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So Math posted:
How do you grab a tongue with a spear from behind?
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# ? Jul 8, 2014 09:18 |
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# ? May 10, 2024 21:08 |
Very carefully.
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# ? Jul 8, 2014 09:20 |
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just a reminder if you're having trouble with the main site you can grab a copy of the new version on my mirror: http://kremlin.cc/dfmirror
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# ? Jul 8, 2014 09:21 |
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Something from the DF Fortress Mode thread... Apparently, creatures can climb on ceilings, but most things can't climb smoothed walls. So just keep that in mind when you build your death-pits... Or don't, for the giggles.
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# ? Jul 8, 2014 09:21 |
Hits to the head stun and knock out without the help of skull fractures now??? Goody!
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# ? Jul 8, 2014 09:26 |
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Wow, hippos are good eatin'.
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# ? Jul 8, 2014 10:27 |
Being overcome by horror trains Discipline skill. Now we know what that's for, I think.
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# ? Jul 8, 2014 10:30 |
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scamtank posted:Being overcome by horror trains Discipline skill. Now we know what that's for, I think. Now what we need to do is create some sort of automated room to train Discipline skill.
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# ? Jul 8, 2014 10:34 |
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So we butcher all our animals by dropping them via chute into the dining room, which also trains the dwarves to not care.
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# ? Jul 8, 2014 10:37 |
Lobsterpillar posted:Now what we need to do is create some sort of automated room to train Discipline skill. Breed animals. Build spikes in middle of dining hall, make large shaft above spikes. Regularly drop animals onto spikes.
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# ? Jul 8, 2014 10:37 |
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Lobsterpillar posted:Now what we need to do is create some sort of automated room to train Discipline skill. Just throw a spare cat into your danger room from time to time.
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# ? Jul 8, 2014 10:38 |
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I just found a goblin hair crown on a goblin. A goblin toupee.
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# ? Jul 8, 2014 10:44 |
...it seems that all those strange metals and materials are connected to a set of procedurally generated entities. "Site guardian" comes up a lot. They don't seem demonic, but the [DIVINE] tags and languages don't suggest they're exactly terrestrial either.
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# ? Jul 8, 2014 11:01 |
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One of these things is not like the others ...
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# ? Jul 8, 2014 11:03 |
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I'm starting to get the idea.
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# ? Jul 8, 2014 11:38 |
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Z-Neth posted:
Let me tell you. It is terrifying.
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# ? Jul 8, 2014 12:01 |
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Thread title should probably be changed to reflect the new release
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# ? Jul 8, 2014 12:17 |
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I created an adventurer, entered an underground cavern and spat at a troglodyte. Later, I spread a rumour about the conflict that took place between me and a troglodyte. Bystanders were heard to remark that it was inevitable. Finally I shouted a greeting to any who would listen, crashing the game, and ending my adventure.
Mu. fucked around with this message at 13:01 on Jul 8, 2014 |
# ? Jul 8, 2014 12:22 |
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Mygna posted:
It's Dwarf Fortress. That's what times of peace look like.
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# ? Jul 8, 2014 12:27 |
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Here's a fun bug:quote:0006571: Large influx of babies from multiple civilizations
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# ? Jul 8, 2014 12:36 |
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I found a goblin camp. I snuck up and started chopping them to bits as they slept. I accidentally performed a colon removal when I slashed one's abdomen open, then slashed his guts which went flying.
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# ? Jul 8, 2014 12:38 |
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Mu. posted:I created an adventurer, entered an underground cavern and spat at a troglodyte. Later, I spread a rumour about the conflict that took place between me and a troglodyte. Bystanders where heard to remark that it was inevitable. Finally I shouted a greeting to any who would listen, crashing the game, and ending my adventure. Next time you get a quest, try finding a group of people and screaming a request for directions/information/whereabouts related to the quest. Someone will politely respond and you'll have the option to carry out a conversation as normal, except you're just screaming the entire time. I love this loving release. E: food is also a lot more convenient to acquire in adventure mode, now. Hit "g" on any herbs/bushes you come across until you find a cabbage. Cabbage leaves are edible (duh) and you can pick a shitton of them and have plenty of salad to sustain you in your journeys. Unfortunately you'll just lick other types of leaves. Does anyone know how well fires spread to buildings and large trees? I set a bunch of fires around a huge tree and waited around, but nothing really came of it. I also tried to burn down a shop but ended up getting bored and striking up a conversation with an affable lizardperson warlord while she ran around hitting villagers with blowdarts. She seemed like a decent sort. Maybe I'll work for her. Angry Diplomat fucked around with this message at 13:38 on Jul 8, 2014 |
# ? Jul 8, 2014 12:59 |
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This is at the end of the list of corpse types in the refuse stockpile options
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# ? Jul 8, 2014 13:30 |
Mygna posted:
If you could read the creature descriptions, you'd see which god had moulded them into their personal servants. We have a new type of titan in town.
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# ? Jul 8, 2014 13:34 |
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So are Towers always necromancers? And do they invade fortresses?
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# ? Jul 8, 2014 13:36 |
Sorry, the events described here inspired me to do horrendous DF fan-art:
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# ? Jul 8, 2014 13:38 |
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Ordinary citizens are now so terrified of death and mindless slaughter (as they well should be) that they'll huddle in a corner while you murder their friend, butcher the corpse and then pelt them to death with chunks of his body. "I cannot just stand by. This might require an answer." -- last known words of Girus Butteredcrafts, who just stood by.
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# ? Jul 8, 2014 13:48 |
Mu. posted:Ordinary citizens are now so terrified of death and mindless slaughter (as they well should be) that they'll huddle in a corner while you murder their friend, butcher the corpse and then pelt them to death with chunks of his body. Holy poo poo. Petition to change thread to Dwarf Fortress 2014: It is Terrifying
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# ? Jul 8, 2014 14:06 |
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So non-weapon projectiles still do retarded amounts of damage? Good to know.
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# ? Jul 8, 2014 14:08 |
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Mu. posted:Ordinary citizens are now so terrified of death and mindless slaughter (as they well should be) that they'll huddle in a corner while you murder their friend, butcher the corpse and then pelt them to death with chunks of his body. The fight would have ended in anothrt way if the spit would have hit you, fracturing your skull and tearing your brain apart.
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# ? Jul 8, 2014 14:15 |
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I have to say, it is fun doing a periodic refresh on Mantis, Toady obviously got to work 1:20 mins ago and has already fixed 10 bugs. including the talking to deity crash. My adventurer will no longer have a world destroying moment when speaking to his/her god! Shame there are 1970 outstanding ones!
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# ? Jul 8, 2014 14:17 |
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Not now! Apparently skulls are no longer made out of tissue paper and has been upgraded to cardboard!
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# ? Jul 8, 2014 14:17 |
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In answer to someone's question some ten pages back: traditionally, after a new major release, bug fix releases arrive weekly or better until Toady gets bored of bug fixing and moves on to the next major release. This usually takes a couple months. So expect a lot of new versions really quickly for the next few months.
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# ? Jul 8, 2014 14:18 |
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I found out the new verison had been released this morning, so I downloaded it and started to generate my first world. I decided to leave for a while and come back when I was finished. Exploring the world map, I noticed a distinct lack of necromancer towers ... or at least, until I found this place:
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# ? Jul 8, 2014 14:21 |
Yeah, worldgen has a total tower boner right now. No idea why.
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# ? Jul 8, 2014 14:22 |
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Grey Hunter posted:I have to say, it is fun doing a periodic refresh on Mantis, Toady obviously got to work 1:20 mins ago and has already fixed 10 bugs. including the talking to deity crash. I think those are just flagged to be duplicates by Footkerchief and Knight Otu.
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# ? Jul 8, 2014 14:22 |
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scamtank posted:Yeah, worldgen has a total tower boner right now. No idea why. The thing that gets me is the density of towers in this place compared to other regions, and by that I mean there is literally only one other tower in the world. And this isn't a small world either, its a large one. Is extreme tower density a thing as well in the new version?
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# ? Jul 8, 2014 14:25 |
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Kennel posted:I think those are just flagged to be duplicates by Footkerchief and Knight Otu. yeah, that would make sense....
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# ? Jul 8, 2014 14:25 |
So has anyone tried walking site-to-site underground yet? Pretty sure that was supposed to be a thing now.
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# ? Jul 8, 2014 14:26 |
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# ? May 10, 2024 21:08 |
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Bad Munki posted:So has anyone tried walking site-to-site underground yet? Pretty sure that was supposed to be a thing now. My first adventurer mode character is going to be a dwarf to check out the new sites, so I'll do a bit of travelling and get back to you on that.
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# ? Jul 8, 2014 14:28 |