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Arglebargle III posted:Why'd you do that anyway? Because as a Marshal I ahve two categories of responsibility: "community management" and balance suggestions. The latter has been a fruitless venture for a while so all that was left was the former and I couldn't do it properly without actual proof to back up the "just trust us guys!" slogans.
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# ? Jul 8, 2014 16:06 |
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# ? Jun 2, 2024 09:11 |
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Tulip posted:I've been out of the game since not long after release so maybe i've forfeited my right to an opinion but i can't name any way in which this sounds like a good idea. Morale is already an arcane mechanic to most players and this just adds a layer of obscurantism that appeals to grogs who think they should have gameplay advantages because of their masturbation material of choice. The tank price model is hosed like 10 different ways, how is this going to make it easier to balance? How does this address any of the core mechanical issues confronting Wargame, save possibly adding another thing to piss people off so they get further from doing the boring parts of balance? Just as somebody who likes good game design it's ugly and really discouraging to see from a developer that i thought, briefly, had competence. As one who played ALB a lot and never got into RD due to getting tired of men in houses and all SF olympics, have they fixed the completely retarded mechanism of teleporting between houses?
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# ? Jul 8, 2014 19:38 |
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Did they ever give a rough estimate of the DLC date? Are we talking this month? Or like just some point in the summer still?
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# ? Jul 8, 2014 19:39 |
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Cardiac posted:As one who played ALB a lot and never got into RD due to getting tired of men in houses and all SF olympics, have they fixed the completely retarded mechanism of teleporting between houses? Nope. In fact, just used that strategy with some SF and shock infantry to bounce around a small city in a 10v10. Morskaya Pehota bagged themselves two 2A1's doing this.
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# ? Jul 8, 2014 22:07 |
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I never understand people who "skip" games, like yeah RD isn't perfect but it's still one of the best RTS games I have played since the first Company of Heroes, why wouldn't you just buy it and have fun playing with goons? Eugen isn't even going to make any more Wargames after this one anyway so you might as well get it while it's hot.
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# ? Jul 8, 2014 22:46 |
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Arglebargle III posted:Why'd you do that anyway? Because gently caress the police.
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# ? Jul 8, 2014 23:05 |
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Cardiac posted:As one who played ALB a lot and never got into RD due to getting tired of men in houses and all SF olympics, have they fixed the completely retarded mechanism of teleporting between houses? They put some delay or something in to try and stop it. You can't zip across the entire map in 15s anymore but it's still basically there, in a moderately slower form. It' probably a lot better than it once was however.
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# ? Jul 8, 2014 23:08 |
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Cardiac posted:As one who played ALB a lot and never got into RD due to getting tired of men in houses and all SF olympics, have they fixed the completely retarded mechanism of teleporting between houses? SF have had a big nerf and house teleporting has been slowed down to the point that it's really too annoying to put in the micro to warp-walk across a town and it's not a whole lot faster than just regular walking. The game is definitely a lot better than it was when it came out.
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# ? Jul 9, 2014 05:30 |
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Arglebargle III posted:SF have had a big nerf and house teleporting has been slowed down to the point that it's really too annoying to put in the micro to warp-walk across a town and it's not a whole lot faster than just regular walking. The game is definitely a lot better than it was when it came out. Nerfed in which way? Can you actually send in a lot of line troops and root them out, or is it still SF olympics? The tipping point was a infuriating game where Li Jians were teleporting around in a city attacking troops and disappearing back and forth like ninjas. Completely ridiculous really. My interest in the game also sort of disappeared once you realized that unless you played with goons, 10vs10 was the only way to go, since the smaller matches are already rigged by one side and you invariably end up on the team with players that just call in arty and planes and then quits the game. Getting a good game suddenly ended up taking a lot more effort than just loading the game and getting into a match.
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# ? Jul 9, 2014 07:45 |
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well napalm rockets have minimum range now so they arn't completely dominant in urban combat. the teleport delay means you can't be a complete ninja.
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# ? Jul 9, 2014 08:11 |
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Cardiac posted:Nerfed in which way? Special Forces got a big nerf to damage output across the board. The stacked team things is still a big problem though. If there was a team matchmaking thing it would be nice but I doubt anyone is going to do any work on netcode ever.
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# ? Jul 9, 2014 09:01 |
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I'm starting to think madmatt might be a loving idiot. "Oh we can't reveal information to keep the playerbase excited and confident because the shitposters will shitpost about it"
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# ? Jul 9, 2014 23:22 |
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gently caress trophy 2k14 posted:I'm starting to think madmatt might be a loving idiot. No, he's actually right. Even people who are not normally bad posters start to have really bad opinions when they look at changes they've never played. Then people get to the real patch with lovely opinions instead of an open mind. The community is extraordinarily toxic and hiveminded and it really would ruin the patch and DLC if the whole changelog were posted. I think limited leaks such as by Vasily are acceptable to generate some excitement--especially the Leo 2/T-80B image for example, but it's pretty retarded to call madmatt a "loving idiot" for strictly disallowing leaks when you consider how hosed up, nationalistic, and toxic the community is.
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# ? Jul 9, 2014 23:56 |
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Yeah I can understand Mad Matt reaching his conclusion because the Wargame forums are terrible. We've got two dozen fairly civil guys in this thread who like wargame. They've got a pack of raving poo poo-caked lunatics who rock back and forth screaming about the armory 24/7.
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# ? Jul 10, 2014 04:10 |
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Yeah, from dealing with 'em he's not a bad dude. The communities over there really are pretty toxic, I try and only post when hopped on on as much caffeine as I can to tolerate their lame poo poo :P
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# ? Jul 10, 2014 04:17 |
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On the other hand, Xerxes was the one leading the charge on actual quantitative analysis of unit balance, which apparently Eugen never bothered to try. I don't agree with him on remotely close to everything but I suspect I would enjoy the game a lot more if he were the one setting unit prices.
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# ? Jul 10, 2014 04:19 |
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Mortabis posted:On the other hand, Xerxes was the one leading the charge on actual quantitative analysis of unit balance. Word. Eugen bought in some new dudes though to try and fill that gap. Straight-up competitive guys, who won the cash tourney awhile back. If its any consolation, I interpret that as 2 top-tier guys needed to do 1 former Marshall's job :P
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# ? Jul 10, 2014 04:20 |
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Since the game isn't competitive at all it doesn't really mean all that much if you're on top in some tournament. I don't know who these guys are but I hope Eugen doesn't think that being high rank or winning tournies means you're an authority on balance. They ought to pick people who speak sense and back it up. (for all I know they did)
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# ? Jul 10, 2014 05:17 |
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They're the guys who did the Steel Kings mod, more or less. So expect the patch to implement alot of those features.
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# ? Jul 10, 2014 05:30 |
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Agreed, I used to pay attention to the big names when I was active in ranked and there were a few players high on the boards who really didn't have good opinions at all after seeing them post. Then again there were a few who really did understand the game and knew how to argue in an unbiased way, i.e. Tigga used to be one of these (in EE he was legit great, not so much in ALB, especially post-Conquest) Also, it depends on how these guys plan to fix the game, because I can flat tell you if they are after fixing ranked + competitive play, the only solution is to kill mixed decks, either by straight removing them, or making them horribly limited in capability. There is zero other solutions to that problem because you learn very quickly its not the high end prototypes that win ranked games. It's access to the cheapest, most broken poo poo you can shove into a deck. EDIT: Okay, Sleksa and Daywalker are pretty solid choices in that regard. Good to hear. Mazz fucked around with this message at 05:37 on Jul 10, 2014 |
# ? Jul 10, 2014 05:34 |
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Well speaking to them before with regards to uralmod, they were in favour of either mass-prototyping or removing mixed all together.
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# ? Jul 10, 2014 05:37 |
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Shanakin posted:Well speaking to them before with regards to uralmod, they were in favour of either mass-prototyping or removing mixed all together. Yeah, I've seen Sleksa post and chatted with Day a bit during a ALB ranked game, and they were 2 of the better pubbies I've seen in regards to actually understanding gameplay. I don't doubt they understand the mixed deck problem as well as anyone.
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# ? Jul 10, 2014 05:39 |
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I'm curious how the tank selection for the Scandinavians will work out in their DLC. Judging by what I've been reading on the forums, both the Strv 122 and barely past the drawing board Strv 2000 are out. So wouldn't that leave them as literally the only coalition without a heavy tank? I mean some new Leo 1s are cool and stuff, but not having any decent damage sinks could be pretty tough. Unless Eugen overhauls it all again with the accompanying patch for that DLC...
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# ? Jul 10, 2014 19:50 |
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Mr Luxury Yacht posted:So wouldn't that leave them as literally the only coalition without a heavy tank? Yep. Their best tanks will basically be Leopard 1A5s, I guess. Atleast they'll have cool planes?
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# ? Jul 10, 2014 21:18 |
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They should really just drop the pretensions of alternate history or whatever and hand over strv 121s.
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# ? Jul 10, 2014 21:36 |
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What are some obvious units that will be in the Scandinavian DLC anyway? Other than the Gripen, since that's all I really know about.
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# ? Jul 10, 2014 21:46 |
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If the Scandinavian DLC doesn't include Leopard 2s Strv 2000s or some other heavy tank and Gripens for Sweden, I'm going to find it difficult to get excited about it. At least they'll get some CV9040 variants? CV9040 AA APC would be pretty sick I suppose, and maybe CV90-120s bringing the AT power.
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# ? Jul 10, 2014 22:56 |
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It's been rumored that Denmark is getting some Italian 76mm SPAAG which will be the only SPAAG with more than 1 HE. It's never been in use by Denmark, so don't ask me why they're getting it but not a Strv 121/122.
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# ? Jul 10, 2014 23:29 |
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Dezztroy posted:It's been rumored that Denmark is getting some Italian 76mm SPAAG which will be the only SPAAG with more than 1 HE. It's never been in use by Denmark, so don't ask me why they're getting it but not a Strv 121/122. They've been pushing the line that the only reason anyone else got the Leo 2 was because the wall fell. Which doesn't explain why they couldn't get the wacky Strv 2000 which could have been produced if the wall didn't fall. Although I've always been of the mind even things like the Chimera should be more common if it means better gameplay and balance.
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# ? Jul 10, 2014 23:35 |
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Also because the Chimera is hilarious. Not, of course, that the decisions behind who gets what units actually make sense, especially now that we're into 90s alt-history. I'm sure there are plenty of arguments among the spergs there in Eugen's own offices along "we should put fun units in" vs. "we should put realistic units in" lines--and I think there's at least one person on staff who pushes for more funky Italian export gear to show up.
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# ? Jul 11, 2014 00:10 |
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Can't say I much like units like the Chimera. I wanna have Abrams and T-80s and Leopards and all the other cool cold war things going at it. Prototypes are fine in moderation but they shouldn't be faction-defining must have units because it's just kinda lame when it's all bizarrotanks.
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# ? Jul 11, 2014 00:19 |
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Chantilly Say posted:Also because the Chimera is hilarious. Not, of course, that the decisions behind who gets what units actually make sense, especially now that we're into 90s alt-history. I'm sure there are plenty of arguments among the spergs there in Eugen's own offices along "we should put fun units in" vs. "we should put realistic units in" lines--and I think there's at least one person on staff who pushes for more funky Italian export gear to show up. All the Marshalls (that I can think of at least) would prefer that era-appropriate tanks were priced to be most appealing, but its continually shot-down
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# ? Jul 11, 2014 00:24 |
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Having quirky units makes the factions actually different. A lot of options are never going to be part of competitive tryhard decks and a lot of factions won't be viable top tier options even if they get their own versions of everything. Since it's pointless going in that direction, they might as well entertain the people looking for flamethrower helicopters for loving around in 10v10.
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# ? Jul 11, 2014 00:39 |
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Dandywalken posted:All the Marshalls (that I can think of at least) would prefer that era-appropriate tanks were priced to be most appealing, but its continually shot-down The only way I can see they could pull that off would be to get rid of the T-55s and Centurions altogether, and they don't want to do that.
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# ? Jul 11, 2014 01:45 |
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Grad being re-rolled as a large area napalm weapon? Please?
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# ? Jul 11, 2014 03:10 |
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I don't think the game really needs any more napalm artillery.
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# ? Jul 11, 2014 05:16 |
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Arglebargle III posted:I don't think the game really needs any more napalm artillery. Yeah, absolutely not. They're already extremely good at their niche and have a short enough max range to put them in danger, they don't need to be hosed with.
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# ? Jul 11, 2014 05:39 |
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Rumour has it there will be a lot more napalm and cluster artillery after the dlc goes live.
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# ? Jul 11, 2014 05:42 |
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Shanakin posted:Rumour has it there will be a lot more napalm and cluster artillery after the dlc goes live. This is the first change I've heard that doesn't sound good, at all.
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# ? Jul 11, 2014 05:49 |
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# ? Jun 2, 2024 09:11 |
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I don't know, effective rocket artillery is currently very concentrated. The German MARS can barely do the counterbattery role -- usually you need two to get kills, and the French and Blue Dragon MLRS might as well not even exist. Same goes for NSWP. Aside from the BM-24 which doesn't need a buff. Right now US and USSR has borderline OP rocket artillery, Germany has okay rocket artillery, China has the napalm niche, and everyone else is stuck with useless 6 HE rocket artillery or the BM-24. Nerf ATACMS basically is what I'm saying, and then we can get on with handing out more rocket artillery.
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# ? Jul 11, 2014 06:06 |