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^^^ Please update us on how it goes/went E: Oh Furism posted:I feel stupid because I'm apparently the only one who doesn't play using LW. But then you guys show pictures of giants Chrysalids on Newfoundland with 6 bars of health, and can't help but think that I prefer my Chrysalid the regular size, not Giant Fuckoff Insects of Death. I only had regular sized 'lids on my Newfoundland mission, which is a shame. Giant Chrysalids chasing me to the Skyranger would have made the airstrike much more satisfying.
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# ? Jul 16, 2014 10:11 |
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# ? Jun 9, 2024 18:51 |
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While I really like LW, the guaranteed panic gain from terror missions is pretty annoying. Just had a flawless mission with no civilians dead and yet still got hit with it.
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# ? Jul 16, 2014 10:53 |
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Darkrenown posted:^^^ Please update us on how it goes/went I'm actually trying one more time with a previous save because gently caress it how am I going to take on a large ufo? Turns out I've been doing pretty well but ran into a strange glitch. That outsider? It was one of the super ones. It almost killed my machine gunner and mortally wounded my sniper, then I lost sight of it for a turn and its dead. Was at full health and everything. e: NEVER MIND ONE OF MY GRENADES MUST OF BOUNCED THAT BODY TO WHERE HE WAS. e2: I'mma load my save before I sent the skyranger and just ignore it because knowing about those first 3 spawns kind of makes me feel scummy. Also I probably don't need 103 elerium and 83 alien alloys along with the ufo parts at month one. Roobanguy fucked around with this message at 12:02 on Jul 16, 2014 |
# ? Jul 16, 2014 11:45 |
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I threw a battle scanner that landed directly on one of the green goo coated bodies that litter some maps. Immediately all its limbs shot up and started flailing about like Was rather disturbing.
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# ? Jul 16, 2014 13:50 |
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Orgophlax posted:On a side note, I don't have Enemy Within, but am planning on picking it up soon. Should I play though EW vanilla first, or just jump into Long War? I'd say unmodded Enemy Within is still worth a playthrough, if only to familiarize yourself with concepts like Meld, Gene mods, MECs, Exalt and all the new additional items before Long War expands that even further.
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# ? Jul 16, 2014 14:17 |
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Bullshit, Ranger increases rocket launcher damage? Man, a savegame editor or respec mod would be fantastic right about now
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# ? Jul 16, 2014 14:49 |
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toasterwarrior posted:Bullshit, Ranger increases rocket launcher damage? Man, a savegame editor or respec mod would be fantastic right about now Will to Survive will probably save your guy more than getting +1 damage on high HP enemies will. Just buy a Recoilless Rifle from the Adv Gauss research.
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# ? Jul 16, 2014 15:00 |
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MrBims posted:Will to Survive will probably save your guy more than getting +1 damage on high HP enemies will. Just buy a Recoilless Rifle from the Adv Gauss research. Yeah, but my Rocketeer should never be in a position where he's in danger at all thanks to Javelin Rockets.
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# ? Jul 16, 2014 15:12 |
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Nice new feature coming in the next update:quote:- Added two new options to Interface Options Screen: 1) Default Zoom Level Slider, lets you adjust default zoom level from between 50% and 200% of normal, and 2) A checkbox that lets you activate an alternate set of camera controls, where you can click the middle mouse button to directly control camera yaw and pitch That'll go a long way to making it feel more like a native PC game. A slightly more zoomed out camera by default, plus being able to freely whip the camera around with the mouse. It's the little things that matter.
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# ? Jul 16, 2014 16:45 |
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Personally I don't think it matters but
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# ? Jul 16, 2014 16:57 |
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So is the only place to download the Long War mod at the Nexus site, which is behind a paywall?
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# ? Jul 16, 2014 17:00 |
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I guess I just really like the option to rotate the camera with the mouse now. It always seemed weird that I could zoom in and out with the mousewheel, but holding it had the exact same effect.Claverjoe posted:So is the only place to download the Long War mod at the Nexus site, which is behind a paywall? What paywall? There's an optional subscription for faster downloads, but I don't think anyone uses that.
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# ? Jul 16, 2014 17:01 |
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Claverjoe posted:So is the only place to download the Long War mod at the Nexus site, which is behind a paywall? It isn't. It is just set up to look like it is. Just don't select any payment option.
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# ? Jul 16, 2014 17:01 |
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Sheesh, Thanks guys. Looks like I'll be dusting off EW and playing with more grunts, since I went through Xenonauts a few times.
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# ? Jul 16, 2014 17:06 |
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Picked up both the vanilla game and Enemy Within during the recent Steam sale, and after getting shut down a few time on Classic Ironman, I'm wondering if I should just skip trying to beat Enemy Unknown and just go ahead with Enemy Within. Does EW totally replace EU or are they worth playing separately? I will say that I do miss the customizability of the soldiers from the original 1993 game. Don't like having abilities shoehorned into four pre-set classes.
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# ? Jul 16, 2014 17:17 |
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LogisticEarth posted:Picked up both the vanilla game and Enemy Within during the recent Steam sale, and after getting shut down a few time on Classic Ironman, I'm wondering if I should just skip trying to beat Enemy Unknown and just go ahead with Enemy Within. Does EW totally replace EU or are they worth playing separately? EW is a content-addition, not a new game. Same first mission, same final mission, just some new enemies and a bunch of new gadgets that flesh out the game. You might enjoy just diving into Long War - it starts you off with a higher squad count, two item slots, removes most gun limitations and allows you to choose your soldier classes from two subtypes of one of four archetypes, or randomly choose a third option.
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# ? Jul 16, 2014 17:20 |
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You might as well play EW from the start, it's an enhancement to the base game. And I think it's worthwhile playing it unmodded first. For one, the base game is much more stable.
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# ? Jul 16, 2014 17:25 |
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dyzzy posted:You might as well play EW from the start, it's an enhancement to the base game. I really wouldn't say that at this point - LW isn't the crashfest right now that it was a few weeks ago, and is actually fixing many vanilla bugs.
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# ? Jul 16, 2014 17:43 |
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I can't really think of any vanilla bugs? Teleporting pods used to be a thing but I don't remember it happening in any of my EW campaigns. I recommend playing the vanilla game because it isn't going through a version a week (exaggeration I know), it's nice to know what exactly is being changed by a big overhaul mod, and the vanilla game is still quite good. And not so Long.
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# ? Jul 16, 2014 17:58 |
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dyzzy posted:I can't really think of any vanilla bugs? Teleporting pods used to be a thing but I don't remember it happening in any of my EW campaigns. Not many stability issues but weird rear end things like .. You know those aim consumables that make your fighter automatically hit the next two shots? Yeah, those have literally never actually worked. All they did was make the visual show a hit on the next two shots.
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# ? Jul 16, 2014 18:10 |
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And you don't get back medals for people you dismiss, and Lightning Reflexes does not trigger if hit chance is 100%.
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# ? Jul 16, 2014 18:17 |
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It's pretty impressive that it took so long for that to be noticed. I'm not at all surprised it slipped by Firaxis though. e: that's how medals should work e2: Also overwatching is like a 0.8 multiplier to accuracy right? How do you fall victim to that bug in vanilla? dyzzy fucked around with this message at 18:23 on Jul 16, 2014 |
# ? Jul 16, 2014 18:20 |
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dyzzy posted:e2: Also overwatching is like a 0.8 multiplier to accuracy right? How do you fall victim to that bug in vanilla? Range bonuses for weapons can bring the final to over 100. You just aren't likely to see it given how rarely you have aliens overwatch near you, but it becomes noticeable with high alien accuracy or interactions like a mindcontrolled Close Combat Specialist shooting at a Lightning Reflexes walking by.
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# ? Jul 16, 2014 18:28 |
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Deuce posted:Not many stability issues but weird rear end things like .. You know those aim consumables that make your fighter automatically hit the next two shots? Yeah, those have literally never actually worked. All they did was make the visual show a hit on the next two shots. That always made me feel better, though. So that counts for something.
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# ? Jul 16, 2014 18:31 |
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MrBims posted:I really wouldn't say that at this point - LW isn't the crashfest right now that it was a few weeks ago, and is actually fixing many vanilla bugs.
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# ? Jul 16, 2014 19:05 |
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Weird to hear. I had like three crashes so far, and all were related to overwatch/wonky firing animations. And the original game had those too
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# ? Jul 16, 2014 19:15 |
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Paging RBA Starblade to the thread. Hilarious bug anecdotes needed stat.
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# ? Jul 16, 2014 19:17 |
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In long war, what is the difference in plasma and pulse weapons?
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# ? Jul 16, 2014 19:39 |
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Does Long War allow for a modular installation? The changes to the tactical game sound cool (larger squads, more classes, tougher enemies, an actual difficulty curve), but the changes to make the strategic layer take forever sounds unappealing.
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# ? Jul 16, 2014 20:02 |
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Tender Bender posted:Does Long War allow for a modular installation? The changes to the tactical game sound cool (larger squads, more classes, tougher enemies, an actual difficulty curve), but the changes to make the strategic layer take forever sounds unappealing. No, it's an all-or-nothing deal, but there's a ton of customization options in the Second Wave menu, including a (still relatively unbalanced - they're still trying to get the campaign working nicely at the intended length) Not So Long War mode, which tries to condense all the Long War content (and there's a TON of new stuff) down into a campaign of roughly vanilla length.
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# ? Jul 16, 2014 20:03 |
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Sexual Aluminum posted:In long war, what is the difference in plasma and pulse weapons? Plasma is +1 damage over Pulse, double cost in cash and resources and requires a base alien weapon to build off of (1 Alien Rifle = 1 Plasma Rifle). Pulse generally has +10 higher crit chance though.
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# ? Jul 16, 2014 20:25 |
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Deuce posted:Not many stability issues but weird rear end things like .. You know those aim consumables that make your fighter automatically hit the next two shots? Yeah, those have literally never actually worked. All they did was make the visual show a hit on the next two shots. The way aliens who get fatally shot kinda duck for a moment before ragdollng, some classes oddly slow overwatch shots, and the really loving annoying repeating VOs all bug me more and more as I play longer. I really hope there's another expansion coming that also fixes the old annoyances and adds some QoL UI stuff while they are at it.
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# ? Jul 16, 2014 20:45 |
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Darkrenown posted:the really loving annoying repeating VOs all bug me more and more as I play longer. Rat-tat-bang It's fun having your whole squad chant this when you spend a turn reloading after killing a pod of mutons.
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# ? Jul 16, 2014 21:35 |
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The Russian VO going Rock n' Roll is kinda though
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# ? Jul 16, 2014 21:57 |
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I always have half my squad speaking something other than English. Makes things more interesting.
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# ? Jul 16, 2014 22:21 |
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doctor 7 posted:I always have half my squad speaking something other than English. Makes things more interesting. Is there a way to do this in vanilla? It drives me nuts that everyone sounds like an American action hero. I have in my head that my British sniper is this cool Soap McTavish type and he sounds like Steve McQueen and it's ruining my headcanon
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# ? Jul 16, 2014 22:29 |
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Sharzak posted:Is there a way to do this in vanilla? It drives me nuts that everyone sounds like an American action hero. I have in my head that my British sniper is this cool Soap McTavish type and he sounds like Steve McQueen and it's ruining my headcanon I think it was introduced in EW, but I'm not sure. Sadly, it only applies to the sound files they made for regional releases, so there's no separate British dialect since they just used the same English release over there.
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# ? Jul 16, 2014 22:40 |
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Sharzak posted:Is there a way to do this in vanilla? It drives me nuts that everyone sounds like an American action hero. I have in my head that my British sniper is this cool Soap McTavish type and he sounds like Steve McQueen and it's ruining my headcanon In EW it's just an option in your settings menu. It's totally worth it though - it definitely gives your squad more character. My robo-Russian close combat MEC won my heart every time he spoke, even though I didn't understand a word. While my Frenchy Assault Colonel was my fave and I can understand enough French to get by.
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# ? Jul 16, 2014 22:44 |
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EW should let you change it in the customization screen, although note that it's just the languages it was localized in, so no British English or Asian languages.
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# ? Jul 16, 2014 23:58 |
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# ? Jun 9, 2024 18:51 |
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There is actually an option in the option screen making new soldiers automatically speak their own language so you don't have to dick around with it.
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# ? Jul 17, 2014 00:02 |