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Samurai Sanders posted:On easy/normal mode I doubt it matters, but I was on hard mode and without seriously upgraded weapons you won't be doing poo poo for damage. You get some really strong weapons for completing substories and that sort of thing; I was way overpowered without doing crafting. oblomov posted:That's irrelevant. They should be showing SEGA and other major Japanese pubs that you could make money from smaller overall sales if you manage them right. It's likely though that SEGA is mostly looking at opportunity cost, i.e. they could translate 2 x Miku games and 2 x Sonic games for the cost of single Yakuza so what's the point to spend their team's time on this. At the same time they won't outsource. Outsourcing costs money too; often more money. RICHUNCLEPENNYBAGS fucked around with this message at 03:24 on Jul 7, 2014 |
# ? Jul 7, 2014 03:21 |
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# ? Jun 10, 2024 11:29 |
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why don't SEGA just crowd fund 5/Ishin . someone tell them to do that
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# ? Jul 7, 2014 22:47 |
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A big problem is not so much getting a game translated and put out onto discs and/or the PSN, but rather the fact that most localizations require the original development team (in some capacity) to be present to recreate the game with said localization. Sega of America localizes the game then sends it to Team Yakuza who then rebuilds the game with their work, and apparently Nagoshi really wanted to go make Yakuza: Samurai JRPG of a Million Features instead of stick around with Yakuza 5. You know that ISHIN and 5 aren't on the table because Nagoshi and Team Yakuza are already balls deep in on another game.
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# ? Jul 7, 2014 23:40 |
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At this point, SEGA owns Atlus, and thus Atlus USA. This is the exact kind of weird, niche Japanese stuff that Atlus has built their fanbase on. Hell, Atlus has expressed interest in bringing over some of SEGA's IP's and SEGA said they have full access to them.
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# ? Jul 8, 2014 00:24 |
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TheManSeries posted:At this point, SEGA owns Atlus, and thus Atlus USA. This is the exact kind of weird, niche Japanese stuff that Atlus has built their fanbase on. Hell, Atlus has expressed interest in bringing over some of SEGA's IP's and SEGA said they have full access to them. So what I choose to hear here is that chances for SEGAGAGA have never been better!
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# ? Jul 8, 2014 08:55 |
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It certainly would be hard to be worse.
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# ? Jul 8, 2014 08:58 |
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TheManSeries posted:At this point, SEGA owns Atlus, and thus Atlus USA. This is the exact kind of weird, niche Japanese stuff that Atlus has built their fanbase on. Hell, Atlus has expressed interest in bringing over some of SEGA's IP's and SEGA said they have full access to them. Granted, Atlus USA have been doing less and less "weird niche" stuff as the last few years have gone on. At this point they're mainly just MegaTen and ACE Team games, with the odd duck like Tex Murphy thrown in.
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# ? Jul 8, 2014 09:06 |
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kirbysuperstar posted:Granted, Atlus USA have been doing less and less "weird niche" stuff as the last few years have gone on. At this point they're mainly just MegaTen and ACE Team games, with the odd duck like Tex Murphy thrown in. But even Tesla Effect was publishing a kickstarter game that has most of the work done for them. Even when Atlus knows the score, SEGA seems too willingly ignorant to listen to them and they're sadly the codger's the one with power in this relationship.
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# ? Jul 8, 2014 12:55 |
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Pipe dreams aside, is there a legitimate/legal reason that they can't crowdsource a translation?
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# ? Jul 9, 2014 21:27 |
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Funkysauce posted:Pipe dreams aside, is there a legitimate/legal reason that they can't crowdsource a translation? Who's going to pay to put that script into the game?
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# ? Jul 10, 2014 00:56 |
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RICHUNCLEPENNYBAGS posted:Who's going to pay to put that script into the game? And then cover the costs of distribution, printing physical copies, advertising the game, Q&A support to make sure the translation didn't cause any new bugs, et cetera.
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# ? Jul 10, 2014 03:27 |
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They don't HAVE to do physical copies at all. Though I imagine that's one of the less extremely expensive parts of putting a game out, so the point still mostly stands.
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# ? Jul 10, 2014 04:23 |
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Sega should hire all the experts in video game marketing ITT to turn things around for them.
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# ? Jul 10, 2014 12:33 |
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Crappy Jack posted:And then cover the costs of distribution, printing physical copies, advertising the game, Q&A support to make sure the translation didn't cause any new bugs, et cetera. Can't they save money by just not bothering to do any Q&A like they did with Soul Hackers?
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# ? Jul 10, 2014 14:26 |
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RICHUNCLEPENNYBAGS posted:Sega should hire all the experts in video game marketing ITT to turn things around for them. I was just asking because it seems like there are plenty of devs/studios looking to the public to get their projects going. But with all the reasons that were given it seems like a hefty project to undertake.
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# ? Jul 10, 2014 19:17 |
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oblomov posted:Except SEGA marketed Yakuza toward GTA crowd initially (when they still had marketing budget). I'm still hoping people can help me find evidence of it. I know I and others at least got this feeling and remember it this way, but I don't even know where to look now for 10+ year-old materials to find out what was presented and said about the game back then.
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# ? Jul 11, 2014 08:13 |
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Jamesman posted:I'm still hoping people can help me find evidence of it. I know I and others at least got this feeling and remember it this way, but I don't even know where to look now for 10+ year-old materials to find out what was presented and said about the game back then.
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# ? Jul 11, 2014 08:17 |
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Jamesman posted:I'm still hoping people can help me find evidence of it. I know I and others at least got this feeling and remember it this way, but I don't even know where to look now for 10+ year-old materials to find out what was presented and said about the game back then. It was more from the mouth of game store clerks who really didn't know what else to say in my experience. From SEGA though, people might have gotten that idea if all they ever showed was big scenes and street fights I guess?
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# ? Jul 11, 2014 08:31 |
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Jamesman posted:I'm still hoping people can help me find evidence of it. I know I and others at least got this feeling and remember it this way, but I don't even know where to look now for 10+ year-old materials to find out what was presented and said about the game back then. It's a misconception that is still perpetuated by idiots that anyone at SEGA rarely tries to rectify(Trigger Warning:Kotaku translation of a good speech by Toshihiro Nagoshi), too little too late. People who love video games tend to willingly swallow anything if its like GTA/Amnesia/Dark Souls/*Insert popular game here*. GTA was simply the stupidly successful title everyone wanted again and again around the early 2000s, and the bad connection still survives even to this day it seems. Crabtree fucked around with this message at 08:50 on Jul 11, 2014 |
# ? Jul 11, 2014 08:43 |
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I felt like I wanted to start a new game plus in Ishin after wandering around in premium adventure for a while, but it seems I accidentally overwrote my game final save. Am I SOL?
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# ? Jul 12, 2014 01:40 |
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Samurai Sanders posted:I felt like I wanted to start a new game plus in Ishin after wandering around in premium adventure for a while, but it seems I accidentally overwrote my game final save. Am I SOL? IIRC there's a warning to that effect.
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# ? Jul 12, 2014 01:58 |
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I went back and looked at as many old reviews as I could find for the first Yakuza game. Only some of them mentioned GTA, and only did so in a context of "This is not a GTA-style game," as if it needed to be clarified. A couple, like Gamepro and UGO, specifically stated that there were misconceptions that this was like GTA. It seems like it's a lost cause to find explicit cases where people presented Yakuza 1 as a GTA-style game leading up to its release, but it's fairly clear that's what happened, and it did a lot of damage to the game. Still, if anyone can find any such instances to share, I would be very grateful.
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# ? Jul 14, 2014 15:33 |
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So it's almost certain that it won't do jack poo poo, but this is a thing people are doing that I thought may interest this thread. It's a letter writing campaign. I'll probably write a couple. http://forums.sega.com/showthread.php?514621-08-01-2014-Day-of-the-Dragon
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# ? Jul 17, 2014 03:20 |
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mikeycp posted:So it's almost certain that it won't do jack poo poo, but this is a thing people are doing that I thought may interest this thread. Sega wont give a poo poo about your little Operation Rainfall. Sega has a lot more at stake than the OR titles companies. I would buy a console for RNG but SEGA and capcom have forsaken us. Nisa and xseed pissing away Japan's rep over the years doesnt help either
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# ? Jul 17, 2014 03:52 |
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Blaming every company but Sega for the Yakuza games not coming over here is getting really old and dumb.
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# ? Jul 17, 2014 05:20 |
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Surlaw posted:Blaming every company but Sega for the Yakuza games not coming over here is getting really old and dumb. The blame is aimed at all sides but Nisa and Xseed isnt helping with Nisa publishing shovelware
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# ? Jul 17, 2014 05:22 |
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The existence of dumb shovelware from other companies is not why Yakuza 5 does not have an English release.
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# ? Jul 17, 2014 05:25 |
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Surlaw posted:The existence of dumb shovelware from other companies is not why Yakuza 5 does not have an English release. It is, I will give you a process of how NISA adds to the problem. -Shovelware companies peddles trash -> It gets slammed in reviews from SJW type reviewers -> People gets disillusioned with Japan and starts viewing them as a pariah nation -> Reviewers wanting more hits slams more Japanese games regardless of company -> Big Companies see the market as a whole as unsuitable for big fish and refuses to market or localize their games. -> Small companies continues business by milking desperate tall fandom thirsty for Japanese games. This is also why Gundam VS will never come over here again after IGN ripped them a new one. gyrobot fucked around with this message at 05:55 on Jul 17, 2014 |
# ? Jul 17, 2014 05:53 |
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Ah, right, the SJW conspiracy, how could we forget.
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# ? Jul 17, 2014 05:57 |
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That's probably also because Dynasty Warrior Gundam are the only Gundam games (or products, really) that haven't sold like trash over here. Also NISA and XSEED don't exclusively put out garbage. They have a better track record lately than Sega.
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# ? Jul 17, 2014 05:59 |
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gyrobot posted:It is, I will give you a process of how NISA adds to the problem. You're a crazy person, sorry.
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# ? Jul 17, 2014 06:02 |
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I am not normally one to say that things in marketing are simple but this time I think they are: Yakuza games are stupid expensive to localize, and leaving aside the beatemup gameplay, the content is very Japan-specific and doesn't appeal to enough people out here. Also, one reason it's so popular in Japan in the first place is because of the bazillions of product tie-ups they have, which would all be meaningless here. Basically, I don't know how I would present a good business case for localizing any more games. I don't really understand how they made the case for 4.
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# ? Jul 17, 2014 06:14 |
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The burger place is now Mcdonalds. Don Quixote is now Walmart. Hostess clubs are now hipster coffee joints on speed date day. There, now Americans will buy "Gangsters: Starring Kevin Killyou"
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# ? Jul 17, 2014 06:47 |
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gyrobot posted:-Shovelware companies peddles trash -> It gets slammed in reviews from SJW type reviewers -> People gets disillusioned with Japan and starts viewing them as a pariah nation -> Reviewers wanting more hits slams more Japanese games regardless of company -> Big Companies see the market as a whole as unsuitable for big fish and refuses to market or localize their games. -> Small companies continues business by milking desperate tall fandom thirsty for Japanese games. You are delusional and stupid.
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# ? Jul 17, 2014 06:53 |
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They could probably make a hub map set in the US, complete with regional in-game advertising for burgers, cola, energy drinks & poo poo. Yakuza World Tour: Kamurocho, Springfield and... ehh.. a small town in Sicily?
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# ? Jul 17, 2014 06:56 |
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kirbysuperstar posted:You are delusional and stupid. More like angry and bitter at how crap from NISA and XSEED keeps coming over here while good games like Yakuza and SB4 isn't because Capcom and SEGA are more sensitive to the opinions of Journalism than the pedo pandering crap from Compile Heart who can live on the wallets of a tall fandom.
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# ? Jul 17, 2014 07:31 |
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Yakuza 5 isn't coming over here because it's a niche as gently caress series outside of Japan that didn't sell as well as SEGA wished and Dead Souls pissed away a lot of potential newcomers to the series too. It has nothing to do with NISA or XSeed or whatever crazy conspiracy theories you come up with. They have their own little niche market that does well, for better or worse and localize titles that are rather niche in Japan too. Yakuza is a major property in Japan however and SEGA's stupidity with marketing as well as their focus on select IPs such as Total War and Aliens, both which had terrible recent games in the series but sold well is why Yakuza just isn't coming.
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# ? Jul 17, 2014 07:39 |
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I dunno, I just can't believe that Yakuza 4 wasn't profitable if they decided to localize loving Dead Souls of all things. If the series wasn't doing great wouldn't they avoid the weird zombie spin-off with terrible gameplay? I think it more has to do with Sega of America being a shell of what it was just a couple years ago, they downsized not too long after Dead Souls when they were hemorrhaging money. Nowadays the only games they release are either games that'll do big numbers (Sonic, Aliens), or games that are extremely low risk to translate (Hatsune Miku).
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# ? Jul 17, 2014 08:50 |
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TechnoSyndrome posted:I dunno, I just can't believe that Yakuza 4 wasn't profitable if they decided to localize loving Dead Souls of all things. If the series wasn't doing great wouldn't they avoid the weird zombie spin-off with terrible gameplay? I think it more has to do with Sega of America being a shell of what it was just a couple years ago, they downsized not too long after Dead Souls when they were hemorrhaging money. Nowadays the only games they release are either games that'll do big numbers (Sonic, Aliens), or games that are extremely low risk to translate (Hatsune Miku).
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# ? Jul 17, 2014 08:52 |
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# ? Jun 10, 2024 11:29 |
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Samurai Sanders posted:I only played the demo of Dead Souls, but it sure didn't look like a game on the same scale as the others, in terms of volume of stuff to translate. I played most of it. It wasn't as much, but it was stillaround I want to say 75% of a usual Yakuza game in content.
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# ? Jul 17, 2014 08:57 |