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Spoggerific posted:Have you encountered any forgotten beasts or titans? They can have randomly generated syndromes, the side effects of which can include making dwarves rot away to nothing. Alternatively, are you in an evil biome of any kind? Those have randomly generated rains with similar potential effects, among other fun things. Nah man, neutral biome (typical wilds). No funny rain and it didn't spawn anything except your bog standard goblin ambushes and snatchers. I just had a tantrum death spiral so we're basically done here...but it was fascinating while it was going on.
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# ? Jul 19, 2014 16:24 |
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# ? May 25, 2024 05:45 |
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Lawman 0 posted:I want to goldmine this post. To be fair, if I saw the skull of a bro randomly hanging in the air, I'd probably poo poo myself too.
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# ? Jul 19, 2014 16:27 |
You're not running Masterwork with the horrible wasting diseases on, are you?
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# ? Jul 19, 2014 16:27 |
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There's one thing I can think of. Someone who peacefully visited your fortress might have been a demon pretending to be a dwarf/human/elf. If they puffed a disease cloud or two without you noticing, they could have infected a lot of dwarves. In addition, it could be that the vomiting was an early symptom of the rot disease. Increase the size of your hospital, check the descriptions of all your dwarfs and their skill levels, in case that demon is actually in the fortress (could be a part of the new "fun" stuff toady was talking about), and try to find something that the infected dwarves have in common. It might give you a clue.
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# ? Jul 19, 2014 16:28 |
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TheRamblingSoul posted:To be fair, if I saw the skull of a bro randomly hanging in the air, I'd probably poo poo myself too. The rest of his body was gone as well so he came back as a ghost so maybe they think the skull is still haunted.
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# ? Jul 19, 2014 16:29 |
Experiment: Dragon Adventurer is a go! Successfully added the entity to the raws, and re-genned a new world, allowing me to become a dragon. I spawned on top of an elven retreat, and everyone around immediately bolted in terror, until I told one in no uncertain terms to sit down and shut up. He didn't have anything interesting to say, sadly. I quickly learned that dragons do not have hands, according to the game, and thus cannot climb. Fortunately they can jump out of trees with no ill-effects. I Traveled a bit and set about on a training regimen, to buff myself up in preparation for storming a castle. I can report that dragonfire as an ability is intact, I will test later on moving targets. Dragon adventurers, as a note, get hungry and thirsty. Unfortunately, they also don't progress any skills. I'm guessing I need to add [INTELLIGENT] and [CAN_LEARN] to the creature raws? Where even are the megabeast files, I couldn't find them on my first sweep.
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# ? Jul 19, 2014 16:32 |
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The dragon raws are in creature_standard Also I've heard a couple times of goblins spawning with syndrome-causing contaminants on them or on their weapons, so that might have been what happened? Never seen it personally, though.
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# ? Jul 19, 2014 16:42 |
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Is there any tutorial or mod how to play as different races in adventure mode? I'd like to try out playing a colossus in the new version. Is there a mod that just adds a ton of different races to play around with in adv. mode?
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# ? Jul 19, 2014 16:53 |
Delerion posted:Is there any tutorial or mod how to play as different races in adventure mode? I'd like to try out playing a colossus in the new version. Elth posted:Through the magic of RAW editing, you can be anything your heart desires! Add this to your entity_default.txt file in the raw/object folder:
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# ? Jul 19, 2014 16:54 |
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So, wait, if I replace all dwarves with slade colossi, can I play Colossus Fortress?
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# ? Jul 19, 2014 16:56 |
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Thanks! Should have just edited my first post, oh well.
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# ? Jul 19, 2014 16:57 |
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Angry Diplomat posted:So, wait, if I replace all dwarves with slade colossi, can I play Colossus Fortress? Yes.
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# ? Jul 19, 2014 16:57 |
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my dad posted:There's one thing I can think of. Someone who peacefully visited your fortress might have been a demon pretending to be a dwarf/human/elf. If they puffed a disease cloud or two without you noticing, they could have infected a lot of dwarves. In addition, it could be that the vomiting was an early symptom of the rot disease. Increase the size of your hospital, check the descriptions of all your dwarfs and their skill levels, in case that demon is actually in the fortress (could be a part of the new "fun" stuff toady was talking about), and try to find something that the infected dwarves have in common. It might give you a clue. Oh my god, so that's why that one guy's fortress outpost liason inexplicably turned into that horrible living rotted miasma-spewing thing like ten pages back! (Remember, the one that triggered a loyalty cascade?) If it was a caravan guard or something, of course it would only have been the outpost liason who got infected.
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# ? Jul 19, 2014 17:00 |
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DF is my go-to work break game now. Update on my guy who almost died from thirst because it was winter: Walked into some night creatures in the daytime in the forest for the first time (it's been a while since I played a new version of adventure mode)... The lucky part of the encounter was that after zipping past me and butchering my two followers effortlessly with its bare hands, it ran off to murder some wildlife giving me time to escape. I'm now traumatized and hiding in a bandit village.
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# ? Jul 19, 2014 17:17 |
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scamtank posted:You're not running Masterwork with the horrible wasting diseases on, are you? Oh poo poo...I never even thought of that. I am running Masterwork.
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# ? Jul 19, 2014 17:17 |
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TyroneGoldstein posted:Oh poo poo...I never even thought of that. I am running Masterwork. Hahahahahahahaha
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# ? Jul 19, 2014 17:18 |
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People familiar with modding: If I add a reaction that is exactly the same as an existing reaction, will it interfere with the existing one? I want to re-add hotkeys to kitchen meals to make them easier to assign en mass, but it looks like they are hardcoded so I can't just modify the existing reactionss
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# ? Jul 19, 2014 17:39 |
The string dump tells me there are hotkey hooks for the hardcoded reactions. Look in the keybinds.
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# ? Jul 19, 2014 17:46 |
Dragon adventurer testing continues. Adding the [INTELLIGENT] tag indeed allowed me to learn skills through practice, but when I came across a necromancer tower I found a new problem: because dragons have no hands, they cannot do fun things like pick up anything, meaning no grabbing things to eat, no picking up slabs, and no reading. How do I change a dragon's forelimbs to act as fine manipulators?
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# ? Jul 19, 2014 17:46 |
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Any sign of a Lazy newb pack equivalent yet?
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# ? Jul 19, 2014 17:47 |
Give the front feet [GRASP] tokens.
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# ? Jul 19, 2014 17:48 |
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If you get this dragon any more ridiculously awesome, you will be required to release it as a "dwarves of might and magic" mod.
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# ? Jul 19, 2014 17:52 |
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What decides how many dragons get put in the game? I'm always depressed to see "Astil Swiftclaws the Jewel of Flame was a female dragon, the only one of her kind." followed by "In 62 Astil Swiftclaws was devoured by an Elf Weaver in Hippytrees"
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# ? Jul 19, 2014 17:56 |
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Thankfully it's too stupid to find the entrance to my fort so it's just walking around blasting it's noxious secretions in the caverns. Seems like a friendly chap.
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# ? Jul 19, 2014 17:57 |
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StrangeAeon posted:Dragon adventurer testing continues.
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# ? Jul 19, 2014 17:59 |
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scamtank posted:The string dump tells me there are hotkey hooks for the hardcoded reactions. Look in the keybinds. Weird. According to the hotkeys file, the kitchen should have hotkeys for meals. But it doesn't. *EDIT* Nevermind. The hotkey for render fat is supposed to be f but it's r in game, so I don't know where I should be looking for these hotkeys. Gus Hobbleton fucked around with this message at 18:07 on Jul 19, 2014 |
# ? Jul 19, 2014 17:59 |
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TyroneGoldstein posted:Oh poo poo...I never even thought of that. I am running Masterwork. Yup. If it's not a disease, it's probably a warlock sneaking around your fort entrance that casts a rotting spell on any dwarf or pet in sight. Look in your combat reports for creature names that are not in the unit list.
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# ? Jul 19, 2014 18:09 |
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Oh. Oh no. Everything's hosed.
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# ? Jul 19, 2014 18:12 |
scamtank posted:Give the front feet [GRASP] tokens. Can't seem to find a place to put it. The raws say it uses [USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE], which is my best clue, but I don't want to muck about with every other clawed being and suddenly have every beast in the world grow opposeable thumbs. And I'd love to give them happiness strings and motivations, but I've really never read code before so this is all new to me.
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# ? Jul 19, 2014 18:13 |
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Sultan Tarquin posted:Oh. So, what caused it?
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# ? Jul 19, 2014 18:36 |
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GenericOverusedName posted:So, what caused it? I assume it was this: Sultan Tarquin posted:
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# ? Jul 19, 2014 18:38 |
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Sultan Tarquin posted:Oh. The fortress of the 1% had it coming. Only Bourgeoisie shitbags live in 3x3 rooms
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# ? Jul 19, 2014 18:41 |
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Ever since I learned that the economy was disabled I give all my dwarves huge rooms instead of 1x3 shitholes.
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# ? Jul 19, 2014 18:45 |
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Robot Randy posted:The fortress of the 1% had it coming. Only Bourgeoisie shitbags live in 3x3 rooms Live? Those are coffins. (all my dwarves have 3x3 rooms though )
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# ? Jul 19, 2014 18:54 |
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All I can think when I look at the guy on the far right is .
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# ? Jul 19, 2014 19:01 |
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All my dwarves live in 1 tile hovels until they do something to make themselves worthy of a better room. Such is life in Goldstandards
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# ? Jul 19, 2014 19:02 |
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What the hell is a dwarf supposed to do with all that room? You just need enough space for a bed, a cabinet, and maybe a chest. What else are you gonna put there? A fancy bookcase? What the hell is a book? What, you think you're a prissy noble? Gonna start demanding crystal glass windows and silk ropes to put in your stupid huge room? Go back to work and don't forget to grab a meal worth more than any craft you ever produced to go eat in the dining room made entirely out of gold, rear end in a top hat.
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# ? Jul 19, 2014 19:10 |
StrangeAeon posted:Can't seem to find a place to put it. The raws say it uses [USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE], which is my best clue, but I don't want to muck about with every other clawed being and suddenly have every beast in the world grow opposeable thumbs. The most elegant way would be to make make this change in the dragon's raws, since there's already a body plan just for this kind of thing: ... [BONECARN] [PREFSTRING:terrible majesty] [BODY: [BODY_DETAIL_PLAN:STANDARD_MATERIALS] ... ...but I'm not confident that it sticks on already creatures that are already "there".
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# ? Jul 19, 2014 19:24 |
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This reclaimed fortress is surrounded by seven necromancer towers, a goblin civ I'm at war with, was conquered by a forgotten beast, and is in an evil biome.
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# ? Jul 19, 2014 19:29 |
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# ? May 25, 2024 05:45 |
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TyroneGoldstein posted:Nah man, neutral biome (typical wilds). No funny rain and it didn't spawn anything except your bog standard goblin ambushes and snatchers. I just had a tantrum death spiral so we're basically done here...but it was fascinating while it was going on. Did you have a decontamination chamber at the entrance to your fort, or at least the entrance to your hospital? In older versions they were only really necessary in evil biomes, but I always build one just in case of forgotten beasts.
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# ? Jul 19, 2014 19:56 |