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The Induction Grind makes this game into a Sonic game, I love it.
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# ? May 22, 2014 20:19 |
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# ? Jun 8, 2024 21:02 |
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Yay side quests? Coming up next is the "infamous" (HA!) Bus Mission . . .
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# ? May 28, 2014 19:02 |
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Oh drat it, the Bus mission. I'm not sure if it's possible to do that mission without abusing the checkpoints. Please have a death counter. If necessary separate death counters for you and the bus.
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# ? May 28, 2014 21:29 |
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Fragger posted:Coming up next is the "infamous" (HA!) Bus Mission . . . Yeah, that's the one that made me put down the controller and not pick it back up; I just really didn't like it at all. Quite unlike the LP, which I think is being done very well. Keep up the great work.
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# ? May 29, 2014 03:51 |
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Cole moving a train with the sheer force of his electrical will was such a neat moment I'm not surprised they brought it back.
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# ? May 30, 2014 16:42 |
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I remember there being a bus mission but I sure don't remember is being awful. Isn't that the one where you get effectively unlimited electricity or am I thinking of another mission?
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# ? May 30, 2014 16:55 |
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no that is this one but then you also get unlimited electricity on the trains as well but unlike the train missions the bus can be destroyed, which makes the bus mission more infuriating than the train missions
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# ? May 31, 2014 08:44 |
Aces High posted:no that is this one but then you also get unlimited electricity on the trains as well but unlike the train missions the bus can be destroyed, which makes the bus mission more infuriating than the train missions I started my first run on the hardest difficulty after it was recommended to me. I wholeheartedly agree with everything said about the bus mission.
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# ? May 31, 2014 13:57 |
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It's time Just a heads up, we don't really talk about the mission too much in the evil version but spend some time talking about these kind of missions and open world games in general (for the first half at least)
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# ? Jun 5, 2014 00:19 |
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Time for more story missions!
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# ? Jun 10, 2014 18:53 |
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So...is Moya a bad guy who's been leading us on this whole time, and she wants to kill John so he can't tell us whatever super secret information he has? Because I am totally getting that vibe right now.
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# ? Jun 10, 2014 20:14 |
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Yeah, I'd have thought she'd sound a bit more enthused about it. Didn't she say that John was her husband, or am I just making that up? It also would kind of explain why Moya couldn't get the extraction team to get Alden out before conduits blew up everything; what does she care, really?
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# ? Jun 11, 2014 04:53 |
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Nope, not making it up - she did say John was her husband, and at the time she sounded pretty unhappy about losing contact with him. Back in the second video, finding John and the Ray Sphere are given as Cole's primary mission, with the "saving the city" part tacked on later as a sort of ongoing sidequest. So yeah, her reaction being a flat "find him" with a side of "and he's totally going to be a paranoid mess because of the undercover, don't mind that" isn't suspicious in the slightest, and I'm extremely curious to see if this is going to go as badly as it seems it will.
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# ? Jun 13, 2014 09:34 |
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Time for a ton of side content! This wraps up the Warren side content. Next up is quite a few revelations and the end of this island!
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# ? Jun 16, 2014 19:04 |
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I think the sound the prisoners make when they walk is the sound of those leg restraints they're wearing.
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# ? Jun 17, 2014 03:48 |
Nidoking posted:I think the sound the prisoners make when they walk is the sound of those leg restraints they're wearing. Are they wearing restraints? They seem perfectly capable of running off and fighting if they want. I think the Dustmen are just really, really loving clanky. chitoryu12 fucked around with this message at 05:12 on Jun 17, 2014 |
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# ? Jun 17, 2014 05:04 |
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I actually like the evil-side missions where Tar Lady speaks into your head and tells you to do terrible things. Well, more the concept than some of the terrible things, but as someone to draw Cole towards evil without him being in direct conflict with her, she's pretty good.
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# ? Jun 20, 2014 04:58 |
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chitoryu12 posted:Are they wearing restraints? They seem perfectly capable of running off and fighting if they want. Not only are they not wearing restraints, but I'm pretty sure some of them are still carrying their weapons:
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# ? Jun 20, 2014 14:56 |
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I genuinely enjoy the Satellite Uplink missions. inFamous is really good at making getting around the city fun once you're on the rooftops, and those missions are just "Fly/grind around at high speed".
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# ? Jun 21, 2014 08:39 |
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Oh hey plot, I guess it was time for you to punch us in the face a bunch
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# ? Jun 26, 2014 21:55 |
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Curse your stupid but inevitable betrayal!
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# ? Jun 26, 2014 22:39 |
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I have to give them credit, that was really well-done; they gave us plenty of obvious hints (and then flat-out told us) that Moya was a liar, and that someone was betraying us, and while we were busy wondering about who the bad guy was, Zeke just walked up and said, "Surprise!"
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# ? Jun 29, 2014 10:05 |
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gregory posted:I have to give them credit, that was really well-done; they gave us plenty of obvious hints (and then flat-out told us) that Moya was a liar, and that someone was betraying us, and while we were busy wondering about who the bad guy was, Zeke just walked up and said, "Surprise!" And, ya know, it was a stupid idea but a believable one. Zeke's been trying to help but stuck in your shadow the whole time. All he's got going for him is "hey, I know the hero, I can probably get him to look into that problem for ya." It's not like the guy suddenly started cackling and monologuing; he had a split second of hesitation while he had the means to act in his hands.
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# ? Jun 29, 2014 10:58 |
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I've always loved that animation for Cole when Alden gets into his colossus. It feels like the only time in the entire game that Cole isn't hunched over and it's so jarring because he just leans back and is all "holy crap" and immediately hunches back over
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# ? Jun 29, 2014 17:58 |
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Well then . . . Fragger fucked around with this message at 18:05 on Jul 8, 2014 |
# ? Jul 3, 2014 18:21 |
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Schrödinger's Trish: Before you make your choice, the woman hanging alone on the building is simultaneously Trish AND not-Trish.
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# ? Jul 3, 2014 18:24 |
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Gotta collapse the waveform and find out which reality your light cone is in.
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# ? Jul 3, 2014 20:05 |
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Regarding Cole shocking Trish back to life for a bit, it's not like his healing powers make any sense anyway, so how would he figure that she'd still be in pain? Does she say she's disappointed in Cole even if you've been playing Good for the rest of the game?
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# ? Jul 4, 2014 23:41 |
Vertigo Ambrosia posted:Does she say she's disappointed in Cole even if you've been playing Good for the rest of the game? If I remember correctly, no.
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# ? Jul 5, 2014 04:12 |
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I'm really not a fan of how Trish is written in this game. She's needlessly acerbic almost all the time. I could understand the attitude if Cole was evil but she's insufferable even when you're Lightning Jesus. I think Infamous 2 is much better with regards to having a likeable cast of characters. It feels like everyone in Infamous 1 has a stick up their rear end. AHungryRobot fucked around with this message at 13:31 on Jul 5, 2014 |
# ? Jul 5, 2014 13:29 |
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Well to be fair, her sister died in an explosion that destroyed the city and was (inadvertantly) caused by her boyfriend; she's kind of under some stress.
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# ? Jul 5, 2014 17:42 |
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Vertigo Ambrosia posted:Well to be fair, her sister died in an explosion that destroyed the city and was (inadvertantly) caused by her boyfriend; she's kind of under some stress. I get that but they really laid it on thick in parts. There's a couple of lines that are pretty jarring with how unnecessarily harsh they are. Kinda makes it hard to feel sad at her death too, IMO. AHungryRobot fucked around with this message at 18:43 on Jul 5, 2014 |
# ? Jul 5, 2014 18:41 |
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It seems we needed TWO missions about things that fly in a row, weird. Also it seems that 17-1 Good had some audio issues, those have been fixed and the links have been updated AHungryRobot posted:I get that but they really laid it on thick in parts. There's a couple of lines that are pretty jarring with how unnecessarily harsh they are. Kinda makes it hard to feel sad at her death too, IMO. Agreed but to be fair you do not talk to her that much through the game. She has maybe 10 times in total and she warms up to you on the good side a little over half through them. I want to talk more about Trish but I will hold off until after the game is over
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# ? Jul 8, 2014 19:40 |
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I kind of laugh a little at all the stuff that gets rigged up with electrical grids for Cole.
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# ? Jul 12, 2014 14:44 |
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It kind of makes sense though, when you're in a situation where you have a guy that can weaponize electricity, it's in your best interest to ensure he has as much as possible. It's also a nice gameplay conceit since it lets you spam missiles and storms against all the crap they throw at you these missions. Particularly on hard.
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# ? Jul 12, 2014 17:08 |
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Still rather strange that this one generator, out of all the generators in the city, doesn't run out of juice in two seconds when you drain it.
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# ? Jul 12, 2014 19:48 |
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Nidoking posted:Still rather strange that this one generator, out of all the generators in the city, doesn't run out of juice in two seconds when you drain it. Its a miniature fusion reactor, that one generator could power the entire city.
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# ? Jul 13, 2014 03:24 |
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And we are finally done with the side content. Only one more update left!
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# ? Jul 21, 2014 19:50 |
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On the good run, where you had to restrain the 5 enemies, isn't there some upgrade to the lightning grenade that automatically restrains them and doesn't kill them?
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# ? Jul 21, 2014 22:15 |
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# ? Jun 8, 2024 21:02 |
CzarChasm posted:On the good run, where you had to restrain the 5 enemies, isn't there some upgrade to the lightning grenade that automatically restrains them and doesn't kill them? Yep. I like to get it because it ensures that the guys I grenade are out of the fight altogether.
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# ? Jul 21, 2014 22:40 |