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Cythereal posted:I think my Rogue Trader game has hit peak... something. During a lull between major story arcs, having finished obtaining gene-seed samples from the Flesh Tearers, Carcharodons, and a couple homebrew chapters for the Space Wolves, the group has decided that they will seek out Illuminor Szeras to obtain his help in bio-transferring the group's tech-priest into a Necron body. He's madly in love with the lady Cryptek who's been helping the PCs out since almost the beginning of the game and proposed to her at the end of the last session. She agreed on the condition that he leave behind the remnants of flesh, and the group thinks it's all adorable so they're on a quest for the one person in the galaxy who can help with this. man some of the random objectives are really weird
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# ? Jul 9, 2014 23:28 |
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# ? May 11, 2024 11:31 |
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Cythereal posted:I think my Rogue Trader game has hit peak... something. During a lull between major story arcs, having finished obtaining gene-seed samples from the Flesh Tearers, Carcharodons, and a couple homebrew chapters for the Space Wolves, the group has decided that they will seek out Illuminor Szeras to obtain his help in bio-transferring the group's tech-priest into a Necron body. He's madly in love with the lady Cryptek who's been helping the PCs out since almost the beginning of the game and proposed to her at the end of the last session. She agreed on the condition that he leave behind the remnants of flesh, and the group thinks it's all adorable so they're on a quest for the one person in the galaxy who can help with this. Considering Szeras is specifically trying to get the opposite accomplished, I look forward to your group having to battle the body of your comrade with a Necontyr mind and advanced weaponry while the "human" mind gets transferred to a base Warrior chassis and is enslaved forever to the Cryptek's cause. Also a Necron with a continued sense of sex is either insane or lying, so I look forward to that wedding.
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# ? Jul 9, 2014 23:29 |
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Well she's clearly insane. All Necrons are.
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# ? Jul 9, 2014 23:31 |
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Our rogue trader game with Cataphract DMing had our gang at a dinner party trying chaos tainted meals and Cataphract's wife suggested he cook some of the delicacies for us to try. It was awful.
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# ? Jul 9, 2014 23:37 |
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Well everyone is on the mega nob train, ebay is a barren wasteland
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# ? Jul 9, 2014 23:44 |
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I wrote up a version of my list that dropped my lootas, big mek, and one buggy from each squad to fit in a third meganobs-in-wagon for Bully Boyz. Not sure if that's good idea or not; I'll need to playtest!
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# ? Jul 9, 2014 23:49 |
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CyberLord XP posted:Conversion time. The army of too many buggies is a go!
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# ? Jul 10, 2014 00:01 |
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Thanks everyone for the feedback. I thought Destroyer weapons ignored cover saves and did tons of damage to vehicles? I still don't have a 7th edition rulebook so I am behind the times.SUPER NEAT TOY posted:I use a Typhon with my Death Guard. It's, to me, a great use of points...but probably not for what you want it for. I love it, and it's a super-good-looking model, and I think it could relatively reliably chip a Knight down over a game, but if you're even considering fighting Titans I would prefer a Falchion. I think it's important to note they're pretty significantly different in terms of points cost (mostly that you can't bring a Fellblade into 2k point games). Have you looked at a Cerberus? It's not a blast but it is Primary Weapon D3 at S10 AP1 and if you pen with it, whatever you hit can only Snap Shot, for the cost of a really-blinged-out Land Raider. I usually use the 40k force org since I mostly play 30k in 40k and I figure it would be for fun games anyway. I love the Typhoon (who doesn't like a giant rear end vindicator for about 350 points), but I think I can do the same thing, for less points, using Medusas. The Cerbrus and Sicaran Venator look like decent AT options, but are kinda spendy. I'm thinking I'd rock the Flachion if somebody decided to bring tons of knights or other big LOW (albiet a knight lancer might be a better option). What about the Glave? Anybody use that? That guy is probably my second favorite Fellblade model.
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# ? Jul 10, 2014 00:02 |
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Where are the pics of the foam titan? Wanna see dat.
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# ? Jul 10, 2014 00:07 |
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BULBASAUR posted:Thanks everyone for the feedback. I thought Destroyer weapons ignored cover saves and did tons of damage to vehicles? I still don't have a 7th edition rulebook so I am behind the times. Destroyer weapons deal various amounts of HP per hit (I thought Superheavies had a rule to ignore this but it seems not). 6s to wound with D weapons ignore all saves. The Glaive is hilariously expensive and despite it's cool main weapon probably not worth the cost. You're paying over 600 points for a S8 AP2 weapon that isn't offering you any super heavy killing utility.
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# ? Jul 10, 2014 00:30 |
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Hollismason posted:Where are the pics of the foam titan? Wanna see dat. I posted it last page. http://forums.somethingawful.com/showthread.php?threadid=3636853&perpage=40#post431969878
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# ? Jul 10, 2014 00:50 |
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I just had the greatest loving game of warhammer I have ever had. IG vs Tau. The armies were as follows: code:
code:
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# ? Jul 10, 2014 01:16 |
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You are my hero.
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# ? Jul 10, 2014 01:20 |
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waah posted:Well everyone is on the mega nob train, ebay is a barren wasteland Are those Kromlech mega armor orc guys right for mega nobs, or is that a different thing?
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# ? Jul 10, 2014 01:20 |
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They'd be perfect for Warbosses/Ghazy, they're pretty huge.
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# ? Jul 10, 2014 01:32 |
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BULBASAUR posted:Thanks everyone for the feedback. I thought Destroyer weapons ignored cover saves and did tons of damage to vehicles? I still don't have a 7th edition rulebook so I am behind the times. Destroyer weapons only ignore saves and obliterate everything if you roll a 6 on the damage chart, 2-5 is D3 wounds/hull points with invulnerables and cover saves allowed, and 1 is a goose egg.
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# ? Jul 10, 2014 01:36 |
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The Kromlech ones are definitely my favorite: http://bitsofwar.com/home/203-juggernaut-kill-squad.html
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# ? Jul 10, 2014 01:53 |
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Beer4TheBeerGod posted:The Kromlech ones are definitely my favorite: http://bitsofwar.com/home/203-juggernaut-kill-squad.html I love Kromlech. I've bought several different bits / models from them over the years. They can be quite pricey, but the quality is pretty impressive.
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# ? Jul 10, 2014 02:33 |
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The Green Tide formation seems pretty good if you give the Warboss the Relic Bosspole. 100 fearless orks is pretty neat. You can still buy up to 10 Nobs and give them Klaws, right? And wouldn't 1 Painboy give all 100+ models a 5+ FNP?
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# ? Jul 10, 2014 02:54 |
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Naramyth posted:e: speaking of Abuse Puppy, do you have pics of your void shield generator? I'll probably want to make one if I keep rolling with the warhound. This is probably the best pic of I have lying around currently; it was actually a pretty simple build, just a Vengeance Weapons Battery that I put together a plasticard "topper" and added bitz until it looked sufficiently fancy. I think the official model is insanely huge (it's bigger than a Knight), so I'm more than happy to stick with what I've got. I can try and get some better pics of it if you want; it's semi-painted now, which makes it a little easier to see and all. BULBASAUR posted:Speaking of super heavies… If you're looking for something to kill superheavies, the Falchion is better; Str D "penetrates" on a 2+ and if you get lucky enough to roll a 6, it will basically kill whatever it shot at. The Typhon, on the other hand, is much better at ruining non-superheavy targets and in fact is pretty brutal against them, but needing a 5+ to pen and usually only taking off one HP is not gonna drag down a titan any time soon. Kaysette posted:Those daemonhosts piss me off so much after reading Eisenhorn. They should be little MCs that gently caress things up, not wacky random comedy options. Who the gently caress would risk all their poo poo to summon something that dumb?? Chaos is fickle! WhiteWolf123 posted:The Green Tide formation seems pretty good if you give the Warboss the Relic Bosspole. 100 fearless orks is pretty neat. You can still buy up to 10 Nobs and give them Klaws, right? And wouldn't 1 Painboy give all 100+ models a 5+ FNP? Yeah, you can get ten Nobz in there and give the whole drat thing FNP and all that, but at the end of the day it's still one gigantic, awkward unit that you have to try and shuffle across the table and that can only shoot at one thing. If you multicharge you give up Furious Charge and are probably gonna have your whole front rank stripped away by the multiple Overwatch, meaning you will likely fail the charge. God forbid you find a Wraithknight or something like that because your Boyz are all gonna pile in around it to the point where your Klaws can't get in close and then you're locked up for the rest of the game. Oh, and you don't have Objective Secured, so someone is just gonna wander up a drat Rhino and steal the objective out from under you.
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# ? Jul 10, 2014 03:19 |
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The disordered charge rule is the stupidest thing, especially for Orks.
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# ? Jul 10, 2014 03:30 |
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Uhm, doesn't multi-charging only give up the +1 attack? Does furious charge explicitly not work on multiple charges or something?
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# ? Jul 10, 2014 03:31 |
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SUPER NEAT TOY posted:Destroyer weapons deal various amounts of HP per hit (I thought Superheavies had a rule to ignore this but it seems not). 6s to wound with D weapons ignore all saves. The Volkite Carronade is cool, and while its D3 hits on Super-Heavies its still kinda eh for that much, I'm praying for a Mechanicus unit with it though.
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# ? Jul 10, 2014 03:31 |
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Hi I posted in the GBS thread but figured it'd be much better here. Former fantasy player and absolutely do not want to play this game. However I still like to paint the figures and was wondering if anyone could link any good cheap sites for some Orkz? I believe some knock off sites exist and it doesn't have to be 40k. I guess you could say I want a generic version? Thanks guys.
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# ? Jul 10, 2014 03:33 |
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S.J. posted:Uhm, doesn't multi-charging only give up the +1 attack? Does furious charge explicitly not work on multiple charges or something? Neither rage nor furious charge work when the charge is disordered.
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# ? Jul 10, 2014 03:47 |
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Beer4TheBeerGod posted:Neither rage nor furious charge work when the charge is disordered. hahahahaha holy poo poo, get hosed orks
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# ? Jul 10, 2014 03:49 |
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Beer4TheBeerGod posted:The disordered charge rule is the stupidest thing, especially for Orks. Every charge by Orks is disordered.
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# ? Jul 10, 2014 03:53 |
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Can't wait to play Orks in the 40k LCG coming out soon so I can play a good 40k game
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# ? Jul 10, 2014 04:07 |
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So, what's this about Orks and disordered charges? Is that another downside of the Ghaz supplement or something?
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# ? Jul 10, 2014 04:18 |
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Does multi-charging actually happen that often in you folks' games? I basically haven't seen it happen ever in my own games.
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# ? Jul 10, 2014 04:25 |
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Beer4TheBeerGod posted:Neither rage nor furious charge work when the charge is disordered. Also Rampage, for some reason. JerryLee posted:Does multi-charging actually happen that often in you folks' games? I basically haven't seen it happen ever in my own games. No, almost never for me; for one, it's pretty punishing for some unis and for two it's actually really hard to do due to the way to the rules are worded now, 'cause if you CAN touch your primary target, you HAVE to. HiveCommander posted:So, what's this about Orks and disordered charges? Is that another downside of the Ghaz supplement or something? It's specifically in reference to the formations that have "take several units and combine them together" for Orks, like three units of Stormboyz or ten units of Boyz.
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# ? Jul 10, 2014 04:52 |
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panascope posted:Destroyer weapons only ignore saves and obliterate everything if you roll a 6 on the damage chart, 2-5 is D3 wounds/hull points with invulnerables and cover saves allowed, and 1 is a goose egg. If you get say, 2 hull points stripped with a D weapon, does your opponent need to make cover saves for both or just 1?
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# ? Jul 10, 2014 05:09 |
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Technically what occurs is that you take a penetrating hit that causes d3HP instead of one, so the assumption would be that you take a save against it just like normal (i.e. one roll to negate the whole thing.)
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# ? Jul 10, 2014 05:17 |
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BULBASAUR posted:If you get say, 2 hull points stripped with a D weapon, does your opponent need to make cover saves for both or just 1? Ah, yeah, I wonder about that--I had a unit of Kanz get hit with a max-level destroyer hit--12 wounds/HP. I just figured all of them moved through all 3 Kanz, even though the Knight only got 1 hit.
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# ? Jul 10, 2014 05:20 |
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Beer4TheBeerGod posted:Neither rage nor furious charge work when the charge is disordered. AbusePuppy posted:Also Rampage, for some reason. After taking some time off my Eldar to play an assault-oriented Tyranid list() recently, I sometimes wonder which designer at GW made these rules and how much she or he must despise close combat in the 40k universe. What horrid tabletop trauma could possibly have caused this?
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# ? Jul 10, 2014 05:28 |
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You make the cover save before you roll how much damage it caused.Proletariat Beowulf posted:Ah, yeah, I wonder about that--I had a unit of Kanz get hit with a max-level destroyer hit--12 wounds/HP. I just figured all of them moved through all 3 Kanz, even though the Knight only got 1 hit. No, there isn't any damage overflow. You could tank 12 wounds on a single model.
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# ? Jul 10, 2014 05:36 |
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I think someone in the GW design team still has really strong memories of 4th Edition and consolidating into close combat and still keeps basing all their decisions off of the vague memories of what happened back then, because melee has sucked pretty hard for a long time now. Even 6E to 7E there were a bunch of small nerfs to close combat that made it weaker for no apparent reason.Proletariat Beowulf posted:Ah, yeah, I wonder about that--I had a unit of Kanz get hit with a max-level destroyer hit--12 wounds/HP. I just figured all of them moved through all 3 Kanz, even though the Knight only got 1 hit. The Destroyer rules explicitly say this isn't what happens. Each hit may cause multiple wounds/HP, but unless you decide to Look Out, Sir! the extras off of a character, it can only kill one model.
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# ? Jul 10, 2014 05:36 |
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Soulfucker posted:After taking some time off my Eldar to play an assault-oriented Tyranid list() recently, I sometimes wonder which designer at GW made these rules and how much she or he must despise close combat in the 40k universe. What horrid tabletop trauma could possibly have caused this? They lost to an Ork army in 5th edition and decided that was just bullshit.
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# ? Jul 10, 2014 05:37 |
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Soulfucker posted:After taking some time off my Eldar to play an assault-oriented Tyranid list() recently, I sometimes wonder which designer at GW made these rules and how much she or he must despise close combat in the 40k universe. What horrid tabletop trauma could possibly have caused this? I think it was crazy powerful in 2nd? I know that 2nd edition mechanics are why GW still thinks 3 attacks are what makes a powerful close combat unit.
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# ? Jul 10, 2014 05:40 |
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# ? May 11, 2024 11:31 |
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MasterSlowPoke posted:I think it was crazy powerful in 2nd? I know that 2nd edition mechanics are why GW still thinks 3 attacks are what makes a powerful close combat unit. Melee was pretty OP for about the first 3/4ths of third edition until they started doing the trial assault rules, and then in 4e/5e it was relatively balanced against shooting. The changes in 6e were pretty abrupt and ridiculous.
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# ? Jul 10, 2014 05:52 |