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Yup, go with the faction you are going to enjoy collecting, painting and playing. Lists can come later. Or the not so comedy option, get them all.
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# ? Aug 2, 2014 15:55 |
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# ? Jun 3, 2024 22:45 |
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Pierzak posted:Riiight, 6 DMG EXP CCW? I'll stick with my monofilament, thanks. Hey, a third of the time he will autowound at least once! (I know Monofilament is better for removing an Avatar or Jotums, the FORGED NARRATIVE is just too incredible. The biggest he's ever got for me was a Cutter in two swings.) Clawtopsy fucked around with this message at 16:00 on Aug 2, 2014 |
# ? Aug 2, 2014 15:56 |
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WAR FOOT posted:FORGED NARRATIVE VVV: Ah, that one was a defective model. All the new ones have Sepsitors just for that purpose Pierzak fucked around with this message at 16:08 on Aug 2, 2014 |
# ? Aug 2, 2014 15:59 |
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Genuine Narrative: Achilles punked an Avatar in close combat in the fluff. I'm not sure if it was awful fluff or
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# ? Aug 2, 2014 16:01 |
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Watching this video: http://www.beastsofwar.com/infinity/battle-box-operation-icestorm/ Carlos mentions the Tunguska Interventors are going to be very popular in the future because there are big changes to the hacking rules coming, so look forward to that I guess.
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# ? Aug 2, 2014 16:15 |
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So is a massive stealth ninja force still hilarious and also the best/worst idea ever? I feel like someone in this thread did that, Fix maybe?
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# ? Aug 2, 2014 16:54 |
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Unsupported? Hilariously bad, until you have a very innovative playstyle and really know what to do with it.
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# ? Aug 2, 2014 17:00 |
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I have won before with that sort of list: NOMADS ────────────────────────────────────────────────── GROUP 1 10 0 0 PROWLER Combi Rifle + Light Flamethrower, Adhesive Launcher / Pistol, CCW. (0.5 | 32) PROWLER Combi Rifle + Light Flamethrower, Adhesive Launcher / Pistol, CCW. (0.5 | 32) INTRUDER (Lieutenant) Combi Rifle + Light Flamethrower, Grenades / Pistol, CCW. (36) INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 44) SPEKTR Combi Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (33) SPEKTR MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (1.5 | 43) MORAN Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 21) MORAN Boarding Shotgun, CrazyKoalas (2) / Pistol, Knife. (0.5 | 21) ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19) ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19) 6 SWC | 300 Points It does force a different kind of playstyle, being aggressive on the active and hard-to-catch on the reactive turns. I wouldn't always play with such an army, but it is doable. EG I played against Shasvastii the other day and while I rolled some important models in my first turn, he then proved extremely hard to pin down and kill the rest. Although shasvastii are great at that and the terrain enabled him. But my point is, if you handle opposing MSV and DTWs correctly, try and assassinate key models and just hide your guys away afterwards, it can work. EDIT: If you mean pure TO Camo, well, those units are too expensive to be a whole army. If you take many of them, hidden deployment is not your friend, and any non-camo models ought to be things that can 'cover' the camo - smoke grenade chuckers, total reaction models, etc
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# ? Aug 2, 2014 17:12 |
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WAR FOOT posted:Genuine Narrative: Achilles punked an Avatar in close combat in the fluff. I'm not sure if it was awful fluff or Didn't he have Phoenix supporting him in that fight? But yeah, named characters will always punk nameless goons in fluff. Even ARM10, PHYS 17 monofilament goons.
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# ? Aug 2, 2014 17:23 |
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The Gate posted:So is a massive stealth ninja force still hilarious and also the best/worst idea ever? I feel like someone in this thread did that, Fix maybe? Yeah, I did it. I've only run it a few times, but it was pretty crazy. There was one game I ran against Germ and his mostly camo/invisible nomads in a mission that involved a ton (100+) of civilians on the board and we had to suss out which was the informant/terrorist/whatever. Bodies just kept falling out of the trees and freaking people out. Skittle ninjas!
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# ? Aug 2, 2014 17:24 |
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Sephyr posted:Didn't he have Phoenix supporting him in that fight? But yeah, named characters will always punk nameless goons in fluff. Even ARM10, PHYS 17 monofilament goons.
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# ? Aug 2, 2014 17:44 |
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The Gate posted:So is a massive stealth ninja force still hilarious and also the best/worst idea ever? I feel like someone in this thread did that, Fix maybe? I used to run this as a secondary list to my motorcycle swarm army. I've never won with it but it's a hoot to play. JAPANESE SECTORIAL ARMY ────────────────────────────────────────────────── GROUP 1 6 1 0 MIYAMOTO MUSHASHI Chain Rifle / AP CCW, EXP CCW. (26) SAITO TŌGAN Combi Rifle, Smoke Grenades / Pistol, EXP CCW. (41) SHINOBU Lieutenant Combi Rifle, Nanopulser, Smoke Grenades / Pistol, Monofilament CCW. (1 | 50) ONIWABAN Boarding Shotgun, Nanopulser / Pistol, Monofilament CCW. (44) NINJA Hacker (Hacking Device) Combi Rifle / Pistol, Shock CCW. (0.5 | 48) NINJA MULTI Sniper Rifle / Pistol, Shock CCW. (1.5 | 50) NINJA Combi Rifle / Pistol, EXP CCW. (38) 3 SWC | 297 Points Open with Army 4 Later when Spec Ops rules were launched I went with a much more balanced approach with this. JAPANESE SECTORIAL ARMY ────────────────────────────────────────────────── GROUP 1 10 0 0 SAITO TŌGAN Combi Rifle, Smoke Grenades / Pistol, EXP CCW. (41) ONIWABAN Boarding Shotgun, Nanopulser / Pistol, Monofilament CCW. (44) ONIWABAN Boarding Shotgun, Nanopulser / Pistol, Monofilament CCW. (44) NINJA MULTI Sniper Rifle / Pistol, Shock CCW. (1.5 | 50) NINJA Hacker (Hacking Device) Combi Rifle / Pistol, Shock CCW. (0.5 | 48) GUĬ FĒNG (Engineer, Hacking Device, Doctor) Combi Rifle, MULTI Sniper Rifle / Pistol, Knife. (9 | 12XP) KEISOTSU Missile Launcher / Pistol, Knife. (0.5 | 25) KEISOTSU HMG / Pistol, Knife. (0.5 | 18) KEISOTSU Paramedic (MediKit) Combi Rifle / Pistol, Knife. (12) KEISOTSU Lieutenant Combi Rifle / Pistol, Knife. (2 | 9) 5 SWC | 300 Points Open with Army 4 This list is currently 1-1 in tournament play. A fun tactic is to downgrade Togan and the Oniwaban's Camo to deploy them all under one Camo marker and sneak up behind the enemy to cause all kinds of hell revealing themselves one by one jumping key models in close combat.
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# ? Aug 2, 2014 21:33 |
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James Woods posted:I've never won with it but it's a hoot to play. Sounds awesome, haha. I always liked the idea of just setting nothing down on the board and going "Yup, deployed."
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# ? Aug 2, 2014 22:02 |
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/\/\ Hey, I've done that with my wood elves once! Flipswitch posted:Every faction is competitive and very well balanced. Not to be an rear end in a top hat and I have yet to play a single game, but my first impression from looking at the game was that the units and abilities were kind of "samey". Ie the special abilities and troop types are the same or similar from faction to faction and the thing that separates them is the availability and a few stats here and there. But then I thought about the state of 40k at the moment and thought that might not be such a bad thing Not a viking fucked around with this message at 23:18 on Aug 2, 2014 |
# ? Aug 2, 2014 22:58 |
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You're not far off, most units have similar statlines to each other and each number is basically 5%-15% worth of change. The differences in units tends to be how skills and equipment is distributed between factions to lend a a playstyle difference.
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# ? Aug 2, 2014 23:04 |
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Also, with FTF rolls a single point does make a bigger difference than it seems.
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# ? Aug 2, 2014 23:16 |
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Not a viking posted:Not to be an rear end in a top hat and I have yet to play a single game, but my first impression from looking at the game was that the units and abilities were kind of "samey". Ie the special abilities and troop types are the same or similar from faction to faction and the thing that separates them is the availability and a few stats here and there. That's simultaneously true and false. Playing my Haqq compared to playing my Military Orders feels quite different - especially when constructing lists! On the other hand, in both cases I'm playing with the same overall rules; almost everyone has at least some access to all the fundamental tools of the game. It's not like Warmachine where my Circle army's abilities have almost no overlap with my Cryx army's abilities aside from having models that move and attack. When I build an Infinity list I'm not trying to build a synergy machine that chains special effects together until the other guy is obliterated (which is how Warmachine works). Instead, I'm trying to include all the tools that I need and playing around the quirks that my faction adds to those tools. It feels less like fantasy, or even fantastical sci-fi, and more like a military simulation: everyone may have different doctrines, but they're playing by the same fundamental physical rules. For example, in both MO and Haqq I want to bring some form of infiltrating specialist(s) for objective control. In Haqq, that's been the Hunzakut because he's incredibly cheap for his equipment package. That packing includes Deployable Repeaters though, which then incentives bringing hackers even though I don't usually have any HI to defend (and in turn might get me to bring an EVO Repeater just because Ragiks are enormous badasses with AD3). I use my Hunzakut defensively as an area control tool, placing mines and repeaters to impede my opponent's movement. When playing MO, on the other hand, my specialists lack repeaters but have TO Camo and total availability. So I usually bring multiple TO Infiltrating Sergeants and use them very aggressively, because my opponent frequently isn't ready for them popping out of hidden deployment. Let's look at another tool: the Sniper. Generally it's a tool for board control. Both of my factions have access to it, but their particular quirks are very different. In MO my options are simple: the Specialist Sergeant with TO Camo, Infiltration, and an MSR. The trick is that he's only BS12, has no other offensive equipment, and (again) has Total availability. I can, and have, brought multiple snipers to clog the board. In Haqq my options are quite different: the Lasiq is absurdly deadly at range, but can't Infiltrate and thus is more order-intensive (and can't provide the same turn zero control that my Specialist Sergeants can), while the TO Infiltrating Tuareg only packs a basic Sniper Rifle (and thus packs much less punch - really, I can't see taking a Tuareg sniper over a Tuareg Hacker or Doctor). There's the additional difference that I could form a MSR-packing link team in MO, while even in Haqq sectorials my basic troops aren't going to get an MSR (and thus are stuck with N ammo for their sniping AROs - a big loss). I've been looking at playing Hassassins when we run the next league (probably with N3 rules, or at least with the N3 changes we know about), and I've noticed that my options change even further compared to MO. Hassassins don't really get any usual infiltrators while MO typically has a ton thanks to AVA:T Specialist Sergeants. On the other hand, my draft lists for Hassasins can start with 4x Muttawi'ah - Impetious Irregulars to which MO simply doesn't have any analogue. And that doesn't even get into the different murder tools that the actual Hassassin models provide. Line troops are usually very samey though, that much is true. A basic Ghulam looks almost identical to a Fusilier or Order Sergeant. Factional differences usually appear with more advanced equipment options. Corbeau fucked around with this message at 23:28 on Aug 2, 2014 |
# ? Aug 2, 2014 23:25 |
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Don't get me wrong, I think this lends itself more to the "build a list of models you like and its still playable", which is what kept my attention after the beautiful minis caught it.
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# ? Aug 2, 2014 23:50 |
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Anyone got a list/summary of the revealed changes so far?
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# ? Aug 3, 2014 16:23 |
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No list, but here's an interesting one: PH-altering values and burst ratings on CCWs.
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# ? Aug 3, 2014 16:26 |
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But the knife used to/currently does PH-2 (it is an upgrade), so the PH-altering value isn't that new. The Burst rating is neat though, if for no other reason than consistency.
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# ? Aug 3, 2014 16:56 |
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It also means that some profiles, either via Martial Arts or exotic CC weapons, will get multiple CC attacks. Speculo Killers might use their lightsabers instead of rifles if they don't miss half the time despite surprise.
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# ? Aug 3, 2014 17:10 |
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Anyone know if I buy Operation Icestorm at Gencon, will it include the Corporate Security Unit model?
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# ? Aug 3, 2014 17:22 |
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It will, yes.
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# ? Aug 3, 2014 17:44 |
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# ? Aug 3, 2014 21:46 |
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I was given some figures that I think are from infinity since they have the armor aesthetic. I don't own figures but I have played it and I know what the figures generally look like. One of them looks like a girl standing next to the bust of a robot. I hope it's not missing its legs but my friend assured me that's how it came. Another looks like a girl with one knee on a table with wires. And a third is a dude punching an alien. Any help with identifying these figures? They look like they're from infinity but without the typical running poses. I'm looking at their site and can't find them. Any chance they might be from the same faction so I can start a small army?
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# ? Aug 4, 2014 00:31 |
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Chill la Chill posted:I was given some figures that I think are from infinity since they have the armor aesthetic. I don't own figures but I have played it and I know what the figures generally look like. It sounds like they're from the 'bootleg' series. They aren't really intended to be played, but some(all?) of them have stats. They are not all from the same army, sadly. EDIT: v-- Your link is better, though. ---v OB_Juan fucked around with this message at 00:42 on Aug 4, 2014 |
# ? Aug 4, 2014 00:40 |
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Those sound like the Bootleg models: http://www.infinitythegame.com/infinity/en/category/bootleg/ They're not really meant for use in the game, they're T&A "collector's models". E:F,B
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# ? Aug 4, 2014 00:41 |
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Thanks but dang. Saw the link and they are indeed tech bee, lizard pilot, and scar face. So they can't be used to play the game whatsoever? They're not even collector versions of regular models? They do look neat and I will paint them up like jump suits instead of T&A crap.
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# ? Aug 4, 2014 00:49 |
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More ALEPH man purse action.
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# ? Aug 4, 2014 01:07 |
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Chill la Chill posted:Thanks but dang. Saw the link and they are indeed tech bee, lizard pilot, and scar face. So they can't be used to play the game whatsoever? They're not even collector versions of regular models? The website says they have unit profiles that would allow you to use them in a game, but I can't find any of them in the army builder or online anywhere.
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# ? Aug 4, 2014 01:14 |
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Swagger Dagger posted:The website says they have unit profiles that would allow you to use them in a game, but I can't find any of them in the army builder or online anywhere. The pilot profiles come with the TAGs, they're for when the TAG gets blown up, or you eject. I think the Commissioner is for being a civilian for scenario stuff, and I can't find anything to match up to the TechBee.
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# ? Aug 4, 2014 01:25 |
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Cross-posting from the painting thread. This is like... the 5th miniature I painted: And my 6th:
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# ? Aug 4, 2014 03:11 |
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Weissritter posted:Cross-posting from the painting thread. Well with results like those, I wanna see your 7th, 8th, and 9th. Good job man!
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# ? Aug 4, 2014 04:20 |
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I like Thamyris. A nice change from the "myrmidon with a beard" models that had been coming out as named ALEPH characters. I sort of wish he had some sort of futuristic camcorder/microphone gear, though.
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# ? Aug 4, 2014 05:10 |
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That he's wearing Chucks is the best.
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# ? Aug 4, 2014 06:15 |
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He kinda looks like Matt Miller.
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# ? Aug 4, 2014 06:22 |
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dexefiend posted:Well with results like those, I wanna see your 7th, 8th, and 9th. Good job man! Seconding this. Not to mention choosing white and yellow, two of the hardest colours to look nice. Edit. Blue and red. Because I'm lazy and like "codex" colours. Tentacle Party fucked around with this message at 09:26 on Aug 4, 2014 |
# ? Aug 4, 2014 09:21 |
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Tentacle Party posted:Seconding this. Not to mention choosing white and yellow, two of the hardest colours to look nice. Oh my god, those goddamn antennae. I just assembled three of those things. Looks good! Hit the top of that fender with a highlight and do the lens!
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# ? Aug 4, 2014 09:33 |
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# ? Jun 3, 2024 22:45 |
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Yeah its twin has the rear antenna bent down as they are glued to the tail plate. Snapped one while filing a mold line. Poor guy didn't even make it to glue stage before being broken.
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# ? Aug 4, 2014 10:47 |