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Voting E for the political vote, since I don't want to see the Ghost Bears smoked just yet. Voting G for combat theater, since I want to see one of the few smart clanners whup some rear end after getting punked by that god damned hill in the last scenario.
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# ? Jul 22, 2014 02:43 |
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# ? May 12, 2024 14:26 |
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Gwaihir posted:Voting E for the political vote, since I don't want to see the Ghost Bears smoked just yet. The 45 (or so) of them in the invasion fleet thank you for your consideration!
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# ? Jul 22, 2014 02:50 |
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Doh.
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# ? Jul 22, 2014 02:55 |
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Don't feel bad!
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# ? Jul 22, 2014 02:58 |
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Gotta go with C: “Such a childish bluff from a man who isn’t even a warrior.” and E: There’s No Way I’ll Lose
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# ? Jul 22, 2014 03:00 |
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C and F
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# ? Jul 22, 2014 03:04 |
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Political Vote 15b B) “This requires consideration.” Running is not the clanner thing to do and and just rushing in is foolish. Combat Theater Vote E) There’s No Way I’ll Lose I'll resist the lure of the mystery vote and the awesome pirate fight with lasers, electric guitars, and explosions for now.
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# ? Jul 22, 2014 03:09 |
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I might be next on the chopping block... Oh god decisions A, triumph without peril brings no glory I, tough choice but still can't back down from merc action
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# ? Jul 22, 2014 03:09 |
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B since I like how the snow ravens is one of those who put importance in aerospace superiority. G as I want to see a sane clanner do well.
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# ? Jul 22, 2014 03:19 |
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A I Bring on the Crescent Hawks!
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# ? Jul 22, 2014 03:20 |
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C Nuke the warships? I dare you. I Crescent Hawks
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# ? Jul 22, 2014 03:22 |
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B for the clans being angry but not dumb, killing Amaris is the goal here, and they just seen how advanced some of the tech they're fighting is, and how dishonourably the spheroids are willing to be in using it. I'm torn between Pirates (Centurion with a wrecking ball!) and Mercs but I have to go for I. Hiring fractious mercenaries using new money is never not a good idea.
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# ? Jul 22, 2014 03:25 |
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Combat theater: C) King of the Pirates Pirate fight!
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# ? Jul 22, 2014 03:26 |
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B and C. I wanna be pirate king
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# ? Jul 22, 2014 03:29 |
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Weissritter posted:B since I like how the snow ravens is one of those who put importance in aerospace superiority. We need more votes for G, it'll be like the reverse of clan eugenics programs breeding for idiots! The thread eugenics program can breed smart ones!
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# ? Jul 22, 2014 03:43 |
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A E
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# ? Jul 22, 2014 03:45 |
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I'm working under the assumption that once again, the vote determines the reality of the situation. My political vote is for C. The idea that there are a limited number of jump points to mine is absurd. All points outside of a roughly spherical zone of exclusion are valid destinations for transit, it is primarily custom and fear of misjumps that leads to the nadir and zenith points being used. A fear that the clan warships, operating without accurate trade maps, must already overcome with every jump. What do the clan invaders care for the homeworlds? An honorable death is preferable to defeat. Life in the conquered Inner Sphere superior to shame on the Clan homeworlds. If Amaris would bid his homeworld, is it not fair that the Snow Ravens bid their own? Let the Inner Sphere, the Periphery, and the Clan worlds burn alike. And when the victors stand upon the ashes of humanity, let them write that it was Amaris who invited this.
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# ? Jul 22, 2014 03:50 |
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Political Vote 15b Those are some... fine options. But honestly, why is there no option for devious betrayal? This is Clan Snow Raven after all. Where is the "intentionally trick other clans into a nuclear minefield" option? If that is C it's my vote. Otherwise abstention! If the IlClan has to either take Terra or kill Amaris, Snow Ravens have already lost. But there is still one way to possibly become IlClan - by default. Combat Theater Vote Gotta be G. Rare that I find a Clanner I actually like. Would be easy to root for the GoonMechwarrior in this case.
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# ? Jul 22, 2014 03:53 |
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TheBlandName posted:The idea that there are a limited number of jump points to mine is absurd. All points outside of a roughly spherical zone of exclusion are valid destinations for transit, it is primarily custom and fear of misjumps that leads to the nadir and zenith points being used. A fear that the clan warships, operating without accurate trade maps, must already overcome with every jump. If you're willing to jump in outside the Oort Cloud and whatnot, I guess. If you're facing an enemy willing to deploy nuclear weapons, though, coming in from that far away is a literal death sentence. At that distance you are also dependent on using your fusion reactor to recharge your drive, which is another problem if you're planning on burning 3-4 weeks' fuel burning in to system. quote:What do the clan invaders care for the homeworlds? An honorable death is preferable to defeat. Life in the conquered Inner Sphere superior to shame on the Clan homeworlds. If Amaris would bid his homeworld, is it not fair that the Snow Ravens bid their own? Let the Inner Sphere, the Periphery, and the Clan worlds burn alike. And when the victors stand upon the ashes of humanity, let them write that it was Amaris who invited this. The PTN Clans do actually seem to take their purported duty of protecting their civilians a little more seriously than the canon ones.
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# ? Jul 22, 2014 03:58 |
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Defiance Industries posted:If you're willing to jump in outside the Oort Cloud and whatnot, I guess. If you're facing an enemy willing to deploy nuclear weapons, though, coming in from that far away is a literal death sentence. At that distance you are also dependent on using your fusion reactor to recharge your drive, which is another problem if you're planning on burning 3-4 weeks' fuel burning in to system. Exactly this. Also, The Snow Ravens might be the most naval focused clan - but that just means they have the largest group of ragtag old Star League pieces of crap the clans took with them, plus maybe a couple new ships that never really get used. If the NRWR is giving away orbital factories to other periphery planets just to curry favor that means they have naval capabilities a lot closer to the real Star League than the Clans ever imagined. They might be heavily outgunned even if the NRWR doesn't deploy nukes.
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# ? Jul 22, 2014 04:06 |
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C and H! C'mon! Who'd pass classified ops!?
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# ? Jul 22, 2014 04:16 |
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You bring up several factual objections (some of which aren't true when you examine the actual physics of Jump Points as established by Battletech canon). But none of that matters. This political vote boils down to: Do the Snow Ravens light a powder-keg, yes/no? There's a couple options in the middle that boil down to giving the choice to their friends or their enemies, but at the end what matters is if the powder-keg gets lit or not. And I voted for the option to light that powder-keg and see what happens. Will it blow up the Clans? I don't care, it'll be cool to read about. Will it be an actual setback to Amaris, whose plans are otherwise going a little boringly perfectly to be a satisfying protagonist? I don't care, it'll be cool to read about. But choice C is going to make stuff happen the fastest, and that's why I'm voting for C.
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# ? Jul 22, 2014 04:17 |
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Warships are gratuitously, economy-destroyingly expensive. Visible on a pie chart of a successor state's GNP expensive. You can build a dozen civilian transport ships for the cost of a McKenna's engine, and those are far from cheap. Since there aren't any warships left in the Inner Sphere, why go to the expense of building a fleet? If the Rim Worlders even have a navy it is sure to be quite small.
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# ? Jul 22, 2014 04:26 |
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C and H.
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# ? Jul 22, 2014 04:32 |
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a Let the clanners smash themselves upon the Rock of Ages... it's what they want after all. And c because.... PIRATES! It's what Sid Meyer would want.
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# ? Jul 22, 2014 04:34 |
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Political Vote 15b Khan McKenna B) “This requires consideration.” (Inform the Sea Fox Khans, and the surviving Ghost Bears) The situation has changed significantly. Amaris's spy network is apparently nigh-omniscient if it can find out the location of the Clan homeworlds. Rushing into a situation like this without due consideration would be madness, so a consultation with the other Clans is the most sensible option here. Combat Theater Vote 15: H) ????? We've already played as the Clans just now, and whilst Hogarth is fun we played as him just last year. It's time for something different. Something secret. Something exciting. Something potentially involving the 331st Royal BattleMech Division...and probably also the New Rim Worlds Republic as the player faction, judging by the location of the vote marker on the map. Scintilla fucked around with this message at 04:47 on Jul 22, 2014 |
# ? Jul 22, 2014 04:34 |
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dis astranagant posted:Since there aren't any warships left in the Inner Sphere, why go to the expense of building a fleet? Because you know Kerensky has one and his people will eventually come back for you.
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# ? Jul 22, 2014 04:38 |
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I already cast my impulse vote for Hogarth hijinks, so for the political vote, McKenna will take it to the Sea Foxes and remaining Ghost Bears (B). The Clans have witnessed firsthand the technology and pragmatism of their spheroid opponents, and this should give them pause and try to sidestep another Ultimatum.
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# ? Jul 22, 2014 04:39 |
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Defiance Industries posted:Because you know Kerensky has one and his people will eventually come back for you. Yes, but that was centuries ago and we have a budget to balance right now. It can wait another year (or 200).
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# ? Jul 22, 2014 04:46 |
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They never should've bothered talking with the man in the first place, he wouldn't offer a bargain to an enemy that he didn't benefit from more. C), ignore him and proceed as planned like you should've in the first place. As for combat theater, E) of course! It's Hogarth in an actual mech battle this time! He could die for reals! E!
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# ? Jul 22, 2014 04:46 |
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dis astranagant posted:Warships are gratuitously, economy-destroyingly expensive. Visible on a pie chart of a successor state's GNP expensive. You can build a dozen civilian transport ships for the cost of a McKenna's engine, and those are far from cheap. Since there aren't any warships left in the Inner Sphere, why go to the expense of building a fleet? If the Rim Worlders even have a navy it is sure to be quite small. No, they aren't. Between 3050 and 3070, while rebuilding and upgrading pretty much the entirety of their ground armies, constructing vast new factory complexes, and with substantial chunks taken out of their economies by invading Clans, the Sphere, from a standing start, put out a minimum of ninety WarShips. Once you have the infrastructure around, WarShips look expensive, but are apparently as easy as pie to put together. This isn't even talking about the SLDF and their fleet of three thousand of the freakin' things.
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# ? Jul 22, 2014 04:49 |
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Based on the huge amount of space infrastructure the NRWR apparently relies on, it would be ridiculous not to have Warships. If you are going to put so much infrastructure out there it would be crazy not to have space superiority units in spades. I'll eat an Atlas if the NRWR doesn't have at least one Stefan Amaris class battleship.
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# ? Jul 22, 2014 04:57 |
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B and G. Because Clan politics is usually bloody. On both votes.
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# ? Jul 22, 2014 04:58 |
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dis astranagant posted:Yes, but that was centuries ago and we have a budget to balance right now. It can wait another year (or 200). The impact on the economy is likely not as severe if we assume Amaris has done a good job maintaining the Star League level of planetary development. Two things about the Succession Wars that crippled the economy of the Inner Sphere which often get glossed over are, one, the sheer number of planets that were completely wiped out. I mentioned this earlier but, as an example, the Lyran Commonwealth has a huge patch where there are no inhabited worlds between Smolink, Medzev, Aristotle and Gallery that's probably 150 square LY. That wasn't always that way, and I think a lot of it came down to the failure of Star League terraforming technology, that also enabled planets to have more specialized economies rather than Hesperus II needing to supply much of its own food. What I'm saying is that Amaris seems to have dodged that bullet which hosed the Inner Sphere up so spectacularly. It's also worth mentioning that he does not have to deal with ComStar screwing him over, which has been a cause of repeated troubles not only for research, but also been a severe economic handicap, particularly for House Marik.
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# ? Jul 22, 2014 05:00 |
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Artificer posted:B and H Bis the right thing and also H could be anything. It could even be a boat! Viva Miriya fucked around with this message at 05:52 on Jul 22, 2014 |
# ? Jul 22, 2014 05:04 |
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B and C A 3-way pirate fight sounds like it'll be a lot of fun.
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# ? Jul 22, 2014 05:15 |
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Checking: Nope, Amaris is still an irritatingly smug docuhebag. Political Vote 15b Khan McKenna B) “This requires consideration.” (Inform the Sea Fox Khans, and the surviving Ghost Bears) Combat Theater Vote 15: G) Trial of Position Mechwarrior Adrian McKenna has been disgraced and even her bloodname can no longer protect her. With nothing to look forward to save a transfer to the Gamma solamha Galaxy, Adrian must prove her fighting spirit and secure a position worthy of her exalted name if she ever wishes to face the soldiers of the New Rim Worlds Republic again.
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# ? Jul 22, 2014 05:32 |
I wonder if McKenna is smart enough to realize that Amaris definitely knows what a Batchall is (his intel is spot on), Amaris just wants to rile him up. B) “This requires consideration.” (Inform the Sea Fox Khans, and the surviving Ghost Bears) So many good choices. For now, let's build a better clanner: G) Trial of Position
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# ? Jul 22, 2014 05:43 |
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B. Flee? No. Call for reenforcements? Yes. H. I can't possibly turn that down.
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# ? Jul 22, 2014 05:52 |
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# ? May 12, 2024 14:26 |
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B ALL OF THEM... ok I
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# ? Jul 22, 2014 06:08 |