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Werix posted:It looks like possession is a horrible way to go, since if I'm reading that right, at 100 corruption you're done, demon takes total control.
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# ? Jul 7, 2014 17:49 |
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# ? May 31, 2024 14:48 |
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Also, Chaos is pretty much nothing but making bad, sketchy, short term power boosts at the cost of any sort of long term gain. (How there are 10,000 year old dudes still wandering around is anyone's guess.)
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# ? Jul 7, 2014 17:57 |
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Talkie Toaster posted:But by default it's game over at max corruption. Posession just gives you more of an incentive to run at high corruption. Yeah, but my understanding is that tome of decay is supposed to cover "ascension" games once you hit 100 hence even having rules for apotheosis.
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# ? Jul 7, 2014 18:02 |
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Ronwayne posted:Earlier in this thread I made a joke about Halo Artifact Evesor Hordes to adequately challenge the PCs. I'm still waiting for my BC game to progress to the point where I can drop a living imperial saint on the players and have them live. Maybe this book will help me.
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# ? Jul 7, 2014 18:06 |
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Waci posted:I'm still waiting for my BC game to progress to the point where I can drop a living imperial saint on the players and have them live. Maybe this book will help me. I'm well on the way with the daemon-hammer you gave me.
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# ? Jul 7, 2014 18:07 |
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Ronwayne posted:Also, Chaos is pretty much nothing but making bad, sketchy, short term power boosts at the cost of any sort of long term gain. (How there are 10,000 year old dudes still wandering around is anyone's guess.) I have always basically assumed that the Chaos Marines still kicking around from the Heresy haven't actually experienced 10,000 years of life, but through a product of warp distortions and travel have lost a bunch of time. So maybe some of them have a couple thousand actual years under their belt, but almost none have actually clocked all that time in practice.
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# ? Jul 7, 2014 18:09 |
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That is what is normally assumed, yes. FFG just has issues with numbers above 100.
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# ? Jul 7, 2014 18:18 |
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Its even in the name: Warhammer 40,000 has a bad habit of just sticking on extra zeros to things to make them seem more epic. But, yes, a CSM legion that's just one dude timelooped over and over.
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# ? Jul 7, 2014 18:25 |
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I don't know if I'd want to play one, but the idea of a CSM that's been though all ten thousand or more years is interesting. An Original Great-Crusader, someone who fought in the Big One, and who's literally seen the Emperor. Someone so ancient they measure the passing of time by the number of ceramite battle boots they've worn thin, the toll erosion has taken on his armor, who's walked so far on so many worlds they can recount their marches in AU. Someone who's outlived their era in history, who's friends and enemies are long gone, remembered only by him. Demeanour; Old (and tired. And lonely. And homesick ) Man, that was kinda depressing. OTOH, you could probably just use Christopher Lambert for your character portrait. Ronwayne posted:Earlier in this thread I made a joke about Halo Artifact Evesor Hordes to adequately challenge the PCs. Well, for OW, Salvar Chem Dogs looting a Halo Artifact? Or an Eversor? "Fell off the back of a truck."
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# ? Jul 7, 2014 21:07 |
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Rockopolis posted:I don't know if I'd want to play one, but the idea of a CSM that's been though all ten thousand or more years is interesting. An Original Great-Crusader, someone who fought in the Big One, and who's literally seen the Emperor. Someone so ancient they measure the passing of time by the number of ceramite battle boots they've worn thin, the toll erosion has taken on his armor, who's walked so far on so many worlds they can recount their marches in AU. Someone who's outlived their era in history, who's friends and enemies are long gone, remembered only by him. Personally I'd go with Danny Glover.
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# ? Jul 7, 2014 21:16 |
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Honestly, this seems to fit a lot of CSM in the fluff. Driven by (very) ancient memories, pure psychosis and chaos-induced mania is as much their fuel as a honest grudge with the Imperium.
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# ? Jul 7, 2014 21:21 |
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Some elf-based questions. As my elves are getting further along, the Windrider is thinking of promoting into Warlock or Seer with time. Considering class-changing into classes with a Psy rating was never part of the deal in the original OW class change system, I'm thinking of allowing that with a lower starting Psy rating and fewer powers to reflect having newly started to walk the path of the wizbiz, especially as the character would come in with a bunch of skills and combat abilities from the Guardian paths. I'm also pondering how to handle losing oneself on a Path. I've already set an EXP requirement (must stay in the Path for 7500 EXP or more) and I'm thinking it'll permanently disable class changing but allow access to Exarch gear or more powerful Farseer stuff. Does that sound reasonable?
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# ? Jul 8, 2014 08:51 |
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Also, gratitous corruption and insanity points, of course!
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# ? Jul 8, 2014 09:16 |
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I can't seem to find the stats for a hullghast anywhere. I could have sworn it was in RT og DH core rules. Anyone?
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# ? Jul 8, 2014 15:30 |
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Tias posted:I can't seem to find the stats for a hullghast anywhere. I could have sworn it was in RT og DH core rules. Anyone? Dark Heresy, Creatures Anathema.
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# ? Jul 8, 2014 15:33 |
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Thanks a lot
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# ? Jul 8, 2014 15:36 |
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I've been playing too much Kerbal Space Program lately, and I thought of an opening scene to an scenario being the Marines using their Sus-an Membranes to take a weeks long trip through space to get past enemy auspex stations. Basically, dress up a drop pod as space debris, fire it on a long orbit, crash onto the planet, and then figure out the enemy's auspex arrangements (or blow them up) so that you can get a follow up from your mothership in the enemy's blind spot. What would be a good mission for the Marines that lack Sus-An membranes? Assault an enemy satellite to cover their comrades' descent? Just leap out of your ship, chainsaw an auspex satellite in half, and ride it to the ground like a drop pod? Or have them steering the dropship around, keeping an eye out for hazards? I guess you could change it to a Thunderhawk with drop tanks, if you wanted to keep the long, one-way trip to open up support. Maybe tape some rocks to it? Besides, the Susan Membrane never gets any love. Also, how many skulls are on the slide rule they use to calculate the orbital maneuvers? This may be important.
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# ? Jul 9, 2014 00:42 |
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Don't they have to be woken up from that with outside help?
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# ? Jul 9, 2014 00:54 |
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warhammer40k.wikia.com/wiki/Sus-an_Membrane posted:Only the appropriate chemical therapy or hypnotic auto-suggestion can revive a Space Marine from this state. I suppose a machine could be used to administer the chemicals/hypnotics but what happens if it breaks during landfall?
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# ? Jul 9, 2014 01:41 |
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re: Kerbal chat; in my Deathwatch game they just escaped a ship that was falling apart then reboarded it to rescue an NPC and did all sorts of inertia, gliding through space etc stuff. The Librarian has the Marines Errant "only works in the void but range is kilometers" Gate of Infinite and there was a lot of Kerballing
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# ? Jul 9, 2014 01:49 |
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Good point. drat. No still no love for the Susan Membrane, though I was kind of thinking of waking them prior to descent. I think I like it because it's like a space version of a HALO jump. I guess I could still make a one way trip with a Thunderhawk. Contacting the mothership would be, like, laser comm relays? Or just locate the Astropath/hope they're still alive? Maybe just have it on a tight schedule, so those chronos will actually get some use? "You had better take out that auspex station by X hours or this is going to be a very short mission." The mission I had in mind was, "Orkz have taken over a forge world, go there and stop their big project/kill a Big Mek/mess with them until we invade the world" and I'm trying to throw details at the wall until something sticks. Like, it's so ecologically devastated that the Orkz actually have to fly in replacements from another world. Or the Orkz big project is mass producing Deff Dreads. Or before the invasion the Mechanicus Up to Some poo poo. What poo poo is the Mechanicus up to? Messing with Necron-tech is kinda cliche. DEldar tech?
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# ? Jul 9, 2014 02:03 |
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So I started the OW game today! Thanks for all your help, the characters particularly dug being deputized by the commissar when (as he chewed them out) were the only ones who couldn't have committed a murder MaliciousOnion posted:I suppose a machine could be used to administer the chemicals/hypnotics but what happens if it breaks during landfall? Or da dok administers a tape of "Hooked on Orkonics" edukashunal material!
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# ? Jul 9, 2014 02:10 |
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I did "Orks have found and started looting all the Astra Militarum emergency weapon caches all over the planet/city, how'd they find them all and what're you going to do about it?" Leading up to investigations of Orks having some special intel, marine ambushes, sabotage etc and then heaps of fights against looted guard vehicles.
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# ? Jul 9, 2014 02:11 |
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A Magos Biologis is trying to splice Tyranid DNA into people. Some Techpriests have found an archaeotech store of iron men. A Magos who has been studying the effects of the Warp on machine spirits has been inadvertently making daemon weapons/daemon engines.
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# ? Jul 9, 2014 03:40 |
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goatface posted:Don't they have to be woken up from that with outside help? Servitor, whatever. You can introduce a complication if you want, but it could just work.
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# ? Jul 9, 2014 04:41 |
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(click)
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# ? Jul 9, 2014 06:09 |
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Pharmaskittle posted:Servitor, whatever. You can introduce a complication if you want, but it could just work. Or you could make it the first goal for the others. There's a gap in the sensor network big enough to get a tiny active vessel through, just big enough to hold N marines (where N is the number without membranes). The rest will have to slowboat through in hibernation, then be woken up on site by the active team. Then you can make it all go wrong. Have the active team be discovered on entry and have to fight their way to their allies/goals, with the apothecary trying to administer hypnotic suggestion wake-up over broadcast comms and the sleepers emerging alone in unknown locations with unknown local targets. That's a serious split of the party though.
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# ? Jul 9, 2014 13:15 |
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Split the party? This is Deathwatch we're talking about. All Deathwatch PCs are, out of the box, unstoppable cartoon GI Joes. Rules are for Other People. Maybe this mission comes from a somewhat Radical Inquisitor and he needs it done. Whoever doesn't have the organ gets dosed with a mystery chem that can mimic its effects. Don't worry, Battle Brother, it almost never has any terribly discomforting side-effects whatsoever. Space madness, auditory hallucination and seeing through time have an estimated 1% occurrence rate. My pet Magos has assured me of this and I can promise you that he is totally not an insane madman with the moral compass of an Ork Mekboy. Hell, I just pulled almost this exact same play with my Only War group. Working for Throne agents to check out a combat-crippled AdMech space station, they had the option of space suit or mystery drug and half of them chose the drug willingly. They found the bleeding from the eyes and vomiting blood a little disconcerting, but they're Guardsmen and they can survive the vacuum of space now*, so what do they care? *For a period of time that was never disclosed to them. MilkmanLuke fucked around with this message at 18:23 on Jul 9, 2014 |
# ? Jul 9, 2014 18:17 |
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It's not a problem for the characters, it's a problem for the GM and players keeping track of what's happening to who and where everyone is in relation to everyone else.
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# ? Jul 9, 2014 18:21 |
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gently caress where, worry about when.
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# ? Jul 9, 2014 18:23 |
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goatface posted:It's not a problem for the characters, it's a problem for the GM and players keeping track of what's happening to who and where everyone is in relation to everyone else. That's my point. There's no need to split the party because Deathwatch.
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# ? Jul 9, 2014 18:27 |
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The Archmagos went Necron-nuts. It's a hazard of the profession. The #2 Magos saw this, and not wanting Inquisitorial scrutiny, made a bargain with the Dark Eldar to nip the problem in the bud. Some serfs in exchange for targeted raids and assassinations. They decided the Forge World was a great place to raid. The #3 Magos saw the #2 Magos make a stupid bargain with the DEldar and panicked, hiring some Blood Axes mercenaries to derail the #2 Magos' plans. They brought along a lot of friends. The #4 Magos was actually working for the Inquisition and was all , but got flattened in an actual industrial accident before he could report. The #5 Magos hired some Kroot mercenaries to defend himself against the Orkz, so now a Tau intervention fleet is on its way. The #6 Magos is a Squat. The #7 Magos freaked out and accidentally summoned a bunch of demons while trying to delay the Tau fleet. Just as planned. The #8 Magos is too busy trying to get tenure to notice any of this going on, but he accidentally released a Genestealer into the wild. A splinter fleet is on its way. The Watch Commander hears about this from a Rogue Trader, and doesn't know what the gently caress. He calls for a conclave, roughly the same time that Duke Severus hears about the situation from his Legates. A Radical Inquisitor decides to leak the presence of the Dark Eldar to a bunch of Eldar who were asking questions about a lost Maiden World. The conclave decides to send in a kill team to figure out what's going on, while an invasion force is assembled. Lock, Stock, and Twin-Linked Barrels? edit Did I miss anyone? Rockopolis fucked around with this message at 20:59 on Jul 9, 2014 |
# ? Jul 9, 2014 19:40 |
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So, are there any 40k RPG supplements that let me play a Tau? And is it possible to get my hands on a Crisis suit, if so? Not that I have a game to play in any time soon, mind, but for the future.
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# ? Jul 9, 2014 20:56 |
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Esser-Z posted:So, are there any 40k RPG supplements that let me play a Tau? And is it possible to get my hands on a Crisis suit, if so? Rogue Trader just added Tau. As for Crisis suits, I don't know
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# ? Jul 9, 2014 21:01 |
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Well, Tau at least is something! Now to find a RT game!
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# ? Jul 9, 2014 21:02 |
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There's the Tau Character Guide which, according to their ad copy, includes rules for the XV8 Crisis Battlesuit.
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# ? Jul 9, 2014 21:02 |
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PantsOptional posted:There's the Tau Character Guide which, according to their ad copy, includes rules for the XV8 Crisis Battlesuit. Yeah, was just gonna post that. Someone has the whole text up on google docs atm and I saw it there. Size "Hulking"
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# ? Jul 9, 2014 21:04 |
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Azhais posted:Yeah, was just gonna post that. Someone has the whole text up on google docs atm and I saw it there. Size "Hulking" Pretty sure the stuff up on Google Docs is homebrew, as it doesn't seem to match the preview text from DriveThru.
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# ? Jul 9, 2014 21:08 |
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Perfect! Now to find a game...
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# ? Jul 9, 2014 21:17 |
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# ? May 31, 2024 14:48 |
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PantsOptional posted:Pretty sure the stuff up on Google Docs is homebrew, as it doesn't seem to match the preview text from DriveThru. Wouldn't surprise me. being the third Google hit for "Rogue Trader Tau" seems like an unlikely thing to last very long
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# ? Jul 9, 2014 21:18 |