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Traxus IV
Sep 11, 2001

it's our time now
let's get this shit started


I'd like to think so!

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Rand Ecliptic
May 23, 2003

Jesus Saves! - And Takes Half Damage!!

Traxus IV posted:

Just finished running the beginner's Edge of the Empire adventure for my first time ever GMing anything and it was a blast. The instant my group of three hit the cantina the Wookiee started a bar brawl to distract pursuit, the droid clambered over the bar and went into standby mode to blend in with all the junk piled up near the storage closet, and the smuggler attempted to hit on the dancer but instead managed to be so repulsive she didn't even try to stop him from running backstage to hide. Pash's failures with women became a character quirk that came up a couple more times (he had to be physically restrained from interacting with the Spaceport Control lady lest he ruin their otherwise stealthy encounter with yet another horrifically botched pickup line), which was awesome to see his player include since she has a tendency to shy away from roleplaying in the other game we play together.

I'm pretty sure I hosed up the rules really bad in a couple places for combat - particularly the ship combat - but it was a lot of fun to throw my hands up and just go with whatever seemed coolest most of the time and my players really got into that style of play. They had some really great ideas for getting around the obstacles the adventure put in their way and I did my best to make sure they all contributed towards their collective successes. They all really want to play it again and I'm super happy they had such a good time; Vex's player said that the game made her want to go watch the movies again, which I took to be high praise for EotE. I could gush about all the cool poo poo they did forever but really I just wanted to share how well everything went, the system was super simple for them to pick up and play and they really enjoyed the dynamics of it all.

During the evening they decided that Game Master wasn't a good enough title for me and so I was instead dubbed "Starlord" :3:

This is awesome. Thanks for sharing! :)

Prefect Six
Mar 27, 2009

How do you guys deal with PCs wanting to loot corpses? I already gave them way too good of weaponry (I feel like at least) and it seems like they'll quickly amass a small army's worth of guns if I let them strip clean guns from every storm trooper or bounty hunter they walk over. When they go to sell it should I just make it worth a tiny amount? Or make them sell on the black market? If they try to use the stuff should it immediately break?

fool of sound
Oct 10, 2012

Prefect Six posted:

How do you guys deal with PCs wanting to loot corpses? I already gave them way too good of weaponry (I feel like at least) and it seems like they'll quickly amass a small army's worth of guns if I let them strip clean guns from every storm trooper or bounty hunter they walk over. When they go to sell it should I just make it worth a tiny amount? Or make them sell on the black market? If they try to use the stuff should it immediately break?

Use the Shadowrun trick and force them to waste time Slicing/Mechanicing the security trackers everything that they take off of Imeprials. And have bounty hunters and criminals randomly boobytrap their weapons with that one mod out of Dangerous Covenants.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

alg posted:

They are really, really poorly put together. I'm kind of surprised FFG let them out the door like that.

quote:

Right, so the quick answers are, minion groups don't get to make attacks in combat anymore. You are foregoing their damage potential as a minion group, and giving up their individual movement and attack (except in cases provided by the various tactical options). You are giving that up. Yes, this generally means you are giving up some offense in exchange for survivability of the squad(ron) leader.

The squad collectively refers to the new group that includes both the minion group and the squad(ron) leader. Only one attack is getting made per round. So there is a <B> being added to the single attack roll that unit gets. The rules don't clearly state it, but the intent was for the attack to be made by the squad(ron) leader only. However, because it is not clearly stated, you could effectively choose between the two, or roll it as a cooperative check as the GM allows. If in the appropriate formation, a <B> gets added to that check. The fact that only one attack is getting made per turn instead of two serves to balance out the gains in durability.

So yes, as written, the rules don't specify who gets the attack, the leader or the minions, or if its a co-op check. Coop checks can be used to represent the squad protecting that leader so she/he can focus on that one perfect shot, or the leader coordinating his/her squad to maximize their damage potential during an attack. But they don't BOTH get to make attacks (unless you hit a triumph).

However, if you choose this interpretation, I'd suggest be be wary with more experienced heroes, as they are going to get all the offensive punch of a large minion group, and all the defensive advantages of the squad(ron), AND hit a lot of triumphs that allow for additional minion group attacks (by nature of all the yellows they are likely rolling). This can result in them steam-rolling through a Battle of Endor scenario with a lot more ease and speed than you would have cared for.

The original intent was for only the leader to get the attack roll, with ample opportunities for minion group attacks of opportunity through the expenditure of triumphs on both attacks and leadership rolls, IIRC. However, this appears to have changed in playtesting.

Also, because we are getting into interpretation here, I'd like to re-iterate that should Sam Stewart or Andy Fischer come out and say something to the contrary, their world is law on the official use of the mechanics. Of course, being that this is an RPG, GM's, use whatever interpretation is going to provide the most fun at your table.

Again, I'lll come back later with a scenario. The day job dominates on Sundays and Mondays.


good lord.

Minion squads are simply there to absorb hits for you. That's it, officially.

Elendil004
Mar 22, 2003

The prognosis
is not good.


So is there a way to get the character creator to stop being a pile of garbage and stop trying to print postage stamp sized pdfs randomly? So far only thing I can find is back up, uninstall, re-install, etc which is a royal pain in the rear end.

Mustache Ride
Sep 11, 2001



Are you using the web launched version? I haven't seen any issues, but contact the guy and see if he can help.

KomradeX
Oct 29, 2011

So I finally ran my game of Edge of the Empire tonight and my group had a blast. They even said it was more fun than they were expecting. So their ship is a YT-2400 named the Aluminium Mallard, its pilot/captain is a former ISB agent who got burned by the Empire and is not out for revenge on the agent who did it yet still fancies himself a loyal Imperial citizen, an astromech criminal droid that is a slicer, a Klatooian melee fighter, a Gand heavy, a Chiss Big Game Hunter and a spice addled thief that is never sure whats real.

I have to say the specialty dice are amazing and completely changed the nature of the game tonight, it was a huge hit.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
So today in our Edge of the Empire game, I got second place in a race straight out of Redline because my vehicule exploded right before the finish line, giving the second racer time to pass me before my comatose body rolled through the finish line. I'd gotten 4 successes, 1 triumph and 9 disadvantages on the roll.

It was fun!

nelson
Apr 12, 2009
College Slice

KomradeX posted:

So I finally ran my game of Edge of the Empire tonight and my group had a blast.
Awesome!

quote:

So their ship is a YT-2400 named the Aluminium Mallard
I'd love to hear different groups' ship names. The Millennium Falcon was out of our price range so we decided to go with the cheaper Chinese knockoff version more appropriate to our group stature:

The Centennial Chicken. :pilot:

PantsOptional
Dec 27, 2012

All I wanna do is make you bounce
We started off on the Rust Bucket, which was our super-shittyYT-1300 which crashed us into a swamp and has since probably irradiated a good chunk of the landscape. We then stole a Ghtroc 720 (tanky ship best ship) which we named the Second Chance, although that name didn't last long before we changed the transponder codes after getting in trouble. We went through three or four before settling on the Night Hawk and deciding not to give a drat about trouble.

KomradeX
Oct 29, 2011

nelson posted:

Awesome!
I'd love to hear different groups' ship names. The Millennium Falcon was out of our price range so we decided to go with the cheaper Chinese knockoff version more appropriate to our group stature:

The Centennial Chicken. :pilot:

So I forgot Some of the next parts of last night. So on either side of the cockpit they have drawn sine nose art and it depicts a silvery metal duck, which was just a great visual.

But what had to be the capstone of the evening was the theif having a spice hallucination. So I've decided that by rolling the force die (which makes for a great luck roll as well) that of He roles light side than events he's remembering actually have our are happening and if it's dark side it's a fantasy. So they're exploring a system out in wild space cause they've been hired by a major NPC who is a "legimate" business man who own Outer Rim Express:Imports/Exports & Transportation, to investigate this area or system that keeps messing with his hyperspace routes that he had trade contact with guys out on Wild Space and the Unknown Regions, (which I haven't decided what the cause of that is going to be, so suggestions are welcome. ) but it's suppose to be an unknown system, the ex ISB agent note scout went to the local navigators Guild and checks with their computers and it's not on their charts. So they get out there and I have the theif roll the force die and he rolls dark side. So suddenly they get jumped by a group of TiE fighters and they get into this pretty cool space battle. I let all the other players know that this ist really happening. But at one point I have the guy playing the thief cover his ears and tell then that as they're going about their business they see the character airing at a table in the lounge area acting like he's working at a console station shouting out stuff about what's going on in the battle. It was just so supremely first night I just hope I can keep it up.

And that's not even getting into how they helped rob the main space port on Ryloth early in the adventure.


Edit:Phone posting

KomradeX fucked around with this message at 18:59 on Jul 10, 2014

VoidTek
Jul 30, 2002

HAPPYELF WAS RIGHT

nelson posted:

Awesome!
I'd love to hear different groups' ship names. The Millennium Falcon was out of our price range so we decided to go with the cheaper Chinese knockoff version more appropriate to our group stature:

The Centennial Chicken. :pilot:


My original name suggestion of the "Dead Idiot Lizard" was overruled by my secondary choice, "The Smouldering Corpse." Both options are in honor of it's previous owner, currently an unrecognizable pile of charcoal and lingering stink of trandoshan bacon in the cargo hold.

VoidTek fucked around with this message at 17:15 on Jul 10, 2014

Madurai
Jun 26, 2012

KomradeX posted:


And that's not even getting into how they helped rob the main space port on Ryloth early in the adventure.

Wait, I'm pretty sure this means you're just playing Traveller with Star Wars sound effects now.

homullus
Mar 27, 2009

I started the players off with the Avian Metaphor; they decided they wanted to rename it Arboreal Octopus. Then we did Beyond the Rim where they fought arboreal octopi and nearly died. Tougher-than-expected creature = good name; reminder of near TPK = bad name.

KomradeX
Oct 29, 2011

Madurai posted:

Wait, I'm pretty sure this means you're just playing Traveller with Star Wars sound effects now.

Well no one died in character gen. But you say that like it might be a bad thing?

So what happened is so they're going to go meet the head of Outer Rim Express at their location on Ryloth, so they dock in the port area of the planet and so I day the neighborhood aroud it is a warren of a slum, so I make the scout roll to find his way to the store, be success bit gets a few threats. So he says on God's way there he runs into someone who doesn't like him. There's a small fight and they leave the guy stunned in the street. So they go to their meeting, but before they leave to go on the mission proper he wants to make sure that the guy they beat up in the street (he had just wanted his money back after he paid up front for transport and was still left behind) isn't out to get them. So the theif and the chiss big game Hunter go looking for them. They find them on the divest of dive bars where the their cuts a deal with them that of the group help this guy rob the the maintenance area of the main space dock than all is forgiven.

So they go do that, the chiss takes a sniper post with tranq darts and they successfully rob the space dock and bust out of lock down back on the Aluminum Mallard.

KomradeX fucked around with this message at 19:32 on Jul 10, 2014

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
Our ship is the Storm Eagle.

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund
There's a ship in my Imperials game named the Golden Dewback, which I'm particularly proud of.

Also the Aluminum Mallard was the name of Roger Wilco's ship in a couple of the Space Quest games.

fool of sound
Oct 10, 2012
The Hazardous Duke

KomradeX
Oct 29, 2011

Fuzz posted:

There's a ship in my Imperials game named the Golden Dewback, which I'm particularly proud of.

Also the Aluminum Mallard was the name of Roger Wilco's ship in a couple of the Space Quest games.

That could be friend got the name from

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
I wasn't in the campaign, but I recall hearing about a friend's campaign's ship, the Naughty Bantha.

Mustache Ride
Sep 11, 2001



My IRL group has made it a specialty to steal every ship they've come across. I've already had to kill a YT-1200 and 4 Z-95s that they stole with their superior hacking/mechanical/deception rolls. But my favorite that they stole is a CR-90 corvette that a Moff bolted a hangar too.



They changed the name to the Tasty Surprise. Capital Ship battles are fun, especially when the Imperials expect starfighters to emerge from the hangar and what comes out are old junk freighters that they've filled with explosives and droids.

Traxus IV
Sep 11, 2001

it's our time now
let's get this shit started


Well now I've got to have my group rename their ship next session, I just left it with the starter adventure default name and that's lame. This should prove to be interesting.

mongol
Oct 11, 2005

Ronald Reagan? The actor!?

That's awesome. I've been slow rolling giving my group a ship. I'm close to it though. At the end of our last session, the group was cornered by a troop of Stormtroopers, whose mission is to escort them to a crooked Imperial Lieutenant who has a job for them.

Thing is, I'm not sure what the job should be. Previously, they were hunting down a bounty hunter working for the Black Sun. They were hired to do this by the Pyke crime syndicate, but they botched the job, and are now skating on thin ice with them. I'd like to tie whatever job to that, but also as a launch pad for further adventures.

Thoughts?

Shart Carbuncle
Aug 4, 2004

Star Trek:
The Motion Picture
My players stole the Odious Exogorth, and the outlaw trashcan robot that just joined the party is slicing the ID codes to rename it the Mynock's Revenge.

I'm really enjoying running the game... after just one session I realized that with this group I shouldn't plan anything major. They're just doing whatever the gently caress, and I'm going along with it (while throwing obstacles in the way).

So far, every time they go somewhere it's them blasting their way out and making an emergency hyperdrive jump before any ships chase them. I wanted to establish their obligation through play instead of doing it up front, and I was struggling to make it work out sensibly at first, but if they keep acting like this it'll take care of itself.

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund

Wikipedia Brown posted:

My players stole the Odious Exogorth, and the outlaw trashcan robot that just joined the party is slicing the ID codes to rename it the Mynock's Revenge.

I'm really enjoying running the game... after just one session I realized that with this group I shouldn't plan anything major. They're just doing whatever the gently caress, and I'm going along with it (while throwing obstacles in the way).

So far, every time they go somewhere it's them blasting their way out and making an emergency hyperdrive jump before any ships chase them. I wanted to establish their obligation through play instead of doing it up front, and I was struggling to make it work out sensibly at first, but if they keep acting like this it'll take care of itself.

You should start rolling Force Die as chance die whenever they make an emergency jump...

All light, they miraculously stumble upon a find, like a lost fleet or a new planet or hyperspace route.

More light than dark, they get through okay.

More dark than light, they survive but they have a mishap, like they pass too close to a star and a hyperdrive motivator blows out, or they stumble into an Imperial blockade.

All dark, they die. They jump straight into a star of black hole or something.


Scale the number of dice rolled based on the situation and your mood. Let them burn up their own light Force dice to add dice to the roll, since you rolling two dice means there's a 25% chance of them getting all dark.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
My favorite ship name is from an old Rogue Trader game I ran: the Litany of Avarice. Another group had the Negotiable Virtue which was also fantastic.

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund
Years ago I was in this D6 game where we were Rebels sneaking onto the Arc Hammer II to destroy it.

Our ship? A sewage processing maintenance ship named The Kessel Runs.

Crudeboy
Jun 1, 2010

fool_of_sound posted:

The Hazardous Duke

Nice. We're flying around in the Admiral Li'i

Finnankainen
Oct 14, 2012
I'm quite fond of my players having dubbed themselves the Wrong Crew along with their ship the Frisky Bantha.

FishFood
Apr 1, 2012

Now with brine shrimp!

Finnankainen posted:

I'm quite fond of my players having dubbed themselves the Wrong Crew along with their ship the Frisky Bantha.

Don't forget the Thrifty Landhawk!

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
Can you guys give me advice on character generation? Pitfalls to watch out for, things that work, stuff like that? My friends are starting up a game and I want to roll some dice.

fool of sound
Oct 10, 2012

Beer4TheBeerGod posted:

Can you guys give me advice on character generation? Pitfalls to watch out for, things that work, stuff like that? My friends are starting up a game and I want to roll some dice.

Spend all your starting XP on stats :v:

jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum

Beer4TheBeerGod posted:

Can you guys give me advice on character generation? Pitfalls to watch out for, things that work, stuff like that? My friends are starting up a game and I want to roll some dice.

Characteristics can only be improved at chargen and not at level up, so if you want any of those increased, do it at character creation. The only downside to that is it doesn't leave you a whole lot of starting XP for talents and the like.

Also, don't stress too much about talent selection; so many of them are just thematic bonuses that you aren't going to screw yourself over by not following some manner of optimum build or something.

homullus
Mar 27, 2009

jivjov posted:

Characteristics can only be improved at chargen and not at level up, so if you want any of those increased, do it at character creation. The only downside to that is it doesn't leave you a whole lot of starting XP for talents and the like.


Characteristics can be improved after character generation via the talent at the bottom of each specialization tree. It is is cheaper and faster to increase characteristics at generation, though.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

fool_of_sound posted:

Spend all your starting XP on stats :v:

That seems to be a recurring theme. What level stat should I consider for someone who is good at a particular field? 3? 4? 4 4 1 1 1 1 Murder Hobo?

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund

jivjov posted:

Characteristics can only be improved at chargen and not at level up, so if you want any of those increased, do it at character creation. The only downside to that is it doesn't leave you a whole lot of starting XP for talents and the like.

Also, don't stress too much about talent selection; so many of them are just thematic bonuses that you aren't going to screw yourself over by not following some manner of optimum build or something.

To piggy back off this, having one proficiency dice and 2 or 3 ability dice is still a solid pool, so don't feel like you're underpowered if your pilot guy starts with only one proficiency die in Piloting - Space or something like that. Always remember that you can flip Destiny Dice during play to upgrade an Ability die to a Proficiency die boost it up.

Tendales
Mar 9, 2012
Another thing I'd suggest is not to worry too much about gear. All you really need is a blaster pistol and a change of underwear, and MAYBE a piece of kit related to your character concept IF it's convenient. Obligation points are better spent on most characteristics than on cash, if possible.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
With all the droid chat that's been going on, I think I'll put together a droid slicer with a predilection for "freeing" systems from the shackles of encryption.

EDIT: Why does the Slicer tree have talents for breaking through security systems if they don't have access to Skulduggery?

Beer4TheBeerGod fucked around with this message at 02:58 on Jul 13, 2014

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-Fish-
Oct 10, 2005

Glub glub.
Glub glub.

I'm currently working on using a fanmade Jedi Guardian talent tree into a Matukai talent tree and it's pretty easy for the most part. Most of the stuff is staying the same, any reference to the Lightsaber skill is replaced by "when using the Melee skill with a Wan Shen", and any outward usage of the Force is replaced by a physical skill used elsewhere or abilities of similar power level. One thing I want to include is the Matukai ability to raise/lower their body heat to the extent that they're able to burn/freeze things nearby with their touch. I'm pretty much drawing a blank here, you guys have any thoughts on this?


Edit: Also in keeping with the shiptalk from earlier in the thread, we've got the Sapphire Song.

-Fish- fucked around with this message at 03:21 on Jul 13, 2014

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