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After exiting the travel menu I discovered I had cloned myself. When I chopped off my clone's arm I lost an arm. e: The clone is always on the tile I am on, and it's set as an ally. Selklubber fucked around with this message at 23:53 on Jul 8, 2014 |
# ? Jul 8, 2014 23:48 |
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# ? May 11, 2024 12:42 |
There's a big stack of new combat announcements, a good bit of them describing very specific wounds. is smashed into the body, an unrecognizable mass! splits in gore! collapses! is ripped into loose shreds! is torn apart! and it is mostly cut away from the rest of the torso! is cloven asunder! explodes into gore! collapses into a lump of gore! is crushed! I got the second one pinching a man's throat and I recall heads exploding into gore from blunt impacts, but the rest are still a bit of a mystery.
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# ? Jul 8, 2014 23:56 |
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I've had cloven asunder but I can't remember when exactly. Something like when I was slashing somebody's torso. Splits into gore also happens when you gouge eyes.
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# ? Jul 9, 2014 00:14 |
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I generated a new world and there's a big island in the southwest corner of the map that is completely loving covered in dozens of towers. And then there are no more towers anywhere else in the world. Time to found a fort on Zombie Island. e: And then another island that is completely covered by a giant elven forest retreat megalopolis, like this weird combination of urban sprawl and a hippie commune. Mister Bates fucked around with this message at 00:39 on Jul 9, 2014 |
# ? Jul 9, 2014 00:32 |
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Using a mace gets you a lot of those new combat commands. Its pretty much gibbing the part in question, causing instant death if its something important. Oddly enough you can crush someones neck into gore and they're left pretty okay for the most part.
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# ? Jul 9, 2014 00:38 |
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any improvements to things like pathfinding that would actually make me want to play this game again?
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# ? Jul 9, 2014 00:43 |
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Belasarius posted:any improvements to things like pathfinding that would actually make me want to play this game again? Well, from what I've heard, your dwarves can pathfind into but not out of large trees now.
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# ? Jul 9, 2014 00:44 |
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Undead make dwarves run screaming now. RIP fort. Hostile A.I. is borked in fortress mode, too. Are too passive and only attack when triggered. I'm somehow surprised that slipped through. TasmanianX fucked around with this message at 00:55 on Jul 9, 2014 |
# ? Jul 9, 2014 00:51 |
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We'll need to start building chambers to train the Discipline stat. If simple things like exposure to gore trains it, you could make a blood-room and lock dwarves in until their hearts are hardened and their minds are numb. Then maybe have a murder-porn room where dwarven children are forced to watch their parents eviscerate kittens and goblins. When the armies of the shambling dead arrive they will be met by the equally cold and lifeless eyes of our girded legions standing fast upon the ramparts. Perhaps placing the butchery in a very public place would be sufficient.
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# ? Jul 9, 2014 01:03 |
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These combat UI improvements in Adventure mode are making me very happy, specifically how the enemies available for attack flash their letter.
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# ? Jul 9, 2014 01:07 |
Started as a dwarven adventurer, all the clothes in the fortress are listed as "large" Why are dwarfs making clothes that don't fit themselves?
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# ? Jul 9, 2014 01:11 |
Triskelli posted:Started as a dwarven adventurer, all the clothes in the fortress are listed as "large" Why are dwarfs making clothes that don't fit themselves? Don't sweat it, that's already in the bug tracker.
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# ? Jul 9, 2014 01:22 |
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So I managed to play one adventurer but then my game crashed when loading the dates every time I tried again, on every world I'd gen, on every version of 40.01 I tried.
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# ? Jul 9, 2014 01:51 |
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The Droid posted:So I managed to play one adventurer but then my game crashed when loading the dates every time I tried again, on every world I'd gen, on every version of 40.01 I tried. Same happened to me. The history / calendar update crashing from some corruption or bad event seems really common.
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# ? Jul 9, 2014 01:53 |
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My game crashes halfway through the intro movie, but works if I skip it Also, I have a Gray Demon in my dead/missing list. I haven't even punch through the caverns yet. I don't know if I will because I don't know if there's aquifer on this site. e: also: Ignimbrite fucked around with this message at 02:01 on Jul 9, 2014 |
# ? Jul 9, 2014 01:56 |
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So, is anyone else having flocks of giant sparrows explode themselves on trees? I kept getting these weird patches of blood on the ground, and couldn't figure them out until I looked at combat reports.
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# ? Jul 9, 2014 02:09 |
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It's been a while since I played, how do you see a full conversation in Adventure Mode again? Like, read back on the things people just said? P.S. shout out to the fellow ardent worshippers of Gathre The Combat of Roaring, the goddess of revenge. Now I just gotta find something to get revenge about! Locus fucked around with this message at 02:17 on Jul 9, 2014 |
# ? Jul 9, 2014 02:15 |
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Rolled up an adventurer, found and recruited a human crossbowman in an otherwise empty dwarven fortress, found a labyrinth. My crossbow ally didn't follow me in and instead decided to go slaughter a flock of buzzards. The minotaur saw me and immediately ran away, dropped the giant pillar it was using as a weapon, fell over, then sat there helplessly while I exploded its head with a single swing of my warhammer. Then I tried talking to a nearby camel and the game crashed. GOTY.
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# ? Jul 9, 2014 02:20 |
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Flame112 posted:Well, from what I've heard, your dwarves can pathfind into but not out of large trees now. Nah, they'll leave. It may involve falling out of the tree most of the time, though.
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# ? Jul 9, 2014 02:33 |
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So if you mine through a trees roots the entire tree just freaking vanishes. Well that's...interesting.
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# ? Jul 9, 2014 02:43 |
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I have to say, I really like the new race sites. Hill-dwarves can actually build hill-stockpiles and hill-castles, I find it really neat.
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# ? Jul 9, 2014 02:44 |
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Locus posted:It's been a while since I played, how do you see a full conversation in Adventure Mode again? Like, read back on the things people just said? a shows announcements, including all dialogue.
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# ? Jul 9, 2014 02:49 |
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I really want to play adventurer mode but it freezes upon choosing that game. At "updating world" screen with a calendar. Does this normally take a long rear end time? edit: Ok, I see. It does every day of the year... This is my first time doing adventure mode. Excited to die or crash trying! pepito sanchez fucked around with this message at 02:57 on Jul 9, 2014 |
# ? Jul 9, 2014 02:50 |
necrotic posted:Nah, they'll leave. It may involve falling out of the tree most of the time, though. "It's my belief that these dwarves are laboring under the misapprehension that they're birds." Triskelli fucked around with this message at 03:00 on Jul 9, 2014 |
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# ? Jul 9, 2014 02:54 |
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Marched into a bandit camp, immediately claimed it for myself and the Angry Armored Apes of Adventure, a group I just made up and which consisted entirely of me. Everyone seemed mostly okay with it. Attacked the warlord with my axe, missed, was promptly shot in the face and died.
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# ? Jul 9, 2014 02:55 |
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pepito sanchez posted:I really want to play adventurer mode but it freezes upon choosing that game. At "updating world" screen with a calendar. Does this normally take a long rear end time? If you didnt make a small world, yes.
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# ? Jul 9, 2014 02:58 |
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# ? Jul 9, 2014 03:15 |
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Well that was sudden.
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# ? Jul 9, 2014 03:16 |
Well. Edit: The more i re-read this, the funnier it gets.
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# ? Jul 9, 2014 03:16 |
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Boogeymen are some serious poo poo in this game, also, no matter now much I eat and drink my hunger/thirst meter never go away, whats up with that?
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# ? Jul 9, 2014 03:19 |
Scrree posted:Boogeymen are some serious poo poo in this game, also, no matter now much I eat and drink my hunger/thirst meter never go away, whats up with that? I always just generate worlds without boogeymen. Had a bit of an ED-209 moment: a wandering miscreant punched my traveling companion unconscious after a bit of "Yield!"-"No, YOU yield!" and then alternated between telling him to hand over his shield and beating him in the skull. After my buddy succumbed to his injuries, it was suddenly Too Real for the bandits and the fragility of life led to them wandering off.
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# ? Jul 9, 2014 03:24 |
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GreyPowerVan posted:Well. "I must leave"
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# ? Jul 9, 2014 03:26 |
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Are there travelers on roads in fortress mode now? I really want to build a thunderdome.
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# ? Jul 9, 2014 03:27 |
What kind of wagon parking job is this? This is not going to end well....
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# ? Jul 9, 2014 03:29 |
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SynthOrange posted:"I must leave" Easily the best line in that.
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# ? Jul 9, 2014 03:30 |
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She doesn't really live up to her name.
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# ? Jul 9, 2014 03:34 |
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Zurai posted:Easily the best line in that. "Welp. Have a nice day. VV"
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# ? Jul 9, 2014 03:37 |
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This is amazing. Also very polite of you.skasion posted:a shows announcements, including all dialogue. Thank you! Gonna see how far this guy gets tomorrow. Cowhide waterskin.
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# ? Jul 9, 2014 03:38 |
Tried two forts and they both crashed before the first year was over. Generating a new world might help prevent that maybe? There's just like 5000 lines of camp order missing parent -- army will camp forever in my errorlog.txt, nothing else
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# ? Jul 9, 2014 03:40 |
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# ? May 11, 2024 12:42 |
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I sneaking around and am so stealthy that my victims arent noticing me hitting them in the head with my warhammer.
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# ? Jul 9, 2014 04:07 |