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Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Appoda posted:

Is there a way to make sure that Morrowloot is working? I can't really tell what hand-placed loot is in because of the mod and what was in the vanilla game. I think I might have installed Morrowloot after I started a new game, if that could be the problem.

Go talk to the leader of the Companions. If he's wearing the Wolf Armor, then Morrowloot isn't working.

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muike
Mar 16, 2011

ガチムチ セブン

so categorized favorites is kind of hosed up

Also think I have a memory leak somewhere but noooo clue where to start looking for that

Praetorian Mage
Feb 16, 2008

muike posted:


so categorized favorites is kind of hosed up

Also think I have a memory leak somewhere but noooo clue where to start looking for that

I can't help with the memory leak, but you can reposition the favorites menu by holding Ctrl and using the arrow keys.

Appoda
Oct 30, 2013

Crappy Jack posted:

Go talk to the leader of the Companions. If he's wearing the Wolf Armor, then Morrowloot isn't working.

Nope, he seems to be wearing something much pointier and darker. I guess I'm just not finding much super-secret loot in the random caves I jump into across Skyrim.

Synthwave Crusader
Feb 13, 2011

Appoda posted:

Nope, he seems to be wearing something much pointier and darker. I guess I'm just not finding much super-secret loot in the random caves I jump into across Skyrim.

That would be Ebony Armor which means that more than likely it's working.

Ok, head to the Solitude Blacksmith if you can. If you see a Glass War Axe just sitting on an anvil outside then yeah it's working properly. Another one to check is to assault the vampire den near Morthal and see if the main dude is carrying a Daedric Sword and Master Destruction robes. If he is then Morrowloot is working.

muike
Mar 16, 2011

ガチムチ セブン

Praetorian Mage posted:

I can't help with the memory leak, but you can reposition the favorites menu by holding Ctrl and using the arrow keys.

Thank you.

TheDon01
Mar 8, 2009


Can anyone recommend me a good enchanting mod? I don't need any sort of huge overhaul. I'm mainly just looking for a UI mod that makes it so I don't have to scroll through so many options when enchanting a lot of the same thing or same type of enchantment.

Man Whore
Jan 6, 2012

ASK ME ABOUT SPHERICAL CATS
=3



Scyantific posted:

Oh, and they're looking for anyone who can imitate Dunmer voices as well.

Someone is going to rupture their vocal chords.

Appoda
Oct 30, 2013

Scyantific posted:

Helpful advice about Morrowloot

Yep, all seems in place. Now that I have it in mind, I'm finding hidden loot in dungeons everywhere. :v: Thanks!

I'm about to start my first magic character. Any mods I should add besides SPERG and Apocalypse? I see that there are some other magic mods out there, but I'm mostly just looking for extra spells to play around with, unless there's something that goes a little deeper that is particularly recommended.

Agents are GO!
Dec 29, 2004

Appoda posted:

Yep, all seems in place. Now that I have it in mind, I'm finding hidden loot in dungeons everywhere. :v: Thanks!

I'm about to start my first magic character. Any mods I should add besides SPERG and Apocalypse? I see that there are some other magic mods out there, but I'm mostly just looking for extra spells to play around with, unless there's something that goes a little deeper that is particularly recommended.

Spectraverse and Dwemertech, both by the person who did Apocalypse. Spell Sneak Attacks 2 as well, it works quite well with all the modded spells I've tried it with.

Edit: Spectraverse and Dwemertech are spell mods with questlines, I haven't gotten to play Dwemertech yet but Spectraverse was really drat good

Heavy Lobster
Oct 24, 2010

:gowron::m10:

Agents are GO! posted:

Spectraverse and Dwemertech, both by the person who did Apocalypse. Spell Sneak Attacks 2 as well, it works quite well with all the modded spells I've tried it with.

Edit: Spectraverse and Dwemertech are spell mods with questlines, I haven't gotten to play Dwemertech yet but Spectraverse was really drat good

The only hesitation I have on Spell Sneak Attacks 2 is that whenever a modder includes that many scripts and ways to acquire their feature, let alone make it a perk, let alone then making some new items that aren't at all necessary to the mod (no I don't need "silent casting" enchantments added to my game), I get really skeptical of whether or not the mod isn't going to break something totally unrelated. See also in the FAQ that people reporting the mod makes their character move slower was met with "not my mod at all it's your fault," which is another huge red flag.

So basically, does SSA2 actually work perfectly fine despite the red flags? Admittedly it's kind of a personal list but it'd be nice to be a sneaky wizard.

Inevitablelongshot
Mar 26, 2010
I've reinstalled Skyrim and have been playing about with various mods to improve the graphics as much as possible.
The downside to this has been that in comparison, the characters are beginning to look rather dated. Unfortunately it seems that 99% of the character replacements I've found on nexus have been anime/porn inspired horror shows. I did come across there 2-

http://www.youtube.com/watch?v=eqGkrrqy5fw -Windsong Skyrim Character Overhaul

http://www.youtube.com/watch?v=QLtqByeLNC8&list=UUMQkYC9HUcPTertReHILVOA -RS Children Overhaul

which actually don't look too bad. Maybe still a bit "prettier" than I'd like but certainly an improvement.

Doe anyone else have any suggestions?

Praetorian Mage
Feb 16, 2008
Ethereal Elven Overhaul makes elves look a lot better without going into "horror show" territory: http://www.nexusmods.com/skyrim/mods/24273/

Agents are GO!
Dec 29, 2004

Heavy Lobster posted:

The only hesitation I have on Spell Sneak Attacks 2 is that whenever a modder includes that many scripts and ways to acquire their feature, let alone make it a perk, let alone then making some new items that aren't at all necessary to the mod (no I don't need "silent casting" enchantments added to my game), I get really skeptical of whether or not the mod isn't going to break something totally unrelated. See also in the FAQ that people reporting the mod makes their character move slower was met with "not my mod at all it's your fault," which is another huge red flag.

So basically, does SSA2 actually work perfectly fine despite the red flags? Admittedly it's kind of a personal list but it'd be nice to be a sneaky wizard.

I'm using it alongside SPERG and it works quite nicely. If youre using an overhaul, You'll need to use the book on Farengars desk to get the perk, or wait until I get home and can upload the compatibility patch I made. :)

I had literally 0 problems with it, and I've used it on my last few characters.

Heavy Lobster
Oct 24, 2010

:gowron::m10:

Agents are GO! posted:

or wait until I get home and can upload the compatibility patch I made. :)

Oh man, I would LOVE this! Glad to know it's not sketchy or anything, I've been overly wary of a lot of mods that have a few "less than professional" tells as of recently.

e: Anything I could do about it adding gloves to the merchant? I'm trying to figure out which mod is fiddling with loot tables and rendering Morrowloot's leveled lists null (the handplaced loot is still there luckily) and adding one more possible convolution to that isn't my favorite idea.

Heavy Lobster fucked around with this message at 03:13 on Jul 19, 2014

Inevitablelongshot
Mar 26, 2010

Praetorian Mage posted:

Ethereal Elven Overhaul makes elves look a lot better without going into "horror show" territory: http://www.nexusmods.com/skyrim/mods/24273/

Yea, good call, I like that one.

Everything Burrito
Jun 2, 2011

I Failed At Anime 2022
I'm using this one to make everyone a little less ugly: http://www.nexusmods.com/skyrim/mods/53716/

Praetorian Mage
Feb 16, 2008
While we're on the subject of face mods, is there a good mod for getting rid of the facial deformities on vampires?

Mr E
Sep 18, 2007

Did anyone ever figure out a complete fix to z-fighting on mountains in the distance? I know there are slight fixes, but I can't find if anyone ever fully fixed it. It's tolerable, but still pretty annoying.

Agents are GO!
Dec 29, 2004

Heavy Lobster posted:

Oh man, I would LOVE this! Glad to know it's not sketchy or anything, I've been overly wary of a lot of mods that have a few "less than professional" tells as of recently.

e: Anything I could do about it adding gloves to the merchant? I'm trying to figure out which mod is fiddling with loot tables and rendering Morrowloot's leveled lists null (the handplaced loot is still there luckily) and adding one more possible convolution to that isn't my favorite idea.

Here you go.

As for the levelled lists, I really couldnt tell you unless you post your load order, and possibly not even then. I guess make sure that Morrowloot loads near the bottom of your load order, and check to see what's conflicting with it in TES5Edit.

Mr E posted:

Did anyone ever figure out a complete fix to z-fighting on mountains in the distance? I know there are slight fixes, but I can't find if anyone ever fully fixed it. It's tolerable, but still pretty annoying.

Nope.

LtSmash
Dec 18, 2005

Will we next create false gods to rule over us? How proud we have become, and how blind.

-Sister Miriam Godwinson,
"We Must Dissent"

Heavy Lobster posted:

Oh man, I would LOVE this! Glad to know it's not sketchy or anything, I've been overly wary of a lot of mods that have a few "less than professional" tells as of recently.

e: Anything I could do about it adding gloves to the merchant? I'm trying to figure out which mod is fiddling with loot tables and rendering Morrowloot's leveled lists null (the handplaced loot is still there luckily) and adding one more possible convolution to that isn't my favorite idea.

For morrowloot open your whole load order in tesedit and when you get the done loading message find morrowloot.esp in the left hand panel. Browse the leveled items in it for the merchant lists, should be things like merchant_blacksmith or something. Click it to view all mods that modify the list in the right side panel. You'll have to go through all the sublists too, you can open them by ctrl+clicking their formID [LVLI:12345678] part. Have fun.

Raygereio
Nov 12, 2012

Mr E posted:

Did anyone ever figure out a complete fix to z-fighting on mountains in the distance? I know there are slight fixes, but I can't find if anyone ever fully fixed it. It's tolerable, but still pretty annoying.
Nope.
If it's only on far away objects for you, you can try lowering your Distant Object Detail setting and hide the problem.

Philippe
Aug 9, 2013

(she/her)
Hey, everybody. It's just me again, the world's most incompetent Skyrim modder. I have an issue where Staves of Skyrim is conflicting with SPERG, and I don't get SoS's unique Block perk skill tree thing. What do I do?

Load order:

Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
ClimatesOfTamriel.esm
SPERG.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
BarenziahQuestMarkers.esp
When Vampires Attack.esp
Convenient Horses.esp
Auto Unequip Ammo.esp
DragonPriestMaskSwitcher.esp
DragonPriestMaskSwitcherDragonborn.esp
Grass and Grass.esp
ClimatesOfTamriel-Dungeons-Hazardous.esp
ClimatesOfTamriel-Interiors-Warm.esp
SaturationBoost.esp
Reduced Distance NPC Greetings.esp
Dr_BandolierDG.esp
Dr_Bandolier.esp
BandolierForNPCMasterFile.esp
FloraRespawnFix.esp
Hothtrooper44_Armor_Ecksstra.esp
ClimatesOfTamriel-Nights-Level-2.esp
AMatterOfTime.esp
SkyUI.esp
Dual Sheath Redux.esp
Skyrim+ALL DLC.esp
Unique Region Names.esp
CollegeOfWinterholdImmersive.esp
RealisticWaterTwo.esp
Complete Crafting Overhaul_Remade.esp
Helgen Reborn.esp
OBIS.esp
OBISDB.esp
UnlimitedBookshelves.esp
Guard Dialogue Overhaul.esp
Skyrim Unbound.esp
wizDynamicThings.esp
Hothtrooper44_ArmorCompilation.esp
RealisticWaterTwo - Legendary.esp
Immersive Dragonborn.esp
Cloaks.esp
BrhuceLegacy.esp
BandolierForNPCsCloaksOfSkyrim.esp
StavesofSkyrim.esp
SPERG.esp
buildablehouse.esp
firebreath.esp
konahrik_accoutrements.esp
CWIDawnDragonPatch.esp
Chesko_Frostfall.esp
Immersive Battles.esp
ResearchThief.esp
BoundArmors.esp
_tck_SpellCrafting.esp
Immersive Travelers.esp
Immersive Patrols.esp
Immersive Mercenaries.esp
DragonPriestMaskQuestMarkers.esp
Hunterborn.esp
Immersive Dawnguard.esp
Immersive Werewolves.esp
Hunterborn_Dawnguard-Patch.esp
Hunterborn_Frostfall-Patch.esp
Run For Your Lives.esp
Immersive Brigands.esp
Immersive Factions.esp
konahrik_accoutrements_db.esp
vAutosaveManager.esp
Dual Sheath Redux Patch.esp

Thanks!

Synthwave Crusader
Feb 13, 2011

Your problem is that you're loading SPERG after SoS. Switch them around and you'll get the benefits of both mods.

LtSmash
Dec 18, 2005

Will we next create false gods to rule over us? How proud we have become, and how blind.

-Sister Miriam Godwinson,
"We Must Dissent"

LoonShia posted:

Hey, everybody. It's just me again, the world's most incompetent Skyrim modder. I have an issue where Staves of Skyrim is conflicting with SPERG, and I don't get SoS's unique Block perk skill tree thing. What do I do?

Thanks!

Move StavesofSkyrim.esp below sperg.esp but then the staves perktree will overwrite one of the sperg perktrees.

Philippe
Aug 9, 2013

(she/her)
Thanks!

Ms. Chanandler Bong
Dec 20, 2008


Couple of pages back but yep worked perfectly. Thanks.

Synthwave Crusader
Feb 13, 2011

Holy poo poo

Agents are GO!
Dec 29, 2004


gently caress it embed that poo poo.

https://www.youtube.com/watch?v=4Dr-PycdJ4w

:allears: Trainwiz :allears:

I believe the only possible reaction is this image macro:



I mean god-drat and holy poo poo was that Divayth Fyr at 0:25?!

EDIT: Or and are we sure Trainwiz isn't a goon?!

https://www.youtube.com/watch?v=m6uAi_CtXAM

Agents are GO! fucked around with this message at 08:15 on Jul 20, 2014

Everything Burrito
Jun 2, 2011

I Failed At Anime 2022
Is there a mod that adds more stuff that you get courier letters about? I always get a little kick when the guy shows up with a letter about a shout location or whatever. I'm already using the one that adds holidays and get a notice from that, but I thought it would be neat if you got letters reminding you about quests you've had open for a long time or something. "Dear Dragonborn, I hired you six months ago to retrieve my item from a draugr-infested dungeon. Please get off your rear end or I will have to send some other fool to their almost-certain death."

Thanks Internet
May 27, 2012

This poster just flew all the way from Caketown just to make this post!

Now THAT'S desperate!
I've got the strangest glitch, and I'm hoping someone can help me figure out how to fix it. For reference, my mod list is here, but I'm not sure what in it could be causing the issues.

Basically the AI of every character who was in the thieves guild when i first entered it is broken. What this looks like is every character standing next to where they would be normally sitting and never moving. I can still talk to them and accept and complete any quests but they never move from that location. This does not apply to any of the member that joins after you join the guild or any of the shopkeepers you can get by doing reputation quests.

This is a problem because any time there's a quest that requires Mercer or Brynjolf to be somewhere there AI will refuse. Most of the time something forces them to cooperate and it ends up working out, but, in 2 cases the game is just broken. First, Mercer never left the guild to go to Snow Viel Sanctum. Talking to him in the guild triggered the dialogue that normally happens when you meet him there, but he never left. I was able to use the console to unlock the door, and then jump to the cutscene after you meet Karliah, and everything played out fairly normally after that. Second, at the end of Blindsighted, the glitch with Brynjolf's AI means that when the cutscene at the end of the quest plays as soon as he gets controlled the game's scripting just sort of breaks. The cutscene doesn't advance any further, and everyone just sort of stands around. Any attempts to fix this in the console end with an essential Mercer having no AI and no real solution to anything. So, I'm hoping someone here might have some idea of how I can fix this, even if it's just a workaround for this one instance.

Dongattack
Dec 20, 2006

by Cyrano4747

Thanks Internet posted:

I've got the strangest glitch, and I'm hoping someone can help me figure out how to fix it. For reference, my mod list is here, but I'm not sure what in it could be causing the issues.

Basically the AI of every character who was in the thieves guild when i first entered it is broken. What this looks like is every character standing next to where they would be normally sitting and never moving. I can still talk to them and accept and complete any quests but they never move from that location. This does not apply to any of the member that joins after you join the guild or any of the shopkeepers you can get by doing reputation quests.

This is a problem because any time there's a quest that requires Mercer or Brynjolf to be somewhere there AI will refuse. Most of the time something forces them to cooperate and it ends up working out, but, in 2 cases the game is just broken. First, Mercer never left the guild to go to Snow Viel Sanctum. Talking to him in the guild triggered the dialogue that normally happens when you meet him there, but he never left. I was able to use the console to unlock the door, and then jump to the cutscene after you meet Karliah, and everything played out fairly normally after that. Second, at the end of Blindsighted, the glitch with Brynjolf's AI means that when the cutscene at the end of the quest plays as soon as he gets controlled the game's scripting just sort of breaks. The cutscene doesn't advance any further, and everyone just sort of stands around. Any attempts to fix this in the console end with an essential Mercer having no AI and no real solution to anything. So, I'm hoping someone here might have some idea of how I can fix this, even if it's just a workaround for this one instance.

Disable mods, see if issue remains, if not enable one by one until culprit appears. If that does not fix it, your savegame is hosed. It sounds like a missing or faulty navmesh, i'd bet on one of those interior overhaul mods or inn overhauls (Ragged Flagon is a inn, kinda). Did you delete navmeshes in TESEdit or something trying to clean mods? If so that's also a likely culprit.

Thanks Internet
May 27, 2012

This poster just flew all the way from Caketown just to make this post!

Now THAT'S desperate!

Dongattack posted:

Disable mods, see if issue remains, if not enable one by one until culprit appears.

:doh: Oh yeah, of course doing something super simple did the trick. Thanks for the help!

Dongattack
Dec 20, 2006

by Cyrano4747

Thanks Internet posted:

:doh: Oh yeah, of course doing something super simple did the trick. Thanks for the help!

No probs! Which one was it?

Mr E
Sep 18, 2007

Speaking of Trainwiz, the only mod of his I don't have is Aethernautics, because some said it wasn't up to snuff. Any opinions on it compared to his other mods?

Synthwave Crusader
Feb 13, 2011

Mr E posted:

Speaking of Trainwiz, the only mod of his I don't have is Aethernautics, because some said it wasn't up to snuff. Any opinions on it compared to his other mods?

Considering he made it while high on painkillers (he said that he was working on it while recovering from an accident or something similar), it's actually decent. The entire mod is just one big unmarked quest.

LtSmash
Dec 18, 2005

Will we next create false gods to rule over us? How proud we have become, and how blind.

-Sister Miriam Godwinson,
"We Must Dissent"

In awful modding news the nexus is debating allowing authors the ability to exclude others from making patches to their work or use their mod as a master or modify it in any way without explicit permission and have the right to take down those that are contrary to their 'artistic vision'. Its currently in the author only forum but if you are one you can read it here. Arthmoor is of course crusading for it.

He has argued that dynamic patchers like wrye bash, ASIS, or Automatic Variants don't violate it since they do not distribute anything. I offered to make a dynamic patch that changed the oblivion gates in his mod to disabled and since it doesn't distribute any of his work it should be fine with him. Any suggestions for a name for that patcher? I was thinking Automatic Gatecrasher.

Anyone who has access to the modder forum should go and point out how stupid it is.

Agents are GO!
Dec 29, 2004

LtSmash posted:

In awful modding news the nexus is debating allowing authors the ability to exclude others from making patches to their work or use their mod as a master or modify it in any way without explicit permission and have the right to take down those that are contrary to their 'artistic vision'. Its currently in the author only forum but if you are one you can read it here. Arthmoor is of course crusading for it.

He has argued that dynamic patchers like wrye bash, ASIS, or Automatic Variants don't violate it since they do not distribute anything. I offered to make a dynamic patch that changed the oblivion gates in his mod to disabled and since it doesn't distribute any of his work it should be fine with him. Any suggestions for a name for that patcher? I was thinking Automatic Gatecrasher.

Anyone who has access to the modder forum should go and point out how stupid it is.

Just gatecrasher. And I'll be going there as soon as I get home.

What a HORRIBLE idea.

I'd like to point out that this would of course give Arthmoor a huge amount of power via the USKP. I'm betting it has to do with the whole SMPC thing.

Also it'd make doing compatibility patches a huge pain.

TSBX
Apr 24, 2010



Anybody have a solution for the zebra striped snow? I'm on an R9 280x with 8GB of RAM and the following mods.

http://pastebin.com/739WPh1i

So far I've:

Removed the ENB I was using (Didn't solve it) and reinstalled it.

Disabled Better Dynamic Snow

Updated drivers for the GPU

Changed shadowbiasscale to 1.5 per a thread I read on the Steam Forums.

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Uhn
Oct 6, 2011

here comes george
in control
Does enb work on laptops? I'm having trouble getting any of the effects to work from some of the popular presets, and it can't seem to detect anything but my integrated graphics. I have a gtx 660m as the dedicated graphics card.

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