|
Vib Rib posted:I wish more resource packs had mod support, but I realize with literally hundreds of "really popular" level mods out there that's a drat tall order. It's just jarring to have something as coherent and pretty as Dandelion, and then every new block sticks out like a sore thumb dipped in neon paint. Whenever I do my DIY-modkit stuff, I always use Painterly alt textures so you can use Painterly and it all looks good
|
# ? Aug 6, 2014 05:15 |
|
|
# ? Jun 9, 2024 10:03 |
|
Speaking of fun texture stuff, which one(s) out there, if any, use the animation aspect for stuff. I was wanting to see waving leaves, grass, effects on ores, etc
|
# ? Aug 6, 2014 05:27 |
|
Fuego Fish posted:Whenever I do my DIY-modkit stuff, I always use Painterly alt textures so you can use Painterly and it all looks good Reminder that there's a giant 60 meg zip of a bazillion textures right on the Painterly page for this very reason - if you can't find something there that's what you need, odds are you can recolour/mix and match bits of existing blocks to do this, and I've said before that I'm more than happy to host any completed zips done in this way for mods on my site, though have never had any takers. I really, really wish it was feasible to do mod support for painterly, but given that every single time I've attempted it, either the mod has stopped being updated, radically changed, or spiraled out of control in feature bloat, it just turned into this horrific cycle of trying to keep the mod list current and working as the mods often changed faster than I could keep up, and sometimes even dropped/discontinued in the middle of me working on updates for them. As a volunteer sort of thing, it wasn't worth putting in literal full-time work hours to keep working options for even a handful of mods at one time.
|
# ? Aug 6, 2014 06:12 |
|
kas posted:Reminder that there's a giant 60 meg zip of a bazillion textures right on the Painterly page for this very reason - if you can't find something there that's what you need, odds are you can recolour/mix and match bits of existing blocks to do this, and I've said before that I'm more than happy to host any completed zips done in this way for mods on my site, though have never had any takers. All of my "mods" are just using the DIY kit "Custom Stuff 2" so they're not really "real" mods. Plus I never finish them because I take a look at the upcoming features the modmaker is gonna add and go "oh, jeez, that'd be really neat to have" and then by the time they're actually in there I want to redo the whole thing from scratch again. Then I get too ambitious and start trying to redo potion-making and other stuff that you can't do with CS2, and it's all downhill from there.
|
# ? Aug 6, 2014 09:39 |
|
https://www.youtube.com/watch?v=0eD7DcrRLvU
|
# ? Aug 6, 2014 11:10 |
|
What song is this?
|
# ? Aug 6, 2014 11:20 |
|
Babe Magnet posted:What song is this? yeah i really wish he'd said it in the video description instead of leaving it blank
|
# ? Aug 6, 2014 11:35 |
|
Babe Magnet posted:What song is this? We may never know.
|
# ? Aug 6, 2014 12:32 |
|
So the best change in the recent snapshots is being able to right click the sunlight detector in order to invert it. Now you can just place them on top of redstone lamps for easy lights that come on at night.
|
# ? Aug 6, 2014 15:41 |
|
wyoming posted:So the best change in the recent snapshots is being able to right click the sunlight detector in order to invert it. Now you can just place them on top of redstone lamps for easy lights that come on at night. You mean lamps that shine except during midday?
|
# ? Aug 6, 2014 16:35 |
|
Yay, the "favourite texture pack" discussion! Conquest looks pretty grimdark, good for medievalish builds for example. The textures look easily very aliased though, so you need AF to fix that. But I like the connected stone textures some packs have.
|
# ? Aug 6, 2014 19:49 |
|
I run the texture pack the game ships with. Because I also always play the newest snapshot and gently caress trying to keep that stuff working week after week.
|
# ? Aug 6, 2014 19:51 |
|
xzzy posted:I run the texture pack the game ships with. But with the way resource packs work now it just keeps working.
|
# ? Aug 6, 2014 22:30 |
|
I'm arguing with people on Reddit about how little xp balls make sense, and it should just switch over to how every other game on the planet does xp; giving it directly to the player. How do people not think the current 'ball' system is worse? Please tell me I'm not crazy. Rupert Buttermilk fucked around with this message at 02:49 on Aug 7, 2014 |
# ? Aug 7, 2014 02:47 |
|
The ball system is terrible because the game needs to display all of those entities. This is a problem if you just wipe out your mob/exp farm and have your framerate drop to 0 (and potentially crash/corrupt your game)
|
# ? Aug 7, 2014 02:54 |
|
Literally the only use for them is that you can recover some of your lost XP if you die and find your stuff on time. This would be remedied by only having you lose a portion of your XP to begin with, or doing a tombstone type thing that gave the exact same amount back when you removed it.
|
# ? Aug 7, 2014 02:58 |
|
I imagine it's supposed to make it easier to find where you die, as it's littered with glowing balls.
|
# ? Aug 7, 2014 03:03 |
|
I kinda like the little collectable balls of XP, and I've never had any issues with them so... Eh?
|
# ? Aug 7, 2014 03:04 |
|
OwlFancier posted:I kinda like the little collectable balls of XP, and I've never had any issues with them so... Eh? I've had issues with them. When you eventually build a grinder (because getting enchantments the legit way is boring), and you slaughter about a hundred zombies in one go the little blobs get stuck on the way to your XP bar. They then proceed to fly around your head, and block your view.
|
# ? Aug 7, 2014 03:10 |
|
That, and you don't get Xp from a bow kill delivered to you, which is what started my reddit argument. Almost immediately, people started assuming that I wanted loot delivered to me as well, which is stupid.
|
# ? Aug 7, 2014 03:19 |
|
I guess, though I kinda like the little orb collection thing. Maybe a halfway where orbs fly towards you over long distances. The animation is rather pleasing and I enjoy it in all games that use it. Or maybe a weapon enchant that does it, anything killed with a weapon using that enchant will have its drops fly towards you, would be sort of fun to sit and shoot things with a bow from your castle and have the drops fly to you. Hmm, I think I know why I like collecting them though, it's possible I simply enjoy collecting anything shiny in a videogame that makes a ding noise when you pick it up. I played way too much mario when I was younger. OwlFancier fucked around with this message at 03:24 on Aug 7, 2014 |
# ? Aug 7, 2014 03:22 |
|
They really should collect together into larger chunks like dropped blocks do. That way mob farms for exp don't cause massive lag from massive orb numbers also don't put an upper limit on the balls and give them different sprites for the larger ones for crazy hacked Thaumcraft aura node silliness
|
# ? Aug 7, 2014 05:02 |
|
I kinda like the little orbs of experience, they're satisfying. They're terrible for gameplay, sure, but they're satisfying. Maybe players should still drop them, and there could be an option to have them animate flying towards you when you kill mobs (but you just get the experience without having to worry about the entities, and you can turn the pretty effect for it off)?
|
# ? Aug 7, 2014 05:37 |
|
MC's whole experience system has been awful from the start and I would not be sad for a minute to see it go.
|
# ? Aug 7, 2014 05:41 |
|
xzzy posted:I run the texture pack the game ships with. I was the same until less than a week ago. You should give Faithful a shot, it's a little easier on the eyes, and because it's so similar to stock it's not very jarring to see the stock textures on new stuff. Also the artist is pretty quick at updating.
|
# ? Aug 7, 2014 05:48 |
|
IronicDongz posted:MC's whole experience system has been awful from the start and I would not be sad for a minute to see it go.
|
# ? Aug 7, 2014 06:04 |
|
Vib Rib posted:I have to agree. The item-based foundation of the game doesn't feel to me like it gels with the XP system. There was this period where Notch was really "This is an RPG!" and we got XP, enchanting, bow animations, nonfunctional NPCs and eventually that drat Enderdragon. A lot of the updates we've seen since have been nice in fleshing out the more "build-y" bits of Minecraft adding some variation to vanilla. I wonder what Minecraft could be be if it was handled by a normal-sized team.
|
# ? Aug 7, 2014 06:21 |
|
Okan170 posted:I wonder what Minecraft could be be if it was handled by a normal-sized team. Or if it actually had a fleshed-out design roadmap (it doesn't)
|
# ? Aug 7, 2014 06:27 |
|
I wonder what would've happened if Mojang had agreed to sell out to Valve. (Besides hats)
|
# ? Aug 7, 2014 06:29 |
|
The game would take even longer to be finished.
|
# ? Aug 7, 2014 06:31 |
|
The sole point of experience is to limit what enchantments you can create by making you spend time doing a bunch of stuff first. So you mine, smelt, farm, hunt, and so forth. Contrast to potion-making, which requires literally no experience. Your limit is based on resources gathered. So why not just have it so enchantments are dependent on ingredients, like potions? Want power for your bow? Blaze powder. Want fortune for your pick? Emerald. Want protection for your armor? Obsidian block. Hell, put it as a gradient. Gold nugget gets you Looting I, gold ingot gets you Looting II, gold block gets you Looting III. Experience seems like such a weird throwback mechanic, like enemies dropping coins in old platformers. It doesn't fit in with the rest of the game.
|
# ? Aug 7, 2014 06:35 |
Fuego Fish posted:The sole point of experience is to limit what enchantments you can create by making you spend time doing a bunch of stuff first. So you mine, smelt, farm, hunt, and so forth. Well, in a way, 1.8 enchanting is like that since what enchantments you have access to are dependent on the total number of levels you have, but the cost to enchant is never more than three levels and enchanting now costs lapis. That aside, I really like the 1.8 enchanting system.
|
|
# ? Aug 7, 2014 09:09 |
|
Fuego Fish posted:Experience seems like such a weird throwback mechanic, like enemies dropping coins in old platformers. But... collecting them is so fun!
|
# ? Aug 7, 2014 10:52 |
|
scaevola posted:You mean lamps that shine except during midday? Yeah, I forgot they work that way.
|
# ? Aug 7, 2014 10:57 |
|
OwlFancier posted:
Oh, I ain't saying that it's bad for platformers, where generally you're engaging with your enemies at close-ish range, certainly close enough to pick up whatever they drop after you've bopped them on the head or whatever. But in Minecraft it's kind of balls.
|
# ? Aug 7, 2014 11:01 |
|
Anyone remember for the first month of the experience system where if any player ever died at any point they would lag the entire server to a standstill because of 500 orbs sitting around?
|
# ? Aug 7, 2014 11:03 |
|
Blind Duke posted:They really should collect together into larger chunks like dropped blocks do. That way mob farms for exp don't cause massive lag from massive orb numbers They used to cause a problem when you'd drop too much XP, but they fixed that by having it drop large orbs of collected XP if too much was dropped by one person. They just didn't design around mob farms where you're killing hundreds of individual small XP drops rapidly.
|
# ? Aug 7, 2014 11:16 |
|
Enzer posted:Well, in a way, 1.8 enchanting is like that since what enchantments you have access to are dependent on the total number of levels you have, but the cost to enchant is never more than three levels and enchanting now costs lapis. So, just so I understand, enchanting will work like this?: I need both 30 levels *and* enough bookshelves to get the level 30 enchants. The truest "cost" of an enchant is now measured in lapis, with an XP tax as well. Other than that, nothing's changed?
|
# ? Aug 7, 2014 12:35 |
|
So, I've been experimenting with running Minecraft on my laptop, and it sucks. Do any of you guys ever use a laptop for MC? How do you handle the whole missing-mouse-button aspect?
|
# ? Aug 7, 2014 12:40 |
|
|
# ? Jun 9, 2024 10:03 |
|
ItalicSquirrels posted:So, just so I understand, enchanting will work like this?: You need thirty levels to get the thirty level enchants, but it will only take three levels, so after one enchant you'll be down to twenty-seven. You can go over thirty, to say sixty (though mind diminishing returns and blah blah), and do level thirty enchants over and over, they only cost three levels and three lapis. That and a tool tip now gives you an idea of what the enchant will be.
|
# ? Aug 7, 2014 13:15 |