the actual product was so problematic for a lot of people, I could understand the alternatives. And yeah, I get that it's usually cheaper when it comes from Russia or whatever. But it's not for me. No judgment if that's what you do (some folks in my group do anyway) but I want the real deal.

I mostly don't buy recasts because I am dubious about the materials used to create it specifically metals like lead and other materials that go into it. The Sculptor is not being compensated regardless of when you buy that material.

Do you have a lot of trouble with finding older "real" models?

JerryLee
Feb 4, 2005

THE RESERVED LIST! THE RESERVED LIST! I CANNOT SHUT UP ABOUT THE RESERVED LIST!
This is almost the first I've heard of metal recasts (except maybe for some Chinese metals that I saw once a couple of years ago). Pretty much all of the recasts/probable recasts that I've seen have been in resin. I suppose if what's being recast is a product that was only ever available in metal (like the aforementioned vintage marines) it'd make sense for them to recast it in metal, but then again I've seen some resin recasts of plastic kits so I figured that they didn't care that much about pulling the wool over people's eyes. :shrug:

HiveCommander
Jun 19, 2012

Hell, in this day and age there's a ton of nice miniatures that aren't oiling the communist machine directly that make great stand-ins, it's just that you can't use them in GW stores or they'll kick you out. Mantic have some great not-Thunderfire cannons and their non-Deadzone Orcs* look pretty drat good and are all a lot cheaper than GW's ones.

*The Deadzone Orcs polarize people, but the Warpath and Kings of War ones look great. Also, there's some great not-warbuggies in their range too; models that GW has neglected for well over a decade now.

Miruvor
Jan 19, 2007
Pillbug
What type of rules for Kill Team get used, or where are they available? I've been interested in trying it out.

Victor Vermis
Dec 21, 2004


WOKE UP IN THE DESERT AGAIN

Miruvor posted:

What type of rules for Kill Team get used, or where are they available? I've been interested in trying it out.

I assume this rule set is popular from the google hits I got when looking at kill team rules: http://heralds-of-ruin.blogspot.co.uk/p/kill-team-rules.html#feedback

I've never played a game of 40k but the idea of being able to get into it with a handful of models makes it really tempting.

Lord Twisted
Apr 3, 2010

In the Emperor's name, let none survive.

HiveCommander posted:

Hell, in this day and age there's a ton of nice miniatures that aren't oiling the communist machine directly that make great stand-ins, it's just that you can't use them in GW stores or they'll kick you out. Mantic have some great not-Thunderfire cannons and their non-Deadzone Orcs* look pretty drat good and are all a lot cheaper than GW's ones.

*The Deadzone Orcs polarize people, but the Warpath and Kings of War ones look great. Also, there's some great not-warbuggies in their range too; models that GW has neglected for well over a decade now.

Amen brother. For the price of a single GW thunderfire I can get over 4 Mantic standins which are very nice. Admittedly no techmarines, but those can be kit bashed.

HiveCommander
Jun 19, 2012

Lord Twisted posted:

Amen brother. For the price of a single GW thunderfire I can get over 4 Mantic standins which are very nice. Admittedly no techmarines, but those can be kit bashed.

Can't disagree with you there.
The not-warbuggies are badass too and I'd love to see some of these on the other end of the table.

Elfface
Nov 14, 2010

Da-na-na-na-na-na-na
IRON JONAH
Ah, interesting. Da Bludd Bike might have to become A Thing in my Orks.

It's something I've meant to make before (For a doc in a mob of nob bikers), and always become frustrated that GW seem highly resistant to making doc models with the standard Ork limbs. Always have some weird half-shoulder, or just fully-attached arms.

Karandras
Apr 27, 2006

Miruvor posted:

What type of rules for Kill Team get used, or where are they available? I've been interested in trying it out.

The dataslate rules are what we use. The Heralds of Ruin stuff looks interesting but it's no where near as simple as the official dataslate ones. Plus it seems the Heralds of Ruin allows Terminator armour and a couple of other things that're probably frustrating to play against.

The dataslate adds the lists for USRs etc but the general rules are:

0-2 Troops
0-1 Elites
0-1 FA

200pts

No 2+ saves, no vehicles over 33 AV, no flyers, no deep striking. All models count as units of 1. Brotherhood of Psykers/Sorcerors is not in use.

Highest LD guy rolls on special warlord table, three other non-vehicles get a USR from a list.

There are some abuseable things like Deathmarks, Swooping Hawks etc but for a friendly game system they aren't hard to veto. The Heralds of Ruin one seems fine but list creation is a lot more Necromunda and complex than the dataslate rules.

edit: Yeah, all the KTs I've seen in this thread would be illegal via the HoR rules, since they have 0-3 restrictions not allowing you to just take A Sternguard Squad as your army. You also can't field all bikes or all jump packs or whatever, which might make for a more balanced game but come on guys a sternguard squad is a perfect Kill-Team, that should be legal.

Karandras fucked around with this message at 09:57 on Jul 7, 2014

Cataphract
Sep 10, 2004

Fun Shoe
Obviously the second set of mold lines was a giveaway. But GW did cast in a lead alloy before they switched to pewter, which they called "white metal".

I was working for GW at the time and I remember when they did the changeover; everything in the store was half price. A coworker filled a shopping trolley and, with his staff discount, bought everything at 75% off.

Moola
Aug 16, 2006
For Kill Team my group uses the HoR special rules for stuff like hiding, falling off ledges, catching on fire, all that cool stuff!

But we also just use the normal pick 200 points worth of whatever you want as long as its a minimum sized squad and not a HQ choice.

We don't bother with the weird restrictions like no 2+ saves and limited FoC. (Because gently caress you I want to take 5 wolf scouts and 2 lone wolves).

poo poo's fun, but I am finding Necromunda even more fun at the moment.

Karandras posted:

The Heralds of Ruin one seems fine but list creation is a lot more Necromunda and complex than the dataslate rules.

edit: Yeah, all the KTs I've seen in this thread would be illegal via the HoR rules, since they have 0-3 restrictions not allowing you to just take A Sternguard Squad as your army. You also can't field all bikes or all jump packs or whatever, which might make for a more balanced game but come on guys a sternguard squad is a perfect Kill-Team, that should be legal.

Yeah we tried using the HoR list creation and it just didn't seem that fun. Having to take a Deathwatch team to make an approximation of a Sternguard team sucks.

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




HiveCommander posted:

Can't disagree with you there.
The not-warbuggies are badass too and I'd love to see some of these on the other end of the table.

There's also the Quad conversion, plus an APC version in both the trike and quad

I have a couple of the regular trikes and some grunts from crazy boxes, and between those and buying slightly more Deadzone marauders than I need for that game (including two of these resin bad boys) I'm putting together a neat little 40k Ork army, I think. A Warpath Marauder 1 player box full of grunts and a trike might be the only addition I'd really need.

Also have one of these, I think it could be pretty Orky.

Mango Polo
Aug 4, 2007
30k chat, I have really not followed most of the 7th edition changes. How have they impacted legions and the mechanicus forces?

As far as I can tell, legion psykers are poo poo now because they can't be fielded in large enough numbers + take a HQ slot (except maybe Word Bearers?), but mechanicus forces seem to have received a nice boost with Objective Secured?

Adbot
ADBOT LOVES YOU

Karandras
Apr 27, 2006

Moola posted:

We don't bother with the weird restrictions like no 2+ saves and limited FoC. (Because gently caress you I want to take 5 wolf scouts and 2 lone wolves).

I can get the 2+ save restriction wanting stuff to not be super tough but uh you can still field Nurgle marked bikers so pretty sure that's tougher. In fact, bikes in general are ridic amazing in KT.

  • Locked thread