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Any easy way to clear out the storage locker in terms of deleting items? Or do you have to select some items into your inventory, then hold the delete button for them all? Kinda tedious. Also kinda ridiculous that I can't point to the sum total of all the amazing melee weapons we already have and make the judgment call we don't need that cane from god knows when.
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# ? Jul 28, 2014 02:33 |
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# ? May 30, 2024 13:30 |
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Ever since I started deleting all 3-star-or-less melee weapons I stopped having space issues. As far going deeper into Breakdown, the most important items you can have are explosives, so raid all the military and police locations you can before moving on, and make them in the workshop once you get there. I'm not sure what other building types might commonly have them? You know all that extra influence you've got banked at the end of a level that you lose when moving on? Fill up your crew's inventory with expensive guns, move on, then dump them back in the stash as soon as you respawn. No more early influence trouble.
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# ? Jul 28, 2014 03:16 |
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Fibby Boy posted:Not so much a zombie pop culture thing as it is a small joke but the police station in that town is located right beside the donut shop. Not just that; it's the only police station in all of Trumbull Valley, and the donut shop is an annex to the cop shop building. I laughed when I first realized it.
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# ? Jul 28, 2014 06:19 |
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wayniechan posted:
Had a slight setback due to me losing the HD it was on. However I should be able to redo the work quickly once I get set up and get my hands on all the tools I was using again. Tracking down all the tools has been the main thing holding me back. Not like I can't track down my files and see if I can't reconvert it all. I think I backed up the files for the mod on a flash drive somewhere too. My next big thing to add into it will be seeing if I can port the military survivors over to Breakdown. If it works it's possible you might sometimes randomly start off with your own military squad or mixed group of civilians and soldiers instead of the usual civilian only group. The game will determine that at the start of each game, since it randomly assigns generic survivors. The trick will be figuring out where in the files the game assigns starting survivors at so I can figure out the method to add them in. It'll be a good test to see how easy it is to mess with screwing with the survivors included in the game. I already know from looking on the Nexus that you can replace or even add new models in. It's just that I don't have a tool for doing that yet. Doesn't mean I can't edit the data for characters once I get a better handle on it. I've found all sorts of stuff that you could do with that already. I know you can even add your own traits for characters to get. Edit: Also a disturbing side note about my explorations into seeing if character models could be altered. Upon checking to see if someone else had messed with the models yet I discovered that one of the most popular files on the Nexus was transforming Maya's clothes into a slutty schoolgirl outfit. Complete with short skirt and knee high stockings. I'm not sure why a zombie apocalypse game really needed a badly done bit of virtualized spank material. The stocking texture is so terrible that it looks like her legs are rotting and black. In fact I think it may just be a slightly altered version of a zombie's skin made to look like stockings. Archonex fucked around with this message at 07:26 on Jul 28, 2014 |
# ? Jul 28, 2014 06:39 |
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Archonex posted:In fact I think it may just be a slightly altered version of a zombie's skin made to look like stockings. I am suddenly struck with a brilliant idea, and yet I have no way to implement it. Swap the human player characters with zombie models, and vice versa. You have zombies struggling to survive a human apocolypse.
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# ? Jul 28, 2014 07:58 |
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PureRok posted:I thought they announced they weren't going to do that, and instead put it in the next game. There's a next game? Like totally stand alone, or is it a DLC of SoD, or is it their MMO one?
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# ? Jul 28, 2014 08:29 |
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I'm used to the vehicles parked at my base spontaneously all exploding on occasion, but this... this is something else. Looks like TruckMech is beginning to assemble itself, starting with the leg.
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# ? Jul 28, 2014 13:54 |
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Saint Sputnik posted:I'm used to the vehicles parked at my base spontaneously all exploding on occasion, but this... this is something else. And your base with no plucky 12 year-old to pilot it...
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# ? Jul 28, 2014 14:10 |
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Saint Sputnik posted:I'm used to the vehicles parked at my base spontaneously all exploding on occasion, but this... this is something else. Wait, that's a common thing that happens? I assumed I accidentally set off the mines somehow.
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# ? Jul 28, 2014 17:13 |
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plainswalker75 posted:Wait, that's a common thing that happens? I assumed I accidentally set off the mines somehow. Maybe they drover over a paperclip or something.
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# ? Jul 28, 2014 17:47 |
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Is someone in the watchtower with a grenade launcher?
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# ? Jul 28, 2014 18:16 |
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Mr. Fortitude posted:Are there any mods that fix the lighting or something? It just looks so washed out and blurry. Your best bet is to get SweetFX and look for some profiles http://forums.guru3d.com/showthread.php?t=381912
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# ? Jul 28, 2014 20:57 |
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So how is Lifeline? Thinking of just buying it off-sale right now.
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# ? Jul 28, 2014 21:00 |
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One way to clear you inventory efficiently is to set up an outpost next to an Enclave. You can then run bundles of crap items and 'sell' them to the Enclave, so instead of losing 100% of the influence cost of the item by deleting them, only 20% due to the cost of taking it out and putting it back again. Also, when advancing to the next breakdown level, you will lose extra bullets over a set amount (60 I think), so it helps to load up the people you are taking with ammo for their guns. Also a good idea to stock up on a few high value items (5 star melee items, grenade launchers, etc) to dump back into your stock for instant Influence when you start. This helps a lot in the first 15 minutes.
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# ? Jul 31, 2014 04:43 |
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Wow, Lifeline is whooping my butt. Is there ever a reason to spec into shotguns? I feel like I should just do the always-works spec into a melee weapon and give no fucks about guns since you can fire them all good anyways (and I play with a controller too). Most of the time a shotgun blast from too far away will just knock a zed on its feet and this has caused me to lose people as I loving weave around avoiding zombies in the base whereas if I had an assault weapon I just headshot things like nobody's business. Hell, I practically only used pistols in the base game and that generally serves me well for the downtime moments between sieges.
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# ? Jul 31, 2014 07:28 |
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Sober posted:Wow, Lifeline is whooping my butt. Is there ever a reason to spec into shotguns? I feel like I should just do the always-works spec into a melee weapon and give no fucks about guns since you can fire them all good anyways (and I play with a controller too). Most of the time a shotgun blast from too far away will just knock a zed on its feet and this has caused me to lose people as I loving weave around avoiding zombies in the base whereas if I had an assault weapon I just headshot things like nobody's business. Hell, I practically only used pistols in the base game and that generally serves me well for the downtime moments between sieges. I'm having a real hard time with Lifeline too, and part of it is because of how used to melee weapons I am from Breakdown.* Melee weapons tire you out long before the clump of zombies you're fighting has been winnowed down; I should probably start relying on guns even more. But no, not shotguns, the drawbacks outnumber the benefits. *The other part is what bullshit it is to find someone downed and even after you kill off every zombie around them, they still decide they want to go out in a blaze of stupid. Rest in pieces, Sasquatch, you stupid rear end in a top hat. Solo supply run wasn't such a good idea, was it Kilo? Say hi to your wife and kid for me, you colossal nincompoop. I've lost count of the number of times my two-man rescue squad and the dumb civilian they're trying to save all get torn to shreds. I decided to try something different on my umpteenth restart, and I took my time gathering supplies and building up my base for about a good uninterrupted hour before taking the first doctor to the helipad. Then instead of gathering supplies, I could spend the next hour amassing an army of rescued soldiers.
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# ? Jul 31, 2014 12:28 |
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Shotguns are excellent last resort weapons. They work BEST when you have a large group of zeds and you just want to get to that car over there, or get people off your friend. Slow down time, line up a lot of heads, and you kill 4+ and knock down the rest in front of you in a large cone. That's handy, but it's not a good hunting weapon like an AK variant would be, where you can pop heads before they ever get to you. I've not really had a problem in lifeline, so I dunno. I might be getting lucky, I haven't lost many soldiers.
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# ? Jul 31, 2014 14:11 |
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Just started playing, and I am bad at this game. Had a total party wipe (of playable characters) very early on, when I was ambushed by some Hunter-type infected zombie. I was given a new set of player characters, and they've been fine, but since I put the game down for a couple of days between games, all the survivors looking for help turned into zombie infestations. The new characters were pretty sweet, got this gone to seed jock type up to sevens in pretty much everything, by virtue of Lilly not being able to recruit anyone else on the radio. Then Allan died too, to what seemed like an endlessly spawning horde of zombies (there were at least fifty), but I didn't mind, since he was an arsehole. Then Pastor Williams went rabid and ate half of my survivors, including Jacob, and Lilly still can't get anyone to want to join our community (who can blame them, honestly), but apparently the remaining survivors are fine with everything, despite Lilly have a (second) incurable disease and everyone else being tired/wounded, my approval's at a hundred percent... Kinda loving it, honestly.
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# ? Jul 31, 2014 21:20 |
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Wiseblood posted:Started playing this and I'm liking it a lot. Though for some reason Maya is "hurt" in my game and has been for a while now. She has really low stamina and health (she doesn't have penalties, her max stamina and health are really low for some reason) and whenever I switch to her she acts permanently winded. I have an infirmary but it doesn't seem like it's going away. This is why you keep a group of survivors. Even if they whine about not having beds for everyone and have to hot bunk, you want to keep at least 8 - 15 people on staff if you can. That means you'll have other people to switch to if, god forbid, your main survivor bites it.
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# ? Aug 3, 2014 21:40 |
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Phuzzy posted:This is why you keep a group of survivors. Even if they whine about not having beds for everyone and have to hot bunk, you want to keep at least 8 - 15 people on staff if you can. That means you'll have other people to switch to if, god forbid, your main survivor bites it. I think it was some kind of bug. She was in that state for days. I fixed it by taking a chance and using her in her compromised state until she got actually tired/injured (as in having a penalty to her stamina and health) and brought her back and she was back to normal the next in-game day.
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# ? Aug 3, 2014 23:54 |
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Pander posted:Shotguns are excellent last resort weapons. They work BEST when you have a large group of zeds. If you spec into shotguns and get it up to level 7, they become probably the deadliest weapon in the game. Close range, you can take out 7-10 zeds with a single shot, as more of your hits will be counted as headshots. Still knocks over the others not killed. However, still too loud to use... though might be worth having one shotgun specialist in Lifeline for your siege missions. Haven't gotten far enough to try this out yet.
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# ? Aug 4, 2014 06:24 |
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skoolmunkee started a State of Decay LP. http://forums.somethingawful.com/showthread.php?threadid=3654853 So check it out.
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# ? Aug 5, 2014 22:28 |
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SoD, Breakdown and Lifeline are all 66% off on Steam at the moment.
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# ? Aug 6, 2014 02:23 |
Tommofork posted:SoD, Breakdown and Lifeline are all 66% off on Steam at the moment. Just picked it all up woooooo
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# ? Aug 7, 2014 17:18 |
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Same, and played all day. Finally a zombie survival game that also somehow ends up being fun. I have to fight the urge to always play the first character, and only swap him out with the third character when he's tired. It's hard.
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# ? Aug 8, 2014 03:31 |
glug posted:I have to fight the urge to always play the first character, and only swap him out with the third character when he's tired. It's hard. This isn't necessarily a bad thing if you can manage to survive consistently. People who struggle to keep characters alive need to diversify who gets experience in the field, but I generally find one or two highly-capable characters are sufficient if you don't run into obviously suicidal situations.
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# ? Aug 8, 2014 03:39 |
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My major concern is finding more edge weapons. Maybe rob a firehouse? My main man is an axe wielding zombie blaster.
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# ? Aug 8, 2014 12:34 |
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glug posted:My major concern is finding more edge weapons. Maybe rob a firehouse? My main man is an axe wielding zombie blaster. Factories sometimes have cutting arms, which are the best edged weapon in my experience.
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# ? Aug 8, 2014 14:20 |
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Edged weapon drop rates seem really really low. I'll have 20+ 5-durability blunt weapons, a handful of 4 and 5 durability heavy weapons, and like 2 edged weapons at 3 durability or above. I've started giving all non-powerhouse characters a blunt weapon until fighting 4, then I'll move them into an edged weapon.
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# ? Aug 8, 2014 16:48 |
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Yeah, the drop rate is a lower than blunt, and typical durability is low too. Paper Cutting Arms are the goodness. Light, 5 star edged weapons. Like I said, factories (like the one on the west side of Marshall) are a good place to find em.
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# ? Aug 8, 2014 18:05 |
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I think you're mistaken, paper cutting arms are terrible, heavy, and 2 star durability. Machine Cutting Blade is the 5 star 1.5 pound that's awesome. Hedge clippers are also good, at 4 star and 2 pounds. My strategy for dealing with the rarity of edged weapons is fairly simple. Take all of the 1-3 stars you can find. When you finally start getting someone specializing in it, have them take 2-4 low level ones with them. Once you get to level 7, you'll find even 3 star edged will last awhile, as you should be 1-2 shotting almost all zeds at that point. Skandranon fucked around with this message at 00:46 on Aug 9, 2014 |
# ? Aug 9, 2014 00:43 |
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Skandranon posted:I think you're mistaken, paper cutting arms are terrible, heavy, and 2 star durability. Machine Cutting Blade is the 5 star 1.5 pound that's awesome. Hedge clippers are also good, at 4 star and 2 pounds. I couldn't remember the name. You're right. It's definitely awesome.
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# ? Aug 9, 2014 03:08 |
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Listen to these scrubs who don't use a replica medieval weapon to slay zeds with.
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# ? Aug 9, 2014 03:41 |
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Blades are nice, sure, but blunt weapons are tremendously more satisfying. Well, that and artillery strikes
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# ? Aug 9, 2014 04:27 |
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Yeah if you can find a nerd house there can be like 3-4 good swords/battleaxes in it.
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# ? Aug 9, 2014 04:46 |
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I wonder if anybody has modded in a bat'leth yet. I only know what one is because my nerd friend has a bunch of 'em. They would be a fun find in a nerd house.
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# ? Aug 9, 2014 07:41 |
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Started playing Lifeline and I need more time with it but so far I'm not really enjoying it as much as the main game. One question, does the time to the next siege advance when the game is off?
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# ? Aug 10, 2014 14:21 |
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Wiseblood posted:Started playing Lifeline and I need more time with it but so far I'm not really enjoying it as much as the main game.
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# ? Aug 10, 2014 16:20 |
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Picked up Lifeline while it was on sale, gotta say it's a nice change of pace from Breakdown. The sieges get pretty intense on the later missions. Quick question, does Lifeline end after using the evac radio or does it go on forever until I use it?
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# ? Aug 10, 2014 17:18 |
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# ? May 30, 2024 13:30 |
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Got back into playing this again and just warming back up with Outbreak. Quick question, what's the best way to handle juggernauts? I can't seem to get into range quick enough to melee and my folks arent quite adequate with guns to really lay into its face.
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# ? Aug 10, 2014 18:36 |