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For all of the people who say that they're drowning, make sure to take a single point in swimming... Also, reading. .. Was that a random Gen that you did, or a picture that you found? There are several utilities out there that can make custom map designs like this. If it is yours, then it is most definitely an Easter egg... Far too accurate to be anything but. Well, aside from Alaska, whose edge juts far north of the edge of Canada, for some reason. Edit: The map. Carsius fucked around with this message at 20:10 on Jul 10, 2014 |
# ? Jul 10, 2014 20:06 |
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# ? May 27, 2024 01:56 |
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Whoops, double-posted. Ignore this.
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# ? Jul 10, 2014 20:09 |
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Well, that was weird. I started a fortress, and was attacked before the first caravan ever arrived. The goblins killed a couple animals, then, the sight of such gruesome death scared them off. This is the best release.
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# ? Jul 10, 2014 20:31 |
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Sula Quabpumik, 'Granitefinder', mason of the hamlet of Blanketbeasts, decided he had had enough. Bandits had been raiding for weeks and the Council of Dining had done nothing. The Paladins of the Plate hid in their dining hall, toasting the god of Food happily eating the crops raised by the farmers of Blanketbeasts and caring nothing for their suffering. Taking an old copper halberd he stepped into the streets and attacked the bandits small party. Seeing three of their number quickly fall, the rest fled. "I have slain Emoth Hammerspread the human!" he shouted "It was inevitable" answered the people. "I am lord of the Honorable Coalition and I claim this land!" No one acknowledged him. Sula, now called the Proliferation of Crowding, walked to the hall of the Council of Dining, called the Keep of Dinner. There he found Lord Ramul Weakfortunes. The 93 year old man spoke "Hail Food!" Sula grabbed him by the throat, choking him until he collapsed. Then hit him in the head five times with his halberd until sure the old bastard was dead. "I am the slayer of Ramul Weakfortunes, lord of the Council of Dining, whose insignificant name I struggle to recall!" "You are now Lord of the Keep of Dinner! Let us not harm anyone." Claimed a nearby dwarven sellsword, who until recently had served as the bodyguard to the former Lord Weakfortunes. Sula approached and removed both of the Dwarves hands, "Ahhh, violence!!! It is terrifying!" Sula asked "Where is the Lord Ramul Weakfortunes?" to which the dying Dwarf replied "He is dead." Sula turned and walked away. (Oddly, there was no food to be found in the Keep of Dinner.)
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# ? Jul 10, 2014 20:38 |
For kicks, I checked out what'd it look like if you made unarmed attacks 100 times slower. A fistfight between two dwarves looked like a catfight. Seconds-long staredowns punctuated by traded punches. Which usually missed, since the windups were so slow you could walk rings around your opponent before it landed. Yo this owns.
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# ? Jul 10, 2014 20:57 |
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Haha, I don't think this one was posted yetquote:So I retired and unretired a fort, and all the fortress pets are now clothed. The yaks, the cats, the dogs, everything. He thinks he's people Toady One posted:Somebody was busy while you were away!
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# ? Jul 10, 2014 21:01 |
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NewMars posted:Holy crap, it turns out that The slabs you can get at the bottom of a vault have a secret power. After reading one (you may need to carry it with you) you can talk to it's associated demon and use it's true name to instantly banish them or command them to do your bidding. I have to ask, does this work in any fashion for fortress mode? I haven't reached any new HFS yet on my current fort.
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# ? Jul 10, 2014 21:24 |
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Did Toady gently caress around with the creature raws and change the default body part files? I tried genning a new world and got a massive error log for nearly every single one of my creatures. A bunch of tokens the game used to recognize seem to have vanished. A lot of body parts no longer seem to exist under their old name. I didn't think he was going to mess with the raws like this so this is a pretty unpleasant surprise. I don't suppose there is any sort of documentation on what changes were made to the default raw files? DF just isn't the same for me when I can't bring along golems and octopus pets
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# ? Jul 10, 2014 21:26 |
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Playing on fortress mode for the first time (0.34) and my first fortress survived its first siege by just walling myself in and waiting the bad guys out. I figure it's time to set up a military and set up some traps. Will my stupid dwarves trigger their own traps or do they only fire on enemies? i.e.: Do I have to set up a different trap-laden entrance to entice enemies into, or can I just trap my existing main entrance?
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# ? Jul 10, 2014 21:30 |
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UltraShame posted:Will my stupid dwarves trigger their own traps or do they only fire on enemies? i.e.: Do I have to set up a different trap-laden entrance to entice enemies into, or can I just trap my existing main entrance? Only if they get knocked out while standing on them. Or if they fall asleep on one, as I find out the hard way. But that almost never happens. Almost.
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# ? Jul 10, 2014 21:32 |
Holy poo poo, world gen does seem to be faster initially, the years just blaze by, though things do tend to slow down around year 150. Now that I've got my fancypants Phoebus tileset, it's time to go adventurin' and see what hijinks will ensue!
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# ? Jul 10, 2014 21:34 |
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UltraShame posted:Playing on fortress mode for the first time (0.34) and my first fortress survived its first siege by just walling myself in and waiting the bad guys out. I figure it's time to set up a military and set up some traps. Traps that are triggered automatically can only be triggered by creatures flagged as hostile to your fortress (invaders, berserk dwarves, etc). Dwarves can still be caught up in the results of the traps, and there are creatures like gremlins that can stealth and pull levers to set off traps unexpectedly, but generally speaking it's pretty safe to trap your main entrance.
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# ? Jul 10, 2014 21:38 |
Internet Kraken posted:Did Toady gently caress around with the creature raws and change the default body part files? I tried genning a new world and got a massive error log for nearly every single one of my creatures. A bunch of tokens the game used to recognize seem to have vanished. A lot of body parts no longer seem to exist under their old name. I didn't think he was going to mess with the raws like this so this is a pretty unpleasant surprise. I don't suppose there is any sort of documentation on what changes were made to the default raw files? There are only a few critical things that changed about creatures, but I'm guessing you're missing gait tokens. Most often they're just added in 5-7 lines of creature variations, depending whether they have two legs, four legs, no legs and/or wings. Birds are, notably, utter poo poo at walking now and flounder helplessly on the ground if winged. Here are the dwarf's gait tokens for reference: [APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:711:521:293:1900:2900] 30 kph [APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:5951:5419:4898:1463:6944:8233] 6 kph [APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:5951:5419:4898:1463:6944:8233] 6 kph [APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph e: What kind of errors are you getting? That might also be a help. scamtank fucked around with this message at 21:45 on Jul 10, 2014 |
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# ? Jul 10, 2014 21:43 |
Met posted:This thread moves fast. Sorry it's 100+ replies late. Well gently caress you guys now I have to come back to DF again like a lonely ex.
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# ? Jul 10, 2014 21:44 |
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scamtank posted:There are only a few critical things that changed about creatures, but I'm guessing you're missing gait tokens. I'm getting a variation of this error for basically every single creature; quote:PYGMY_ELEPHANT:Body Token Recognized But Could Not Connect: THROAT Which implies to me that something changed in regards to those body parts but I'm not seeing what. Other than that it was a ton of speed errors which has to to do with the new Gait system (not looking forward to figuring that out).
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# ? Jul 10, 2014 21:54 |
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Zurai posted:Traps that are triggered automatically can only be triggered by creatures flagged as hostile to your fortress (invaders, berserk dwarves, etc). Dwarves can still be caught up in the results of the traps, and there are creatures like gremlins that can stealth and pull levers to set off traps unexpectedly, but generally speaking it's pretty safe to trap your main entrance. Actually I think the trigger is whether the creature is aware of the trap. Because some creatures can sense traps and avoid them, also if you turn a civ hostile, if they have previously visited your fortress, any traps that you built prior to them becoming hostile, will not work on them (because you told the diplomat about them so he/she could get in). Additionally, if a creature becomes unable to avoid a trap due to unconsciousness or immobilization, the trap will trigger on them. Traps don't have IFF, your dwarves just avoid them normally. Which is an important distinction because it means every single dwarf in your fortress is a legendary ballet dancer due to regularly passing through your heavily trapped entranceway.
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# ? Jul 10, 2014 21:59 |
Ah, of course. Just about all humanoids and quadrupeds have distinct necks now, to which throats and heads connect. Just about all instances of the bodyplans HUMANOID and QUADRUPED have been changed to HUMANOID_NECK and QUADRUPED_NECK, maybe some others too along those lines.
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# ? Jul 10, 2014 22:03 |
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scamtank posted:Ah, of course. Thanks! You're a huge help. I have no clue why Toady didn't just alter the humanoid body plan to include this change but whatever. It also seems like some random tokens have been removed, but nothing that will keep the creatures from being mostly functional. Just random flavor stuff that absolutely never come up ingame but I put in anyways because I felt like it. Now I just need to figure out the new gait system and replace the speed tokens for over 50 different entities! EDIT: This is actually really obnoxious because a bunch of the default creature body plans worked perfectly fine, but because Toady didn't update them properly they're now totally broken. Internet Kraken fucked around with this message at 22:50 on Jul 10, 2014 |
# ? Jul 10, 2014 22:26 |
Apparently, talking to wild animals turns them into notable figures. I greeted a black mamba and an armadillo boar before killing them, and they are now notable kills. e: Then I tried to block a lion's attack and the game crashed. Neurion fucked around with this message at 22:43 on Jul 10, 2014 |
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# ? Jul 10, 2014 22:40 |
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Kennel posted:Haha, I don't think this one was posted yet It is terrifying.
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# ? Jul 10, 2014 22:42 |
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Mirthless posted:
Have you got a seed or a save for this? How did it happen? I wanna play on it so bad.
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# ? Jul 10, 2014 22:47 |
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FIRST FIX RELEASE IS OUT http://www.bay12forums.com/smf/index.php?topic=140296.msg5459884#msg5459884 quote:Download (Click refresh on your browser if it doesn't show up)
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# ? Jul 10, 2014 22:53 |
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welcome to elfmerica, home of the giant volcanoscamtank posted:Version 0.40.02 released! I dont wanna be left out buckets of buckets fucked around with this message at 22:55 on Jul 10, 2014 |
# ? Jul 10, 2014 22:53 |
Version 0.40.02 released!Toady One posted:It's not DF without save corruption! This release should fix an issue with autosaves corrupting and causing various crash issues down the line. For this reason 0.40.01 saves are not compatible with this version -- I'm going to try to avoid compatibility breaks as we go, but sometimes they happen. I've also fixed the talk-to-deity crash (closely related to the shout-when-nobody-is-around crash, also fixed), the blocking crash, and some other bad issues. Due to the save corruption, I didn't get a chance to work on the calendar speed, but assuming this release works as planned, I should be able to jump into that now. e: oh jesus gently caress e2: The raws are identical to version .01. scamtank fucked around with this message at 22:57 on Jul 10, 2014 |
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# ? Jul 10, 2014 22:53 |
Another body part to update if any of your creatures use it is to change BASIC_HEAD to BASIC_HEAD_NECK. Have any of the string dumps got a complete list of the new personality tokens? I put together my own list just by copying all the personality entries from creature_standard but I don't know if that's all of them. The 'value' entity tokens seem to have at least some obvious effects. A custom civ with [VALUE:COMMERCE:30] (30 being the highest value in vanilla, don't know if it's useful to put it any higher) occasionally greets each other with "Make any good deals lately?"
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# ? Jul 10, 2014 22:56 |
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scamtank posted:
You're getting slow. You saw what we did to Munki when he slowed down... He used to be a poet, you know?
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# ? Jul 10, 2014 22:57 |
I WAS LATE BY SECONDS AT MOSTPublicOpinion posted:Have any of the string dumps got a complete list of the new personality tokens? I put together my own list just by copying all the personality entries from creature_standard but I don't know if that's all of them. Your intuition is right, there's more. the executable posted:LOVE_PROPENSITY
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# ? Jul 10, 2014 23:00 |
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So now that talking to deities is in has anyone figured out what you can do with it yet? Can I get cursed by a god and become a night creature? Or just become a priest or something?
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# ? Jul 10, 2014 23:15 |
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Shukaro posted:It is terrifying. It was inevitable.
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# ? Jul 10, 2014 23:16 |
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Playing the new bugfix version. I spawned as a fist-using punchy-dodgy dude. My hometown was being harassed by bandits! I figured I'd go punch a few of them until they cried. As soon as I stepped outside I noticed a band of about 7 goblin bandits were following me around. They were cordial as usual but they wouldn't stop tailing me, until they all simultaneously stowed their weapons away and tried to beat me up. They were all pretty bad at fisticuffs, but they took offense when I tried biting one of them on the leg and chopped me to bits.
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# ? Jul 10, 2014 23:29 |
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Elth posted:Playing the new bugfix version. I spawned as a fist-using punchy-dodgy dude. My hometown was being harassed by bandits! I figured I'd go punch a few of them until they cried. As soon as I stepped outside I noticed a band of about 7 goblin bandits were following me around. They were cordial as usual but they wouldn't stop tailing me, until they all simultaneously stowed their weapons away and tried to beat me up. They were all pretty bad at fisticuffs, but they took offense when I tried biting one of them on the leg and chopped me to bits. Serves you right, Luis Suárez!
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# ? Jul 10, 2014 23:55 |
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I stumbled into a dwarven hillock for the night. It was filled with dozens and dozens of dwarf drunks, and upon seeing me they all started shouting about how there's a fight going on.
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# ? Jul 11, 2014 00:10 |
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Interesting feature.
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# ? Jul 11, 2014 00:10 |
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Why do dwarves like to climb to the top of trees and then dive out of them? Curse the elves and their fiendish tree creations.
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# ? Jul 11, 2014 00:22 |
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my dad posted:Interesting feature. This is nice. I must have made about a dozen worlds messing with the advanced parameters before I managed to make one where dwarves survived beyond year 30.
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# ? Jul 11, 2014 00:28 |
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Reason posted:Why do dwarves like to climb to the top of trees and then dive out of them? Curse the elves and their fiendish tree creations. I don't know, but even worse was my hunter/archer dorf. Guy successfully chased off and killed a bunch of rhesus monkeys, and then was able to do precisely jack and poo poo about the other five groups that turned up. Why? Because he'd climbed a 5 Z-Level tree... And couldn't climb down.
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# ? Jul 11, 2014 00:52 |
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I started up with a retired adventurer and every so often they'll randomly move around, start conversations and end them with "It's beyond my control"
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# ? Jul 11, 2014 01:10 |
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Jesus christ gaits are confusing as hell. Has anyone figured out exactly how they work? Toady's explanation in the raw files doesn't explain much.
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# ? Jul 11, 2014 01:19 |
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I trekked halfway across the world to rescue the child of my hometown's leader, only for the game to crash as soon as I reach the dark fortress.
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# ? Jul 11, 2014 01:21 |
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# ? May 27, 2024 01:56 |
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Number one reason to avoid medium-sized worlds is not the time they take to generate, but the fact that at the start of every game it tries to simulate two weeks of world time. After 30 minutes I am on day two.
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# ? Jul 11, 2014 01:22 |