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MrBims posted:I don't know about mods other than LW, but you definitely don't have to do this with LW. Yeah I was trying to use the GUI Mod thing with individual mods but none of them seem to be working. Got the game installed onto my desktop, updates turned off and all that. I'll just give LW a shot instead for now.
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# ? Jul 12, 2014 21:40 |
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# ? Jun 2, 2024 05:12 |
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The Gauss autorifle only has one shot? Huuuuh. Am I missing something about it or is it just not a very good weapon?
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# ? Jul 12, 2014 22:00 |
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It also gets a -10 aim penalty. As compensation it gives the HEAT perk for free, but yea I don't find it very useful except on terror missions where you're bound to be fighting a cyberdisc or two with some mechtoids thrown in for flavor. Just use the Alloy Rifle.
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# ? Jul 12, 2014 22:06 |
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So when do we get a mod that keeps a kill tally chalked on the side of shivs to scare the hell out of enemies when they see it roll out the skyranger Or one that lets me drape a crysalid corpse over them as a stealth unit. That'd be rad as hell!
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# ? Jul 12, 2014 22:07 |
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It is the Gauss Sniper Rifle that gets the -10 aim penalty, not the Autorifle. Autorifle is the SAW. I love the Gauss Sniper with Lock N Load and Snapshot. It is the perfect anti-Cyberdisc weapon since you can crit with it before the Cyberdisc closes up. Rockets won't crit. MrBims fucked around with this message at 22:43 on Jul 12, 2014 |
# ? Jul 12, 2014 22:38 |
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Tin Tim posted:
"OPERATION BRUTAL WHISPER" Hopeford posted:Then right in front of the evac point I find a bunch of full cover(that map with the tanks) and go "...Alright, going to overwatch everyone as my ridiculously slow sniper catches up." A few very tense turns pass as my sniper returns safely, then I realize...
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# ? Jul 12, 2014 23:12 |
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Is editing some things in Long War easy to do? There are some things I like about the mod but some things I don't.
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# ? Jul 12, 2014 23:28 |
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I haven't played X-COM in about fifteen years, but after reading JadeStar's LP I really want to give it a try. How likely is it that there's a Steam sale on EW anytime soon? Also, about how many missions do you end up going on in a play through? I don't have a lot of time, but I might be able to get about one to two missions per day.
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# ? Jul 12, 2014 23:54 |
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ZenVulgarity posted:Is editing some things in Long War easy to do? There are some things I like about the mod but some things I don't. Yeah, some basic stuff is easily editable, like exp gains, build costs, the amount of money you get from countries, the amount of panic that's induced by certain enemy actions, etc. It works just like the base game, but I'm not really sure what edits are done by hex/exe edit. Look for the stuff that's in this wiki: http://wiki.tesnexus.com/index.php/DefaultGameCore.ini_settings_-_XCOM:EU_2012
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# ? Jul 13, 2014 00:08 |
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After quadruple-checking that I've got the proper versions of the mod and the game, all the right files in the right places (or deleted where needed), multiple reinstalls, and so on, I still cannot get Long War to actually work at all. Instant CTDs regardless of any effort on my part. It's a bummer, especially since any advice from various LW-related forums falls flat as well.
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# ? Jul 13, 2014 00:49 |
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It crashes the first time you launch it after installing, you now that, right?
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# ? Jul 13, 2014 01:03 |
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I am well aware that it's "supposed" to crash the first time due to Steam being unable to handle the file load or whatever the creators said it was. I can't get past that initial crash 20 times later, though, which is the issue!
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# ? Jul 13, 2014 01:16 |
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Very end of July, I just had an Abduction mission where I spent about ten minutes on the deployment screen mulling over the perfect combination of people to send - considering not only the ability of the squad to handle the double-Cyberdisc pods I'm seeing on all medium UFOs, but how to make sure I still have two extra A+ squads for missions in the near future so I don't have to dip into fatigued ones. The pods in the mission were, in order of appearance, two Thin Men, three Sectoids, three Floaters. Of course.
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# ? Jul 13, 2014 02:27 |
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Colapops posted:I am well aware that it's "supposed" to crash the first time due to Steam being unable to handle the file load or whatever the creators said it was. I can't get past that initial crash 20 times later, though, which is the issue! I'm having the exact same issue - instant CTD whenever I try and load the game. I know I'm doing it right because I installed it fine on my old machine, but it seems to no longer want to play ball.
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# ? Jul 13, 2014 03:31 |
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MrBims posted:Very end of July, I just had an Abduction mission where I spent about ten minutes on the deployment screen mulling over the perfect combination of people to send - considering not only the ability of the squad to handle the double-Cyberdisc pods I'm seeing on all medium UFOs, but how to make sure I still have two extra A+ squads for missions in the near future so I don't have to dip into fatigued ones. Meanwhile, on another front, the Cyberdisk pods roam the countryside slaughtering innocents, unopposed thanks to the brilliant strategic feint pulled by Alien High Command and the heroic sacrifice of those Thin Men, Sectoids and Floaters.
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# ? Jul 13, 2014 03:33 |
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TheClown posted:I'm having the exact same issue - instant CTD whenever I try and load the game. I know I'm doing it right because I installed it fine on my old machine, but it seems to no longer want to play ball. I finally got it working and I did so much to try and fix it at once that I'm not sure what actually worked. After a fresh install, I: -deleted all saved games and config files, as instructed -deleted certain uncompressed resource files, as instructed -made sure there were no loose files anywhere else, like various other configs or settings or whatever, even for Steam -made double-super-ultra sure I had the latest version of the mod itself -installed as normal but made super triple mega sure it worked properly ("are you sure you want to overwrite blahblah") -disabled the Steam overlay (I was able to re-enable it afterwards no sweat so this is definitely not a problem) ALLLLL of that I have tried a zillion times before, but for whatever reason, this time it worked. I feel a little dumb now because I got it to work basically immediately after making my other two posts.
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# ? Jul 13, 2014 04:50 |
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Colapops posted:I finally got it working and I did so much to try and fix it at once that I'm not sure what actually worked. Have you tried just straight uninstalling the entire thing, wiping excess files, and re-downloading from steam?
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# ? Jul 13, 2014 05:01 |
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Well yes. As I said, I finally got it to work. I was just sharing the various things I did so that TheClown can maybe get his going too.
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# ? Jul 13, 2014 05:14 |
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Just finished a terror mission and had Germany decide to max out on panic afterwards anyways. I saved all the civilians except the ones who died in the fog, 12/18. Russia is gone, now Germany. Im considering just leaving France the UK to the tender mercies of the aliens.
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# ? Jul 13, 2014 06:36 |
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First abduction in LW. Deployed my first scout, along with others. On the very first overwatch he breaks, while in smoke, he gets one-shot by a sectoid. Why you gotta be like that, long war?
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# ? Jul 13, 2014 08:48 |
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dyzzy posted:First abduction in LW. Deployed my first scout, along with others. On the very first overwatch he breaks, while in smoke, he gets one-shot by a sectoid. Ceramic plating for Scouts or bust!
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# ? Jul 13, 2014 09:19 |
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I guess. Then he'd be out for a month instead of dead. Meanwhile I find another hapless rookie to get the scout promotion. On second thought, I think snipers will better suit me for the early game. Still not sure what niche scouts fill... Edit: I feel silly even asking this but is there a reasonably up to date (full) playthrough of LW out there? dyzzy fucked around with this message at 09:32 on Jul 13, 2014 |
# ? Jul 13, 2014 09:25 |
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dyzzy posted:I guess. Then he'd be out for a month instead of dead. Meanwhile I find another hapless rookie to get the scout promotion. Early game they're a riskier Overwatch counter that is much easier to employ than Flashbangs/Suppression. Mid-to-late they're high speed flankers which end up with In The Zone and a vast array of weapon choices. And don't forget Battle Scanner! Think of them like a lighter, more elegant version of an Assault. Where an Assault charges in with Run 'n Gun and Close Combat Specialist shotgun fire all around, the Scout picks from a variety of weapon options (they can pack a Marksman Rifle and Sawn-off on the same loadout), moves at high speed in single half moves (Sprinter and high mobility), and dices up on the flanks with ITZ. Early game I take one on every mission for emergency Overwatch breaking, I just pack Ceramic (and later Alloy Plating) on them because I know they're going to get hit by that Overwatch eventually. If you don't mind losing the mobility, put Tac Armor on them too. I generally have ones equipped like Tac Vest/SMG/Sawn-Off/Ceramic(Alloy)/Flashbang for gotta go fast speeds with lethal close range power.
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# ? Jul 13, 2014 09:38 |
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Do they share stat growths with snipers? I could see that being pretty nice. I'll try to make sure the next one survives to see some promotions.
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# ? Jul 13, 2014 09:42 |
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Not a Step posted:Just finished a terror mission and had Germany decide to max out on panic afterwards anyways. I saved all the civilians except the ones who died in the fog, 12/18. Russia is gone, now Germany. Im considering just leaving France the UK to the tender mercies of the aliens.
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# ? Jul 13, 2014 09:55 |
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Colapops posted:I finally got it working and I did so much to try and fix it at once that I'm not sure what actually worked. I'm running through the above right now - including the extra step of first literally binning my entire XCom directory and redownloading it all clean. Other than in the game directory itself, can you get any more specific on the other files you hunted down, specifically these: "-made sure there were no loose files anywhere else, like various other configs or settings or whatever, even for Steam" Digging through other directories will be tedious.
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# ? Jul 13, 2014 10:38 |
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Is there any info on when the next big patch will be, especially if it's the one that quarters enemy research boosts from xcom corpses? I'm wondering whether to start fresh now or just wait till the next milestone.
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# ? Jul 13, 2014 10:45 |
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dyzzy posted:Do they share stat growths with snipers? I could see that being pretty nice. I'll try to make sure the next one survives to see some promotions. Afaik, yes, meaning they get poo poo HP growth but fantastic aim. Which is another thing I forgot when comparing them to Assaults.
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# ? Jul 13, 2014 11:00 |
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In the long war, do alien surgeries or the usual sell bait have a use? I am paranoid in selling them since they don't have the "feel free to sell me" disclaimer
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# ? Jul 13, 2014 12:57 |
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Sexual Aluminum posted:In the long war, do alien surgeries or the usual sell bait have a use? I am paranoid in selling them since they don't have the "feel free to sell me" disclaimer Surgeries and Stasis have a use way down the line for a Research/Foundry project I believe.
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# ? Jul 13, 2014 13:10 |
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TheClown posted:I'm running through the above right now - including the extra step of first literally binning my entire XCom directory and redownloading it all clean. Other than in the game directory itself, can you get any more specific on the other files you hunted down, specifically these: Whenever you uninstall, there are typically files left in the Steam directory for whatever reason. It's usually junk like configs or other player-specific data vs. the game itself. Documents -> My games -> X-Com: Enemy Within has a bunch of save and config stuff as well. It's safe to just delete it if you aren't interested in playing the non-Long War saves again. Steam directory for X-Com -> XEW (Enemy Within's specific folder) -> XComGame folder -> CookedPCConsole -> see if there are files named XComGame.upk.uncompressed_size and XComStrategyGame.upk.uncompressed_size and delete them. They might not be there at all so yeah.
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# ? Jul 13, 2014 14:06 |
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For LW Impossible/Ironman should I do Double Tap or ITZ for a sniper? In Vanilla I always took ITZ, but I'm not sure in LW. XP Hogs are actually an issue due to fatigue and covers are alot harder to break in LW. Also, I'm running with Red Fog on so shoots two aliens down to below half hp influences their aim and might be a safer choice than ITZ. Is there a guide or a list of what foundry upgrades do in LW? I'm around June in I/I in LW and this is actually my first run this deep (I'm an idiot so I'm playing I/I). I've gotten my Advanced beam weapons and I'm sorta stomped on what to start upgrading next in the foundry/labs.
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# ? Jul 13, 2014 14:23 |
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Don't play Ironman on LW, first. It is a beta and there are bugs, some (potentially) gamebreaking. I don't know of any right now, but that doesn't mean they're not there. Just don't save-scum. If you're in June, you're going to have a long, long time to wait until you're getting a MSGT sniper, so you'll be able to pick yourself, but I personally take Double-Tap on my snipers. I have other people around for ITZ use.
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# ? Jul 13, 2014 14:27 |
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Question about LW gunners. What is the interaction with Shredder Ammo/Holotargeting + Danger Zone + Suppression + Mayhem? Does all enemies that go under the suppression AOE take damage and get Shredder/Holo debuff applied to them?
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# ? Jul 13, 2014 14:58 |
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Does LW, or vanilla-maybe I forgot-, have anything to stop you capturing Outsiders early? I'd been having bad luck capturing them so I started save-scumming on one mission (I was already scumming that mission because the Outsider spawn point decided to appear on the roof of the ship, so I had to run about in odd places to activate it without giving it a free flank shot), but I just kept failing with a 55% chance. Obviously it's not impossible to fail multiple 55% chances, and I was playing the turn in different orders each time to not be using the same seed, but it's unlikely.
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# ? Jul 13, 2014 15:02 |
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MrBims posted:Very end of July, I just had an Abduction mission where I spent about ten minutes on the deployment screen mulling over the perfect combination of people to send - considering not only the ability of the squad to handle the double-Cyberdisc pods I'm seeing on all medium UFOs, but how to make sure I still have two extra A+ squads for missions in the near future so I don't have to dip into fatigued ones. LW has an amazing abillity to troll you. I'm in the cyberdisc phase too, though I'm seeing only one at this point. I'm really careful when making squads now, and bring good stuff to anything that isn't a light abduction. Though, I've also seen a moderate abduction with only low class aliens, so it's kinda hard to follow that gauge. I just splashed a small fighter, and thought that it'll be a good chance to train a few low classes and a rookie or two. This is the start of turn two Yep, I triggered six floaters on my first move, and then turtled while cursing about it. Granted, this situation wasn't too hard, but I still felt trolled by the game. Not a Step posted:Just finished a terror mission and had Germany decide to max out on panic afterwards anyways. I saved all the civilians except the ones who died in the fog, 12/18. Russia is gone, now Germany. Im considering just leaving France the UK to the tender mercies of the aliens. You can at least get back lost countries, according to what I read. Like, you can make more skeleton keys and then assault an alien base in those countries to win them back. I hope this works for all countries you lose, and not only for the random one that's scripted to defect in the beginning. Of course my surrender country was Canada, which led me to not care about North America that much. Well, it's also red now and will defect soon. Mexico is still doing fine though Darkrenown posted:Does LW, or vanilla-maybe I forgot-, have anything to stop you capturing Outsiders early? I'd been having bad luck capturing them so I started save-scumming on one mission (I was already scumming that mission because the Outsider spawn point decided to appear on the roof of the ship, so I had to run about in odd places to activate it without giving it a free flank shot), but I just kept failing with a 55% chance. Obviously it's not impossible to fail multiple 55% chances, and I was playing the turn in different orders each time to not be using the same seed, but it's unlikely. Tin Tim fucked around with this message at 15:24 on Jul 13, 2014 |
# ? Jul 13, 2014 15:22 |
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Do you even need multiple skeleton keys? I just finished my first base assault in LW and found that I still had a skeleton key in storage afterwards (after I built a new one, of course...). I'd also like to register a complaint with the producer of the arc thrower. It is advertised as hitting at least half of the time but seems to work a lot less often. This is especially problematic since I need 5 plasma carbines (and carbines specifically!) to research plasma weapons. Turns out I've been too diligent in capturing Mutons for their rifles, and now I usually one-shot floaters and Thin men.
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# ? Jul 13, 2014 15:31 |
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ArchangeI posted:I'd also like to register a complaint with the producer of the arc thrower. It is advertised as hitting at least half of the time but seems to work a lot less often. This is especially problematic since I need 5 plasma carbines (and carbines specifically!) to research plasma weapons. Turns out I've been too diligent in capturing Mutons for their rifles, and now I usually one-shot floaters and Thin men.
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# ? Jul 13, 2014 15:36 |
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I think that I might've stopped the first country from defecting. 3rd ship detected 2 weeks in is a supply ship that set its happy rear end down right next to my base. I didn't know outsiders came in 6+ packs with 20 health on the leader.
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# ? Jul 13, 2014 17:03 |
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# ? Jun 2, 2024 05:12 |
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No, the initial supply ship landing is an intended event thats supposed to demonstrate that not every mission is winnable in Long War. It almost always happens in the first month of the game, and if you beat it (probably through save scumming, its how I did it the first time!) you're set on goods for a long, long time. I found it actually made the early game a bit too easy, so I was kind of glad when the supply ship just didnt show up in my B10/B13 game so I didn't have to resist the urge. You'll get your first defection soon. Pray it isn't in Asia.
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# ? Jul 13, 2014 17:21 |