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GreyPowerVan posted:If I was to do a Masterwork LP, what would you people who are interested in Masterwork like to see? I assume you all know how to get a fortress up and running, so would you want me to focus on the changes or...? I want to know about workflow stuff, though that might be kind of boring to watch. But for example, I built a pottery but I can't get clay from there. I have to build a clay oven to collect clay, but then you actually craft the pot at the pottery, then back over to the oven to fire it? I still get job cancellations from that process. Pointing out weird changes like that and how it's supposed to work would be helpful. Archaeology also seems cool, I don't know how that works either.
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# ? Jul 22, 2014 04:04 |
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# ? May 13, 2024 23:15 |
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ToxicSlurpee posted:Many algorithms are extremely inefficient and can be replaced by far more efficient algorithms. He probably had a crap load of hideously inefficient brute force code going on or code with flawed logic that trapped itself in weird loops. Recursion and complex logic trees are especially prone to that sort of thing. Most importantly, he probably didn't know which loops were worth speeding up. Whether a given piece of code is efficient in isolation rarely means poo poo -- most code will never be worth optimizing.
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# ? Jul 22, 2014 04:04 |
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Oh sure, dwarves: throw multiple parties as soon as the caravan shows up. Let's see how long until someone shows up at the trade depot. Worse yet, it's an elven caravan and the route to the trade depot is directly next to a sprawling lumber yard.
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# ? Jul 22, 2014 05:06 |
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Marksdwarves can shoot down a couple z-levels to a fight below right?
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# ? Jul 22, 2014 05:06 |
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Dungeon Ecology posted:Oh sure, dwarves: throw multiple parties as soon as the caravan shows up. Let's see how long until someone shows up at the trade depot. Are elves horrified by chopped wood?
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# ? Jul 22, 2014 05:13 |
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SynthOrange posted:Are elves horrified by chopped wood? It doesn't seem like it so far...
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# ? Jul 22, 2014 05:14 |
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No, they aren't. I still like to make sure there is a pile of it for them to see when they come in though. It's like leaving a bunch of elf corpses strung up outside as a warning.
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# ? Jul 22, 2014 05:16 |
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I'm currently playing on a fort where as soon as trees generate into the world, they come crashing down. They punch deep holes into my fort and are generally annoying. I do not care for these new trees.
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# ? Jul 22, 2014 05:47 |
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Be careful when making indoor farms and pastures! If underground trees grow to maturity they burst through the next layer and can end up killing livestock through the resulting cave in, as well as opening a neat little hole for the goblins that are waiting outside.
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# ? Jul 22, 2014 05:52 |
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Schwack posted:I'm currently playing on a fort where as soon as trees generate into the world, they come crashing down. They punch deep holes into my fort and are generally annoying. I do not care for these new trees. Trundel posted:Be careful when making indoor farms and pastures! If underground trees grow to maturity they burst through the next layer and can end up killing livestock through the resulting cave in, as well as opening a neat little hole for the goblins that are waiting outside. We all knew this day would come. A day that the Sun would dawn upon horror, and set upon fire. CLEANSE THE EARTH.
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# ? Jul 22, 2014 06:00 |
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That's actually really rad.
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# ? Jul 22, 2014 06:03 |
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Schwack posted:I'm currently playing on a fort where as soon as trees generate into the world, they come crashing down. They punch deep holes into my fort and are generally annoying. I do not care for these new trees. So did my bug prediction about new trees murdering dwarfs when they grow come true? Trees really should check tiles before they grow. I'm pretty sure if underground trees were a thing in real life the tree couldn't burst through the roof. This would normally be a poor argument in a game but well this is dwarf fortress and Toady prefers to stick as close to real life as possible. He also hates fortress mode so we likely wont see it fixed until late in the patch cycle.
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# ? Jul 22, 2014 06:29 |
Best way to take full-screen images from Dwarf Fortress?
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# ? Jul 22, 2014 06:31 |
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What's wrong with prtsc?
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# ? Jul 22, 2014 07:02 |
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pixaal posted:So did my bug prediction about new trees murdering dwarfs when they grow come true? Trees really should check tiles before they grow. I'm pretty sure if underground trees were a thing in real life the tree couldn't burst through the roof. This would normally be a poor argument in a game but well this is dwarf fortress and Toady prefers to stick as close to real life as possible. He also hates fortress mode so we likely wont see it fixed until late in the patch cycle. Mythbusters confirmed that the 'growing bamboo through a guy' torture would work IRL. That's good enough for me.
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# ? Jul 22, 2014 07:04 |
Thingyman posted:What's wrong with prtsc? Just wondered if there was a way that automatically saved them rather than me needing to open paint.
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# ? Jul 22, 2014 07:08 |
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Agent Kool-Aid posted:That's actually really rad. It just killed my legendary miner A tree grew in my courtyard, instantly collapsed and crushed several dwarves. He was among them. I'm abandoning this fort to ruin.
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# ? Jul 22, 2014 07:26 |
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Schwack posted:It just killed my legendary miner A tree grew in my courtyard, instantly collapsed and crushed several dwarves. He was among them. I'm abandoning this fort to ruin. I just lost hours of progress to a crash, probably from water flow. I might just start fresh.
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# ? Jul 22, 2014 07:39 |
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GreyPowerVan posted:Just wondered if there was a way that automatically saved them rather than me needing to open paint. If you're on Windows 8, "windows key + prtsc" will save the capture to a Screenshots folder in My Pictures.
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# ? Jul 22, 2014 07:54 |
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In regards to a Masterwork LP, I'd personally prefer one with little to no narrative that instead just talks about the game mechanics at hand. Making stories for cool events that happen would be fine, but I haven't really been a fan of how story driven the more recent Dwarf Fortress LPs have been. That kind of thing can turn out good, but I think it needs a good writer to pull it off properly, and not every goon is a good writer. For screenshots, there are plenty of utilities that automatically save and categorize images. I use irfanview. The tech support fort thread in the LP subforum probably has more info if you want to look around. Making a test post for the sandcastle before posting your LP is also a really good idea, especially if you've never done one before.
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# ? Jul 22, 2014 07:56 |
GreyPowerVan posted:Just wondered if there was a way that automatically saved them rather than me needing to open paint. Download puush.
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# ? Jul 22, 2014 08:12 |
Spoggerific posted:In regards to a Masterwork LP, I'd personally prefer one with little to no narrative that instead just talks about the game mechanics at hand. Making stories for cool events that happen would be fine, but I haven't really been a fan of how story driven the more recent Dwarf Fortress LPs have been. That kind of thing can turn out good, but I think it needs a good writer to pull it off properly, and not every goon is a good writer. Oh man I would definitely not do story-based LPs, that takes loving forever. It'd just be a quick rundown of the fort every couple steps in its construction, a short post for each major event, then mostly workshop stuff. I'll look into getting a program and starting it up soon.
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# ? Jul 22, 2014 08:35 |
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Schwack posted:It just killed my legendary miner A tree grew in my courtyard, instantly collapsed and crushed several dwarves. He was among them. I'm abandoning this fort to ruin. I'm sorry, but that's still really rad.
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# ? Jul 22, 2014 08:42 |
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Is there a Dwarf Therapist for 40.04? I can't seem to find it...
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# ? Jul 22, 2014 09:15 |
Not for the other platforms yet, no.
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# ? Jul 22, 2014 09:27 |
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Dungeon Ecology posted:Is there a Dwarf Therapist for 40.04? I can't seem to find it... Here it is, got linked earlier: http://dffd.wimbli.com/file.php?id=9040
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# ? Jul 22, 2014 09:35 |
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Thanks!
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# ? Jul 22, 2014 09:46 |
DFHack has been updated "enough for people to start updating plugins" Getting there.
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# ? Jul 22, 2014 09:53 |
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This is new to me.
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# ? Jul 22, 2014 12:49 |
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Mu. posted:
They really need to tag dwarves with a prince of 'x' if they are in direct line with the throne; I mean its just primogeniture right? Also Mu did your dwarves ever stop being quivering pansies?
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# ? Jul 22, 2014 13:21 |
Mu. posted:
For good reason. Proper succession and restoration of hierarchies from purges or passing rulers was a big thing for this release.
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# ? Jul 22, 2014 13:27 |
Also, df-structures status:
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# ? Jul 22, 2014 13:37 |
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I guess my civ's royal position is just queen.
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# ? Jul 22, 2014 13:53 |
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Lawman 0 posted:Also Mu did your dwarves ever stop being quivering pansies? scamtank posted:For good reason. Proper succession and restoration of hierarchies from purges or passing rulers was a big thing for this release.
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# ? Jul 22, 2014 14:08 |
Nah, noble idleness has been broken for years now.
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# ? Jul 22, 2014 14:09 |
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Mu. posted:It seems like once your dwarfs have seen combat a few times they handle themselves a lot better, and their person description mentions that "they are a hardened individual" or thereabouts. So a gladiator pit in the meeting hall becomes an important gameplay element?
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# ? Jul 22, 2014 14:16 |
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I now need to build a shaft over my barracks and drop animals/prisoners/nobles down it periodically to desensitize my soldiers. Did you know that 3/4 of all marksdwarves deliberately aim to miss during combat?
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# ? Jul 22, 2014 14:24 |
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I haven't played in a long while, but i'm starting to feel the itch again. One thing tho, are marksdwarves still very bugged? I could hardly ever get them to actually shoot last time around.
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# ? Jul 22, 2014 14:43 |
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Mu. posted:It's pretty funny. The dwarf who ascended was just some random carpenter. I had to hussle to arrange for him a suitably ornate living space. He continues to work as a carpenter, with no complaints. I can't tell if that's because you're supposed to be able to set your king to work as a labourer, or that Dwarf Therapist happened to override his obstinance by default. Clearly, your fort was home to a humble, wayward child of the royal family who wanted nothing more than to carve wood and live in peace, and when he rose to Kingship, he retained his modest outlook. Now, clad in the opulent traditional garb of royalty, he continues to contentedly whittle and plane, building sturdy beds and comfortable chairs even as he listens to his subjects' worries and issues royal decrees. Perhaps he cannot escape the burden of royal responsibility, he tells the peasants in the feast hall between swigs of dwarven beer, but he'll be damned if he lets it go to his head. Trundel posted:
I have the mental image of a royal heir being named the future King, followed by a great cry of, "long live the King!" Shortly thereafter, there is a royal decree that the monarch identifies as a woman, not a man. "Long live the Queen," the dwarves immediately cry. A visiting human dignitary is mystified. Shouldn't this cause a scandal or something? The dwarves merely look at him like he is an ignoramus. Dwarves are dwarves are dwarves, they condescendingly explain, and dwarves are far too busy with their trades and artifice to obsess over silly things like who is allowed to wear dresses and which royal title they shout whilst gleefully getting screaming drunk.
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# ? Jul 22, 2014 14:50 |
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# ? May 13, 2024 23:15 |
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Angry Diplomat posted:Clearly, your fort was home to a humble, wayward child of the royal family who wanted nothing more than to carve wood and live in peace, and when he rose to Kingship, he retained his modest outlook. Now, clad in the opulent traditional garb of royalty, he continues to contentedly whittle and plane, building sturdy beds and comfortable chairs even as he listens to his subjects' worries and issues royal decrees. Perhaps he cannot escape the burden of royal responsibility, he tells the peasants in the feast hall between swigs of dwarven beer, but he'll be damned if he lets it go to his head.
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# ? Jul 22, 2014 15:07 |