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Yeah, I distinctly remember Comte writing a long, in-character diatribe critiquing the railroad tracks they'd been on since the beginning of the game and their existential drought at being completely unable to solve problems except in the way some invisible master hand allowed. If someone could find that it would make my weekend.
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# ? Jul 13, 2014 00:01 |
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# ? Jun 7, 2024 09:52 |
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Here's your weekend. This page is pipe chat: http://forums.somethingawful.com/showthread.php?threadid=1107002&userid=0&perpage=40&pagenumber=6 Comte de Saint-Germain posted:1.2.82 Things I noticed trawling archives: These jokes are a month shy of literally being a decade old, and I ran Hijinx twice for some reason. Also every one of the dozens of Tairn's recruitment threads for the next couple years had pipemaker jokes. Looking at them was like following a trail of "no, this joke can't be this old, I can't have been around here this long." long-ass nips Diane fucked around with this message at 00:10 on Jul 13, 2014 |
# ? Jul 13, 2014 00:08 |
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Swagger Dagger, you beautiful bastard, I read your post! You've gone and made me feel old and young again, at the same time.
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# ? Jul 13, 2014 00:25 |
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HELL YES
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# ? Jul 13, 2014 00:43 |
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Are there any good steampunk games, which focus on the downtrodden soot-stained underclass and the grinding oppression of a Victorian society, instead of Baron von Zeppelin and his Vitreous Trousers? I was thinking about trying something myself, but I'd be interested to know what's been done. On a related note, has anyone done a (good) roll mechanic which assumes success?
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# ? Jul 13, 2014 00:46 |
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Tulul posted:Are there any good steampunk games, which focus on the downtrodden soot-stained underclass and the grinding oppression of a Victorian society, instead of Baron von Zeppelin and his Vitreous Trousers? I was thinking about trying something myself, but I'd be interested to know what's been done. Kerberos Club (available in Wild Talents, Fate, and Savage Worlds flavors) spends a lot of time talking about what life was really like in Victorian England for all strata of society. Even if you don't like any of those systems, it's worth grabbing for the setting stuff.
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# ? Jul 13, 2014 00:58 |
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Tulul posted:Are there any good steampunk games, which focus on the downtrodden soot-stained underclass and the grinding oppression of a Victorian society, instead of Baron von Zeppelin and his Vitreous Trousers? I was thinking about trying something myself, but I'd be interested to know what's been done. There's also Abney Park's Airship Pirates, mostly because you can't really have that pirate mystique if you're also currently one of the absurdly rich nobles that control Neovictorian society. The game's honestly more charming than it has any right being, so feel free to pick it up if you're willing to actually own an RPG based on a steampunk band.
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# ? Jul 13, 2014 01:19 |
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Kai Tave posted:Yeah, there's literally no benefit to engaging with Zak S. RPGnet mods bent over backwards to try and explain to the guy why his behavior was obnoxious and could he please knock it off and all he did was feign confusion and change nothing until he eventually (finally) he got banned. More courtesy was extended to him than any three shitposters combined and he still refused to acknowledge that maybe the problem lay with him. All his requests were either for RPGnet to help him control the narrative (make an announcement that he never did anything wrong, delete his ban message, etc.) or naive as gently caress (play D&D with some banned loons) and he has no bargaining position that would make any of that feasible so I am just disengaging.
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# ? Jul 13, 2014 02:13 |
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Tulul posted:Are there any good steampunk games, which focus on the downtrodden soot-stained underclass and the grinding oppression of a Victorian society, instead of Baron von Zeppelin and his Vitreous Trousers? I was thinking about trying something myself, but I'd be interested to know what's been done. Okay, with what you have brought up, could I call dibs on next month's game design contest? I've had a killer theme for a year, but I haven't had the chance to post it and run it till now.
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# ? Jul 13, 2014 02:36 |
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Traditional Games > TGD Cog-ust Design Contest
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# ? Jul 13, 2014 02:58 |
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Tollymain posted:Traditional Games > TGD Cog-ust Design Contest August Personages of Steam, Brass, and Mahogany: a TG Design Contest
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# ? Jul 13, 2014 03:24 |
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TheSoundNinja posted:Okay, with what you have brought up, could I call dibs on next month's game design contest? I've had a killer theme for a year, but I haven't had the chance to post it and run it till now. With my limitless power over Tradgames, Something Awful, and the very fabric of roleplaying itself, I declare this okey-dokey. (I actually don't think there are any rules about the contests? If you have a cool idea, you should do it.) Evil Mastermind posted:Kerberos Club (available in Wild Talents, Fate, and Savage Worlds flavors) spends a lot of time talking about what life was really like in Victorian England for all strata of society. Even if you don't like any of those systems, it's worth grabbing for the setting stuff. Lurks With Wolves posted:There's also Abney Park's Airship Pirates, mostly because you can't really have that pirate mystique if you're also currently one of the absurdly rich nobles that control Neovictorian society. The game's honestly more charming than it has any right being, so feel free to pick it up if you're willing to actually own an RPG based on a steampunk band. Thanks, I'll check both of these out. Is there a version of Kerberos Club that's better than the others, or should I just grab my preferred system? And man, I own plenty of terrible RPGs, an Abney Park RPG can't be any worse than, say, Scion.
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# ? Jul 13, 2014 03:32 |
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The best part of the Abney park RPG is that the setting backstory is literally "Yeah, if you gave a bunch of Steampunk nuts a time machine they probably would accidentally turn the world into a neo-Victorian hellhole."
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# ? Jul 13, 2014 03:35 |
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Tulul posted:Thanks, I'll check both of these out. Is there a version of Kerberos Club that's better than the others, or should I just grab my preferred system?
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# ? Jul 13, 2014 03:38 |
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Evil Mastermind posted:The setting's the same across all three versions, just pick the system you like. Although the print in the FATE version is much smaller and harder to read. (Although I like the FATE rules better. I had a great deal of trouble building the power "I can read anything written down anywhere and also make writing appear anywhere I like" in ORE but it was easy in Strange FATE.)
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# ? Jul 13, 2014 03:59 |
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The FATE version of Kerberos Club actually has some wonky-bad rules implementation which has been discussed at length elsewhere (you can ask in the FATE thread for specifics), personally I'd just go with the ORE version.
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# ? Jul 13, 2014 05:38 |
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Wasn't there a Fate Core version of Kerberos Club coming out soon?
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# ? Jul 13, 2014 05:39 |
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Tulul posted:With my limitless power over Tradgames, Something Awful, and the very fabric of roleplaying itself, I declare this okey-dokey. Then the August contest will be perfect. I'll start working on an OP. August TGD Contest: The Top Gun of TGD Contests
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# ? Jul 13, 2014 05:46 |
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Chat-level question: has anyone played FFG's Dust minis game? I've had a special place in my heart for WWII mecha since Gear Kreig, and wanted to know if it's worth looking in to even as a read.
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# ? Jul 13, 2014 19:53 |
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Is this really valuable? I found it at a local store and price checked, and both Amazon and eBay went apeshit. Did I just make a find? Because that would be cool.
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# ? Jul 13, 2014 19:57 |
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CapnAndy posted:
The pic isn't loading.
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# ? Jul 13, 2014 20:05 |
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CapnAndy posted:
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# ? Jul 13, 2014 20:13 |
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It appears to be an unopened booster for a game long out of print, so I'd assume it has some value. I don't know much about current prices, but imagine finding decade old unopened boosters for other card games. Someone will pay a lot for that thing.
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# ? Jul 13, 2014 20:49 |
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Lord Frisk posted:It appears to be an unopened booster for a game long out of print, so I'd assume it has some value. I don't know much about current prices, but imagine finding decade old unopened boosters for other card games. Someone will pay a lot for that thing. I mean, assuming an interested collector. Still, best of luck CapnAndy. Hope you get something for it.
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# ? Jul 13, 2014 21:02 |
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I actually play that game, though! So I'm torn between opening it or reselling.
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# ? Jul 13, 2014 21:13 |
Lord Frisk posted:It appears to be an unopened booster for a game long out of print, so I'd assume it has some value. I don't know much about current prices, but imagine finding decade old unopened boosters for other card games. Someone will pay a lot for that thing. It's actually a 23 card expansion for the non-collectible Illuminati card game. It's out of print, though, so it goes for a lot more than its $8 MSRP.
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# ? Jul 13, 2014 21:31 |
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I imagine it is worth at least 100 gold.
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# ? Jul 13, 2014 23:57 |
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Tulul posted:Are there any good steampunk games, which focus on the downtrodden soot-stained underclass and the grinding oppression of a Victorian society, instead of Baron von Zeppelin and his Vitreous Trousers? I was thinking about trying something myself, but I'd be interested to know what's been done. There's also Perfect Unrevised. I've never played it so I don't know if it's any good, but it's by Joe Mcdaldno, the same guy who wrote Monsterhearts, which is a really great genre-savvy incarnation of Apocalypse World. It's apparently a game about the price you pay for being a subversive criminal in a dystopian steampunk Victorian England, so it might interest you.
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# ? Jul 14, 2014 00:08 |
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Cyphoderus posted:There's also Perfect Unrevised. I've never played it so I don't know if it's any good, but it's by Joe Mcdaldno, the same guy who wrote Monsterhearts, which is a really great genre-savvy incarnation of Apocalypse World. It's apparently a game about the price you pay for being a subversive criminal in a dystopian steampunk Victorian England, so it might interest you. That's a weird setting, but I like it a lot. The PDF is free from the linked page too.
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# ? Jul 14, 2014 00:51 |
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Perfect Unrevised is sort of like Victorian steampunk 1984. The oppressive dystopia element is really pervasive. It's good, but also a little surrealistic. It could be exactly what you're looking for, though.
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# ? Jul 14, 2014 00:57 |
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Cyphoderus posted:There's also Perfect Unrevised. I've never played it so I don't know if it's any good, but it's by Joe Mcdaldno, the same guy who wrote Monsterhearts, which is a really great genre-savvy incarnation of Apocalypse World. It's apparently a game about the price you pay for being a subversive criminal in a dystopian steampunk Victorian England, so it might interest you. Note: Joe Mcdaldno changed their name to Avery Mcdaldno about six months ago, so let's all just agree to call them that even though all the pdfs still say Joe.
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# ? Jul 14, 2014 01:14 |
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The list of Ennies nominees is up. http://www.ennie-awards.com/blog/2014-ennie-awards-nominees/ Fate Core and 13th Age are up for a bunch of stuff, as is tremulus for some reason.
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# ? Jul 14, 2014 14:35 |
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Evil Mastermind posted:as is tremulus for some reason. This is an award where the majority of winners are Paizo products. The ENnies loving love bad games. e; unrelated (other than it being one of the games on the ENnie page), but has anyone played Warbirds? The concept seems pretty neat. Lemon-Lime fucked around with this message at 15:51 on Jul 14, 2014 |
# ? Jul 14, 2014 15:40 |
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There's actually very few paizo products on the list this year. I was surprised about tremulus because I thought it came out before last year, but apparently that was the backer version. The public release was last year or something.
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# ? Jul 14, 2014 15:48 |
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The Ennies also apparently depend on what publishers are willing to send in a certain number of free copies (which can be a big disincentive for smaller publishers, though apparently not for the creators of Tremulus), and then in turn the judges poring through a pretty ridiculous amount of material to pick nominees.
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# ? Jul 14, 2014 16:39 |
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I'm curious, whats the main problem with tremulus? I have a copy that I've been meaning to read through/try for a while, and at least at first glance nothing quite horrible stood out. Is it just because its a derivative PbtA game with a tired theme (Cthulhu)? I sort of liked all the town generation and various world building stuff that I saw.
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# ? Jul 14, 2014 16:49 |
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Gravy Train Robber posted:I'm curious, whats the main problem with tremulus? It's a PbtA game that mostly recycles AW's basic moves and doesn't put any effort into writing its own, so it falls flat because a good chunk of the "mechanics enforcing the fiction" thing that is the hallmark of a good PbtA game comes from the basic moves.
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# ? Jul 14, 2014 16:52 |
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Gravy Train Robber posted:I'm curious, whats the main problem with tremulus? I have a copy that I've been meaning to read through/try for a while, and at least at first glance nothing quite horrible stood out. Is it just because its a derivative PbtA game with a tired theme (Cthulhu)?
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# ? Jul 14, 2014 16:53 |
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Gravy Train Robber posted:I'm curious, whats the main problem with tremulus? I have a copy that I've been meaning to read through/try for a while, and at least at first glance nothing quite horrible stood out. Is it just because its a derivative PbtA game with a tired theme (Cthulhu)? Here is a pretty good rundown. Basically, people want to treat AW as yet another "universal system" that they can run rules-light games in, and it's not that. It's a platform for building a very focused game, and Tremulus is pretty facile about just converting stuff from Call of Cthulhu into AW mechanics.
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# ? Jul 14, 2014 17:18 |
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# ? Jun 7, 2024 09:52 |
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The best part of tremulus was the town and mystery creation system, but that was pretty much lifted from Durance.
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# ? Jul 14, 2014 17:23 |