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Pornographic Memory
Dec 17, 2008
I really like the changes to the air war, since back in Hearts of Iron 2 (pre expansions) I'd actually just build a token air force and focus purely on ground units because it was such a pain in the rear end micromanaging air missions.

ArchangeI posted:

Maybe you should have a Danger Zone (Highway optional) when your NU falls too low. I mean it would probably be frustrating for a player to fight on desperately when they have low NU only to be informed that their NU has dropped half a percent below the cutoff and it's gg. I'd prefer a system where if your NU falls below, say, 50%, there is a chance that you surrender, which increases the lower the NU is. Maybe with some modifiers so that the Soviets probably fight on even if their NU is 20% while the French probably surrender at 45%. Makes for a neat narrative of "WHY WON'T YOU JUST DIE ALREADY" vs. "Well, that went better than expected, guess we really did only have to kick in the door". It seems a little silly that military planners would know exactly which combination of cities they would have to occupy to force a surrender.


But people are ignoring the most important part of that shot: Ju-87 classed as fighters, GAME RUINED FOREVER. Also showing sprites before counters, SO CASUALIZED YOU MIGHT AS WELL CALL IT CALL OF BATTLEFIELD.

Is HoI4 going to have national decisions or anything of that nature? Just make surrendering a decision that only appears when NU hits a certain percent, and the AI will have a certain likelihood of taking it (like MTTH) dependent on their country, and this lets a player choose exactly when to surrender. Granted, I don't know what kind of human player would actually choose a surrender option voluntarily but it's nice to have the option I guess. Then if NU hits 0% the game can make a nation automatically surrender.

Unless you mean "you" to refer to the AI in this case, having a system where the game makes the human player surrender based on a random event sounds really awful.

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Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

Enjoy posted:

Yeah the map is looking good (that's the sense he meant it in, right?)

e: oh there seem to be different kinds of port facilities in the same province, will we get a naval diary to tell us what they do?

No, he reposts it later in a list of complaints, so it seems to be a bad thing. Another guy said it was such an uninspired map :(

There's Naval Bases, where ships hang out, and Dockyards, where ships are built. There will be a Naval DD at some point though.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!
A WWII game map without counters. A shameful map.

dublish
Oct 31, 2011


ArchangeI posted:

But people are ignoring the most important part of that shot: Ju-87 classed as fighters, GAME RUINED FOREVER. Also showing sprites before counters, SO CASUALIZED YOU MIGHT AS WELL CALL IT CALL OF BATTLEFIELD.

I've played WarThunder. Those Ju-87s have some mean cannon equipped. Looks legit to me. :v:

Looking at the screenshots, I keep finding more details to like. The operational limits for state airfields, the targets and time of day assigned to each wing, oh look, Germany is low on fuel! Does that camera angle mean we'll actually (finally) have 3D camera control, or was that taken in some kind of debugging mode?

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Pornographic Memory posted:

I really like the changes to the air war, since back in Hearts of Iron 2 (pre expansions) I'd actually just build a token air force and focus purely on ground units because it was such a pain in the rear end micromanaging air missions.

It's probably going to make CAS less likely to just straight-up evaporate entire divisions, too! You could turn the HOI2 1944 scenarios into a German or Japanese world conquest just doing that.

BBJoey
Oct 31, 2012

dublish posted:

I've played WarThunder. Those Ju-87s have some mean cannon equipped. Looks legit to me. :v:

Not during the Battle of Britain. :colbert:

podcat
Jun 21, 2012

DStecks posted:

At least one guy in that thread is saying that HOI4 is "starting to look like Total War", as if WWII: Total War isn't something that would be wicked awesome.

also as if Total War doesn't look amazing. Their graphics always look great.

I have no idea why they haven't done a WW2 game yet. The combat ai and troop organization would need to be redone, but it feels like they rewrite those for every game anyway.

Would play that pretty hard.

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

dublish posted:

Does that camera angle mean we'll actually (finally) have 3D camera control, or was that taken in some kind of debugging mode?

Debug mode, probably will not be possible in release.

podcat
Jun 21, 2012

Darkrenown posted:

Debug mode, probably will not be possible in release.

it might be if I fix the wierd glitches in the distance ^^ we'll see

Fintilgin posted:

A WWII game map without counters. A shameful map.

such shamefur dispray

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

podcat posted:

it might be if I fix the wierd glitches in the distance ^^ we'll see


Man, as long as it's 'hidden' behind a console command, you guys ought to just include it. I want to take ~dramatic~ screenshots of all my Paradox games.

podcat
Jun 21, 2012

Fintilgin posted:

Man, as long as it's 'hidden' behind a console command, you guys ought to just include it. I want to take ~dramatic~ screenshots of all my Paradox games.

I'm not even sure it IS disabled. Plug in an xbox controller in EU4 and see if you can move around the map

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
I just want to be able to make cool zoom-in flyby trailers for my mod the same way you guys do for EUIV and CK2. :(

meatbag
Apr 2, 2007
Clapping Larry

podcat posted:

Oops, thats actually a bug. It should have been put in the support category

Wow, this post is more QA than HoI3 ever got.

ArchangeI
Jul 15, 2010

DrSunshine posted:

I just want to be able to make cool zoom-in flyby trailers for my mod the same way you guys do for EUIV and CK2. :(

But why would that be important when I can just post screenshots of my revised techtree that looks like a circuit board :confused: ?

Seriously, it is amazing how many of the announced features tickle my inner sperg and make me want to add in poo poo like mortar carriers, flamethrower tanks and radio vans. Incidentally, I'm not sure if it has been discussed already, but do we know how actually building divisions works? Do you need to have every piece of equipment in store already or can you just plop down three tank divisions on the map and wait for your industry to supply all the tanks?

wukkar
Nov 27, 2009
HOI4 is ... actually looking good? I am rock hard for this. Especially if multiplayer and the Battle of the Atlantic are done right.

cool new Metroid game
Oct 7, 2009

hail satan

Rome had a tiltable and rotatable map, wish they'd enable that option in the other games.

Enjoy
Apr 18, 2009
I just want dynamic tags so we can have CK2 style civil wars and Allied vs Soviet occupation zones after the war

Gay Horney
Feb 10, 2013

by Reene
I really loved HOI3 and could not be more excited for this. The air superiority by region thing is an incredible idea and the map looks really very good.
I would like it if we could do something like order CAS to prioritize bombing enemy armor in a region, then support brigades, then artillery then infantry or something like that--basically give instructions to have your bombers operate autonomously based on what type of division you tell it is most threatening instead of setting up a bombing run for each individual air wing. It would be particularly cool if you could set high priority provinces, regular priority provinces and low priority provinces for bombing runs as well.

Pimpmust
Oct 1, 2008

This change will probably turn CAS into more of a attrition tool than "totally melts divisions, like we are invading Iraq in 2003". Or so I hope.

Obviously it should be a useful tool if you can gain superiority, but it would work well enough by just being a drain on org for enemies in the strategic region.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

podcat posted:

I'm not even sure it IS disabled. Plug in an xbox controller in EU4 and see if you can move around the map

I'll give it a shot when I get home!

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Enjoy posted:

I just want dynamic tags so we can have CK2 style civil wars and Allied vs Soviet occupation zones after the war

All Paradox games need dynamic tags as a core feature on release, to be honest. But none more than Vicky.

Gort
Aug 18, 2003

Good day what ho cup of tea

Darkrenown posted:

Technically no at the moment. Enough bombing/convoy sinking will reduce their National Unity - but the way the surrender check works you would still need to occupy at least Victory Point to make them surrender. Maybe we should have an auto-surrender when NU falls low enough.

Please implement this - there's no reason to follow the historical strategies if they have a literally zero chance of working. It was disappointing in Darkest Hour when you sank every ship in the Royal Navy and the UK just kept on trucking. (Funnily enough their troops in India starved thanks to no food supplied from Britain)

Kavak
Aug 23, 2009


Do those victory points have to be in Britain proper? Like if you did well enough in North Africa could that cause a surrender?

Gort
Aug 18, 2003

Good day what ho cup of tea

Kavak posted:

Do those victory points have to be in Britain proper? Like if you did well enough in North Africa could that cause a surrender?

That doesn't sound particularly likely to me. I think WW2 Britain would probably have held out indefinitely unless things got really bad on the Home Islands.

Kavak
Aug 23, 2009


Gort posted:

That doesn't sound particularly likely to me. I think WW2 Britain would probably have held out indefinitely unless things got really bad on the Home Islands.

If German gains in Egypt were compounded by starvation in Britain, that's what I meant.

Drone
Aug 22, 2003

Incredible machine
:smug:



Gort posted:

That doesn't sound particularly likely to me. I think WW2 Britain would probably have held out indefinitely unless things got really bad on the Home Islands.

Yeah, as long as the ships keep flowing between Britain and the Empire (or USA), barring having every English city levelled, Britain would have probably held out.

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

Kavak posted:

Do those victory points have to be in Britain proper? Like if you did well enough in North Africa could that cause a surrender?

They don't have to be, although as far as I remember they all are, but if you wanted to mod it it'd be a 2 minute thing.

Kavak
Aug 23, 2009


Darkrenown posted:

They don't have to be, although as far as I remember they all are, but if you wanted to mod it it'd be a 2 minute thing.

What does VP distribution look like, anyway? Is Cairo one or are VP's just something that bigger and more resilient countries get?

Apoffys
Sep 5, 2011
EU4 question:

How do I win battles and wars? I haven't played the game much since release, and I'm struggling to win wars now. I didn't have much trouble last time I played, so presumably they changed something. I'm even playing easy countries like France and Austria.

I can win battles, but only when I outnumber the enemy and they're all Pyrrhic victories. Doesn't matter if I defend or attack, I always have more casualties than the enemy. I have generals for all my armies. If I attack, to prevent them from forming doomstacks, I suffer even more attrition. Just now I bounced a Burgundian army back and forth between Antwerpen and Bourgogne, racking up half a dozen victories until I realized I had almost no troops left and the Burgundian numbers were barely reduced at all.

Nut to Butt
Apr 13, 2009

by FactsAreUseless

Apoffys posted:

EU4 question

i don't know as much about eu4's mechanics as i do about eu3's, but military technology is very important. check to see if burgundy has a higher level than you, this is something that people often overlook that can have dramatic consequences in battle outcomes.

also, they changed how manpower works- it regenerates much more slowly than before, just something else to keep in mind. another thing to check is their national ideas vs. yours. it's possible that they've picked some military ideas that make their troops better while you haven't.

someone else will probably answer more fully, but those are some quick answers for you that may help.

Gort
Aug 18, 2003

Good day what ho cup of tea
The major reasons I find myself losing battles:

1. Terrain. Attacking in mountains across a river can stack up to like a -4 penalty and is really painful.

2. Having a worse general. In the early game having lots of shock is godly, fire and the other stats are kind of worthless.

3. Having worse military technology, particularly the "military tactics" stat.

4. Having units not at full strength when you go into the battle. You might think that fifty 500-man units would be the equal of twenty-five 1000-man units, but the latter will murder the former, other things being equal.

5. Having poor army composition. Early game most armies want four cavalry and the rest of the army as infantry. Once artillery show up, four cavalry and equal parts infantry and artillery. Once your cavalry get a maneuver upgrade, you add a couple more of those, and so on.

Gay Horney
Feb 10, 2013

by Reene
Ideas are another big thing in EU4. You can have parity in all of those areas but if you did Quantity or Aristocracy or no military ideas at all and they have Offensive and Quality or something you will get hosed.

Doink9731
May 11, 2011

I'm living in a nightmare.
I just caught up on the developer diaries and Hearts of Iron IV is looking really neat. With regards to the latest diary I was impressed by just how many provinces were in the English Channel compared to previous titles. I think the change is positive, but it makes me wonder how Paradox is reconciling map size and the player's management/interaction with it this time around.

Patter Song
Mar 26, 2010

Hereby it is manifest that during the time men live without a common power to keep them all in awe, they are in that condition which is called war; and such a war as is of every man against every man.
Fun Shoe


East vs West's ledger, ranked by prestige.

burnishedfume
Mar 8, 2011

You really are a louse...
Going by that trend, wouldn't the USSR be ever so slightly more of a laughing stock than the USA? Or is it called something else like the Soviet Union or the CCCP and hence is actually way more prestigious?

Patter Song
Mar 26, 2010

Hereby it is manifest that during the time men live without a common power to keep them all in awe, they are in that condition which is called war; and such a war as is of every man against every man.
Fun Shoe

DrProsek posted:

Going by that trend, wouldn't the USSR be ever so slightly more of a laughing stock than the USA? Or is it called something else like the Soviet Union or the CCCP and hence is actually way more prestigious?

It's Soviet Union, so it slightly edges out USA.

uPen
Jan 25, 2010

Zu Rodina!

Patter Song posted:



East vs West's ledger, ranked by prestige.

:psyduck: What... How...

Beamed
Nov 26, 2010

Then you have a responsibility that no man has ever faced. You have your fear which could become reality, and you have Godzilla, which is reality.


Patter Song posted:



East vs West's ledger, ranked by prestige.

Does it assign prestige by alphabetical order?!

EDIT: Confirmed in LP thread

Beamed fucked around with this message at 06:22 on Jul 13, 2014

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Patter Song posted:



East vs West's ledger, ranked by prestige.

Everyone was pleased that Aarhus and Aalborg never declared independence.

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uPen
Jan 25, 2010

Zu Rodina!
It just has to be there never got around to implementing prestige and it's just based on tag, absolutely stunning.

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