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Elysiume posted:In Tribes: Ascend you could shoot yourself in the foot (and take damage) if you looked straight down and fired. It was pretty excellent https://www.youtube.com/watch?v=mECtAa2-Ln0
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# ? Jul 26, 2014 21:13 |
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# ? May 13, 2024 06:59 |
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flatluigi posted:There are waaaay too few games nowadays that go after the same slow, deliberate worldbuilding-based puzzle solving that the Myst series did and I'm surprised that after this long nobody's put out a series trying to emulate it. Riven's still one of my all-time favorite games and it kills me that I can't play more like it. I'll never forget Myst the first time I looked at the constellations, and had a hunch what each one symbolized, and ended up solving the puzzle with it. I agree; I think there'd be a market for more of these games that really require your own organization and notes to complete. I feel like FEZ is the closest thing I've seen recently that gives you the same sort of challenge. You can beat that game pretty easily, but to get 100% requires a lot of care and attention to detail - and, likely, note-taking.
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# ? Jul 26, 2014 21:21 |
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In the credit sequence of Shadow of the Colossus, after the player turned into a Colossus, killed, then reborn as an infant, the player still has control but they can only cry or flail helplessly. SOTC is a game that is technically perfect. The framerate was a bit iffy on the PS2 and that Tortoise-Colossus can gently caress off, but it was a rare game that succeeded artistically as well as mechanically. It had a deeply tragic and mysterious storyline with many ways to interpret that appealed to the art-loving crowd, while being made of cool boss fights completely unprecedented in scale that appealed to everyone else. It's proof that a AAA game can both be artistic and fun. Inspector Gesicht has a new favorite as of 00:09 on Jul 27, 2014 |
# ? Jul 26, 2014 21:53 |
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I have such good memories of getting stoned and playing that game in my garage. Inifintely more intense when you're being influenced by marihuana leaf smoke. I loved the prizes you get for beating time trials.
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# ? Jul 26, 2014 22:33 |
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The one time I 'cared', or rather noticed, that I could see my feet in a first person game was in Mirror's Edge, which had an excellent introduction scene that left me standing there like an idiot for like 10 seconds before I realised it wasn't a cutscene and it actually was up to me to move now. That game was awesome and beautiful and poo poo the first time I played it, until the gunfights started dragging it down and stuff.
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# ? Jul 27, 2014 00:15 |
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I spent longer than I should have on the sixth colossus fight trying to figure out how to climb up one of his arms until it dawned on me that the game wanted me to climb up his beard when he bent over to look for me in the tunnel. That game had the best puzzle bosses.
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# ? Jul 27, 2014 00:33 |
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Inspector Gesicht posted:In the credit sequence of Shadow of the Colossus, after the player turned into a Colossus, killed, then reborn as an infant, the player still has control but they can only cry or flail helplessly. While I definitely point to SotC as one of the games that merges storytelling to gameplay pretty much perfectly, I think that more than anything it stands to a testament to how focused game design is what makes games good. SotC knew exactly what it was offering to the player - boss fights - and did exactly that and nothing more. It has a few little extras you can get by exploring, but those can hardly be considered gameplay features, and lo and behold, the entire game falls together. Compare it to something like Skyrim or Asscreed where the main complaint is "mile wide, inch deep," and it's almost as if not trying to be several games all at once is a good thing!
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# ? Jul 27, 2014 03:50 |
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Captain Lavender posted:I'll never forget Myst the first time I looked at the constellations, and had a hunch what each one symbolized, and ended up solving the puzzle with it. I agree; I think there'd be a market for more of these games that really require your own organization and notes to complete. Well, Jonathan Blow's got The Witness and Cyan themselves have Obduction in the works. I think I've seen a few other indie releases on Steam that seemed to be going for a similar style though I can't say if any of them succeed at it or are any good.
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# ? Jul 27, 2014 04:11 |
I'm looking at Steam and I see Myst, Riven, and Myst V. Is there some known reason for Myst III and IV not being on there?
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# ? Jul 27, 2014 04:17 |
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I'm pretty sure the rights to III and IV are stuck with Ubisoft. It's a shame because III is really great. (IV didn't really click with me at all.) URU, either via the Complete Chronicles or via mystonline.com for free is also worth checking out, though mostly if you're really into the worldbuilding stuff. The puzzles are a bit hit-or-miss, IMO. John Murdoch has a new favorite as of 04:25 on Jul 27, 2014 |
# ? Jul 27, 2014 04:22 |
Lame. Thought it might be something like that.
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# ? Jul 27, 2014 04:24 |
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There was a Myst trilogy with the first three games that got a pretty huge print run about ten years ago, it's probably not that difficult to find these days (although I want to say there were some serious compatibility issues with Exile). I'm pretty sure I've seen a few shrink wrapped copies of Myst IV in Half Price Books as well. Sadly I haven't played anything past Riven because I am a big dumb idiot incapable of beating that game.
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# ? Jul 27, 2014 05:02 |
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Ryoshi posted:There was a Myst trilogy with the first three games that got a pretty huge print run about ten years ago, it's probably not that difficult to find these days (although I want to say there were some serious compatibility issues with Exile). I'm pretty sure I've seen a few shrink wrapped copies of Myst IV in Half Price Books as well. Myst 3, 4 and 5 are a huuuuuge step down in difficulty from Riven.
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# ? Jul 27, 2014 05:20 |
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Riven requires you to work out a mathematical system in base-5 and had a puzzle requiring you to remember animal calls that you had one opportunity to hear with most of those opportunities coming long before that puzzle. So while it was a very pretty and immersive game it was kind of a massive gently caress you all the time.
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# ? Jul 27, 2014 05:24 |
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kazil posted:Myst 3, 4 and 5 are a huuuuuge step down in difficulty from Riven. That's good to know. I beat Myst in college without looking anything up and really enjoyed it, installed Riven, got my notebook ready....and failed to do much of anything. I figured out the rotating room and a couple of other early puzzles but eventually got to a point where I had no idea what to do next and it wasn't intuitive at all. Riven was as hard as people always claimed Myst was. I wish Cyan would make another Myst-style game, their worldbuilding was fantastic and the last thing I played by them was a godawful iPhone game that was seemingly entirely luck-based. Related, but more on topic: in a similar adventure game The Neverhood, the goddamn music is so fantastic that I can still hum some of the nonsense-lyric songs years and years later.
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# ? Jul 27, 2014 05:31 |
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Neddy Seagoon posted:The Telltale games do this as well. They'll instantaneously switch to keyboard prompts if you nudge the mouse or tap on the keyboard while playing with a controller (and, obviously, back again when you tap something on the controller). Though I keep having a problem of the game not starting if my controller is plugged in before I start the game.
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# ? Jul 27, 2014 06:09 |
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Ryoshi posted:
https://www.kickstarter.com/projects/cyaninc/obduction
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# ? Jul 27, 2014 06:12 |
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Myst had each set of puzzles branch off from the hub, and those sets were self-contained (with one minor exception) and generally linear, so things never got too complicated. Riven on the other hand is centered around two gigantic game-spanning puzzles, with most everything else in-between being basic problem solving in order to operate the right levers and machines and walkways that will let you find all of the information you need and set the two solutions in motion. It's impressive but also a wee bit crazy. Ryoshi posted:There was a Myst trilogy with the first three games that got a pretty huge print run about ten years ago, it's probably not that difficult to find these days (although I want to say there were some serious compatibility issues with Exile). I'm pretty sure I've seen a few shrink wrapped copies of Myst IV in Half Price Books as well. I went back to Exile about a year ago and was surprised to find that it played without a hitch. Original disk, even. I'd expect a lot more problems with old copies of Myst and Riven. I wanna say my dad couldn't even get a GOG copy of Myst to run.
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# ? Jul 27, 2014 06:21 |
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My laptop definitely won't play my old Riven discs. Which really sucks. I would love to see an hd remake of Riven one day even if its stupidly hard.
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# ? Jul 27, 2014 06:48 |
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John Murdoch posted:I went back to Exile about a year ago and was surprised to find that it played without a hitch. Original disk, even. I'd expect a lot more problems with old copies of Myst and Riven. I wanna say my dad couldn't even get a GOG copy of Myst to run. The GOG versions of Myst and Riven I got both worked without a hitch as far as I can remember, so maybe you should tell him to give it another try, since the people at GOG do definitely make an effort to update and improve their rereleases of old games if it turns out that a lot of people are having problems with them.
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# ? Jul 27, 2014 07:03 |
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Doctor Bishop posted:The GOG versions of Myst and Riven I got both worked without a hitch as far as I can remember, so maybe you should tell him to give it another try, since the people at GOG do definitely make an effort to update and improve their rereleases of old games if it turns out that a lot of people are having problems with them. I don't even know what his original problem was, but it's a moot point now anyway since he immediately bought realMyst Masterpiece as soon as it came out. I think that's our fourth copy of Myst now.
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# ? Jul 27, 2014 09:00 |
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Doctor Bishop posted:The GOG versions of Myst and Riven I got both worked without a hitch as far as I can remember, so maybe you should tell him to give it another try, since the people at GOG do definitely make an effort to update and improve their rereleases of old games if it turns out that a lot of people are having problems with them. Speaking of this, does anyone know if the GOG release of Omikron actually works on modern systems? Because I have the old disc-based version and it is a nightmare to try to start the program, let alone actually play it.
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# ? Jul 27, 2014 10:18 |
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Chard posted:This was such a cruel puzzle. gently caress you game, I already know I'm tone-deaf and terrible at all things music, why you gotta rub it in?!
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# ? Jul 27, 2014 10:39 |
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GIANT OUIJA BOARD posted:Speaking of this, does anyone know if the GOG release of Omikron actually works on modern systems? Because I have the old disc-based version and it is a nightmare to try to start the program, let alone actually play it. Yeah of course. That's basically GOG's schtick.
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# ? Jul 27, 2014 11:20 |
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GIANT OUIJA BOARD posted:Speaking of this, does anyone know if the GOG release of Omikron actually works on modern systems? Because I have the old disc-based version and it is a nightmare to try to start the program, let alone actually play it. Plays just fine on my Windows 7 x64 setup.
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# ? Jul 27, 2014 11:46 |
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RagnarokAngel posted:Yeah of course. That's basically GOG's schtick. Neddy Seagoon posted:Plays just fine on my Windows 7 x64 setup. Sweet. Guess I'm shelling out to by Omikron again.
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# ? Jul 27, 2014 12:27 |
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umalt posted:It's a sign of attention to detail; if a developer has the ability to make sure that small details like feet are visible then it shows how much care and effort they put into the game. On a similar note when I started playing dishonored I thought that actually animating the PC's arms swimming through the water was a nice touch that you don't see enough, though Far Cry does it too I think.
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# ? Jul 27, 2014 13:51 |
Captain Lavender posted:I'll never forget Myst the first time I looked at the constellations, and had a hunch what each one symbolized, and ended up solving the puzzle with it. I agree; I think there'd be a market for more of these games that really require your own organization and notes to complete. Its an mmo but The Secret World had a lot of investigation missions like that. You have to translate stuff out of morse code, look up real book references and so on. So for example this is one puzzle in like a sequence of about 7 that make up the mission. Stepping on the wrong letters is death obviously, anyway the solution is this “A mathematical “score” equals 20. Two scores, therefore, is 40. Two score and first means: forty-first. Ergo, we are looking for the forty-first Psalm as described by one Jerome. The Jerome in question is St. Jerome, who transcribed the Bible into Latin (Vulgate). A psalm is divided into parts, the transition from one part to another being indicated by a shift in tone. Most online psalms also indicate where a line starts. The first word for part 8 of the 41st psalm by Jerome is “Abyssus”. As far as darkness goes, I’m assuming it simply refers to the first ‘dark’ word, “abyssus” meaning abyss or deep.” The investigations and story/atmosphere really pulled that game up a lot and there is a lot of character customization which I always like. edit, ughimages are on imgur now Goofballs has a new favorite as of 18:37 on Jul 27, 2014 |
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# ? Jul 27, 2014 14:41 |
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Ya might not wanna hotlink those images...
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# ? Jul 27, 2014 17:12 |
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Inspector Gesicht posted:In the credit sequence of Shadow of the Colossus, after the player turned into a Colossus, killed, then reborn as an infant, the player still has control but they can only cry or flail helplessly. gently caress off all videogames are art you're just like those prudes in congress
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# ? Jul 27, 2014 17:17 |
My favorite thing about Myst etc. was that it was all about the power of books! This was very important to young me who already spent all my time escaping into various fantasy/SF novels. It felt like it was made just for me
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# ? Jul 27, 2014 17:38 |
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GIANT OUIJA BOARD posted:Sweet. Guess I'm shelling out to by Omikron again. I still love that game but I can never force myself to play it again. Sometimes I'll get as far as actually turning on the dreamcast and booting it up, but then I just think... "oh christ that demon boss fight will happen again" and I get really pissed off with it. Also, I could never, ever get good enough at the fighting system to make it fun, usually those sections were just a reloading slog and were incredibly super tedious. The game itself is great, it's just the feeling i have about trying it again that stops me from enjoying it for the 3rd? 4th? run
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# ? Jul 27, 2014 18:09 |
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In Dead Rising 2: Off the Record, I love how the laser sword changes colors each time you put it away and bring it back out. I don't even care that it kind of sucks in practice, it just looks so cool!
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# ? Jul 27, 2014 18:40 |
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gamingCaffeinator posted:In Dead Rising 2: Off the Record, I love how the laser sword changes colors each time you put it away and bring it back out. I don't even care that it kind of sucks in practice, it just looks so cool! My favorite thing about the Dead Rising series in general (haven't played 3 yet but I imagine it's largely the same) is that the regular zombies are more of a series of speed bumps than actual threats unless you're overwhelmed by extreme numbers, so you can just go hog wild with whatever crazy weapons and moves you want. Like, with living enemies like psychopaths you have to take care which weapon you bring, but zombies ain't poo poo. The laser sword doesn't do a lot of damage? Use it anyway. Want to go apeshit with the motorized wheelchair you strapped a bunch of guns to? That's viable too. Want to unequip your weapons and insanely brutally destroy hundreds of zombies with suplexes and elbow drops? Have fun, buddy. There's no wrong way to fight the average cannon-fodder zombies and I love those games for it.
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# ? Jul 27, 2014 20:45 |
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I only rented Deus Ex: Human Revolution, so I didn't get very far in the story. But even in that short time, I found something to love: it lets you suckerpunch people, and not only that, to suckerpunch people as a valid resolution to quests.
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# ? Jul 27, 2014 20:59 |
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Byzantine posted:I only rented Deus Ex: Human Revolution, so I didn't get very far in the story. But even in that short time, I found something to love: it lets you suckerpunch people, and not only that, to suckerpunch people as a valid resolution to quests. I got it on sale recently and the only thing I really remember about the game is you're a robot man who punches people and reads their emails. It was a great game.
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# ? Jul 28, 2014 00:55 |
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It's been said but I love that in Human Revolution your character is told to get a move on and get a hostage rescue mission started, and while you're free to explore the big Sarif HQ building if you take too long you get told you hosed up by taking too long and the hostages are dead. I don't think the game had too many moments like that but it was a very nice "we're treating you, the player, as an adult with agency and consequences" moment that really made it stand out from other AAA titles.
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# ? Jul 28, 2014 01:01 |
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lenoon posted:I still love that game but I can never force myself to play it again. Sometimes I'll get as far as actually turning on the dreamcast and booting it up, but then I just think... "oh christ that demon boss fight will happen again" and I get really pissed off with it. I dunno if it's because I'm a dumb-dumb or what, but as much as I loved Omikron I could never get anywhere at all with it. Maybe I'll grab the GoG version and see if I'm any smarter these days.
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# ? Jul 28, 2014 01:43 |
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Mister Adequate posted:I dunno if it's because I'm a dumb-dumb or what, but as much as I loved Omikron I could never get anywhere at all with it. Maybe I'll grab the GoG version and see if I'm any smarter these days. No, see, the problem is that Omikron just doesn't make a goddamn ounce of sense.
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# ? Jul 28, 2014 03:20 |
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# ? May 13, 2024 06:59 |
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mind the walrus posted:It's been said but I love that in Human Revolution your character is told to get a move on and get a hostage rescue mission started, and while you're free to explore the big Sarif HQ building if you take too long you get told you hosed up by taking too long and the hostages are dead. I don't think the game had too many moments like that but it was a very nice "we're treating you, the player, as an adult with agency and consequences" moment that really made it stand out from other AAA titles. I think the only other point where anything similar happens is when Malik is under attack and if you don't kill all the bad guys quick enough then she dies. Otherwise you're free to dick around and do whatever you want, no matter how urgent they say it is.
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# ? Jul 28, 2014 04:28 |