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Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe
Bound by Flame is probably it.

You're looking more for third person rpgs not arpgs. Games with a decent focus on the rpg elements.

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Tezzeract
Dec 25, 2007

Think I took a wrong turn...
I wasn't a fan of Van Helsing but the biggest reason was the poor scaling for lower end systems. Playing the game with a good framerate makes a world of difference and I recommend it to people that aren't using integrated graphics cards.

Corin Tucker's Stalker
May 27, 2001


One bullet. One gun. Six Chambers. These are my friends.
I also like Amalur, but it's an odd jumping off point for genre comparisons because it straddles a few lines. The actual fighting mechanics are closer to a character action game, so if that's what you enjoyed the most I'd recommend checking out the Darksiders series (particularly the second one if you like loot), Fable (though 3 is bad, and the second one never came to PC), or maybe one of those new Castlevanias.

Corin Tucker's Stalker fucked around with this message at 15:21 on Aug 1, 2014

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Tezzeract posted:

I wasn't a fan of Van Helsing but the biggest reason was the poor scaling for lower end systems. Playing the game with a good framerate makes a world of difference and I recommend it to people that aren't using integrated graphics cards.

The biggest gripe I had with it was the really really long loading times. I felt like I had to break out a book every time I sat down to play, and again every map transition, which isn't cool for a game you're supposed to be able to blow 15 mins at a time on, but it was great while my patience held out.

MinionOfCthulhu
Oct 28, 2005

I got this title for free due to my proximity to an idiot who wanted to save $5 on an avatar by having someone else spend $9.95 instead.

gradenko_2000 posted:

Torchlight 2 / Torchlight (or its even older descendants FATE and FATE Undiscovered Realms) - very moddable, can be played offline

-has battle llamas

IAmKale
Jun 7, 2007

やらないか

Fun Shoe

Corin Tucker's Stalker posted:

I also like Amalur, but it's an odd jumping off point for genre comparisons because it straddles a few lines. The actual fighting mechanics are closer to a God of War style game, so if that's what you enjoyed the most I'd recommend checking out the Darksiders games (particularly the second one if you like loot), the Fable series (wish the second one had come to PC), or maybe one of those new Castlevanias.
Check, check, and check. Maybe I need to give up my "only play games once for the story" policy and go replay some of these. :sigh:

General Emergency
Apr 2, 2009

Can we talk?

Mokinokaro posted:

Bound by Flame is probably it.

You're looking more for third person rpgs not arpgs. Games with a decent focus on the rpg elements.

I'll second the Bound by Flame suggestion. It's a surprisingly fun game for being clearly made on a less than AAA budget. The combat is hit or miss for people but I liked it alright. Maybe I just picked the right talents or something or people went in expecting Dark Souls and were disappointed when it was more like a bargain bin The Witcher 2... I dunno. I liked the combat OK. Anyway Bound by Flame has probably the nicest and most fluid mae giri and jumping knee kick animations around so that alone gets my recommendation. I've liked every game "Spiders" has made. They are kinda endearing because they clearly reach beyond their budgets.

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

gradenko_2000 posted:

EDIT: Oh my gosh how could I have forgotten about The Incredible Adventures of Van Helsing. That was the best ARPG I played before the Diablo 3 expansion hit.

Van Helsing II came out a few months ago too. No idea how it is, but it's certainly a thing.

The 7th Guest
Dec 17, 2003

Saints Row IV is $7.99 on GMG today, and LA Noire Complete is $6.

mbt
Aug 13, 2012

Quest For Glory II posted:

Saints Row IV is $7.99 on GMG today, and LA Noire Complete is $6.

Both of these games are amazing. :rip: any chance of la noire 2, although after going through 1 I think I've had my fill of interrogation games.

PantsBandit
Oct 26, 2007

it is both a monkey and a boombox

Mortimer posted:

Both of these games are amazing. :rip: any chance of la noire 2, although after going through 1 I think I've had my fill of interrogation games.

Virtually no chance. LA Noire was a massive clusterfuck that ended up costing a lot of people a lot of money.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

PantsBandit posted:

Virtually no chance. LA Noire was a massive clusterfuck that ended up costing a lot of people a lot of money.

More like no chance whatsoever. LA Noire took a very long time to make, ate a shitload of money, and sank it's creator's studio due to hilariously borderline-criminal mismanagement and overworking.

Hav
Dec 11, 2009

Fun Shoe

Darkrenown posted:

Van Helsing II came out a few months ago too. No idea how it is, but it's certainly a thing.

It's solid and chains directly from the first one in terms that you just beat the big bad, and a new big bad starts chasing you down. They've added a tower defence minigame that you don't have to play and a squad of characters that can 'do missions' for you. I don't want to spoil the story, but you effectively become resistance fighters. Mechanics are the same as Van Helsing I and they liberally scatter references throughout. I think it was $12 durng the sale and worth every penny, IMO.

To calibrate, I thought Torchlight dragged a bit, and Diablo3 (pre-expansion) sucked rear end.

The Marvel one is, in my lovely opinion, a bit of a cash grab. There's a grind ladder that isn't too bad, but it's still there to tease money from people in buying the characters, and I imagine that they'll ratchet the grind if the money doesn't flow, however it's free if you're looking for some uncomplicated 'no strings attached' fun.

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch

Hav posted:

It's solid and chains directly from the first one in terms that you just beat the big bad, and a new big bad starts chasing you down. They've added a tower defence minigame that you don't have to play and a squad of characters that can 'do missions' for you. I don't want to spoil the story, but you effectively become resistance fighters. Mechanics are the same as Van Helsing I and they liberally scatter references throughout. I think it was $12 durng the sale and worth every penny, IMO.

Is it the same as the tower defense portion of the first Van Helsing? That was boring as hell.

Lemon-Lime
Aug 6, 2009

Mortimer posted:

Both of these games are amazing. :rip: any chance of la noire 2, although after going through 1 I think I've had my fill of interrogation games.

There's a spiritual sequel with a terrible name supposedly still in development.

Vakal
May 11, 2008
The best part of Sacred 2 was aggroing a small group of enemies in the overworld, poison them with the plague skill, then let them return to their spawning locations.

If you did it right the plague could spread throughout a huge portion of the game world, allowing you to just stand in place and eventually start collecting massive waves of experience as the monsters died from the plague, but not before they infected the next spawn of enemies.

Drifter
Oct 22, 2000

Belated Bear Witness
Soiled Meat

Karthe posted:

Check, check, and check. Maybe I need to give up my "only play games once for the story" policy and go replay some of these. :sigh:

Divinity 2 is a game you should play. Just put one point (no more) into mindread when you play, and read everyone's minds.

Orv
May 4, 2011
Stop recommending Bound By Flame to people you goddamn animals! :argh:

Ragequit
Jun 1, 2006


Lipstick Apathy

Orv posted:

Stop recommending Bound By Flame to people you goddamn animals! :argh:

Recommend Transistor instead, which is a gorgeous game with gorgeous music by the devs of Bastion. I had a lot of fun with it, and I felt the skills really improved upon Bastion's. Combining skills to make fun effects was a lot more interesting than just equipping two weapons.

NeoSeeker
Nov 26, 2007

:spergin:ASK ME ABOUT MY TOTALLY REALISTIC ZIPLINE-BASED ZOMBIE SURVIVAL PLAN & HOW THE ZOMBIE SURVIVAL VIDEO GAME GENRE HAS BEEN "RAPED BY THE MAINSTREAM":spergin:
Question: Is metro 2033 any good? I heard it was quite poo poo and seem to recall many people saying to just skip it and head for Last Light. I've been downloading basically every atmospheric game on my steam list, I've just started a new playthrough of Half-Life 1. So essentially I'm asking If 2033 is worth it because having 2 metro games is better than just 1 metro game.

I didn't even get that far in last light as I felt it was quite underwhelming without ranger mode and I refused to pay money for ranger mode. In a game full of game breaking glitches. I rented it, for the PS3 though, so I'm hoping they at least fixed the bug that froze NPCs.

Otherwise I'm looking for grim dark hardcore as gently caress survival-shooters and metro fits the bill with ranger mode. Also I have a PC that can run metro instead of using a poo poo console version.

NeoSeeker fucked around with this message at 19:08 on Aug 1, 2014

Leper Residue
Sep 28, 2003

To where no dog has gone before.

NeoSeeker posted:

Question: Is metro 2033 any good? I heard it was quite poo poo and seem to recall many people saying to just skip it and head for Last Light. I've been downloading basically every atmospheric game on my steam list, I've just started a new playthrough of Half-Life 1. So essentially I'm asking If 2033 is worth it because having 2 metro games is better than just 1 metro game.

I didn't even get that far in last light as I felt it was quite underwhelming without ranger mode and I refused to pay money for ranger mode. In a game full of game breaking glitches. I rented it, for the PS3 though, so I'm hoping they at least fixed the bug that froze NPCs.

Otherwise I'm looking for grim dark hardcore as gently caress survival-shooters and metro fits the bill with ranger mode. Also I have a PC that can run metro instead of using a poo poo console version.

If you didn't like Last Light, you probably won't like 2033, since Last Light did everything 2033 did but better. And I've never personally seen that bug you're talkinga bout on the pc version.

But if you're looking for grim dark hardcore as gently caress survival shooters, try modded Stalker games. Or pretty much half the top sellers list on steam. Day Z, Rust, The Forest, 7 Days to Die.

Papercut
Aug 24, 2005

NeoSeeker posted:

Question: Is metro 2033 any good? I heard it was quite poo poo and seem to recall many people saying to just skip it and head for Last Light. I've been downloading basically every atmospheric game on my steam list, I've just started a new playthrough of Half-Life 1. So essentially I'm asking If 2033 is worth it because having 2 metro games is better than just 1 metro game.

I didn't even get that far in last light as I felt it was quite underwhelming without ranger mode and I refused to pay money for ranger mode. In a game full of game breaking glitches. I rented it, for the PS3 though, so I'm hoping they at least fixed the bug that froze NPCs.

Otherwise I'm looking for grim dark hardcore as gently caress survival-shooters and metro fits the bill with ranger mode. Also I have a PC that can run metro instead of using a poo poo console version.

I've tried to play 2033 like 4 times and every time I only make it a little ways past the first time you go outside. Like an hour into the game at the most. I can tell that it's a good game, but it just fails to draw me in every single time.

NeoSeeker
Nov 26, 2007

:spergin:ASK ME ABOUT MY TOTALLY REALISTIC ZIPLINE-BASED ZOMBIE SURVIVAL PLAN & HOW THE ZOMBIE SURVIVAL VIDEO GAME GENRE HAS BEEN "RAPED BY THE MAINSTREAM":spergin:
State of decay and such. I have those games as well. Just started playing Clear Sky's faction wars mod.
I liked metro, I felt it was too by the numbers though, not enough survival aspect. With native language turned on the atmosphere was near perfect though.

My problem Is that I never felt like a little guy struggling by. There was to much of a wealth of supplies. From what I hear ranger mode fixes that. I can sense what Last Light would be like on that difficulty. Currently on my playthrough of half life I'm living from stash to stash of ammo and health packs. I want that but for metro (which has an atmosphere that rival's the half-life series's).

Both metro games were released broken. My question, in a much less convoluted sense is: Are the metro games not broken as gently caress anymore, especially 2033. Oh and is ranger mode free for Last light now?

Also I've been spending the past week compiling a list of single player games with a dark engrossing atmosphere. So I'm pretty sure I've completed the list, I probably have every rec considered by now.

NeoSeeker fucked around with this message at 19:20 on Aug 1, 2014

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
A friend gifted me something I just bought on GoG. If I decline the gift, does he get his money back or does he just get the game in his Steam inventory?

Leper Residue
Sep 28, 2003

To where no dog has gone before.

grassy gnoll posted:

A friend gifted me something I just bought on GoG. If I decline the gift, does he get his money back or does he just get the game in his Steam inventory?

The game in his inventory.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
Guess I got two copies of Trails in the Sky, then. Thanks!

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

PostNouveau posted:

Just got to the magnet sections. Qube can go gently caress itself.

Qube is neat up to a certain point, at which it forgets its core competencies and turns into a frustrating shitfest. For me it was a 'puzzle' that was basically an escort mission for a ball, hoping that I shot increasingly tiny hotspots in time. I don't play these games to challenge my lovely hand-eye.

Kibayasu
Mar 28, 2010

Bieeardo posted:

Qube is neat up to a certain point, at which it forgets its core competencies and turns into a frustrating shitfest. For me it was a 'puzzle' that was basically an escort mission for a ball, hoping that I shot increasingly tiny hotspots in time. I don't play these games to challenge my lovely hand-eye.

My problem with QUBE, which only came right at the end, basically demonstrated why Portal and other good games built around manipulating objects in a 3D space to solve a puzzle don't have actual physics most of the time. I don't remember the specific puzzles but I do remember balls or blocks or something being just slightly out of place all the god drat time and the solution wouldn't work unless they were in the right spot.

Azran
Sep 3, 2012

And what should one do to be remembered?

NeoSeeker posted:

State of decay and such. I have those games as well. Just started playing Clear Sky's faction wars mod.
I liked metro, I felt it was too by the numbers though, not enough survival aspect. With native language turned on the atmosphere was near perfect though.

My problem Is that I never felt like a little guy struggling by. There was to much of a wealth of supplies. From what I hear ranger mode fixes that. I can sense what Last Light would be like on that difficulty. Currently on my playthrough of half life I'm living from stash to stash of ammo and health packs. I want that but for metro (which has an atmosphere that rival's the half-life series's).

Both metro games were released broken. My question, in a much less convoluted sense is: Are the metro games not broken as gently caress anymore, especially 2033. Oh and is ranger mode free for Last light now?

Also I've been spending the past week compiling a list of single player games with a dark engrossing atmosphere. So I'm pretty sure I've completed the list, I probably have every rec considered by now.

Played both Metro games, never encountered a single glitch. Ranger mode is paid DLC still, but it goes for sale for really low so eh. The new Redux versions should make the gameplay of 2033 way better.

I found the Kshatriya mission in the Factions DLC to be so much better than the normal game though. :v:

MonkeyforaHead
Apr 7, 2006


God, you vindictive bitch, why can't I ever have any "me" time

NeoSeeker posted:

I liked metro, I felt it was too by the numbers though, not enough survival aspect. With native language turned on the atmosphere was near perfect though.

I hit a brickwall two-thirds of the way through 2033 when I ran out of air filters on the surface and the last two shops hadn't loving had any to stock up on anyway. Can't say I wasn't challenged by the survival aspect. v:v:v

Shrecknet
Jan 2, 2005


NeoSeeker posted:


Also I've been spending the past week compiling a list of single player games with a dark engrossing atmosphere. So I'm pretty sure I've completed the list, I probably have every rec considered by now.
Does your list include The Swapper? If not, how can you call it a good list?

Downs Duck
Nov 19, 2005
"It's only after we've lost everything that we're free do to anything"
What was that/those mods that made Dead Island bearable again? Just started it up and it seems terribly slow and sluggish.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

Kibayasu posted:

My problem with QUBE, which only came right at the end, basically demonstrated why Portal and other good games built around manipulating objects in a 3D space to solve a puzzle don't have actual physics most of the time. I don't remember the specific puzzles but I do remember balls or blocks or something being just slightly out of place all the god drat time and the solution wouldn't work unless they were in the right spot.

That's pretty much why that goo-painting mod for Portal crapped out for me, hard and early. When you can turn 90% of the map physics hyperactive, the number of ways things can gently caress up approaches infinity. It's something that a lot of designers don't quite get, and a lack of outside testing just exacerbates it because, by the time you're finished, your internal testers are going to be able to run those maps with their eyes closed and in their sleep.

Dominic White
Nov 1, 2005

Downs Duck posted:

What was that/those mods that made Dead Island bearable again? Just started it up and it seems terribly slow and sluggish.

The Director's Cut mod. There's versions for both the base game and Riptide.

I'd recommend turning off damage floaters and health bars (physical damage is much more visible with the DC mod), turning ON level scaling (so a zombie will always be a zombie, rather than a zombie that looks regular but has 10x the HP of every other zombie), and using a gamepad with Analogue Melee mode turned on.

It turns it into more of a proper zombie brawler game, rather than Borderlands With Zombies. Enemies feel more like sacks of meat than abstract piles of hit points. A clean hit with a heavy weapon will almost always break or sever something, and the more visibly beat up a zombie is, the weaker its balance is, so wounded enemies can be punted into swimming pools easily.

Dominic White fucked around with this message at 20:28 on Aug 1, 2014

Xaris
Jul 25, 2006

Lucky there's a family guy
Lucky there's a man who positively can do
All the things that make us
Laugh and cry

Hav posted:

The Marvel one is, in my lovely opinion, a bit of a cash grab. There's a grind ladder that isn't too bad, but it's still there to tease money from people in buying the characters, and I imagine that they'll ratchet the grind if the money doesn't flow, however it's free if you're looking for some uncomplicated 'no strings attached' fun.

I actually just recently got really into it, and then sort of fizzled out after ~2 weeks. I still play it even though and then. It's not terribly grinding and there's a ton of heroes that all do different things which is awesome... But there just isn't really that much variety in the levels and the Daily Quests are always the same poo poo. Levels are static and not all that interesting (except for a few). Midtown Mayhem, X-Defense, Holo-Sim would be cool if they were mixed up a lot more with levels and such. Inventory space is incredibly limited because there are just so many little crafting items and such (especially since all chars same the same character space) even by F2P standards so it's kind of annoying.

Downs Duck
Nov 19, 2005
"It's only after we've lost everything that we're free do to anything"

Dominic White posted:

The Director's Cut mod. There's versions for both the base game and Riptide.

I'd recommend turning off damage floaters and health bars (physical damage is much more visible with the DC mod), turning ON level scaling (so a zombie will always be a zombie, rather than a zombie that looks regular but has 10x the HP of every other zombie), and using a gamepad with Analogue Melee mode turned on.

It turns it into more of a proper zombie brawler game, rather than Borderlands With Zombies. Enemies feel more like sacks of meat than abstract piles of hit points. A clean hit with a heavy weapon will almost always break or sever something, and the more visibly beat up a zombie is, the weaker its balance is, so wounded enemies can be punted into swimming pools easily.

Thanks, will DL both and follow the rest of your advice.

Btw, I have both "Dead Island" and "Dead Island: Riptide" in my library. Are they different versions of the same game, with Riptide being the better/newest choice (Like CoH Steam version over the old one), or is Riptide just a (stand alone?) expansion?

A Bystander
Oct 10, 2012

Downs Duck posted:

Thanks, will DL both and follow the rest of your advice.

Btw, I have both "Dead Island" and "Dead Island: Riptide" in my library. Are they different versions of the same game, with Riptide being the better/newest choice (Like CoH Steam version over the old one), or is Riptide just a (stand alone?) expansion?

If you beat DI, you can move your character to Riptide and have the stomp that trivializes mooks early on. Riptide also has a couple of QoL improvements (you get a skill that lets you spring back up after getting knocked down loving get this skill) and has better weapons, and a new character who's basically God in the form of fists.

Dominic White
Nov 1, 2005

Downs Duck posted:

Riptide just a (stand alone?) expansion?

Pretty much. It's why it was so easy for the developer of the DC mod to port it over. Riptide is almost functionally identical under the hood.

Downs Duck
Nov 19, 2005
"It's only after we've lost everything that we're free do to anything"
I see, sounds good.

Also, I'm probably dumb, blind or both, 'cause I can only find the Riptide version of the Directors Cut mod, not the one for the original DI?

vThanks, went for the top mediafire one.

Downs Duck fucked around with this message at 20:48 on Aug 1, 2014

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Dominic White
Nov 1, 2005

Downs Duck posted:

I see, sounds good.

Also, I'm probably dumb, blind or both, 'cause I can only find the Riptide version of the Directors Cut mod, not the one for the original DI?

The Mediafire links on that page are what you want for the original Dead Island. The Github page is where the Riptide version lives.

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