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Mierenneuker posted:Stuff like that is unsettling when you're so used to being yelled at in English, alien languages or beastly growls. I just started replaying Hitman: Contracts and even though I know it has stages in Rotterdam, the Dutch bikers still caught me off-guard (again). IIRC the Hitman devs went out of their way to hire voice actors who were actual native speakers of the languages in each level of the games. e. At least for the levels in Europe since the developers are Danish. The opening level to Blood Money was in America had some hilariously bad accents on the gang members. ...of SCIENCE! has a new favorite as of 16:57 on Jul 11, 2014 |
# ? Jul 11, 2014 16:20 |
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# ? May 13, 2024 09:37 |
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In MGS Peace Walker, you can get a bunch of phrases to use in co-ops, from your standard directions and "Enemy sighted!" type thing to one that's just going "meow" a few times. If you say that one to Miller, he goes "Meow? Meow meow meow" right back.
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# ? Jul 13, 2014 08:31 |
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So I was reading the "Complain About Videogames" thread and some people were whinging about the wanted level system in GTAV being TOO TOUCHY or somesuch, but I had a great little moment a while back when playing as Trevor. You know how sometimes when you switch to Trevor after a while as somebody else he'll be in his underwear after blacking out somewhere completely random? One time I managed to switch to him as he was coming off a bender at the top of Mount Chilead. I stagger over to the observation platform and look at the skyline of Los Santos in the early morning sun and just happen to turn to look at a fellow early-bird on the platform. I press the command button to make Trevor say something and he comes up with something pretty innocuous (it may even have just been "'Morning") and this dude just stares at Trevor a moment and then PULLS OUT HIS PHONE AND CALLS THE COPS. Because Trevor said hello to him!
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# ? Jul 13, 2014 13:56 |
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That's because holy poo poo if a guy like trevor stumbled up to me first thing in the morning in his underwear I'd call the cops too.
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# ? Jul 13, 2014 14:00 |
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That happened to me when I was playing as Mike, when the hipster called the police and got a one star on me. I pressed the "hello" button and Mike said, "You really need to work on your personality you know." I know it's random but it just fits perfectly.
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# ? Jul 13, 2014 17:28 |
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The best part about pedestrians calling the cops is that you can interrupt them by decking them when they first pull out their phone.
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# ? Jul 13, 2014 19:06 |
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LappyDore64 posted:So I was reading the "Complain About Videogames" thread and some people were whinging about the wanted level system in GTAV being TOO TOUCHY or somesuch, but I had a great little moment a while back when playing as Trevor. To be fair Trevor probably has multiple warrants for his arrest at any given time, with a sketch of his face constantly plastered all over the news.
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# ? Jul 13, 2014 19:10 |
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I'm pretty late to the Mass Effect party, but going through Mass Effect 2 was a real treat with respect to companions butting into the conversation at just the right time, especially Legion. If you somehow manage to get him as a squadmate before you land on the Citadel, you have to essentially take him through space customs. "After the geth attack there was a review of security protocol, a few minor changes to reduce the chance of geth infiltration." Legion: "Geth do not infiltrate." "You should leave your synthetic assistant home! They aren't allowed on public shuttles anymore." Legion: "...Geth do not intentionally infiltrate."
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# ? Jul 14, 2014 05:46 |
Mass Effect 2 was the only game in the series I liked, and I think Legion was a big part of that. He was pretty neat. I'm replaying Mario and Luigi: Superstar Saga and it's sequels. I love all the silly background events featuring Luigi, like him falling asleep in a lecture. Later on you get the Firehand and Thunderbrand power for Mario and Luigi respectively that lets them make a ball of Fire/Electricity as a melee attack. One of my friends insists that Mario got fire because he acts hotheaded and Luigi is quick to bolt. Probably entirely a coincidence, but a neat thought.
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# ? Jul 14, 2014 07:11 |
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Jon Irenicus posted:I'm pretty late to the Mass Effect party, but going through Mass Effect 2 was a real treat with respect to companions butting into the conversation at just the right time, especially Legion. If you somehow manage to get him as a squadmate before you land on the Citadel, you have to essentially take him through space customs. Legion has a ton of really great unused dialogue because the game was originally going to let you get all the squadmates in any order.
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# ? Jul 14, 2014 09:03 |
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Wolfenstein tno is a very silly game, with a very silly protagonist, but the world building is pretty good. Little mentions of nazi-fied history (the Beatles singing das Blau u-boat) and references to other nazis-won-ww2 media make it feel more like a lived world, for the brief amount of time you're in it. It's also really pretty. My favourite little thing though is blaskowitz himself. His internal monologue is so, so tired. It's hackneyed, but little lines like 'I've seen so much death. If I let the sorrow in, it would drown me' really made me think about how terribly depressing his situation is - spends whole adult life fighting nazis (all other wolfenstein games are basically canon in TNO), goes on last ditch revenge mission, wakes up and they won. gently caress. Kill 'em all! There's also little world building efforts put in to both show the horror of a fascist dominated planet and also to make the point that not all Germans, even not all of those fighting on their side, were genocidal bastards - the German priest in South Africa is an anthropologist horrified by the nazis, there's little mentions of everyone you kill having a mother (for example), and a poorly developed but very interesting ex-nazi. It could (an should) have been a better game, but I liked what they were going for and it'll be my brainless shooter go-to for a while. Nazis make such good antagonists, playing games that use even-more-over-the-top poo poo than they actually did (in this case suggesting the total depopulation of much of subsaharan Africa) really makes me feel a bit queasy about playing as them in other games like WoT.
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# ? Jul 14, 2014 09:43 |
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Improbable Lobster posted:Legion has a ton of really great unused dialogue because the game was originally going to let you get all the squadmates in any order. My favourite thing about Legion is speaking to him on the ship. The weird hum of the engine, coupled with his ominous dialogue was really fitting. Especially when you ask him why he was wearing your armour, and his answer is something like 'Data not available' after a bit of a pause.
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# ? Jul 14, 2014 13:15 |
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lenoon posted:Wolfenstein tno is a very silly game, with a very silly protagonist, but the world building is pretty good. Little mentions of nazi-fied history (the Beatles singing das Blau u-boat) and references to other nazis-won-ww2 media make it feel more like a lived world, for the brief amount of time you're in it. It's also really pretty. Yeah, I've found it struck a really nice balance between somewhat more serious moments and the silliness inherent to the setting. You get to have BJ going maximum grumble about the cost of war and all that, and then half an hour later he busts out something like: "Nazis dead, Nazi robot dead, broke all your poo poo. Helicopters secured." TNO really turned out to be way, way better game than I'd ever expected.
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# ? Jul 14, 2014 14:33 |
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I really really like how atmospheric the Gibraltar Bridge level was. Like, you've just committed a major terrorist act with a magic Jewish ball of spindly doom. There's almost no music, and when there is, it's very understated. It's just you climbing around the giant bridge that you broke using a device you've never seen before. The only thing I wanted out of it by the end of the whole game was more time on the moon. also an engine that doesn't hate the poo poo out of AMD drivers
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# ? Jul 14, 2014 17:39 |
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Rupert Buttermilk posted:My favourite thing about Legion is speaking to him on the ship. The weird hum of the engine, coupled with his ominous dialogue was really fitting. Especially when you ask him why he was wearing your armour, and his answer is something like 'Data not available' after a bit of a pause. Another great bit is when you see the Geth archives or the morning war and you see a Geth pick up a sniper rifle. Shepard remarks that :"That rifle looks like the one you used to use." he pauses before he says "It was a popular model." Those little hints that Legion was more human that he seemed really stuck out to me.
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# ? Jul 14, 2014 18:08 |
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Jon Irenicus posted:I'm pretty late to the Mass Effect party, but going through Mass Effect 2 was a real treat with respect to companions butting into the conversation at just the right time, especially Legion. If you somehow manage to get him as a squadmate before you land on the Citadel, you have to essentially take him through space customs. Thats just what he wants them to think. The game does label him as a Geth Infiltrator. He is infiltrating them right now
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# ? Jul 14, 2014 18:16 |
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The substantial pauses in the conversation when you ask him about himself are fantastic, especially since as a synthetic he processes stuff way faster than humans and you can tell it's a more personal point. Like when you ask him about the fact that he has your old N7 armor patched into him and he just says "...there was a hole." And if you press him about it and say "okay, but you could have patched it up with anything, why do you have my armor there", there's a pause of several seconds before he finally replies "...no data available." He's practically mumbling at that point, it's great.
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# ? Jul 14, 2014 18:27 |
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OptimusShr posted:Another great bit is when you see the Geth archives or the morning war and you see a Geth pick up a sniper rifle. Shepard remarks that :"That rifle looks like the one you used to use." That and I think it's a good hint that most, if not all, of the the Geth were much more civilized than the first game gave them credit. They were and invading force of robot men so it was easy for the "higher" species to strip them of their, I guess, humanity.
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# ? Jul 14, 2014 18:44 |
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Rupert Buttermilk posted:My favourite thing about Legion is speaking to him on the ship. The weird hum of the engine, coupled with his ominous dialogue was really fitting. Especially when you ask him why he was wearing your armour, and his answer is something like 'Data not available' after a bit of a pause. My favorite thing about Legion is that he can he can do the robot and beatbox.
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# ? Jul 14, 2014 19:18 |
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My favorite Legion moment is in ME3. After he makes peace with the quarians and has to go himself to the geth to give them their individuality, in his final goodbye, after Tali attempts to apologize for what her people did to them, he says "I know". He didn't say we, he said I know, it was a great moment that really humanized him.
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# ? Jul 14, 2014 19:56 |
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My favourite Arkham Origins line was during a predator room in the campaign, after stringing up a goon from a gargoyle. One of his friends sees him: "Oh my God... Is he saving him for later!? "
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# ? Jul 14, 2014 20:27 |
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Inzombiac posted:That and I think it's a good hint that most, if not all, of the the Geth were much more civilized than the first game gave them credit. They were and invading force of robot men so it was easy for the "higher" species to strip them of their, I guess, humanity. Mass Effect 3 has a mission or two that basically turn everything you know about the history of those two factions on its head. It's really great.
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# ? Jul 14, 2014 21:57 |
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Did anyone ever figure out the exact, reliable steps for making peace between them rather than having to kill one faction off? Last time I paid close attention to the game that was still somewhat of a mystery.
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# ? Jul 14, 2014 21:59 |
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carry on then posted:Mass Effect 3 has a mission or two that basically turn everything you know about the history of those two factions on its head. It's really great. you mean the mission with the really hamfisted "THE GETH ARE SWEET INNOCENT BABY CHILDREN, THE QUARIANS ARE DUMB RACIST GENOCIDAL IDIOTS" stuff? haveblue posted:Did anyone ever figure out the exact, reliable steps for making peace between them rather than having to kill one faction off? Last time I paid close attention to the game that was still somewhat of a mystery. do basically everything right in Mass Effect 2, and destroy the Geth Heretics in Legion's loyalty mission instead of rewriting them
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# ? Jul 14, 2014 22:00 |
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Alouicious posted:do basically everything right in Mass Effect 2, and destroy the Geth Heretics in Legion's loyalty mission instead of rewriting them I rewrote them and still got that outcome. There's probably more than one way, but you do have to do quite a lot.
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# ? Jul 14, 2014 22:07 |
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Alouicious posted:you mean the mission with the really hamfisted "THE GETH ARE SWEET INNOCENT BABY CHILDREN, THE QUARIANS ARE DUMB RACIST GENOCIDAL IDIOTS" stuff? People really like it when sequels intentionally deconstruct stuff from the previous games so long as it's a sequel by Obsidian. Otherwise they complain that it isn't internally consistent and is hamfisted and came out of nowhere.
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# ? Jul 14, 2014 22:09 |
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carry on then posted:I rewrote them and still got that outcome. There's probably more than one way, but you do have to do quite a lot. Straight from the Mass Effect wiki: Note: The Reputation check's requirements are complex. First, there are factors which seem to be purely pass/fail; missing even one of them flunks the Reputation check: Shepard must have at least four bars of Reputation. Tali and Legion must both be present, which requires an imported save from Mass Effect 2. If no save was imported, Tali will have been exiled and will not be able to support Shepard with an Admiral's authority, while Legion will not appear at all. The mission Rannoch: Geth Fighter Squadrons must be completed. Additionally, there are other factors which build up Shepard's trustworthiness to both parties; if Shepard has not done enough of them, the Commander will not have the groundswell of goodwill needed to moderate a cease-fire. According to the official Prima Games guide, each factor has a certain "point" value, and at least 5 "points" are necessary for the cease-fire to occur. These factors are: (+2 points) Destroying the heretic geth in Legion: A House Divided. In shipboard conversation, you can ask Legion about the repercussions of your decision, and it will mention that the absence of the Heretics made the consensus to join the "Old Machines" more difficult to achieve. Geth forces are also considerably weakened without the aid of the Heretics, giving the Migrant Fleet an edge in the battle and reducing the quarians' overall casualties. (+2 points) Preventing Tali's exile in Tali: Treason without presenting evidence of Admiral Rael'Zorah's experiments on the geth. While it's possible to present the evidence and still be able to broker peace, it adds its own problem in that it makes Tali far less likely to survive the attack on the Collector Base. (+1 point) Brokering a peace in the Tali/Legion loyalty argument. If the player did not have sufficient Paragon/Renegade points at that time, loyalty of either Tali or Legion would have been lost. In that case -- even if loyalty had been regained later -- this "point" will not count towards the five needed to pass the Reputation check (and broker the ceasefire). (+1 point) Completing Rannoch: Admiral Koris. (+1 point) Saving Admiral Koris during Rannoch: Admiral Koris. So yeah. Say what you want about the game's ending, but your past choices certainly affected other things.
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# ? Jul 14, 2014 22:17 |
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...of SCIENCE! posted:People really like it when sequels intentionally deconstruct stuff from the previous games so long as it's a sequel by Obsidian. Otherwise they complain that it isn't internally consistent and is hamfisted and came out of nowhere. The entire Geth subplot was picked up by a different and significantly more inept writer after the second game. It probably explains the incongruity.
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# ? Jul 14, 2014 22:23 |
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Alouicious posted:you mean the mission with the really hamfisted "THE GETH ARE SWEET INNOCENT BABY CHILDREN, THE QUARIANS ARE DUMB RACIST GENOCIDAL IDIOTS" stuff? Tali not Exiled/dead Ensure Koris Survives by doing his mission first when available, choose saving him over his random crew. Make final Renegade/Paragon checks. http://masseffect.wikia.com/wiki/Priority:_Rannoch Mass Effect 3's endings were legendarily bad, but at least the Quarian/Geth and Krogan arcs got wrapped up well. E: Beaten badly E2 VVVVVVVVV : The Geth Did Nothing Wrong Sardonik has a new favorite as of 22:31 on Jul 14, 2014 |
# ? Jul 14, 2014 22:24 |
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...of SCIENCE! posted:People really like it when sequels intentionally deconstruct stuff from the previous games so long as it's a sequel by Obsidian. Otherwise they complain that it isn't internally consistent and is hamfisted and came out of nowhere. Look, I hate the "Obsidian can do no wrong, Bioware can do no right" goon-worship as much as you do, I'm sure, but the Quarian/geth stuff in ME3 really was stupid. It starts out perfectly fine: geth start out as non-sentient servant machines for the Quarians. Suddenly, they become self-aware. The Quarians freak out and try to deactivate them, as you might expect, and the geth don't want to be destroyed so they fight back. At this point you've got a perfectly good morally ambiguous conflict that doesn't really paint either side as the good or bad guy. But the stuff they had written since the first game said that the geth killed the vast majority of the Quarian species and forced the remainders off their planet. So how does ME3 work around this to make the conflict more ambiguous? (I think at this point anyone who wants to play the Mass Effect series already has, but I'll spoiler it anyway). They don't. Legion just admits that the geth exterminated 99% of the Quarian species, and goes even further and says that when the Migrant Fleet was fleeing Rannoch, the geth had a debate on whether to kill off the terrified Quarian refugees and decided against it not because of any moral qualms about complete species genocide but because of a cold-blooded decision that completely wiping the Quarians out down to the last man, woman, and child might have future ramifications that might hurt the geth later down the road. Shepard reacts to this by declaring that the geth really are the good guys because they decided not to do literally the most evil thing possible to do, after killing billions of Quarians. It was pretty stupid.
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# ? Jul 14, 2014 22:24 |
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...of SCIENCE! posted:People really like it when sequels intentionally deconstruct stuff from the previous games so long as it's a sequel by Obsidian. Otherwise they complain that it isn't internally consistent and is hamfisted and came out of nowhere. does your dick ever get chaffed, it must be pretty fuckin raw for all the masturbating you do about how much you don't like Obsidian, unlike those other goons, heh
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# ? Jul 14, 2014 22:30 |
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OptimusShr posted:Another great bit is when you see the Geth archives or the morning war and you see a Geth pick up a sniper rifle. Shepard remarks that :"That rifle looks like the one you used to use." Plus with the LtSB DLC, his secret communications reveal he plays the poo poo out of the ME2 future Call of Duty game and has been put on probation multiple times for taunting his opponents. And with the Quarian romance VN he scores a 10/100 because he can't figure out how to make a Quarian waifu love him. quote:Galaxy of Fantasy: pentyne has a new favorite as of 23:34 on Jul 14, 2014 |
# ? Jul 14, 2014 23:32 |
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theshim posted:The substantial pauses in the conversation when you ask him about himself are fantastic, especially since as a synthetic he processes stuff way faster than humans and you can tell it's a more personal point. Like when you ask him about the fact that he has your old N7 armor patched into him and he just says "...there was a hole." And if you press him about it and say "okay, but you could have patched it up with anything, why do you have my armor there", there's a pause of several seconds before he finally replies "...no data available." He's practically mumbling at that point, it's great. If I'm not mistaken that line was inserted by a disgruntled writer who kept being told to make Legion have some sort of celebrity worship thing going on with Shepard. That's the most effort put into it.
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# ? Jul 14, 2014 23:34 |
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poptart_fairy posted:If I'm not mistaken that line was inserted by a disgruntled writer who kept being told to make Legion have some sort of celebrity worship thing going on with Shepard. That's the most effort put into it. From some of the early interviews, Legion was meant to be stalking Shepard for a good while before you meet him. Like he was carrying out his mission, but as he became more individual he latched into it as the only identity he had. But then console memory limits imposed a stricter recruitment mission order, so they wrote him into the end of the game instead.
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# ? Jul 15, 2014 00:13 |
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There's a girl in Shovel Knight that does "hey sex" whistle when you leave the shop area in the first town.
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# ? Jul 15, 2014 00:15 |
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Strategic Tea posted:From some of the early interviews, Legion was meant to be stalking Shepard for a good while before you meet him. Like he was carrying out his mission, but as he became more individual he latched into it as the only identity he had. But then console memory limits imposed a stricter recruitment mission order, so they wrote him into the end of the game instead. There's still leftovers from that as he has dialogue for missions you're either unlikely to take him to or it's flat-out impossible to take him to.
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# ? Jul 15, 2014 00:19 |
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Strategic Tea posted:From some of the early interviews, Legion was meant to be stalking Shepard for a good while before you meet him. Like he was carrying out his mission, but as he became more individual he latched into it as the only identity he had. But then console memory limits imposed a stricter recruitment mission order, so they wrote him into the end of the game instead. I've been hearing the console memory thing for years but I have never once seen an actual source for it.
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# ? Jul 15, 2014 00:23 |
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Divinity 2: Ego Draconis has a very...European sense of humour. It's almost Python-esque. "What in the blazes did you do with the pigs?!" "They've moved on. Sometimes you have to let go of the things you love."
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# ? Jul 15, 2014 01:59 |
poptart_fairy posted:Divinity 2: Ego Draconis has a very...European sense of humour. It's almost Python-esque. Except for some point and clicks, Divinity 2 has some of the best humor I've ever seen in any game, I love the writing in it so much.
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# ? Jul 15, 2014 04:02 |
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# ? May 13, 2024 09:37 |
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...of SCIENCE! posted:I've been hearing the console memory thing for years but I have never once seen an actual source for it. On the X-Box 360 the game is divided onto two discs which directly map to the point certain content becomes unavailable. It's pretty cut-and-dried. The 360's size limitations means they had to divide the content up.
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# ? Jul 15, 2014 04:04 |