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Pander
Oct 9, 2007

Fear is the glue that holds society together. It's what makes people suppress their worst impulses. Fear is power.

And at the end of fear, oblivion.



Any easy way to clear out the storage locker in terms of deleting items? Or do you have to select some items into your inventory, then hold the delete button for them all?

Kinda tedious. Also kinda ridiculous that I can't point to the sum total of all the amazing melee weapons we already have and make the judgment call we don't need that cane from god knows when.

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Kasonic
Mar 6, 2007

Tenth Street Reds, representing
Ever since I started deleting all 3-star-or-less melee weapons I stopped having space issues.

As far going deeper into Breakdown, the most important items you can have are explosives, so raid all the military and police locations you can before moving on, and make them in the workshop once you get there. I'm not sure what other building types might commonly have them?

You know all that extra influence you've got banked at the end of a level that you lose when moving on? Fill up your crew's inventory with expensive guns, move on, then dump them back in the stash as soon as you respawn. No more early influence trouble.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Fibby Boy posted:

Not so much a zombie pop culture thing as it is a small joke but the police station in that town is located right beside the donut shop.

Not just that; it's the only police station in all of Trumbull Valley, and the donut shop is an annex to the cop shop building. I laughed when I first realized it.

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

wayniechan posted:


Also any news Mr. Archonex? I'm sure I'm not the only one here chomping at the bit for an update on how things are progressing.

Had a slight setback due to me losing the HD it was on. However I should be able to redo the work quickly once I get set up and get my hands on all the tools I was using again. Tracking down all the tools has been the main thing holding me back. Not like I can't track down my files and see if I can't reconvert it all. I think I backed up the files for the mod on a flash drive somewhere too.

My next big thing to add into it will be seeing if I can port the military survivors over to Breakdown. If it works it's possible you might sometimes randomly start off with your own military squad or mixed group of civilians and soldiers instead of the usual civilian only group. The game will determine that at the start of each game, since it randomly assigns generic survivors. The trick will be figuring out where in the files the game assigns starting survivors at so I can figure out the method to add them in.

It'll be a good test to see how easy it is to mess with screwing with the survivors included in the game. I already know from looking on the Nexus that you can replace or even add new models in. It's just that I don't have a tool for doing that yet. Doesn't mean I can't edit the data for characters once I get a better handle on it. I've found all sorts of stuff that you could do with that already. I know you can even add your own traits for characters to get.


Edit: Also a disturbing side note about my explorations into seeing if character models could be altered. Upon checking to see if someone else had messed with the models yet I discovered that one of the most popular files on the Nexus was transforming Maya's clothes into a slutty schoolgirl outfit. Complete with short skirt and knee high stockings.

I'm not sure why a zombie apocalypse game really needed a badly done bit of virtualized spank material. The stocking texture is so terrible that it looks like her legs are rotting and black. In fact I think it may just be a slightly altered version of a zombie's skin made to look like stockings. :stonk:

Archonex fucked around with this message at 07:26 on Jul 28, 2014

E-Tank
Aug 4, 2011

Archonex posted:

In fact I think it may just be a slightly altered version of a zombie's skin made to look like stockings. :stonk:

I am suddenly struck with a brilliant idea, and yet I have no way to implement it.

Swap the human player characters with zombie models, and vice versa.

You have zombies struggling to survive a human apocolypse. :zombie:

Furism
Feb 21, 2006

Live long and headbang

PureRok posted:

I thought they announced they weren't going to do that, and instead put it in the next game.

There's a next game? Like totally stand alone, or is it a DLC of SoD, or is it their MMO one?

Saint Sputnik
Apr 1, 2007

Tyrannosaurs in P-51 Volkswagens!
I'm used to the vehicles parked at my base spontaneously all exploding on occasion, but this... this is something else.



Looks like TruckMech is beginning to assemble itself, starting with the leg.

Pander
Oct 9, 2007

Fear is the glue that holds society together. It's what makes people suppress their worst impulses. Fear is power.

And at the end of fear, oblivion.



Saint Sputnik posted:

I'm used to the vehicles parked at my base spontaneously all exploding on occasion, but this... this is something else.



Looks like TruckMech is beginning to assemble itself, starting with the leg.

And your base with no plucky 12 year-old to pilot it...

plainswalker75
Feb 22, 2003

Pigs are smarter than Bears, but they can't ride motorcycles
Hair Elf

Saint Sputnik posted:

I'm used to the vehicles parked at my base spontaneously all exploding on occasion, but this... this is something else.

Wait, that's a common thing that happens? I assumed I accidentally set off the mines somehow.

Pander
Oct 9, 2007

Fear is the glue that holds society together. It's what makes people suppress their worst impulses. Fear is power.

And at the end of fear, oblivion.



plainswalker75 posted:

Wait, that's a common thing that happens? I assumed I accidentally set off the mines somehow.

Maybe they drover over a paperclip or something.

CaptainJuan
Oct 15, 2008

Thick. Juicy. Tender.

Imagine cutting into a Barry White Song.
Is someone in the watchtower with a grenade launcher?

Danith
May 20, 2006
I've lurked here for years

Mr. Fortitude posted:

Are there any mods that fix the lighting or something? It just looks so washed out and blurry.

Your best bet is to get SweetFX and look for some profiles
http://forums.guru3d.com/showthread.php?t=381912

Sober
Nov 19, 2011

First touch: Life.
Second touch: Dead again. Forever.
So how is Lifeline? Thinking of just buying it off-sale right now.

Skandranon
Sep 6, 2008
fucking stupid, dont listen to me
One way to clear you inventory efficiently is to set up an outpost next to an Enclave. You can then run bundles of crap items and 'sell' them to the Enclave, so instead of losing 100% of the influence cost of the item by deleting them, only 20% due to the cost of taking it out and putting it back again.

Also, when advancing to the next breakdown level, you will lose extra bullets over a set amount (60 I think), so it helps to load up the people you are taking with ammo for their guns. Also a good idea to stock up on a few high value items (5 star melee items, grenade launchers, etc) to dump back into your stock for instant Influence when you start. This helps a lot in the first 15 minutes.

Sober
Nov 19, 2011

First touch: Life.
Second touch: Dead again. Forever.
Wow, Lifeline is whooping my butt. Is there ever a reason to spec into shotguns? I feel like I should just do the always-works spec into a melee weapon and give no fucks about guns since you can fire them all good anyways (and I play with a controller too). Most of the time a shotgun blast from too far away will just knock a zed on its feet and this has caused me to lose people as I loving weave around avoiding zombies in the base whereas if I had an assault weapon I just headshot things like nobody's business. Hell, I practically only used pistols in the base game and that generally serves me well for the downtime moments between sieges.

Saint Sputnik
Apr 1, 2007

Tyrannosaurs in P-51 Volkswagens!

Sober posted:

Wow, Lifeline is whooping my butt. Is there ever a reason to spec into shotguns? I feel like I should just do the always-works spec into a melee weapon and give no fucks about guns since you can fire them all good anyways (and I play with a controller too). Most of the time a shotgun blast from too far away will just knock a zed on its feet and this has caused me to lose people as I loving weave around avoiding zombies in the base whereas if I had an assault weapon I just headshot things like nobody's business. Hell, I practically only used pistols in the base game and that generally serves me well for the downtime moments between sieges.

I'm having a real hard time with Lifeline too, and part of it is because of how used to melee weapons I am from Breakdown.* Melee weapons tire you out long before the clump of zombies you're fighting has been winnowed down; I should probably start relying on guns even more. But no, not shotguns, the drawbacks outnumber the benefits.

*The other part is what bullshit it is to find someone downed and even after you kill off every zombie around them, they still decide they want to go out in a blaze of stupid. Rest in pieces, Sasquatch, you stupid rear end in a top hat. Solo supply run wasn't such a good idea, was it Kilo? Say hi to your wife and kid for me, you colossal nincompoop. I've lost count of the number of times my two-man rescue squad and the dumb civilian they're trying to save all get torn to shreds.

I decided to try something different on my umpteenth restart, and I took my time gathering supplies and building up my base for about a good uninterrupted hour before taking the first doctor to the helipad. Then instead of gathering supplies, I could spend the next hour amassing an army of rescued soldiers.

Pander
Oct 9, 2007

Fear is the glue that holds society together. It's what makes people suppress their worst impulses. Fear is power.

And at the end of fear, oblivion.



Shotguns are excellent last resort weapons. They work BEST when you have a large group of zeds and you just want to get to that car over there, or get people off your friend. Slow down time, line up a lot of heads, and you kill 4+ and knock down the rest in front of you in a large cone. That's handy, but it's not a good hunting weapon like an AK variant would be, where you can pop heads before they ever get to you.

I've not really had a problem in lifeline, so I dunno. I might be getting lucky, I haven't lost many soldiers.

Open Source Idiom
Jan 4, 2013
Just started playing, and I am bad at this game. Had a total party wipe (of playable characters) very early on, when I was ambushed by some Hunter-type infected zombie. I was given a new set of player characters, and they've been fine, but since I put the game down for a couple of days between games, all the survivors looking for help turned into zombie infestations.

The new characters were pretty sweet, got this gone to seed jock type up to sevens in pretty much everything, by virtue of Lilly not being able to recruit anyone else on the radio. Then Allan died too, to what seemed like an endlessly spawning horde of zombies (there were at least fifty), but I didn't mind, since he was an arsehole. Then Pastor Williams went rabid and ate half of my survivors, including Jacob, and Lilly still can't get anyone to want to join our community (who can blame them, honestly), but apparently the remaining survivors are fine with everything, despite Lilly have a (second) incurable disease and everyone else being tired/wounded, my approval's at a hundred percent...

Kinda loving it, honestly.

Nerdlord Actual
Apr 14, 2007

Awaken to your true self with Wisconsin Potatoes
Grimey Drawer

Wiseblood posted:

Started playing this and I'm liking it a lot. Though for some reason Maya is "hurt" in my game and has been for a while now. She has really low stamina and health (she doesn't have penalties, her max stamina and health are really low for some reason) and whenever I switch to her she acts permanently winded. I have an infirmary but it doesn't seem like it's going away.

This is why you keep a group of survivors. Even if they whine about not having beds for everyone and have to hot bunk, you want to keep at least 8 - 15 people on staff if you can. That means you'll have other people to switch to if, god forbid, your main survivor bites it.

Wiseblood
Dec 31, 2000

Phuzzy posted:

This is why you keep a group of survivors. Even if they whine about not having beds for everyone and have to hot bunk, you want to keep at least 8 - 15 people on staff if you can. That means you'll have other people to switch to if, god forbid, your main survivor bites it.

I think it was some kind of bug. She was in that state for days. I fixed it by taking a chance and using her in her compromised state until she got actually tired/injured (as in having a penalty to her stamina and health) and brought her back and she was back to normal the next in-game day.

Skandranon
Sep 6, 2008
fucking stupid, dont listen to me

Pander posted:

Shotguns are excellent last resort weapons. They work BEST when you have a large group of zeds.

If you spec into shotguns and get it up to level 7, they become probably the deadliest weapon in the game. Close range, you can take out 7-10 zeds with a single shot, as more of your hits will be counted as headshots. Still knocks over the others not killed. However, still too loud to use... though might be worth having one shotgun specialist in Lifeline for your siege missions. Haven't gotten far enough to try this out yet.

girth brooks part 2
Sep 6, 2011

Bush did 911
Fun Shoe
skoolmunkee started a State of Decay LP.

http://forums.somethingawful.com/showthread.php?threadid=3654853

So check it out.

Eediot Jedi
Dec 25, 2007

This is where I begin to speculate what being a
man of my word costs me

SoD, Breakdown and Lifeline are all 66% off on Steam at the moment.

chitoryu12
Apr 24, 2014

Tommofork posted:

SoD, Breakdown and Lifeline are all 66% off on Steam at the moment.

Just picked it all up woooooo

glug
Mar 12, 2004

JON JONES APOLOGIST #1
Same, and played all day. Finally a zombie survival game that also somehow ends up being fun.

I have to fight the urge to always play the first character, and only swap him out with the third character when he's tired. It's hard.

LuciferMorningstar
Aug 12, 2012

VIDEO GAME MODIFICATION IS TOTALLY THE SAME THING AS A FEMALE'S BODY AND CLONING SAID MODIFICATION IS EXACTLY THE SAME AS RAPE, GUYS!!!!!!!

glug posted:

I have to fight the urge to always play the first character, and only swap him out with the third character when he's tired. It's hard.

This isn't necessarily a bad thing if you can manage to survive consistently. People who struggle to keep characters alive need to diversify who gets experience in the field, but I generally find one or two highly-capable characters are sufficient if you don't run into obviously suicidal situations.

glug
Mar 12, 2004

JON JONES APOLOGIST #1
My major concern is finding more edge weapons. Maybe rob a firehouse? My main man is an axe wielding zombie blaster.

Pander
Oct 9, 2007

Fear is the glue that holds society together. It's what makes people suppress their worst impulses. Fear is power.

And at the end of fear, oblivion.



glug posted:

My major concern is finding more edge weapons. Maybe rob a firehouse? My main man is an axe wielding zombie blaster.

Factories sometimes have cutting arms, which are the best edged weapon in my experience.

goatsestretchgoals
Jun 4, 2011

Edged weapon drop rates seem really really low. I'll have 20+ 5-durability blunt weapons, a handful of 4 and 5 durability heavy weapons, and like 2 edged weapons at 3 durability or above. I've started giving all non-powerhouse characters a blunt weapon until fighting 4, then I'll move them into an edged weapon.

Pander
Oct 9, 2007

Fear is the glue that holds society together. It's what makes people suppress their worst impulses. Fear is power.

And at the end of fear, oblivion.



Yeah, the drop rate is a lower than blunt, and typical durability is low too. Paper Cutting Arms are the goodness. Light, 5 star edged weapons. Like I said, factories (like the one on the west side of Marshall) are a good place to find em.

Skandranon
Sep 6, 2008
fucking stupid, dont listen to me
I think you're mistaken, paper cutting arms are terrible, heavy, and 2 star durability. Machine Cutting Blade is the 5 star 1.5 pound that's awesome. Hedge clippers are also good, at 4 star and 2 pounds.

My strategy for dealing with the rarity of edged weapons is fairly simple. Take all of the 1-3 stars you can find. When you finally start getting someone specializing in it, have them take 2-4 low level ones with them. Once you get to level 7, you'll find even 3 star edged will last awhile, as you should be 1-2 shotting almost all zeds at that point.

Skandranon fucked around with this message at 00:46 on Aug 9, 2014

Pander
Oct 9, 2007

Fear is the glue that holds society together. It's what makes people suppress their worst impulses. Fear is power.

And at the end of fear, oblivion.



Skandranon posted:

I think you're mistaken, paper cutting arms are terrible, heavy, and 2 star durability. Machine Cutting Blade is the 5 star 1.5 pound that's awesome. Hedge clippers are also good, at 4 star and 2 pounds.

My strategy for dealing with the rarity of edged weapons is fairly simple. Take all of the 1-3 stars you can find. When you finally start getting someone specializing in it, have them take 2-4 low level ones with them. Once you get to level 7, you'll find even 3 star edged will last awhile, as you should be 1-2 shotting almost all zeds at that point.

I couldn't remember the name. You're right. It's definitely awesome.

Saint Sputnik
Apr 1, 2007

Tyrannosaurs in P-51 Volkswagens!
Listen to these scrubs who don't use a replica medieval weapon to slay zeds with.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Blades are nice, sure, but blunt weapons are tremendously more satisfying.

Well, that and artillery strikes :hawksin:

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
Yeah if you can find a nerd house there can be like 3-4 good swords/battleaxes in it.

ClearAirTurbulence
Apr 20, 2010
The earth has music for those who listen.
I wonder if anybody has modded in a bat'leth yet.

I only know what one is because my nerd friend has a bunch of 'em. They would be a fun find in a nerd house.

Wiseblood
Dec 31, 2000

Started playing Lifeline and I need more time with it but so far I'm not really enjoying it as much as the main game.

One question, does the time to the next siege advance when the game is off?

Sober
Nov 19, 2011

First touch: Life.
Second touch: Dead again. Forever.

Wiseblood posted:

Started playing Lifeline and I need more time with it but so far I'm not really enjoying it as much as the main game.

One question, does the time to the next siege advance when the game is off?
Lifeline doesn't run a simulation while you're out of the game, presumably because of that. It picks up more or less where you left off when you come back in.

SineRider
Oct 10, 2012

Come on die young
Picked up Lifeline while it was on sale, gotta say it's a nice change of pace from Breakdown. The sieges get pretty intense on the later missions.

Quick question, does Lifeline end after using the evac radio or does it go on forever until I use it?

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Stringbean
Aug 6, 2010
Got back into playing this again and just warming back up with Outbreak. Quick question, what's the best way to handle juggernauts? I can't seem to get into range quick enough to melee and my folks arent quite adequate with guns to really lay into its face.

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