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Forer posted:
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# ? Mar 31, 2014 16:37 |
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# ? May 9, 2024 22:50 |
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You are a beautiful person and I'm speechless
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# ? Mar 31, 2014 16:48 |
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edit: diamond dog fucked around with this message at 03:31 on Apr 8, 2014 |
# ? Apr 8, 2014 03:22 |
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Please tell me what wonderful game that is.
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# ? Apr 8, 2014 15:39 |
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The Radix posted:
This thread is for glitches, not working as intended screenshots.
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# ? Apr 8, 2014 16:38 |
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Is the character supposed to be a chef? Burger Time 3D?
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# ? Apr 8, 2014 18:54 |
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It's Gunscape. She's meant to look like a normal chef lady; I don't have a screenshot handy but she's right at the start of this video.
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# ? Apr 8, 2014 23:01 |
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Wow looks like a lot of fun. Somehow the minimal pixelated environments make it intriguing.
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# ? Apr 8, 2014 23:06 |
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One of my favorites, a car game I was making. I had some logic to break pieces off the car by scaling bones on the car to 0 and spawning a duplicate physics-enabled prop. It was executing in the every frame loop and I forgot to make a flag to let it only happen once. https://www.youtube.com/watch?v=j7kUAHhXrIk UDK Vehicle setup is so wonky you get about a day of this every time you try to make one: https://www.youtube.com/watch?v=r9z3O3wC3Vc And a very old one from when I was modding Skyrim. I was trying to find a way to create a blackjack weapon that would ragdoll and disable struck targets without killing them. https://www.youtube.com/watch?v=sjp6MX-tojo
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# ? Apr 11, 2014 05:18 |
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I'm experimenting with ray marching fractal terrain. Apparently my sky rendering function is on acid
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# ? Apr 11, 2014 09:26 |
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Foiltha posted:
That's not a glitch, that's an art style.
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# ? Apr 11, 2014 15:16 |
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My topojson geometry simplification was slightly overaggressive
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# ? Apr 12, 2014 18:22 |
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Factor Mystic posted:My topojson geometry simplification was slightly overaggressive Florida doesn't exist, a good map.
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# ? Apr 12, 2014 18:41 |
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This is actually a PEBKAC problem on my end, but it amused the hell out of me. My company provides a recommendation service for online stores; you're looking at a shirt, might we recommend a better shirt or some nice pants? Without diving too deeply into my amazing code, every client gets some credentials so we can verify they're legit and determine which catalog to pull recommendations from. Well, once a couple years ago I got flustered and accidentally gave a site specializing in men's skin care the credentials for a sex toy shop. For the few minutes it was up people browsing sake-infused skin cream or 3pc shaving sets were told that they might possibly like enormous dildos or his'n'hers vibrators. Quickly and easily fixed, but rather worrisome for a minute there.
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# ? Apr 12, 2014 19:50 |
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From an old class project involving randomly generated Mario levels. I might have hosed up the enemy spawn trigger.
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# ? Apr 17, 2014 21:00 |
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Looks about on-par for most romhacks.
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# ? Apr 18, 2014 16:31 |
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# ? May 11, 2014 05:37 |
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In trying to make a very simple Geometry Wars clone in between 'good'/original ideas, I wanted to make enemies tilt towards their direction of travel. Turns out making 3D things rotate in 3D, but move in 2D is hard :V SharpenedSpoonv2 fucked around with this message at 05:30 on May 22, 2014 |
# ? May 22, 2014 05:27 |
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SharpenedSpoonv2 posted:In trying to make a very simple Geometry Wars clone in between 'good'/original ideas, I wanted to make enemies tilt towards their direction of travel. Turns out making 3D things rotate in 3D, but move in 2D is hard :V If you didn't work it out yet, I'm thinking this comes from translation then rotation. Try rotation then translation. You'll be rotating around the origin, so if you translate first the origin is far away, leading to the orbiting effect!
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# ? May 22, 2014 08:49 |
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I've recently been learning about computer graphics and transformation matrices and such at college. This is supposed to be a teddy bear: (it happened because there was an int where a float should have been) Noteworthy scenery fucked around with this message at 09:45 on May 23, 2014 |
# ? May 22, 2014 15:41 |
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Balkan Spy posted:I've recently been learning about computer graphics and transformation matrices and such at collage. This is why graphics programming is
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# ? May 22, 2014 16:09 |
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Jewel posted:If you didn't work it out yet, I'm thinking this comes from translation then rotation. Try rotation then translation. You'll be rotating around the origin, so if you translate first the origin is far away, leading to the orbiting effect! Thanks - I had fixed it right after taking those gifs. It was actually due to (mis)use of built in Unity utility functions for LookAt, as well as applying rotation to the wrong parent or child object. For the record, I did get it eventually!
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# ? May 23, 2014 04:36 |
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Punching enemies makes copies of them for some reason...
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# ? May 29, 2014 16:28 |
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Shoehead posted:Punching enemies makes copies of them for some reason... This is where features come from. That's great.
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# ? May 30, 2014 01:09 |
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Zaphod42 posted:This is why graphics programming is Type safety.
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# ? May 30, 2014 09:02 |
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lord funk posted:This is where features come from. That's great. I break things often, and spectacularly
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# ? May 30, 2014 21:43 |
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Shoehead posted:I break things often, and spectacularly Mirror-enemy!
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# ? May 31, 2014 01:51 |
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Just name the guy Clone Babby and call it a day.
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# ? May 31, 2014 02:15 |
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I must return to my home planet. It turns out that when I was giving enemies a random position to move to, I was giving them a random height as well.
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# ? Jun 2, 2014 16:41 |
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Just made this one yesterday. Looks like some sort of dream world
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# ? Jun 26, 2014 05:16 |
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This one is years old, but fits the thread. I was trying to display some images in a software rasterizer (2D at the time I think), and did some math wrong, and these happened. Each of them is a different pattern that would appear at different distinct degrees of rotation.
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# ? Jun 27, 2014 04:12 |
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Crossposting from the SAGDC thread: Allowing Angular velocity was a terrible mistake.
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# ? Jul 24, 2014 23:46 |
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This thread makes me wish I knew what the gently caress version control was when I did that one graphics course. Unfortunately all I have left to show from it is polished gems.
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# ? Jul 25, 2014 00:37 |
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Everything I saved from graphics class was great.
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# ? Jul 25, 2014 02:50 |
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I like how at first that looks like Suzanne but ends up being Beethoven
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# ? Jul 25, 2014 07:50 |
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Mo_Steel posted:Crossposting from the SAGDC thread: I always knew Exciteturtle would destroy the world.
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# ? Jul 25, 2014 14:34 |
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baka kaba posted:I like how at first that looks like Suzanne but ends up being Beethoven I thought it was one of the Daft Punk guys.
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# ? Jul 25, 2014 14:50 |
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Newf posted:This thread makes me wish I knew what the gently caress version control was when I did that one graphics course. Unfortunately all I have left to show from it is polished gems. I knew what version control was but I was too lazy/stupid to use it for most of my college courses. I do regret it now though for the exact same reason. I know one of my 3D renderers had a big bug with rotation where objects' vertices would slowly be warped and transformed around if you kept doing successive rotations in the same direction, instead of back and forth. There were some good results.
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# ? Jul 25, 2014 18:04 |
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I just try to make a habit of saving a copy if something hilarious happens. Like from last year's SAGDC: http://xzzy.org/files/games/sagdc2013/handTest/handTest.html (a/w/e/r/space are the controls, hold R for comedy)
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# ? Jul 25, 2014 19:00 |
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# ? May 9, 2024 22:50 |
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Fantastic idea for a thread; bugs are beautiful. EDIT: And in no time at all, a fresh one appears: Good enough for Steam, me thinks. Bert of the Forest fucked around with this message at 04:02 on Jul 26, 2014 |
# ? Jul 26, 2014 01:03 |