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All players are retained. Anyone who says otherwise lives on an island.
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# ? Aug 2, 2014 18:04 |
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# ? Jun 4, 2024 13:15 |
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chairface posted:All players are retained. Anyone who says otherwise lives on an island. Probably that island next to the shipwreck on that damned forest map.
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# ? Aug 2, 2014 18:36 |
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DKWildz posted:
Battletech & Shadowrun are destined to have lovely PC game releases. It's been over a decade since the last decent Battletech IP release, and that was mostly salvaged due to the fan community support from MekTek. The post earlier that said this felt like they were in the middle of creating a campaign then b-lined to some WOT knock-off f2p garbage was spot on. FASA IP's really are cursed to live a life of mediocrity in the electronic modern era. When the father of FASA is happy with shipping mediocre junk you know there is zero hope for the foreseeable future.
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# ? Aug 2, 2014 19:08 |
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DarkStryke posted:FASA IP's really are cursed to live a life of mediocrity in the electronic modern era. When the father of FASA is happy with shipping mediocre junk you know there is zero hope for the foreseeable future. At least those two are alive and doing well enough in tabletop format, meaning there will always be interest in a videogame version, and maybe one day one will be awesome. Meanwhile Crimson Skies is rotting, forgotten in the corner. Then again, maybe that is a fate better than MWO.
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# ? Aug 2, 2014 19:14 |
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DarkStryke posted:It's been over a decade since the last decent Battletech IP release, and that was mostly salvaged due to the fan community support from MekTek. Is there a place where folks can get together and arrange some MW4:Mercs/MekTek games? It's still working (well) on GameRanger, but nobody's online.
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# ? Aug 2, 2014 20:18 |
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I had a lot of fun a year~? ish or so ago playing a Stalker with something like 6 PPC's that could kill most mechs in a single alpha strike. My friend told me this game was good again--what are the obnoxious alpha strike builds du jour?
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# ? Aug 2, 2014 21:28 |
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Lord Dudeguy posted:Is there a place where folks can get together and arrange some MW4:Mercs/MekTek games? It's still working (well) on GameRanger, but nobody's online. your best bet for this is hitting the #retrochat irc channel.
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# ? Aug 2, 2014 22:00 |
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Sharzak posted:I had a lot of fun a year~? ish or so ago playing a Stalker with something like 6 PPC's that could kill most mechs in a single alpha strike. My friend told me this game was good again--what are the obnoxious alpha strike builds du jour? Ghost heat killed all your mechs I'm sure you can build a sick rad alpha strike clan mech, but half the thread can't be bothered to run the math since it will make us all angry again. Also you probably have to spend money to make it happen.
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# ? Aug 3, 2014 00:06 |
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BULBASAUR posted:Ghost heat killed all your mechs You can if you go for brawler. Timber/Dire Wolf are especially good with alpha strike brawler build, and they will rip anything to shreds so fast.
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# ? Aug 3, 2014 02:01 |
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2 ERPPC 2 Gauss Daishi 2 ERPPC 1 Gauss Madcat Gaussapult/2 ERPPC 1 Guass Catapault Comedy option: 8 PPC Battlemaster For the auctual builds go to http://www.mechspecs.com/forum/ and look for your mech/variant. I have found the five star builds to be fairly competent.
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# ? Aug 3, 2014 02:14 |
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Sharzak posted:I had a lot of fun a year~? ish or so ago playing a Stalker with something like 6 PPC's that could kill most mechs in a single alpha strike. My friend told me this game was good again--what are the obnoxious alpha strike builds du jour? There is no point to this game. Your friend may think this game is fun, but unless you can honestly: 1- Spend hours repeating the same 1.5 game modes 2- Drive robots that are inherently disadvantaged 3- Not spend $ in a "F2P" game to compete with people who did 4- Abide missing basic features of beta release software a year after "launch" 5- Be hating all forms of rational thought and logic to support your ideas 6- Consider canon TT rules infallible despite the medium or application, while giving all your players clan Dashi's for hand jobs under the table You will not like this game after a night. The best alpha builds are apparently LRM heavy (inaccurate/random damage), lots of random long range energy weapons ($$$clans$$$ only), or 2 gauss (meh). Your friend is also, quite possibly, an rear end in a top hat just trying to gently caress with you. E: Aesis would know builds far better than I. Since I don't play and rely on rumors, heresay, and bitterly colored goggles to form my opinion. armchairyoda fucked around with this message at 02:22 on Aug 3, 2014 |
# ? Aug 3, 2014 02:19 |
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gently caress this thread for reminding me about MWO. The closed beta to early open beta days were some of the most fun times I ever had playing video games with Internet bros. Only tied way back in the day with Chromehounds before that went to poo poo and died. Mommas, don't let your babies grow up to be mech stompymech enthusiasts. There's nothing but heartbreak down that path.
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# ? Aug 3, 2014 04:23 |
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quote:Hey folks, This deserves to be posted every time someone thinks about playing.
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# ? Aug 3, 2014 04:32 |
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Tbh PPC meta for IS mechs is still solid except it's been getting a steady indirect nerf (Jumpjet nerf, Ghost Heat, further nerf may be incoming). PGI may be looking to nerf ballistics as well because of PPC/Ballistics meta. Obviously PGI doesn't have a clue when it comes to balancing. LRM on IS mechs is somewhat viable because most Clan mechs don't come with AMS on their Prime variant. The problem is that many newer maps favour long range weapons to wear down enemy due to the size of map and openness of terrain with lacking cover, unless it is a city map. Clan mechs with lasers and LRM rock because of these features (hence why Timber Wolf is popular as well for those who spent $$$), and for close range brawl Clan mechs again excel with brawl build because of their number of hardpoints. Who cares about heat when you can destroy a mech fast before you overheat (or use coolant)? Also heavy/assault Clan mechs are fast enough to close in on distance. This leaves IS mechs with limited choice of PPC/Ballistics build because at close range IS mechs stand no chance (even Atlas will melt in 15 seconds), and at long range choice of weapons are limited now. So whether you like it or not you will end up following meta just to stand a chance against Clan mechs. I have Timber Wolf and I enjoy games using it, but with IS mechs it can be hell. If you love brawling then you will be disappointed using IS mechs atm, but if you've been using Gausspult for everything from sniping to brawling like me then it makes no difference apart from the fact that brawling is more dangerous now. TLDR: Alpha meta is the new thing and Clan mechs will shred IS mechs with ease on this category so your only option with IS mechs is med-long range shootout. Aesis fucked around with this message at 05:08 on Aug 3, 2014 |
# ? Aug 3, 2014 05:05 |
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koolkal posted:This deserves to be posted every time someone thinks about playing. quote:For all of us who feel only the deepest love and affection for the way computers have enhanced our lives, read on. At a recent computer expo (COMDEX), Bill Gates reportedly compared the computer industry with the auto industry and stated, "If GM had kept up with technology like the computer industry has, we would all be driving $25.00 cars that got 1,000 miles to the gallon." Somebody took that seriously as a design write-up.
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# ? Aug 3, 2014 05:32 |
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Can MWLL be restarted? I thought their shut down was voluntary. I can't believe PGI still makes money from this train wreck.
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# ? Aug 3, 2014 12:52 |
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I think it was voluntary in that they could choose to stop or choose to be served with a C&D notice.
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# ? Aug 3, 2014 13:00 |
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So what is the role of medium mechs at the moment. The MM seems to force a certain team composition, so no team is gimped by not bringing enough heavies/assaults, but the mediums themselves still feel like 2nd rate mechs that are just there because they exist in tabletop and therefore have to be included in the game. Am I missing something, or are medium pilots are just there to feed the actual heroes of the match in their Dire and Timber Wolfs? And yes, I still got it installed and patched it up recently cause I am a giant Idiot.
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# ? Aug 3, 2014 13:26 |
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Clan mediums: Bring lots of weapons and pew pew like they're heavies. Warhawk is pretty good afaik. IS mediums: get hosed trying to brawl, or try to snipe it out like Cicada Clan mechs have superior firepower, and with everyone preferring high alpha with clan mechs mediums will die so fast.
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# ? Aug 3, 2014 14:27 |
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https://twitter.com/russ_bullock/status/495444412411813889Russ posted:So I should be able to announce a patch date for CW module 1 - Merc corp creation Tuesday. So, Merc corp creation. That means actual units/'clans' that you can tag up with? That's cool. Basic social stuff being implemented two years into development and being announced as a part of Community Warfare? Alright.
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# ? Aug 3, 2014 15:10 |
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The amount of time it takes them to work on the basic parts of the game make sense when you realize they code by sitting around a huge table with a big projector screen showing the file they are currently working on. One guy controls the mouse X axis, another controls the Y, one guy has right-click, another has left-click, each keyboard button is assigned to one coder. Then they decide what to do by having an open and fair discussion and vote over each mouse movement and keypress.
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# ? Aug 3, 2014 15:16 |
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novaSphere posted:https://twitter.com/russ_bullock/status/495444412411813889 After two years, good luck forming a merc corp: You have to get together 12 players at the same time and have each of them buy a Mercenary Review Authorization item worth 18 million c-bills before you can click a button that lets you create the group.
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# ? Aug 3, 2014 15:22 |
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Wee Tinkle Wand posted:Then they decide what to do by having an open and fair discussion and vote over each mouse movement and keypress. Twitch Plays PGI It would solve all transparency issues and probably generate content at a faster pace to boot
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# ? Aug 3, 2014 15:41 |
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pixelbaron posted:After two years, good luck forming a merc corp: You have to get together 12 players at the same time and have each of them buy a Mercenary Review Authorization item worth 18 million c-bills before you can click a button that lets you create the group. I doubt it will be in c-bills. Probably need the real-money credits. (MC?) At least for the founder.
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# ? Aug 3, 2014 15:42 |
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Orcs and Ostriches posted:I doubt it will be in c-bills. Probably need the real-money credits. (MC?) At least for the founder. Was laid out here almost a year ago bahahaha Yeah, I am sure it could change. Their position at the time and all that.
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# ? Aug 3, 2014 15:44 |
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novaSphere posted:Twitch Plays PGI I can't wait till they implement ghost democracy to prevent people from spamming start9.
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# ? Aug 3, 2014 15:45 |
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pixelbaron posted:Was laid out here almost a year ago bahahaha Hah, wow. I'm actually surprised at that. They generally try to do MC first with everything. I also haven't seen that post, and I've generally tried to keep up with the state of the game. What a lovely money sink for new players though. Isn't that number most of the cadet bonus? It says you need only about 2 hours playtime to be the level to do it, so you'll likely be in the cadet range still.
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# ? Aug 3, 2014 16:00 |
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Orcs and Ostriches posted:Hah, wow. I'm actually surprised at that. They generally try to do MC first with everything. I also haven't seen that post, and I've generally tried to keep up with the state of the game. Once a group is formed you won't need to pay to join it, if I remember correctly. It's only a cbill sink for the people that set it up.
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# ? Aug 3, 2014 16:49 |
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Durendal posted:2 ERPPC 2 Gauss Daishi Back when I played, it seemed like they were very careful never to release an Assault Mech that had the hardpoints to mount twin Gauss Rifles, presumably because they knew what would happen if they did. So of course the Clanners get one for $50 that can also throw on a pair of ERPPCs, because suck it playerbase.
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# ? Aug 3, 2014 17:04 |
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DOUBLE POST, EXTRA HEAT GENERATED
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# ? Aug 3, 2014 17:04 |
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So where do the bros from the_nest congregate now that the jabber's gone and such? Am I going to have to give a poo poo about Star Citizen?
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# ? Aug 3, 2014 17:07 |
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Wee Tinkle Wand posted:Biggest problem I have with MWO is they made MWLL close up shop. I don't buy that "it's all totally fine we're complying happily" line for a second. For those who were wondering if this was official or just conjecture, I had a chat with one of the MWLL devs on the Star Citizen forums earlier this year. EDIT: On second thought, PM me if you want proof. Best not to put it out there lest there be legal consequences considering they squashed it with an "official narrative". chairface posted:So where do the bros from the_nest congregate now that the jabber's gone and such? Am I going to have to give a poo poo about Star Citizen? Pretty much, all WoL refugees now sigh and realize we were duped again by CRoberts. On the plus side, the SC community is even more hilarious than the MWO community. We all jabber/forum/mumble with our fabulous new SC-related infrastructure. https://www.goonrathi.com dun dun Grraarrgghh fucked around with this message at 18:01 on Aug 3, 2014 |
# ? Aug 3, 2014 17:52 |
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I picked this up again last week since I had been a founder and played in the beta and wanted to check it out on my new gaming rig. It's really bad, the UI loving blows compared to what it was, and clan mechs really are p2w. I was able to kill a Dire Wolf in my Atlas only because it was 2v1 and I had ambushed it from behind, any other style of fight against a clan mech is ridiculously in their favor. It's still decent fun for a free game but I'm really upset with the direction this game has gone.
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# ? Aug 4, 2014 00:29 |
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armchairyoda posted:Somebody took that seriously as a design write-up. Reminder that the 2PPC1gauss combo was countered with other close ranger high alpha builds like SRMboat, AC20boat and LLboat. But the snipers whined about the close range brawlers so they nerfed it making the sniper build king of poo poo mountain. The only explanation I could come up with is PGI despised this game and how much it feels nothing like the TT so they could not have any fun or measure fun at all at how the game is played. With the amount of rules they had to invent for each weapon load out they might as well write a book on a new TT game.
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# ? Aug 4, 2014 00:44 |
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Well because you bastards had to go and bring this up again, I've made myself "retained". Still have some funbucks left from my Founders package, so I bought a Nova-Prime. I knew ghost heat would gently caress it over entirely, but I wanted to see how bad. With the default load out on Forest Colony, a single alpha strike while running will set your CT to orange. The second one makes you explode. On Caustic Valley, the first alpha strike sets you to red, and, of course, the second explodes you. But! You can also explode yourself in about 3 seconds by firing a single Alpha strike, overriding the shutdown, and continuing to move forward. No need to fire the second volley. Incidentally after you fire that first alpha strike, if you let the Mech rest until it powers up on its own, it will take 31 seconds of downtime. I actually tested that twice, using a stopwatch, because I didn't believe the number I got the first time. Oh well, time go stomp around until I get bored with this again. The Nova seems to actually make a pretty mean little bastard, 4 cER-Mediums in each arm gives a good one-two punch. I also filled it in with 12 cER smalls, with memories of the old Lunchback or whatever we called that Hunchback variant. Couldn't make this thing go fast enough though, and apparently you can't change out the clan engines? Who knows. UI 2.0 is confusing as poo poo. How the hell did they manage to make much of the interface worse than it was in the first place?
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# ? Aug 4, 2014 01:00 |
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Tim Pawlenty posted:I picked this up again last week since I had been a founder and played in the beta and wanted to check it out on my new gaming rig. It's really bad, the UI loving blows compared to what it was, and clan mechs really are p2w. I was able to kill a Dire Wolf in my Atlas only because it was 2v1 and I had ambushed it from behind, any other style of fight against a clan mech is ridiculously in their favor. It's still decent fun for a free game but I'm really upset with the direction this game has gone. We really shouldn't be surprised about that really, when the Clans appeared in the tabletop they threw out all of the balance they had out the window for that übermensch Clan-tech that is literally better than everything else, "LRM20's for the same tonnage as a LRM10 with half the critical slots needed as well as being able to shoot at point-blank which the normal IS LRM's cannot? loving SOLD!" is the thought process of all the Clan stuff. Using it is probably the biggest anti-balance they put into the game since it clearly makes it so one side gets a massive advantage over the other because it's just plain better than the normal stuff.
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# ? Aug 4, 2014 01:05 |
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There are actually still a few people playing living legends. go here for instructions on how to get around the death of gamespy and connect to the handful of servers that are still running. The server tool in that link tracks server population too, it looks like there's a small group of holdouts who play a bit every day. Goons could totally revive the community if they wanted to. I mean, development will never continue, but the game was pretty fun where they left off so
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# ? Aug 4, 2014 01:22 |
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Koorisch posted:We really shouldn't be surprised about that really, when the Clans appeared in the tabletop they threw out all of the balance they had out the window for that übermensch Clan-tech that is literally better than everything else, "LRM20's for the same tonnage as a LRM10 with half the critical slots needed as well as being able to shoot at point-blank which the normal IS LRM's cannot? loving SOLD!" is the thought process of all the Clan stuff. I will always hope that FASA saw the crazed devotion BT fans had of their various houses as a little disturbing, wanted to get all these players to work together and become friends, and came up with the clans as the common evil they had to work together against... Then they cried themselves to sleep after going to a TT tourney and seeing all the house patches swapped out for clan patches worn by spergs foaming at the mouth over shattered robo-honoure.
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# ? Aug 4, 2014 01:43 |
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armchairyoda posted:Then they cried themselves to sleep after going to a TT tourney and seeing all the house patches swapped out for clan patches worn by spergs foaming at the mouth over shattered robo-honoure. I was always under the impression that this describes basically every tournament for every tabletop franchise ever.
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# ? Aug 4, 2014 02:12 |
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# ? Jun 4, 2024 13:15 |
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I was a legendary founder. It was good in closed/open beta, there was a good 12 months where the game was lots of fun and had a huge goon presence. But in the end we all got burned. Don't touch this piece of poo poo. I'm surprised anyone still plays it. How many of the $500 gold mechs did they sell?
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# ? Aug 4, 2014 04:53 |