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HughGRect posted:I knew I would miss a few of the bromancers like you, Frankie, Dorito, Corzen, Cheston, Zepho, and Drinkfist. I'm sure there are others I heart them too. Now I'm hurt.
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# ? Jul 26, 2014 16:18 |
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# ? May 17, 2024 13:42 |
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Hugh doesn't love me.
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# ? Jul 26, 2014 20:17 |
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My favourite memory of the game is still a whole bunch of goons being the first to summon that oneboss and when he spawns, everyone gets kick out in frustration but not before we end up finding a hole in the floor and everyone ends up dropping down killing the boss with unnerfed Crimson Theatres.
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# ? Jul 27, 2014 10:48 |
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My buddy and I are just getting into this game after a two year hiatus. Any mod recommendations floating around or general tips for someone returning to the game?
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# ? Jul 29, 2014 03:51 |
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what the hell gatekeeper, why are you hitting me with too slow I went to fight the gatekeeper (DPS) yesterday, easily handled stage 1, but forgot that I needed purging abilities to beat stage 2. I tried to cheese it with wanted and the early elemental passive that gives a chance to purge on chain attacks, but wasn't purging reliably enough and didn't have the patience to just keep rolling the dice until I got it. so I went and quested for awhile, banking my AP into elementalism until I had more purge abilities. today I go back to the gatekeeper, made only the most minor alterations to my build to accommodate purge abilities, and he keeps hitting me with too slow. what the gently caress. why. I'm doing everything the same.
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# ? Jul 29, 2014 06:27 |
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TacticalUrbanHomo posted:what the hell gatekeeper, why are you hitting me with too slow I ended up just going "gently caress you, Gatekeeper. I'll heal my way out of this".
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# ? Jul 29, 2014 07:48 |
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Allright work isn't going crazy so I can plan stuff. Who wants to get Motors his final elite dungeon and then watch as he suffers through gatekeeper and possibly a nightmare run? Was figuring we run it on Sunday. What time works for everyone?
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# ? Jul 29, 2014 15:55 |
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Exmond posted:Allright work isn't going crazy so I can plan stuff. My Sunday should be completely open. Just tell me when.
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# ? Jul 29, 2014 17:20 |
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Hey, I'm ingame as Rockwill - tried saying hi in #awful but it seemed dead. Got this during the summer sale and it's really hooked me so far (I'm not that far in the game though, I keep exploring Kingsmouth and repeating easy fun quests). How long does Polaris take to run? Also is there some hint to Dawning of an Endless Night T7 that I'm missing?
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# ? Jul 30, 2014 00:41 |
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Ryoshi posted:How long does Polaris take to run? I think I power ran a couple baby goons through Polaris in less than 10 minutes awhile back. A legit and level appropriate group without any knowledge of the content could take 30-45 minutes. Tier 6 wants you to activate the sirens song and follow the pretty lights while enjoying the classy tunes. Tier 7 wants you to look around the location the song brings you too. I think that there is an object on the table that doesn't have the typical yellow highlight that leads you to the airport for Tier 8.
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# ? Jul 30, 2014 00:48 |
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Thanks. I got through T6 fine (almost...drat motion sensors), checked the room out, then got back to the road and went on vacation for four days. Must have forgotten the clue.
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# ? Jul 30, 2014 00:56 |
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Allright lets run some Elites/Nightmares on Sunday at 3pm PST? If that time doesn't work out just tell me and we can re-schedule. The people who are going to show up on sunday have pretty flexible schedules.
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# ? Jul 30, 2014 16:13 |
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Man this loving looks familiar: http://forums.nrvnqsr.com/showthread.php/3138-The-Secret-World-Now-Buy-to-Play!
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# ? Jul 31, 2014 18:24 |
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Toshimo posted:Man this loving looks familiar: Yeah, several groups ripped off the old OP and put it on their sites. I think I remember seeing it word for word all over the place when the game first launched.
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# ? Jul 31, 2014 21:17 |
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What's a good solo AR build? Also, how do you get a weapon that does more damage?
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# ? Jul 31, 2014 23:03 |
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Mycroft Holmes posted:What's a good solo AR build? Also, how do you get a weapon that does more damage? I can't remember if we've had this chat with you, but are you using a second weapon? Because you need to be. Your builders build resources for both equipped weapons, so not having at least a consumer for a second weapon means leaving damage on the table. Builds we recommend are going to vary based on your second weapon. Historically, Shotgun, Pistol, Ele, and maybe Blood have all gone well with AR. Safety Off is generally the linchpin of successful AR builds. Complicating this question: the good passives are all over the various trees. We can suggest stuff to work toward but you're just going to have suboptimal stuff for a bit. No big deal. As for better weapons, you can get them in four main ways: 1. Quest rewards. These should mostly keep you current for the zone. 2. Dungeons. These typically reward the best available gear for the zone. 3. Crafting. This is a last resort but if you just cannot seem to fill a slot with drops you can make whatever you're missing. It won't be great, but at least it will be the right QL. 4. I never did this, but there's always the auction house in London. For Solomon Island only, you have an alternative. (It's available in all zones, but only really worth it in Solomon Island. Take those useless Tokens of Solomon Island to the Wabanaki trailer park in Blue Mountain and buy yourself some QL6 blue weapons. (Make sure you pump that stat enough to equip them.) they will be much better than anything else available at that time. You can probably do this around the time you hit Savage Coast. I think. It's been a while. I think it's... 60 tokens for one weapon? 60 for two? Well, it's 60 tokens for something.
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# ? Jul 31, 2014 23:39 |
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guppy posted:I can't remember if we've had this chat with you, but are you using a second weapon? Because you need to be. Your builders build resources for both equipped weapons, so not having at least a consumer for a second weapon means leaving damage on the table. I (foolishly) followed the guide for soldier, but that gives a sucky AR/Pistol build. I've sunk all the points into it, but it's not very good. Do you have specs for a better solo build?
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# ? Aug 1, 2014 04:58 |
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Tokyo update: Bridge still doesn't work. Also, the client crashed while I was standing still looking at it.Mycroft Holmes posted:I (foolishly) followed the guide for soldier, but that gives a sucky AR/Pistol build. I've sunk all the points into it, but it's not very good. Do you have specs for a better solo build? All of the built-in decks are awful, so yeah, don't use them. Here's an AR/Pistol build I got from Zepho way back when. It was the bees' knees at the time but I have no idea if it's any good anymore. Active Hip Fire Fire in the Hole Shootout Lock & Load Suppressing Fire Deadly Aim Do or Die Passive Closer Lethality Twist the Knife Brawler Iron Maiden Elemental Force Seal the Deal Offhand, looking at it, the following jump out at me: 1. Can't remember why Hip Fire instead of Safety Off; I think Safety Off relied on some other passives. Don't remember why no Three Round Burst. 2. Deadly Aim and Do or Die could be swapped out if you want. I usually run Slow the Advance as my elite when soloing as it's both a nice nuke to start a fight and a Hinder so things can't reach you while you murder them. 3. Iron Maiden relies on Afflict because this was a dungeoning build. I think Overpenetration might not have that issue? 4. I think Ele Force was nerfed (or, well, fixed). It may be undesirable now and I don't know whether Seal the Deal is still ideal given the changes. Zepho or Hugh, among others, can probably clarify these things.
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# ? Aug 1, 2014 11:43 |
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guppy posted:1. Can't remember why Hip Fire instead of Safety Off; I think Safety Off relied on some other passives. Don't remember why no Three Round Burst. I've seen people recommending Hip Fire because it's instant-cast, whereas Safety Off has a one-second cast time.
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# ? Aug 1, 2014 11:46 |
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Yeah but there's the same time between shots because of the global cooldown. It doesn't matter for dungeoning. I think it might have been something to do with stacking your deck with Bursts and then buffing bursts. There are other differences too -- Hip Fire doesn't slow your movement (good), Hip Fire has shorter range (bad) -- but those aren't the reasons why here.
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# ? Aug 1, 2014 11:52 |
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That build was based on the setting Fire in the Hole to go off during an Ele Force-ed Shootout, which I think doesn't really work anymore. Hip fire was there because it was less likely to kill me with Southern Hemisphere ping
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# ? Aug 1, 2014 12:21 |
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Mycroft Holmes posted:I (foolishly) followed the guide for soldier, but that gives a sucky AR/Pistol build. I've sunk all the points into it, but it's not very good. Do you have specs for a better solo build? I used this site to read about various builds and useful skills http://www.tswdb.com/builds/solo/. HughGRect posted a great build which doesn't require you to put alot of effort for very decent numbers for soloing. I used this for awhile and from using tswdb.com to read about skills to add my own twist on his build to go sword/chaos. I highly recommend this as a jumping off point since you can stick in martial defense and turn the tables for alot of survivability. Warning his build is based on focus attacks, you can make another spec for dungeons that gets way higher numbers. That is what is really fun in the game you are not truly locked to what you choose. HughGRect posted:I made a magical snow flake build that I was running when doing solo content that was about as lazy as poo poo and let me hit 1 1 1 1 1 1 1 over and over. It strayed away from the builder/consumer mind set a little, but I had a ton of success with it. Others mileage will most likely vary. Anyways, here is an adaption of my build that a non ql-10.5.5 without a Karma Curio can use. Tenzarin fucked around with this message at 00:06 on Aug 2, 2014 |
# ? Aug 2, 2014 00:03 |
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guppy posted:Here's an AR/Pistol build I got from Zepho way back when. It was the bees' knees at the time but I have no idea if it's any good anymore. 5. Toss Closer and Brawler, replace them with Straight Shooter and Sudden Return (assuming there's a decent amount of penetration). 6. Then replace Hip Fire with The Business and FitH with 3RB and it's golden. That's more or less what I use for ranged build and it works great. Lock and Load can be replaced with whatever you need at the time.
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# ? Aug 2, 2014 05:26 |
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You know who sucks? Adramelech, the Chancellor of Hell; that's who. I've spent hours upon hours killing his stand-in every fifteen minutes and he refuses to show up so I can move on to hunting rares in Transylvania.
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# ? Aug 3, 2014 13:33 |
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prefect posted:You know who sucks? Adramelech, the Chancellor of Hell; that's who. I've spent hours upon hours killing his stand-in every fifteen minutes and he refuses to show up so I can move on to hunting rares in Transylvania. True story, I was the first to find and report his existence back in beta. Same with the prototype in CF.
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# ? Aug 3, 2014 16:28 |
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Killsion posted:True story, I was the first to find and report his existence back in beta. Same with the prototype in CF. Remember when we were the first to find the golem in blue mountain during the first anniversary event, and we thought it had 1.5 million hit points instead of 15 million. Those were good times.
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# ? Aug 3, 2014 17:39 |
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I am coming back to this dumb game after like a year and find myself stuck in Savage Coast at QL 4, with completed Champion and Maverick decks for some reason, and working towards Paladin. And now I'm trying to figure out where to go from here, since Mothmen kick the poo poo out of me.
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# ? Aug 3, 2014 20:17 |
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Is there a solid guide to DPS gearing for noobs? I'm running around with QL10 greens, but its all random as I have no idea what I should be gearing. I find that most of the story content is fine, but I cant tackle some of the purchasable mission content, like Last Train.
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# ? Aug 4, 2014 10:47 |
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Moreau posted:Is there a solid guide to DPS gearing for noobs? I'm running around with QL10 greens, but its all random as I have no idea what I should be gearing. I find that most of the story content is fine, but I cant tackle some of the purchasable mission content, like Last Train. This might be a build or a tactics thing instead of a gear thing. I remember some mission in that quest chain where you were supposed to plant explosives to kill a group and some of us didn't notice and tried to kill them with small arms instead, which was very hard.
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# ? Aug 4, 2014 10:58 |
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guppy posted:This might be a build or a tactics thing instead of a gear thing. I remember some mission in that quest chain where you were supposed to plant explosives to kill a group and some of us didn't notice and tried to kill them with small arms instead, which was very hard. This also happened to me. You can kill some of those guys without the mines, but it's awfully hard. A couple of times, my mine only took out part of the group, and that was no fun.
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# ? Aug 4, 2014 11:00 |
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Moreau posted:Is there a solid guide to DPS gearing for noobs? I'm running around with QL10 greens, but its all random as I have no idea what I should be gearing. I find that most of the story content is fine, but I cant tackle some of the purchasable mission content, like Last Train. Are you asking purely from soloing perspective? Because that's not only about the DPS you put out. Personally I find that heal-over-time passives combined with Empowerment (triggers a bigger heal on HoT criticals) elite passive work very well for that. And you can use them with pretty much any weapons. Regarding HoTs you have: Immortal Spirit (HoT on penetrate) Circulation (HoT when applying afflicted, combine with a passive that afflicts on every hit like Bloodsport) Advantage Me (HoT on critical) Couple pieces of heal rating gear is enough with rest as attack rating. Maybe toss one health talisman on if that's an issue.
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# ? Aug 4, 2014 11:01 |
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Fewd posted:Are you asking purely from soloing perspective? Because that's not only about the DPS you put out. Personally I find that heal-over-time passives combined with Empowerment (triggers a bigger heal on HoT criticals) elite passive work very well for that. And you can use them with pretty much any weapons. I'm going to disagree strenuously with this. In nearly every case, I think you are better off piling on the DPS and taking less damage by making the fight shorter.
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# ? Aug 4, 2014 11:04 |
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Killing something a few seconds slower is a small price to pay for being unkillable. And you can skip eating and waiting for tacos when you end every fight with full health. Although, I will say that I didn't bother with HoTs either until recently when I got to Tokyo where I simply couldn't outlast some named monsters. So piling up DPS is one option. I still prefer having healing passives since it cuts out all downtime, so that's what I'll recommend.
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# ? Aug 4, 2014 11:10 |
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guppy posted:This might be a build or a tactics thing instead of a gear thing. I remember some mission in that quest chain where you were supposed to plant explosives to kill a group and some of us didn't notice and tried to kill them with small arms instead, which was very hard. Ha, yes - that one did take me quite awhile, and no I didn't realise till too late that I could have used the mines. Fewd posted:Killing something a few seconds slower is a small price to pay for being unkillable. And you can skip eating and waiting for tacos when you end every fight with full health. It certainly feels like whilst I can handle most content, there are just some encounters I cant outlast. I note that I'm glancing a lot, and I feel like I could use more healing - but my feeling is that my build is okay, its my gear that I need to work on. Or rather, I kind of understand my build, but I'm clueless when it comes to gear. http://chronicle.thesecretworld.com/character/Lexicorum Actives: Scattershot Out for a Kill Stopping Power Shotgun Wedding Bloodshot Guts and Gory Breaching Shot Passives: Gross Anatomy Bloodsport Fortunate Strike Iron Maiden Elemental Force Arterial Pulse Advantage Me At the moment, I'm thinking that just working on getting the materials together to craft a whole set of QL10 Blues would be my best option. Essentially, I don't want to progress to Elites until I feel more solid about my gear.
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# ? Aug 4, 2014 15:05 |
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Killsion posted:True story, I was the first to find and report his existence back in beta. Same with the prototype in CF. I was the first person ever to successfully assemble all three region bosses and kill them. Now I play Swordsman Online and miss my duelies and shotguns. Why isn't this game and thread dead yet?
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# ? Aug 4, 2014 16:51 |
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I made it through Last Train in mostly QL10 greens not too long ago, though not without quite a few deaths, so maybe I can be of some help.Moreau posted:I note that I'm glancing a lot, and I feel like I could use more healing - but my feeling is that my build is okay, its my gear that I need to work on. If it's boss fights and single enemies that are giving you problems, you can drop Shotgun Wedding for Cardiac Arrest to pick up an Impair. It's a great feeling to just cancel an enemy's nastiest attack halfway through, and there's one fight later on in the issues that I never would have managed without having three ways to Impair (swapping one of your multi-target consumers for Left Hand of Darkness would give you another if you really need it). If it's fights with multiple enemies that are the hardest, I think I know that one fight that's giving you the most trouble. Two things might help with that fight. Some enemies have attacks that don't put white circles or cones on the ground but can still be dodged or impaired. Also, don't be afraid to change your deck for just one difficult fight and change it back afterwards. In particular, many-wave fights are the one type of fight where healing passives like Circulation make sense.
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# ? Aug 4, 2014 17:11 |
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Moreau posted:Essentially, I don't want to progress to Elites until I feel more solid about my gear. I wouldn't worry about that too much, greens are fine for elites as that's where you're supposed to get the bulk of your blues. Also, I wouldn't be surprised if most elite groups these days have at least one or two nightmare geared guys to help. You'll eventually want to start building hit towards 650ish, but if you're having trouble on the way then there's some passives that can help. Accuracy (AR, +5% damage and 50 hit rating) Call Your Shots (AR, adds up to a whopping 175 hit as long as you don't glance) Fever Pitch (Chaos, chance to reduce glances by a lot for a few secs) I may be remembering wrong but I think the Egypt ca d'oro DPS head signet was the one that also adds stacks of hit rating. Something to consider if you got extra ca d'oro moneys.
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# ? Aug 4, 2014 17:55 |
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Moreau posted:At the moment, I'm thinking that just working on getting the materials together to craft a whole set of QL10 Blues would be my best option. How much HP do you typically run around with? I wouldn't personally mess with having a million tiny HoTs, but nothing changes how frail you feel as much as adjusting your HP. I've got some buddies that run around with 3-3.5k HP in full purple gear, which may make you have a big damage e-peen, but also means you die as easily and quickly as someone in greens.
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# ? Aug 4, 2014 19:15 |
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1970 HP is glass cannon, 3500 is quite enough HP for almost everything unless your build is really weird. I agree that a million tiny DoTs isn't the solution to feeling fragile though.
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# ? Aug 4, 2014 19:36 |
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# ? May 17, 2024 13:42 |
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litany of gulps posted:How much HP do you typically run around with? I wouldn't personally mess with having a million tiny HoTs The point isn't the million tiny HoTs. The point is that they trigger Empowerment. Although the HoTs add up to quite a bit with those couple heal ratings too. It's quite survivable even without any health tallys.
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# ? Aug 4, 2014 20:15 |