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Gay Hitler
Dec 11, 2006

I'm gay as heil!

Gamerofthegame posted:


We get that you don't like the game. You don't have to keep posting about it.

I am really digging this game. It's got a cool concept and I enjoy it more than most any free to play fps ive played. Been playing with goons at night and tonight we had three six man squads going.

I upgraded my g43 with marksman trigger, power spring, field ammo, and the high damage barrel, and I maintain range and accuracy, but kill everyone in two hits. Stability doesnt matter all that much.

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the roon
May 1, 2014

object impermanence
I'll chime in and say I've been enjoying this a lot as well, similar reasons to happy hitler up there. It would be cooler if they allowed squads to go together once ingame instead of separating them though.

The whole metagame really interests me but I haven't been able to deploy any assault squads or anything yet. If anyone has been through the Generals part could they explain some of the benefits you get out of it?

I was just short of getting paratrooper before the server maintenance but think my next guy will likely be a tanker. Recon seems like a pain to level for but that's a good thing. This is one of the few FPSes where there isn't a whole bunch of snipers sitting around being useless.

Also I just learned about the panzerfaust pick-ups in the spawns and on tanks and that completely changes the game for me. May have a chance against some armor now.

the roon fucked around with this message at 05:46 on Jul 17, 2014

Pornographic Memory
Dec 17, 2008
There's a lot of crappy things about the game and it's pretty janky (I've suicided twice tonight just by dismounting from a bike...which sent me flying high enough into the air to kill me on landing) so I can't blame people for going "gently caress this", but the basic concept of "Battlefield, but with a persistent strategic element" is cool as gently caress to me, and enough to keep me interested for now in spite of the flaws. Rolling with six man goon squads while you have all your combined arms present on the battlefield is really fun, and the assault teams really add a neat twist to attritional battles.

I had a match tonight before squadding up where we were defending an airfield, and we had nothing really but some infantry to defend against fighter, light armor, and numerous infantry assault teams. After getting pushed back almost all the way we managed to hold at one of the fighter disperal areas, or whatever they call them, which made a really nice defensive rampart for us to hold, where we could shoot at Americans coming across an open field while having a sheltered position to spawn in and avoid tank fire whenever they turned their attention towards us. Thanks to bullheadedness and Panzerfausts, we eventually destroyed an infantry assault team and both of their light armor teams (their fighters having been destroyed long ago), and were able to go on the offensive again. I assume we won but I got kicked out when my assault team ran out of respawn tickets and none of the other teams had space for me. Still, it was incredibly intense, and the battle evolved in ways that would never happen in most FPSes where you don't get this kind of asymmetry of forces or finite equipment spawns.

taels
Oct 19, 2012

K:CID:X
Been playing since first alhpa (wwiiol 10 year vet/dropout) and back on now that I had a new computetr.then returned from vacation to see on steam so hit me up if anyone down. Play German (was bkb in wwiiol)
Fake edit: Drunklizh

Pornographic Memory
Dec 17, 2008
Back to bitching though, maybe it's just a case of "grass is always greener", but as a German player I really wish I had American infantry weapons instead of G43s and MP34's. The grease gun is so much better, not to mention the Thompson, and I find the Garand to be preferable to the G43 for reasons I don't know. I almost always pick up American guns when I can, I just wish I could discard my own guns so I don't drop my scavenged guns as soon as I hit the mouse wheel. I kind of hope goons go American for the next war, though with the way this game works it's going to mean I need to rebuy all my weapons from scratch huh?

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS
So tonight was fun.

Prior to a match some goons were saying planes were bad because you can't aim the bombs they drop decently. The game apparently has a sense of humor, since thirty seconds into the match like six german bomber pilots swooped in out of nowhere as we were assaulting this massive factory and just decimated the enemy team right in front of us with a deluge of pinpoint accurate bombs.

One guy literally killed half the enemy team (IE: The entire defense at that location.) in two passes, letting us get inside and cap the factory floor without any ground troops getting to fire a shot. They then kept up a sustained rate of fire with their bombs that was so brutal it literally forced both teams to fight inside the massive indoor factory complex for the rest of the match to avoid being blown apart.

Of course it was a somewhat foggy day during the battle. So once the match got started in earnest they couldn't tell who they were targeting either. So any time a moderately large battle got started outdoors a flock of seemingly psychotic dive bombing pilots would show up out of nowhere and massacre both sides just to be sure that the enemy wasn't going to cap a point.

TL;DR: Apparently those guys are the ones who know how to actually pilot bombers properly. And they weren't going to take any chances about us losing a point they could hit. Even if that meant they had to splatter a few dozen friendly soldiers across the landscape. Some folks in the match weren't very amused at that. That's probably the first time i've seen both goons and pubbies curse at someone at the same time. :v:


Not a few matches after that we got into a match with heavy armor on our side. Cue a goon and I whipping out our king tigers and slaughtering the enemy team as rockets and shells bounced off our armor. I think it ended up that we had three or four king tigers against a few medium tanks that were incredibly outgunned and outranged. The enemy team had to get tanks together and actually start coordinating ambushes with them to even have a chance of taking us out, and even then we usually killed like half of their tanks before one of us went down. :getin:


quote:

Back to bitching though, maybe it's just a case of "grass is always greener", but as a German player I really wish I had American infantry weapons instead of G43s and MP34's.

The mods on your weapon really seem to be more of a determiner than faction. There are definitely small differences between the sides, but it seems like what you do with a given gun is more important than the faction the gun belongs too. With the right mods it seems you can counter-balance any inherent disadvantages a gun has when compared to the other side.

For instance, the guy who suggested you grab the ammo type that increases rate of fire for the german machine pistol was spot on. Once I got it I turned into a roaming engine of death. Before that the first german machine gun fired so slowly that it wasn't worth it for the damage it did.

Archonex fucked around with this message at 08:09 on Jul 17, 2014

Vahakyla
May 3, 2013
So, am I out of remedies with the visual options?
I am no gold eye usually, but I do play on a 32" monitor and by fuckin God does the game look god awful on it.


Besides that, the floaty movement irks me and mah immeraion is ruined because germans don't use the K98 in roves. And I wish damage hit a bit harder for more deadlier combat.


Yet, this is fun.
If I have a nazi soldier, do I lose everything by going US next time; even if I switch back to Hitler for the third war?

In other words, are my country specific enlisted scubs permament?

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
The way soldiers work is that you can have soldiers on either side, but you can only switch once the war is over. It works like buying a new soldier, just in this case it's German. You still keep a money pool, but you have to level up the soldier separately. You can then go back to the other side and still have all your stuff.

Not sure about ATs, though.

Feindfeuer
Jun 20, 2013

shoot men, receive credits
Assault Teams should also stay preserved util you return just undeployed. I still had my US teams when I returned after running into a war that actually started out with less germans once.

Stevefin
Sep 30, 2013

Assault teams are pretty expensive though, I'd take it, that you would have to played a few campaigns to get any of reasonable quantity

Thesoldier
Aug 15, 2004

Seek not greatness, but instead truth, and you shall find both.
I spent the 25 bux to get the 5K gold special they have going right now to buy a month of vet. I unlocked the MP40 and also got the nitro bullets. It's pretty much unstoppable and has zero recoil.

Lassitude
Oct 21, 2003

Bullets are insane in a bad way. I unlocked the crazy precision bullets for the MG34 and used maybe 150 rounds in a single match. Cost to restock? Nearly 8000. What a ripoff. I couldn't even really tell the difference (on account of MGs having insane recoil for some reason even if you're prone and ADS) and it probably cost more to buy bullets than I earned in the match.

Speaking of which, does precision or stability affect recoil on weapons? It'd be great to also tone the gewehr down in terms of recoil. Its sights are awful, and the recoil on the stock version of the gun basically means you lose sight of the person you're shooting with every shot because the gun jumps so far that it obscures the target.

taels
Oct 19, 2012

K:CID:X
Better than having to peg someone 4 time with soft tipped k98 at 40 meters. Really wish they'd make it worthwhile. A lot of this game make me all nostalgia for wwiiol again, but the underpowered BA rifles are not one of those

Fart Car '97
Jul 23, 2003

I think the defining characteristic of Heroes & Generals is that it makes you wish you were playing a better WW2 game.

Vahakyla
May 3, 2013

Fart Car '97 posted:

I think the defining characteristic of Heroes & Generals is that it makes you wish you were playing a better WW2 game.

The bitch got nailed right here.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
Upgrading weapons is pretty much endgame only, because they are both costly and have durability. You do it when you already have all the stuff you want.

They don't seem to do terribly much, but can turn bolt action rifles into one hit kills rather easily, apparently.

taels
Oct 19, 2012

K:CID:X

Gamerofthegame posted:


They don't seem to do terribly much, but can turn bolt action rifles into one hit kills rather easily, apparently.

again been playing since the very first alpha build. clue me in here

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
I actually have a 2 star Paratrooper assault team from ages ago, the issue is that it seemingly costs warbux or realbux to resupply. They are now caught in some bizarre limbo between being deployed/not deployed. I can't reset it but they aren't deployed. Whatever.

Triple A
Jul 14, 2010

Your sword, sahib.

taels posted:

again been playing since the very first alpha build. clue me in here

Mod everything in the bolt-action for damage, enjoy all the tears that result from your instagib rail-gun.

Thesoldier
Aug 15, 2004

Seek not greatness, but instead truth, and you shall find both.
The panzer 38t equipped with APCR rounds is a beast. I've gone games with like 10-20 tank kills

Lassitude
Oct 21, 2003

Leo Showers posted:

I actually have a 2 star Paratrooper assault team from ages ago, the issue is that it seemingly costs warbux or realbux to resupply. They are now caught in some bizarre limbo between being deployed/not deployed. I can't reset it but they aren't deployed. Whatever.

Yeah, infantry ATs seem to be necessary. They earn a decent chunk of warbux for participating/winning fights. Using infantry ATs can help earn enough warbux to buy/maintain more expensive ATs like paratroopers or armor/fighter ATs.

Here's the table that goes over the specifics of AT cost/earnings: http://forum.heroesandgenerals.com/viewtopic.php?f=55&t=16861

Infantry earn big warbux win or lose and don't cost much to resupply, so throwing around a few infantry ATs is pretty important to being able to also throw around anything else.

Lassitude fucked around with this message at 03:23 on Jul 20, 2014

Dog Fat Man Chaser
Jan 13, 2009

maybe being miserable
is not unpredictable
maybe that's
the problem
with me

folgore posted:

The infantry combat is nothing new and movement feels floaty and awkward.

This is exactly what I'm not liking. The overarching war is kinda a neat idea I guess but the actual fighting between dudes is loving terrible between guns that feel awful to shoot and the movement being floaty as hell.

Vahakyla
May 3, 2013

Fart Car '97 posted:

I think the defining characteristic of Heroes & Generals is that it makes you wish you were playing a better WW2 game.

After a long day of this, I need to reiterate this.

Thesoldier
Aug 15, 2004

Seek not greatness, but instead truth, and you shall find both.
The magnetic grenades work wonders, they pretty much one shot any light tank/apc

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
There's nothing like having to kill three captured Pershings in a skirmish game where the enemy doesn't have any anti-tank stuff with their infantry-only ATs. Simply magical.

20 vs 12 and we still lost despite being able to just park on a capture point without worry. :v:


I feel for generals.

Artless Meat
Apr 7, 2008



Thesoldier posted:

The panzer 38t equipped with APCR rounds is a beast. I've gone games with like 10-20 tank kills

Do pubbies eventually learn how to deal with tanks, or can I just keep expecting to do this forever? I got the PZII after this match, and went 48-3.

jzilla
Apr 13, 2007

Artless Meat posted:


Do pubbies eventually learn how to deal with tanks, or can I just keep expecting to do this forever? I got the PZII after this match, and went 48-3.

It is odd. The infantry will have literally no AT or it will seem like there is an infantryman with a bazooka behind every tree.

Fart Car '97
Jul 23, 2003

jb7 posted:

It is odd. The infantry will have literally no AT or it will seem like there is an infantryman with a bazooka behind every tree.

Maybe that would be the case if the AT available to new players didn't cost a shitload and wasn't stupid, cumbersome, weak, sparse and didn't leave players vulnerable while carrying it?

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
It's hit or miss. I find most of the time when I get a match that has something like medium+ or TDs in it lots of people have bazooka/shreks, otherwise it's up in the air. I think there might be some vague matchmaking system to do that or it could be sheer coincidence.

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
I got a tanker character and even in the auto-generated missions there are fausts everywhere. Mind you, it's not actually that bad and the tanks are amazing. My first game in the Panzer I scored me the Panzer II, although I'm actually holding off for the 38t.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
Fauts and shreks are two different things. Fausts are the little one shot shits that show up in a box at every other point, while bazooka/shreks are the dedicated things that take out a massive chunk of your health.

Thesoldier
Aug 15, 2004

Seek not greatness, but instead truth, and you shall find both.
I love the 38(t) because the M2A2 and light sherman are pretty useless. Pubbies with those tanks will seriously just pelt another tank with the machine guns hoping to do damage while you burn them away with 37mm

Lassitude
Oct 21, 2003

So I finally got the MG42 and I gotta say the MGs are way better than I thought they'd be. Even the MG34 was a good go. After doing the training mission and seeing how insane MG recoil is I figured they'd be worthless. Once I learned how to compensate for recoil though, MG34 or 42, those guns tear it up. Thompsons which two-shot body kill are probably the better attacking weapon, especially considering they can hipfire fire while moving, but there's nothing like setting up someplace and hosing down a jeep full of guys with an MG42 (even if its sound is identical to the MG34).

Overall still not a very good game though!

Thesoldier
Aug 15, 2004

Seek not greatness, but instead truth, and you shall find both.
I farted around with the plane a bit, and bombing is tricky. If you're going against medium/heavy tanks use your bombs against pile of infantry instead because it's not worth wasting a 250kg bomb on a tank you can't kill in one shot. Your main concern as a plane should be enemy planes and transport planes. Each plane killed is worth 25 points as compared to 6 for a tank, and the 20MM MG equipped with AP rounds will decimate a p-38 or skytrain

Lassitude posted:

So I finally got the MG42 and I gotta say the MGs are way better than I thought they'd be. Even the MG34 was a good go. After doing the training mission and seeing how insane MG recoil is I figured they'd be worthless. Once I learned how to compensate for recoil though, MG34 or 42, those guns tear it up. Thompsons which two-shot body kill are probably the better attacking weapon, especially considering they can hipfire fire while moving, but there's nothing like setting up someplace and hosing down a jeep full of guys with an MG42 (even if its sound is identical to the MG34).

The MP40 upgraded with the extra rate of fire Trigger is on par with the Thompson.

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

Leo Showers posted:

I got a tanker character and even in the auto-generated missions there are fausts everywhere. Mind you, it's not actually that bad and the tanks are amazing. My first game in the Panzer I scored me the Panzer II, although I'm actually holding off for the 38t.

Artless Meat posted:


Do pubbies eventually learn how to deal with tanks, or can I just keep expecting to do this forever? I got the PZII after this match, and went 48-3.

Fart Car '97 posted:

Maybe that would be the case if the AT available to new players didn't cost a shitload and wasn't stupid, cumbersome, weak, sparse and didn't leave players vulnerable while carrying it?
You probably shouldn't listen to anyone whining about AT or the price of the infantry weapon version. The first tier of AT (Which costs about 5-6K only.) is the faust and is more than enough to wreck you if you're in a light or medium tank. That's what you're seeing usually. Anyone with even the shittiest vehicle can spawn infinite amounts of them for a one time payment of 5-6K.

You're supposed to advance with infantry support when in a tank to help avoid that, since even fausts can utterly ruin you if the person knows how to use them. Even a faust to your rear end will take off most of your HP, unless the tank is some sort of beast loaded down with armor. You'll only really see that with Tigers and such though, which are very rare.

Likewise, you're a big target for people if you're carrying AT (The T2 one takes up a lot of equipment slots too I think, meaning you have to lose some gear either way.), so it helps to either learn how to ambush tank players or have someone supporting you. Some of the really good players with them know how to angle them too so they work like mortars too. Or just hit stationary tanks reliably from huge distances. They tend to be obnoxious if they zero in on you.


The T2 AT is the hyper expensive version that's purchased from the infantry weapons menu. It's also the one people keep bitching about the price of, thinking it's what they're supposed to be using.

It's only useful to drop that much if you want to go hunting against heavy tanks, which barely ever spawn anyways due to their insane cost. And even if you want to do that it's better to just get the much cheaper sticky grenades, which will outright gently caress up a King Tiger if you throw a few on the exhaust vents.

Archonex fucked around with this message at 22:04 on Jul 21, 2014

Lassitude
Oct 21, 2003

Also it's funny that a game which is so broken its chat system doesn't even work half the time still managed to have way better vehicle physics than something like Planetside 2.

Fart Car '97
Jul 23, 2003

Lassitude posted:

Also it's funny that a game which is so broken its chat system doesn't even work half the time still managed to have way better vehicle physics than something like Planetside 2.

Lmao come the gently caress on, PS2's physics are wonky as hell sure but this game's physics are poo poo as well, just in different ways.

jzilla
Apr 13, 2007

Fart Car '97 posted:

Lmao come the gently caress on, PS2's physics are wonky as hell sure but this game's physics are poo poo as well, just in different ways.

*Hits bike with tank, tank completely flips over*

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
*Hits tank with bike, goes falling through world*

Lassitude posted:

Also it's funny that a game which is so broken its chat system doesn't even work half the time still managed to have way better vehicle physics than something like Planetside 2.

So you haven't bought a car, have you?

Have fun going skidding out randomly while driving straight on a flat road.

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Lassitude
Oct 21, 2003

I've been using a car for a few days now. It's not nearly as bad as what I'm used to. They have some weight and traction approaching what a real vehicle might. In PS2 I can go off a little bump in a tank and the front end will randomly fly up into the air and the tank will end up inverted and then explode. I've yet to see any tanks in this game fly around as if they weight 2lbs and are covered in oil. It's nice to use vehicles where the #1 threat to them isn't terrible physics. FPS of the year 2014.

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