Genetors are the ones who specifically deal with all that weird genetical augmentation. There are rules in RT for playing them, and I don't think it is possible to play a sane one especially as the pre-requisites for it state that Explorators who take up being a Genetor believe something along the lines that human bodies are organic versions of machines. edit: I have fond memories of my batshit insane Genetor in the RT-campaign that's now over. Using genetic material taken from Tyranids is the best way of doing genetic augmentation.
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# ? Jul 25, 2014 20:55 |
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# ? Jun 1, 2024 00:52 |
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Tell me more
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# ? Jul 25, 2014 21:05 |
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They don't have to be insane. My Rogue Trader players have one on their staff and he works in the medicae temple, specializing in the genetic health of the crew and succeeding offspring, including providing means for homosexual couples to have kids via gene splicing and artificial wombs.
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# ? Jul 25, 2014 21:09 |
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So I'm joining an only war campaign, rolled my character, and these are the stats I got at the end of chargen(before xp) Weapons Specialist Weapon Skill: 30 Ballistic Skill: 33 Strength: 35 Toughness: 36 Agility: 39 Intelligence: 30 Perception: 40 Willpower: 38 Fellowship: 26 Wounds: 15 Fate: 3 Something tells me that I just spent all my good rolls for the entire campaign.
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# ? Jul 25, 2014 21:18 |
Tias posted:Tell me more I mostly told the tale of the dynasty in the Gaming Experiences thread ( here), but the character concept was a Magos Biologis working in cooperation with a radical Inquisitor in some experiments regarding artifically creating Human-Tyranid hybrids and/or weapons against Tyranids. It ended poorly, but not before she did experiments on herself as well. That's what she did before she became a part of the party, afterwards it got worse since every other senior crew member was a terrible person as well and nobody really told her to quit it with the Tyranid-stuff. Nobody ever volunteered for her experiments though, not even when they lost limbs and she assured them she could get them improved organic replacements instead of poor quality mechanical ones. Cowards. Thank the Omnissiah that grunts couldn't say no without being liable for capital punishment for disagreeing with a high ranking ship officer (penalties which could be also served by being a test subject). At the end of the campaign she didn't really count as human anymore thanks to all the experiments she'd done on herself & meeting a Tyranid brood aboard a space hulk separated from the Hive Mind. The funny thing is she was also the best surgeon the ship had ever had so if you didn't get dragged off into a horrible experiment that killed you or worse, you would get absolutely top notch treatment. Then again if the earlier chief surgeons included an Ork, a Dark Eldar and another insane Explorator, it's not exactly the highest of bars, but then again, she was also consistently the voice of compassion in the party. Man that campaign owned.
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# ? Jul 25, 2014 21:35 |
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Nalesh posted:So I'm joining an only war campaign, rolled my character, and these are the stats I got at the end of chargen(before xp) Not bad, especially with the good WP, something that's hard to get for guardsman specialty. This looks like it'd be a good choice for going scout. If possible though I'd switch perception and agility. Agility Bonus 4 matters a lot more than Per Bonus 4. I'd suggest going scout with this guy at 2500exp since it'll be trivially easy to get your stealth into 50-60 even before then.
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# ? Jul 25, 2014 21:41 |
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Divination psyker. edit - Don't actually do this. Do something fun. Or just make a Ratling and see everything. goatface fucked around with this message at 21:56 on Jul 25, 2014 |
# ? Jul 25, 2014 21:49 |
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Cythereal posted:They don't have to be insane. My Rogue Trader players have one on their staff and he works in the medicae temple, specializing in the genetic health of the crew and succeeding offspring, including providing means for homosexual couples to have kids via gene splicing and artificial wombs. This is the least 40k thing ever and you should be ashamed. He should at least be putting additional spikes or chains on the babies.
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# ? Jul 25, 2014 21:51 |
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Ronwayne posted:Not bad, especially with the good WP, something that's hard to get for guardsman specialty. This looks like it'd be a good choice for going scout. It's a few sessions in so they already have advanced classes, was thinking of making mine a sharpshooter, what would you suggest for a scout? I have 3400 to spend, oh and it's an agriworlder regiment.
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# ? Jul 25, 2014 21:56 |
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Ashcans posted:This is the least 40k thing ever and you should be ashamed. He should at least be putting additional spikes or chains on the babies. In the catholic nazi future, gay people reproducing is pretty horrific, so there's that.
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# ? Jul 25, 2014 22:04 |
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Ashcans posted:This is the least 40k thing ever and you should be ashamed. He should at least be putting additional spikes or chains on the babies. Well, the artificial wombs aren't completely reliable and the tech-priest turns the failures into cherubim-servitors... Really, I portray most people in the Dark Millenium as shockingly normal people under normal, non-threatening circumstances.
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# ? Jul 25, 2014 22:07 |
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Cythereal posted:Well, the artificial wombs aren't completely reliable and the tech-priest turns the failures into cherubim-servitors... Really, I portray most people in the Dark Millenium as shockingly normal people under normal, non-threatening circumstances. You are doing it wrong.
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# ? Jul 25, 2014 22:12 |
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FireSight posted:You are doing it wrong. The Iron Hands and all their succcessors swore a blood oath of vengeance on the PCs for when they retrieved the skull of Ferrus Manus, brought it to Medusa rather than the guy who had hired them to grab it, and the soul of Ferrus Manus lit up the skull to bitch out the entire clan council for being a bunch of colossal fuckups who fell as far and hard from his vision as humanly possible, forcing the PCs to run to Fenris for a while and hide out with the very entertained Space Wolves. That was a few months ago. If this game is doing it wrong, then I don't want to be doing it right.
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# ? Jul 25, 2014 22:21 |
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Every 40k game I'm in is grim and cool dudes for the first half of the session and then that shot of Jack Sparrow running away from danger on a beach when the poo poo hits the fan.
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# ? Jul 25, 2014 22:23 |
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Cythereal posted:Well, the artificial wombs aren't completely reliable and the tech-priest turns the failures into cherubim-servitors... Really, I portray most people in the Dark Millenium as shockingly normal people under normal, non-threatening circumstances.
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# ? Jul 25, 2014 22:38 |
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Could someone explain Swift Attack vs Lightning Attack? I might be reading it wrong but isn't lightning attack just swift attack but -10 instead of +0? (Only War if it matters)
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# ? Jul 25, 2014 23:14 |
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Nalesh posted:Could someone explain Swift Attack vs Lightning Attack? I might be reading it wrong but isn't lightning attack just swift attack but -10 instead of +0? (Only War if it matters) They're Semi-Auto and Full-Auto Bursts for melee, respectively. Swift hits once per two degrees, lightning hits once per degree.
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# ? Jul 25, 2014 23:33 |
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Oh, I see that now. So what are good talents for a scout? These are the ones I've written down so far other than those two. Furious assault WS35 WS offense, Free second attack on WS test Blademaster WS30 WT(melee), reroll one missed attack per round Crushing Blow WS40, Add half of WS bonus to damage
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# ? Jul 25, 2014 23:35 |
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That all sounds more like a Brawler to me, but I'm by no means an expert. I'd pick up Survival if you don't have it, maybe Awareness?
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# ? Jul 25, 2014 23:41 |
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Scouts are the quiet, single target choice compared to Brawler's loud and fighting everybody at once. Silent Ambush is pretty great if you're in a situation where you can use it.
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# ? Jul 25, 2014 23:47 |
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So what would you spend 3400 xp on? Guessing at least stealth +20, dodge +10 or +0 for skills.
Nalesh fucked around with this message at 00:42 on Jul 26, 2014 |
# ? Jul 25, 2014 23:52 |
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So I'm just about to jump into my first ever 40k RPG ever and it is Dark Heresy. I'm pretty set on rolling up an assassin, but I was wondering if you guys could give me any good tips on a type of build to go for? From what I've discussed with my GM, melee seems like it is high risk, high reward and while assassins can do it well, I'm not sure where to go with from there. Am I going to make life hard on myself by focusing on melee, what fighting style helps out with assassin, and what are some good starting point investments/equipment for a character to pick up are the main questions I'm looking for answers too.
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# ? Jul 26, 2014 01:01 |
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Digihazard posted:I'd run it like a normal Ecclesiarch ceremony except everyone/thing is on a 40k amount of fire. PC's can sit at the blazing pews while an inferno wreathed Priest preaches to the Our RT Campaign has a Missionary NPC who was originally described as a PTSD-shocked drunkard after the fairly cataclysmic pregame Dynasty Civil War. When we rescued an Ecclesiarchy Corvette, being told the tale of its Sororitas Captain helped turn him into a fire-and-brimstone burn-the-heretics preacher who'd use his amasec as molotovs. He's been cool to have around in the background for our dealings with the Church. And he cleared a daemon incursion aboard ship by himself once with copious amounts of fire and holy water.
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# ? Jul 26, 2014 03:17 |
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Cythereal posted:They don't have to be insane. My Rogue Trader players have one on their staff and he works in the medicae temple, specializing in the genetic health of the crew and succeeding offspring, including providing means for homosexual couples to have kids via gene splicing and artificial wombs. I once read about a Magos helping out the Rogue Trader by turning all the ship's unproductive, resource-gobbling children into efficient mini-murder servitors. So they can be of some use to the frugal Rogue Trader.
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# ? Jul 26, 2014 03:29 |
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sullat posted:I once read about a Magos helping out the Rogue Trader by turning all the ship's unproductive, resource-gobbling children into efficient mini-murder servitors. So they can be of some use to the frugal Rogue Trader. Can I help it if my Rogue Trader group play a bunch of genuinely nice and level-headed people striving to make the Imperium a generally better place? They freaking returned a strike cruiser to the Astartes who loaned it to them in even better condition than they got it. As horrible as the Imperium of Man is, my PCs are quite determined to make it a little bit less terrible. The most morally questionable thing they did was point the Carcharodons at a hive world under ork assault, and they're currently the proud owners of an Avenger-class grand cruiser they blasted loose from a Space Hulk and are getting restored to operational condition at Nocturne's orbital shipyard. Cythereal fucked around with this message at 03:41 on Jul 26, 2014 |
# ? Jul 26, 2014 03:37 |
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Yeah, my RT groups are usually... not GOOD people, per se. But they don't hurt regular people directly, and are more likely than not to help out imperial citizens in distress. Still totally sell guns to orks or whatever, but they're not straight murdering babies or whatever insane poo poo.
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# ? Jul 26, 2014 04:05 |
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Caiaphas Cain is 40K canon so I'd say there's plenty of room for an adventuring party that isn't made of complete assholes.
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# ? Jul 26, 2014 04:05 |
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goatface posted:Scouts are the quiet, single target choice compared to Brawler's loud and fighting everybody at once. Silent Ambush is pretty great if you're in a situation where you can use it. For the melee style, sure. But to completely diverge the conversation, if you happen to go ranged with this guy, Scouts share a bunch aptitudes with the ogryn. Bulging biceps? Yup, both aptitudes. Cheap Str increases to afford BB? Yup. That talent in Shield that lets you be MORE accurate when running forward like a moron firing full auto? Yup, also both of them. Its a drat shame Tear 'em to Bits is ogryn only.
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# ? Jul 26, 2014 04:12 |
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Cythereal posted:Well, the artificial wombs aren't completely reliable and the tech-priest turns the failures into cherubim-servitors... Really, I portray most people in the Dark Millenium as shockingly normal people under normal, non-threatening circumstances. This is the best way to do 40k, in my opinion. It isn't that everyone is insane and stupid, it's that the galaxy is insane and stupid, and normal people just happen to live inside it and are forced to go along with it. Retaining the essential humanity of humanity helps a lot in contrasting against the crazy hellmouths and all devouring bug monsters. Not the only way to do it, mind; there's room for plenty of hilarity in audacity (See everything about the Orks) and ridiculously stupid space knights in space armor doing space dumbs.
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# ? Jul 26, 2014 05:24 |
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Black Crusade flips that by making completely absurd PCs treating the completely insane circumstances that surround them as a normal and mundane part of life.
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# ? Jul 26, 2014 06:27 |
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Night10194 posted:This is the best way to do 40k, in my opinion. It isn't that everyone is insane and stupid, it's that the galaxy is insane and stupid, and normal people just happen to live inside it and are forced to go along with it. Retaining the essential humanity of humanity helps a lot in contrasting against the crazy hellmouths and all devouring bug monsters. The funny part about all this is that I keep giving the group opportunities to be lunatic self-interested dicks, and my players keep going "No, let's find a better solution." Case in point was three weeks ago: I've mentioned before that this Rogue Trader and company are pals with the Necrons, specifically Trazyn the Infinite, and he seconded a cryptek to their ship along with a retinue to scarabs and warriors. They're still around, and the techpriest PC struck up a brewing romance with the lady cryptek. A few weeks ago, they were supposed to go on a search for Illuminor Szeras so he could bio-transfer the techpriest into a necrodermis shell and let the lovey-dovey couple live happily ever after as undead robots. When they found Szeras, the PCs instead elected to beat the poo poo out of him until he agreed to transfer the cryptek's consciousness into a vat-grown but mind-blank human body instead, and the cryptek has since decided that she's happier as a mortal with her techpriest hubby. And the overall plot of the game is the crew trying to come up with something valuable enough to give Trazyn the Infinite in exchange for something he has a duplicate of in his collection: a complete, fully functioning, entire database intact, Standard Template Constructor.
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# ? Jul 26, 2014 13:56 |
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Fiend Computer posted:So I'm just about to jump into my first ever 40k RPG ever and it is Dark Heresy. I'm pretty set on rolling up an assassin, but I was wondering if you guys could give me any good tips on a type of build to go for? From what I've discussed with my GM, melee seems like it is high risk, high reward and while assassins can do it well, I'm not sure where to go with from there. Just make a cool character that you enjoy roleplaying and don't worry about 'builds' and whatever.
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# ? Jul 26, 2014 14:07 |
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Fiend Computer posted:So I'm just about to jump into my first ever 40k RPG ever and it is Dark Heresy. I'm pretty set on rolling up an assassin, but I was wondering if you guys could give me any good tips on a type of build to go for? From what I've discussed with my GM, melee seems like it is high risk, high reward and while assassins can do it well, I'm not sure where to go with from there. If melee is your thing, the assassin is a good choice. They really are focused in taking out single targets with aimed hits in either melee or ranged. As for build, it's really hard to screw it up, since Dark Heresy has set advance trees just carefully read each talent on each tier and pick the ones that help with melee. As for gear, you use what you can get with what you can afford, with the standard scheme being mono upgraded weapon -> chainsword -> power weapon. Mechafunkzilla posted:Just make a cool character that you enjoy roleplaying and don't worry about 'builds' and whatever. Though this is the most important thing unless your GM is a total grognard.
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# ? Jul 26, 2014 15:55 |
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Ronwayne posted:Black Crusade flips that by making completely absurd PCs treating the completely insane circumstances that surround them as a normal and mundane part of life. This is, coincidentally, also what sold me on Black Crusade. I was super unsure about that game until reading a bunch about the Screaming Vortex.
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# ? Jul 26, 2014 16:32 |
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Rogue Trader: The item "Energistic conversion matrix" description text says something along the lines of "the captain can redirect power from other systems to the engines, the captain can decide which systems are unpowered..." Does that mean that a crafty ships captain could use it to disable (for example) the warp drives and gellar fields, and no one else could power them back up? (At least not without having to do something tricky) I don't have access to my books at the moment and can't look up the exact text, but I think RAW it would depend on whether or not the paragraph specified "captain."
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# ? Jul 26, 2014 18:32 |
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I went and compiled all the alternate career ranks in Rogue Trader and who can take them. Does not include details like minimum required stats and "must have trained at specific location X".
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# ? Jul 27, 2014 01:13 |
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I don't think anything stops non-human characters from taking Legend of the Expanse.
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# ? Jul 27, 2014 02:28 |
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Out of curiosity, how hosed up is Dark Heresy due to it being the first system in the franchise, so to speak? If I used the rules improvements from Only War, would it be better? I'm wondering mostly since I'm the only one in my group that knows anything about 40k, and it feels like Rogue Trader/Black Crusade kinda need some player foreknowledge about the lore. Deathwatch, I could see character creation being too full of stuff just out of nowhere. That kinda leaves Dark Heresy and Only War. Or maybe I'm just completely off-base, and you can tell me so!
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# ? Jul 27, 2014 02:41 |
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The system mechanics are pretty similar, but the character generation is very different. On the plus side, the various types of people being classes makes things easier, as it keeps people buying advances related to their gimmicks. On the downside, it can be a bit more rigid. The way autofire, and all the melee traits work have been tweaked throughout the newer games have been improvements, also. Also, psykers are more "big money, big prizes" in DH. There is no safe power use, but the powers can be way stronger too. I do find DH to be my favorite 40kRPG setting out of DH, DEATHWATCH, and Only War. I've not played the other two, however. Edit: Isn't DH2.0 coming out soonish?
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# ? Jul 27, 2014 02:50 |
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# ? Jun 1, 2024 00:52 |
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Azran posted:Out of curiosity, how hosed up is Dark Heresy due to it being the first system in the franchise, so to speak? If I used the rules improvements from Only War, would it be better? Rogue Trader: You are ridiculously wealthy and have your own space ship that is equally ridiculously huge, but it isn't enough. Go out into this barely explored region of space and try to make even more money in any way possible. No need to tell them much about the lore up front, just tell them anything they'd need to know about their current plan to make money. Also, Rogue Trader is the perfect 40k game to introduce poo poo you just made up that's not in any 40k lore, because it's the Koronus Expanse. It does require players who like open sandboxes, however. Black Crusade: Very similar in that you can throw whatever the hell you want at your players, even if there's no precedent for it, because Chaos. All you need to tell them is they are the bad guys, their goal is to become immortal by committing bad/awesome deeds, and that they shouldn't take anything too seriously because Black Crusade works better if there's some (or a lot of) humor in it. I like Dark Heresy's idea about being agents of the Inquisition and eventually becoming Throne Agents, but I personally think the mechanics are terrible.
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# ? Jul 27, 2014 02:53 |