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How long does it take to find opponents in Agricola typically? I've tried quick match but it never seems to work and it seems like all the games up the people are offline.
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# ? Jul 4, 2014 02:53 |
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# ? Jun 10, 2024 02:47 |
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Summoner Wars has a 9 faction + Mercenary Pack 1 bundle on sale for a mere $1.99!
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# ? Jul 4, 2014 05:25 |
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So they finally updated it and fixed it?
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# ? Jul 4, 2014 14:48 |
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DarthXaos posted:How long does it take to find opponents in Agricola typically? I've tried quick match but it never seems to work and it seems like all the games up the people are offline. Are you trying to do a close to real time game? I've never had trouble finding opponents within a reasonable amount of time, but I'm always looking for games with long turn timers so "reasonable" to me usually means within a day or so.
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# ? Jul 4, 2014 17:57 |
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Paradoxish posted:Are you trying to do a close to real time game? I've never had trouble finding opponents within a reasonable amount of time, but I'm always looking for games with long turn timers so "reasonable" to me usually means within a day or so. What is the etiquette for online board games? do you try to get a game done within a single day or can they be given up to a day per turn or how does it work?
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# ? Jul 4, 2014 18:15 |
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shaitan posted:What is the etiquette for online board games? do you try to get a game done within a single day or can they be given up to a day per turn or how does it work? For Playdek games (and most decent async games) the host can set a per-player turn timer, so I just respect that. If I'm joining a four player Agricola game with a 15 day turn timer then I pretty much expect that game to be going on for the next two months, even though I'll try to take my turns a lot faster than that. I don't think there's really a need to follow any particular etiquette aside from taking your turns whenever you can and not joining games where you know the turn timer is too short to fit into your schedule.
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# ? Jul 4, 2014 18:22 |
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Paradoxish posted:For Playdek games (and most decent async games) the host can set a per-player turn timer, so I just respect that. If I'm joining a four player Agricola game with a 15 day turn timer then I pretty much expect that game to be going on for the next two months, even though I'll try to take my turns a lot faster than that. I don't think there's really a need to follow any particular etiquette aside from taking your turns whenever you can and not joining games where you know the turn timer is too short to fit into your schedule. Excellent thanks. I just got my playdek account straightened out so I'll be able to finally play some online games this weekend
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# ? Jul 4, 2014 18:43 |
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JHVH-1 posted:Summoner Wars has a 9 faction + Mercenary Pack 1 bundle on sale for a mere $1.99! Deal over already :/
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# ? Jul 5, 2014 05:57 |
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Generally I'm pretty skeptical of kickstarters but Pocket Tactics has reviewed these two and they seem cool enough to discuss. Battle for Sector 219 is a sci-fi version of the two player WWII card-based boardgame (and iOS app) Battle for Hill 218. Battle for Sector 219 will be ported to mobile by the same company, Large Visible Machine, so that is promising. http://www.pockettactics.com/news/ios-news/king-hill-battle-hill-219-kickstarter-includes-ios-version/ I'm one of those minority players that doesn't like deckbuilding games, however Core Worlds may change that. The hook is that you use the deckbuilding mechanic to build your space fleet and conquer peripheral worlds while on the way to the core world. The Kickstarter is reportedly half way to its required 20K funding. http://www.pockettactics.com/news/ios-news/par-core-core-worlds-digital-kickstarter-launches/
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# ? Jul 10, 2014 03:58 |
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Lost Cities is still one of the best paper games and one of the best digital versions of paper. 'k, carry on.
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# ? Jul 11, 2014 15:02 |
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I don't recall seeing this in here, so: The crappy web-based version of Dominion is being rewritten in Unity, for the web as well as phones and tablets. I hope it feels as good as Hearthstone does. I also hope they revisit their insane pricing structure.
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# ? Jul 14, 2014 20:43 |
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cbirdsong posted:I don't recall seeing this in here, so: The crappy web-based version of Dominion is being rewritten in Unity, for the web as well as phones and tablets. I hope it feels as good as Hearthstone does. I also hope they revisit their insane pricing structure. What's insane about their pricing structure? $45 for every Dominion card is a bargain, especially if the new app works better.
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# ? Jul 15, 2014 00:35 |
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Crackbone posted:What's insane about their pricing structure? $45 for every Dominion card is a bargain, especially if the new app works better. When you want to play with your family online because it's simply faster, it would cost $180 which is ridiculous.
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# ? Jul 15, 2014 01:15 |
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Lorini posted:When you want to play with your family online because it's simply faster, it would cost $180 which is ridiculous. No it doesn't, as long as the player hosting has purchased a set, it's available for anybody in the game they set up.
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# ? Jul 15, 2014 01:33 |
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Crackbone posted:No it doesn't, as long as the player hosting has purchased a set, it's available for anybody in the game they set up. Man! Thanks for telling me that, we'll be playing a ton more now!!!
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# ? Jul 15, 2014 02:38 |
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war were declared I was going to remark at how it got so nasty, so early, but I forgot how short this game can be with no expansions enabled. Bummey fucked around with this message at 04:34 on Jul 17, 2014 |
# ? Jul 17, 2014 03:10 |
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What ever happened to the good old days of a nice friendly game of Carcasonne. I'll build my cities over here, you build over there and at the end of the game we'll count up our points bro.
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# ? Jul 17, 2014 05:59 |
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They were ditched long ago in favor of the meeple graveyard as seen above.
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# ? Jul 17, 2014 11:17 |
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Bummey's salt-the-earth playstyle has grown immensely in popularity among goons, a group of gamers with a well-established predilection for griefing.
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# ? Jul 17, 2014 13:37 |
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Beelzebozo posted:Bummey's salt-the-earth playstyle has grown immensely in popularity among goons, a group of gamers with a well-established predilection for griefing. It's not griefing it's just good strategy
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# ? Jul 17, 2014 13:51 |
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EightFlyingCars posted:It's not griefing it's just good strategy It's also the proper, interactive way to play, as opposed to everyone playing Ye Olde SimCity in their respective corners of the playfield.
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# ? Jul 17, 2014 15:00 |
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I would play Ye Olde SimCity. SimCity 1066.
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# ? Jul 17, 2014 15:05 |
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Bummey posted:war were declared I'm up for the next time of classic Carc. I have yet to invest in any of the expansions.
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# ? Jul 17, 2014 15:14 |
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How are there people who haven't been playing like that from the start? Carcassonne isn't Weeabooville.
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# ? Jul 17, 2014 15:36 |
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Nybble posted:I would play Ye Olde SimCity. SimCity 1066. so, that Banished game.
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# ? Jul 17, 2014 20:04 |
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Zigmidge posted:How are there people who haven't been playing like that from the start? Carcassonne isn't Weeabooville. What does this even mean?
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# ? Jul 17, 2014 20:52 |
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Zigmidge posted:How are there people who haven't been playing like that from the start? Carcassonne isn't Weeabooville. Playing carc on iOS is a very different experience than the cardboard version. Information is much easier to get at, and you have as long as you want to analyze it. Playing the physical version, especially when you haven't played hundreds of games, tends to be a much more casual affair. The physical version has been around forever and has a reputation as a more casual game. So it's not surprising many people play it that way, they probably have for years.
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# ? Jul 17, 2014 21:46 |
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Bummey posted:What does this even mean? I barely know. I saw someone else use the word weeaboo and thought I'd give it a spin. All I meant was blocking in carc is such an elementary strategy to winning I'm amazed there are posters who never do. Or worse, call it griefing. Quickpull posted:Playing carc on iOS is a very different experience than the cardboard version. Information is much easier to get at, and you have as long as you want to analyze it. Playing the physical version, especially when you haven't played hundreds of games, tends to be a much more casual affair. The physical version has been around forever and has a reputation as a more casual game. So it's not surprising many people play it that way, they probably have for years. What does this even mean?
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# ? Jul 17, 2014 22:03 |
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When the game automatically tells you what tiles are left, and when a spot will never be filled, it leads to more intense competition in the digital version, since that level of poo poo is limited to card-counting spergs in the tabletop version.
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# ? Jul 17, 2014 22:21 |
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Zigmidge posted:I barely know. I saw someone else use the word weeaboo and thought I'd give it a spin. Weeaboo is like otaku, a japanese culture obsessed nerd, and makes no sense in that context. Ever play Scrabble in real life? Ever play Words With Friends? Same thing. Before Internet scrabble no one (except super needs who weren't fun to play with anyways) would try and pull that qi poo poo, or the other thousands of nonsense two letter tournament dictionary words that every WWF player relies upon. Just like you don't like the little British man in the computer tabulating remaining tiles, unplayable moves, on the fly and perfect scoring, etc. People can be much more civil in person, too, and playing for fun is more common than playing to win. It's a completely different experience in every way. Bummey fucked around with this message at 22:25 on Jul 17, 2014 |
# ? Jul 17, 2014 22:22 |
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Foehammer posted:When the game automatically tells you what tiles are left, and when a spot will never be filled, it leads to more intense competition in the digital version, since that level of poo poo is limited to card-counting spergs in the tabletop version. So let me get this straight, nobody turns off the impossible moves option, nobody played to block in the physical version and only those who card count ever blocks? None of this thread makes sense to me. Block in the physical, block in the digital. It's quite simple, you guys, and has really nothing to do with the culture of your medium. Bummey posted:It's a completely different experience in every way. Carc never changed for me because it went onto my ipad?? e: Oh and blocking is for hardcore spergs who don't have fun, got it. I hate ios threads. You guys are the worst. Zigmidge fucked around with this message at 22:28 on Jul 17, 2014 |
# ? Jul 17, 2014 22:26 |
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Blocking via robot-level knowledge of all possible remaining tiles is pretty spergy, yeah. Blocking by surrounding things or opening cities back up when they were almost closed off is different.
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# ? Jul 17, 2014 22:34 |
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Zigmidge posted:e: Oh and blocking is for hardcore spergs who don't have fun, got it. I hate ios threads. You guys are the worst. Chill out man. No one is calling you a sperg. We play it the same way you do. You're just exaggerating everything we say into some black and white statement. People play games different ways, and different formats encourage different styles of play. That's all that was said. There's no reason to get so hostile. Edit: Re-reading it. The basic confusion seems to be the definition of the "salt the earth" style. You interpreted that as "blocking is bad". But what we were really refering to is using the advantages of the iOS version (complete knowledge of the deck, the time to test every play, the game calculating and showing you blocks) in order to play with a level of aggressiveness that is not possible in the physical version. Quickpull fucked around with this message at 22:55 on Jul 17, 2014 |
# ? Jul 17, 2014 22:46 |
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You're right. I am riled up about a boardgame. Foehammer keeps qualifying his use of blocking and sounding like an idiot and I'm letting it get under my skin.
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# ? Jul 17, 2014 22:55 |
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What the hell does the phantom even do? I still can't figure it out even after reading the in-game instructions. Did I pay 99 cents for a transparent game piece?
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# ? Jul 17, 2014 23:00 |
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Henrik Zetterberg posted:What the hell does the phantom even do? I still can't figure it out even after reading the in-game instructions. Did I pay 99 cents for a transparent game piece? When you put a follower on a tile, you can also put the phantom on a separate feature of the same tile.
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# ? Jul 17, 2014 23:08 |
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The iOS implementation makes Carc more fair. This way you don't have to count tiles and you don't have to know what's still possible and what's not, although I've played the digital version so much I can play the physical game just as well. When you turn off the ability to determine what's left and what causes an X you'd better be a really good player, personally I'd never agree to it on principle.
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# ? Jul 17, 2014 23:54 |
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Foehammer posted:Blocking via robot-level knowledge of all possible remaining tiles is pretty spergy, yeah. Blocking by surrounding things or opening cities back up when they were almost closed off is different. Foehammer posted:When the game automatically tells you what tiles are left, and when a spot will never be filled, it leads to more intense competition in the digital version, since that level of poo poo is limited to card-counting spergs in the tabletop version. Whenever I've played carc irl with anyone we check the manual on occasion to see how many of certain tiles there are ingame. It's not precise, it's just hmmmm will there be any chance for pieces with a path bend for this road I'm making later? There's not many types of pieces and it's not hard to count. There's not much strategy without knowing whether you might or might not have a chance of completing a feature. It's not sperging to actually think about what might happen in the future when you place a tile because you're playing a board game. And placing features so that opponents can't finish features is how you play the game, no one ever said it was mean or anything because again it's just a game. carc was never a "nice" game. I don't know maybe it's different with expansions, I've never used any.
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# ? Jul 18, 2014 01:46 |
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Woah it's like everybody has different play styles and you're all agreeing with each other and blocking anyway
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# ? Jul 18, 2014 02:02 |
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# ? Jun 10, 2024 02:47 |
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There is only one way to play Carcassonne and it is to try and gently caress over Bummey as much as possible.
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# ? Jul 18, 2014 02:49 |