This is great, but what would make it even better is different grunts for all the different sounds. There's a lot of source material.
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# ? Aug 1, 2014 00:37 |
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# ? May 30, 2024 19:05 |
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Oh lord, I shat that thing out as a joke. I didn't expect people would actually play it. e: Well gently caress it while the subject's up I might as well drop this here http://puu.sh/azvIJ/e023809623.ogg TerminusEst13 fucked around with this message at 01:00 on Aug 1, 2014 |
# ? Aug 1, 2014 00:55 |
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Segmentation Fault posted:This is great, but what would make it even better is different grunts for all the different sounds. There's a lot of source material. I don't think a man can watch that entire video without going insane. I watched for what felt like an eternity and I looked down and less than a minute had gone by. TerminusEst13 posted:e: Well gently caress it while the subject's up I might as well drop this here http://puu.sh/azvIJ/e023809623.ogg SolidSnakesBandana fucked around with this message at 01:59 on Aug 1, 2014 |
# ? Aug 1, 2014 01:12 |
SolidSnakesBandana posted:I don't think a man can watch that entire video without going insane. I watched for what felt like an eternity and I looked down and less than a minute had gone by. I did it. Longer than you think, Dad! Longer than you think!
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# ? Aug 1, 2014 01:23 |
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Every sound replaced with the same sample gets old fast.
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# ? Aug 1, 2014 01:29 |
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TerminusEst13 posted:e: Well gently caress it while the subject's up I might as well drop this here http://puu.sh/azvIJ/e023809623.ogg Oh my god
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# ? Aug 1, 2014 01:47 |
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TerminusEst13 posted:e: Well gently caress it while the subject's up I might as well drop this here http://puu.sh/azvIJ/e023809623.ogg The world of Doom can only now truly call itself Hell on Earth
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# ? Aug 1, 2014 01:52 |
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TerminusEst13 posted:e: Well gently caress it while the subject's up I might as well drop this here http://puu.sh/azvIJ/e023809623.ogg
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# ? Aug 1, 2014 02:37 |
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Segmentation Fault posted:It doesn't want to remember certain things. r_waterquality and r_lerpmodels weren't remembered, but the filter mode and scr_conwidth and such were. Yeah, some cvars are saved, some aren't. It's an artifact of the original Quake design... you'll find it to a greater or lesser degree in all non-QuakeWorld engines. Like a guy above said, autoexec.cfg is your friend. Or if you want to be absolutely certain/paranoid: put those settings in another file in id1, say "mysettings.cfg", and always launch QuakeSpasm with a command line that explicitly executes that file, e.g. "+exec mysettings.cfg". That way even if a mod comes with its own autoexec.cfg (which it shouldn't, but some still do) you'll still get your desired settings. JLaw fucked around with this message at 03:45 on Aug 1, 2014 |
# ? Aug 1, 2014 03:40 |
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Segmentation Fault posted:This is great, but what would make it even better is different grunts for all the different sounds. https://www.youtube.com/watch?v=nnPl0repskM
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# ? Aug 1, 2014 03:47 |
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The disinterested “swoosh” really sells it.
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# ? Aug 1, 2014 10:44 |
Thanks for all your guys' assistance with Quake stuff. Quakespasm IS a rather nice port, I just wish it had some of the gorgeous things Engoo does.
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# ? Aug 1, 2014 13:12 |
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Tippis posted:The disinterested “swoosh” really sells it. I also quite like "Click" and "Teleporting Sound". Fantastic stuff.
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# ? Aug 1, 2014 13:45 |
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Death of Rats posted:I also quite like "Click" and "Teleporting Sound". Fantastic stuff. Look through some of his other stuff — I find the really low-quality HL2 video particularly funny for some reason.
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# ? Aug 1, 2014 14:06 |
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Surprisingly accurate, playable, and bizarrely higher fidelity than the original sounds.
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# ? Aug 1, 2014 15:43 |
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Colon Semicolon posted:I dunno man that stuff is handled natively by alot of the programs kids end up using like Zbrush and then texture tools like Ddo (which is now free) can make good base textures you can screw around with in no time. Even if I take what you said at face value, a good character can take a month? Do you know how much you can do in a 2.5D engine in a month if you're dedicated? You could make 30 Wolfenstein maps in a month. Besides, even if hard surface modeling might be relatively easy, a game is not a pile of guns and knives, there's level design and writing and programming and audio design and voice acting and testing and debugging (massively harder in today's more complex engines, and you have more bugs to fix), and all sorts of poo poo that piles on way too many man-hours for an amateur or a small group of amateurs to even contemplate making quality single-player content. Also character modeling is in an entirely different universe from mechanical modeling and I suspect that most people's attempts are going to be as awful as the "enhanced" Alyx models in FakeFactory's Cinematic mod. Woolie Wool fucked around with this message at 20:40 on Aug 1, 2014 |
# ? Aug 1, 2014 20:30 |
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New arena FPS called Toxikk is coming out. The trailer is below. Hoping that this, combined with UT2015 and CliffyB's new game, revives the arena FPS. https://www.youtube.com/watch?v=B28oQvaL7Mg Commander Keenan fucked around with this message at 22:05 on Aug 1, 2014 |
# ? Aug 1, 2014 22:00 |
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That looks more like Tribes without jetpacks than an actual arena fps.
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# ? Aug 1, 2014 22:03 |
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The weapons are also either super generic or straight stolen from Unreal.
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# ? Aug 1, 2014 22:11 |
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All I see is trying to re-release UT2k3 in that video... which is hardly the "roots" of the "arena fps" (which I guess means any FPS that isn't set in the real world, past or present?). I think mutators are one of the big reasons these types of games die almost immediately. Everyone ends up doing low gravity, insta-gib railgun/sniper-rifle and if that isn't your thing you drop the game in 3 hours or less.
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# ? Aug 1, 2014 22:20 |
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Commander Keenan posted:New arena FPS called Toxikk is coming out. The trailer is below. Hoping that this, combined with UT2015 and CliffyB's new game, revives the arena FPS. It's weird that they advertise "frag like it's 1999" when it's really a ut2k4 clone. edit: That makes me more interested really.
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# ? Aug 1, 2014 22:22 |
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Essobie posted:(which I guess means any FPS that isn't set in the real world, past or present?). I always understood that it referred to FPSes that focus on multiplayer and have no campaign or attempt at storytelling, which would mean it started with Quake 3 Arena. vvvvvvvvv It didn't have "arena" in its name though haveblue fucked around with this message at 22:31 on Aug 1, 2014 |
# ? Aug 1, 2014 22:23 |
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haveblue posted:I always understood that it referred to FPSes that focus on multiplayer and have no campaign or attempt at storytelling, which would mean it started with Quake 3 Arena. Um, UT was a few days before Q3A.
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# ? Aug 1, 2014 22:27 |
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Also, I guess they were trying to go for some sort of warm nostalgia in that trailer, but they kind of come across as annoyingly smug. Yeah, we're not going to have stuff like regenerating health, man, because that's for scrubs. No, we couldn't even make it optional if we wanted to. You know what we do have? Memorable weapons. Can't you already see how memorable they are? And we definitely won't do free to play, because that's new poo poo that nobody likes, right? Could you imagine if classic games like Quake or Team Fortress were ftp? No, Quake Live and Team Fortress 2, go away!
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# ? Aug 1, 2014 22:31 |
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AugmentedVision posted:Um, UT was a few days before Q3A. …but it had a campaign and an obvious (nanometer-thin) attempt at storytelling, so it's obviously disqualified.
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# ? Aug 1, 2014 22:31 |
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func_mapjam #2 is out: http://www.celephais.net/board/view_thread.php?id=61061quote:The second Map Jam pack is released! The theme for this pack was the ikwhite/ikblue texture set by Iikka Keränen, and we have 8 great maps to show for it! Teaser image below. I guess I'll timg it to avoid table-breaking, but if you have Quake you should click on it and see the big version for sure.
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# ? Aug 1, 2014 22:36 |
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Tippis posted:…but it had a campaign and an obvious (nanometer-thin) attempt at storytelling, so it's obviously disqualified.
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# ? Aug 1, 2014 22:53 |
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Johnny Law posted:func_mapjam #2 is out: http://www.celephais.net/board/view_thread.php?id=61061 That's in QUAKE? What the fuuuuuck. Seriously those are half-life quality maps. I guess goldsrc was based on quake 2 and not far from quake 1 but
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# ? Aug 1, 2014 22:55 |
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Zaphod42 posted:That's in QUAKE? Goldsrc is based on Quake 1.
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# ? Aug 1, 2014 23:00 |
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AugmentedVision posted:Goldsrc is based on Quake 1. Oh yeah? Well I think I heard they had some of the quake 2 optimizations included too? Or maybe they ended up doing those same improvements to the Quake 1 engine independently of Id. Its been awhile since I talked serious goldsrc.
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# ? Aug 1, 2014 23:06 |
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Zaphod42 posted:That's in QUAKE?
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# ? Aug 1, 2014 23:23 |
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I'm looking for this Duke 3D map I had on an old 5000 MAPS IN ONE CD I had ages ago. It took place on a space station. You could open an airlock in the starting room and kill yourself. It was enormous so it had a subway train that took you between map areas. In the center was a park that had an aquarium named The Living Seas. It was bugged and if you got too close to the water a shark would bite you. Anyone have any idea what I'm talking about?
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# ? Aug 1, 2014 23:44 |
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Luigi Thirty posted:In the center was a park that had an aquarium named The Living Seas.
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# ? Aug 2, 2014 00:00 |
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Prenton posted:That sounds like it's nicked from the godawful Smithsonian level in Duke It Out In DC. Man, gently caress that level. I was playing it co-op with my cousins and we got so goddamned lost.
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# ? Aug 2, 2014 00:05 |
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Tippis posted:…but it had a campaign and an obvious (nanometer-thin) attempt at storytelling, so it's obviously disqualified. UT's campaign was perfect. It's a tour through the maps with an increasingly difficult set of bots, with the story "You're in a tournament where you shoot each other's faces off. Go shoot the other guy's face.". UT2k4 expanded on that with team management features, which was pretty darn fun. A hybrid of arena shooter and sports game almost, and it worked. UT3... we don't talk about UT3's campaign.
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# ? Aug 2, 2014 00:13 |
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Luigi Thirty posted:I'm looking for this Duke 3D map I had on an old 5000 MAPS IN ONE CD I had ages ago. It took place on a space station. You could open an airlock in the starting room and kill yourself. It was enormous so it had a subway train that took you between map areas. In the center was a park that had an aquarium named The Living Seas. It was bugged and if you got too close to the water a shark would bite you. Anyone have any idea what I'm talking about?
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# ? Aug 2, 2014 00:29 |
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Prenton posted:That sounds like it's nicked from the godawful Smithsonian level in Duke It Out In DC. I liked the idea behind it. With a better map-maker behind the wheel that knows how to guide the player along instead of throwing them into a huge-rear end map with no attempts at showing them what is where, it could be really good
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# ? Aug 2, 2014 00:35 |
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Johnny Law posted:func_mapjam #2 is out: http://www.celephais.net/board/view_thread.php?id=61061 These are really pretty, but not good introductory maps to Quake, as I just found out.
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# ? Aug 2, 2014 01:04 |
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I haven't tried them myself yet, but Cocorello's map is apparently unusually hard. Occupational hazard when cranking something out quickly I guess. If that's the one that is causing you troubles you might want to skip ahead. (Or just turn down the difficulty or enable godmode, yada yada.)
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# ? Aug 2, 2014 01:19 |
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# ? May 30, 2024 19:05 |
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Jblade posted:Hmm...maybe try looking for BETA one by Robert Travis? It sounds fairly close to what you're describing. That's it. Looks like he made a sequel (Beta Two!) as well.
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# ? Aug 2, 2014 01:32 |