|
I stopped playing Skyrim when I finished my first Daedra quest, the Inspector Gesicht has a new favorite as of 19:17 on Aug 12, 2014 |
# ? Aug 12, 2014 13:08 |
|
|
# ? May 13, 2024 10:44 |
|
My Lovely Horse posted:Red Dead Redemption had a sidequest like that. You come across a man trying to kill his wife. Because it's the Wild West I shoot him in the head, she runs away screaming, mission failed, you killed her husband! Okay. So I reload, because I need to see all the quests dammit, and do whatever it is the mission actually wants me to do, thinking about how limited the morality system is after all. That sounds like Tenpenny Towers from Fallout 3, but you can't even kill them afterwards in that case.
|
# ? Aug 12, 2014 13:16 |
|
Inspector Gesicht posted:I stopped playing Skyrim when I finished the first Daedra quest, the Boethiah one. As I was in the air I came to the conclusion, "The other 16 Daedric Princes are all the loving same, aren't they?" There are three different types of Daedric Prince: A: The fun ones (Sheogorath, Sanguine, arguably Clavicus Vile) B: The violent ones (Mehrunes Dagon, Malacath, Molag Bal) And C: The rest. If you aren't in A or B, then good loving luck even having your name remembered.
|
# ? Aug 12, 2014 13:17 |
|
WickedHate posted:That sounds like Tenpenny Towers from Fallout 3, but you can't even kill them afterwards in that case. I'm pretty sure that you absolutely can, its just not a quest.
|
# ? Aug 12, 2014 13:18 |
|
SiKboy posted:I'm pretty sure that you absolutely can, its just not a quest. Well, you can, but it counts as bad karma.
|
# ? Aug 12, 2014 13:20 |
|
The best part of Skyrim is how it clearly needed a few more months of work just on the quests alone. From reading forum posts about it at the time, it almost seems like the majority of people screwed up the murder mystery quest chain the first time through. Again, this is the kind of thing that could have been fixed, but hitting that goofyass 11/11/11 release date was more important than releasing a game that actually works right I guess. Bethesda.
|
# ? Aug 12, 2014 13:24 |
|
I remember that murder mystery being bugged to all hell, so the majority of people couldn't complete it regardless.
|
# ? Aug 12, 2014 14:10 |
|
WickedHate posted:Well, you can, but it counts as bad karma. The Karma system in Fallout 3 isnt wonderful, I will definately grant you that. Most of the time it wasnt a big deal (unless you were going for the Karma-related acheivements) but it was pretty annoying that sometimes killing people who were obviously bad was a big karma negative, and conversely completing some quests the way that you gain the biggest reward was a huge karma positive (even though your character was in fact being selfish and mercenary). I was going for 100% acheivements in FO3 and the "neutral" playthrough was a pain in the tonsils because I dont like being a dick to likeable NPCs in dialogue, so I every time I got good karma I'd have to balance it by stealing a bunch of poo poo. Going for evil you could go with all the "bad" quest resolutions or just murder people. Its far easier to be wasteland jesus or wasteland satan than wasteland switzerland.
|
# ? Aug 12, 2014 14:24 |
|
Action Tortoise posted:I think it depends. I like the characters you meet early on. I thought Jackie and Roland were annoying cliches initially, but the writing was good enough to get me on their side when it mattered. Same thing with Winston and Conroy. Winston and Conroy were great. The former kind of redeemed himself in his own thug honour way, the latter slowly made himself irredeemable in your eyes. Lee, on the other hand, does nothing. You only hear about him from police files, beyond that he has barely any presence during the game.
|
# ? Aug 12, 2014 14:47 |
|
Phobophilia posted:Winston and Conroy were great. The former kind of redeemed himself in his own thug honour way, the latter slowly made himself irredeemable in your eyes. Lee, on the other hand, does nothing. You only hear about him from police files, beyond that he has barely any presence during the game. I think you confused Conroy with Dog Eyes.
|
# ? Aug 12, 2014 15:22 |
|
Taeke posted:I remember that murder mystery being bugged to all hell, so the majority of people couldn't complete it regardless. There were a couple of Skyrim quests that were all bugged up for a while. Like the werewolf quest sometimes would mess up so you couldn't complete the questline and cure yourself.
|
# ? Aug 12, 2014 15:29 |
|
bunnyofdoom posted:I think you confused Conroy with Dog Eyes. Yeah but Phobo's got it right with the writing. Dog Eyes felt like a proper antagonist and so does Pendrew. The other thing that felt off from Sleeping Dog's tone was the dating side stuff. They're so vestigial and once you get the in-game benefit from dating a girl they're gone from the story. Emma Stone even voices the first girl you date, that seems like such a waste to cast someone notable for a bit part.
|
# ? Aug 12, 2014 15:48 |
|
Action Tortoise posted:Yeah but Phobo's got it right with the writing. Dog Eyes felt like a proper antagonist and so does Pendrew. On the other hand, the dating poo poo from games like GTA is really awful and it was nice to see that in Sleeping Dogs it was basically one mission for each girl. Also, Wei is kind of a psychopath that probably wouldn't make for a healthy long term relationship.
|
# ? Aug 12, 2014 16:00 |
Action Tortoise posted:Yeah but Phobo's got it right with the writing. Dog Eyes felt like a proper antagonist and so does Pendrew. Not Ping got a second date in the zombie DLC! I'm playing through Trails in the Sky because I'm jonesing for JRPGs apparently, but drat do I hate the random battles. Animations take foreeeever, and I immediately hate it when I have guests in the party since they take their like 15-30 seconds to move away from anything and not do anything useful. Thank god for area of effect spells that chump most of the enemies, though.
|
|
# ? Aug 12, 2014 16:05 |
|
My Lovely Horse posted:Skyrim quests are dull beyond measure, which would be forgivable if the combat and gameplay in general was fun but it's not. It's piss easy if you're stronger than someone and if you're not, just chug the 214 health potions you're carrying! As opposed to the several hundred stimpaks, super stims, drugs, sodas, water, food items, and survival items you can take at the same time in New Vegas?
|
# ? Aug 12, 2014 16:15 |
|
RBA Starblade posted:As opposed to the several hundred stimpaks, super stims, drugs, sodas, water, food items, and survival items you can take at the same time in New Vegas? You have your quoting mixed up, I said the thing about potions. I also said Walton Simons posted:Fallout combat is hardly thrilling Also I played in hardcore mode where stimpaks heal slowly so it's less useful to spam them.
|
# ? Aug 12, 2014 16:22 |
|
None of the games like Oblivion, Fallout 3, Skyrim, etc. never really had good combat. Sure you have a bunch of spells and bullets and stuff, but you really always use them in the same exact fashion, you have little means of straying from the general methods of run and gun, or hit, block, circle. Oblivion is really bad about blocking. Not for you of course, because blocking will save your rear end because it reduces damage and it links to the Endurance bonus you get when you level up which is an absolute must. Npcs that block are a problem because you will most likely get stunned for 1-2 seconds every second and it really makes the combat seem a lot less - fun. Also does anyone ever use the dodge roll - I really haven't found any reason to use it.
|
# ? Aug 12, 2014 16:24 |
|
Walton Simons posted:You have your quoting mixed up, I said the thing about potions. That's weird, I just pressed the quote button. How'd it pull the other guy's name in?
|
# ? Aug 12, 2014 16:27 |
|
Action Tortoise posted:Also it's cool to do slow motion shootouts in the game but I didn't like how you had to trigger them with stunts instead of having a dedicated button for it. It works when you vault over cover but it was a crapshoot if it activated when you're shooting from your car. I remember dubstep wubbing if you wiggle the mouse over someone hanging out of a car. Also if you're just trying to get through a driving shootout and ignore scores, just tire-shot every day. Nearly every car in the game action-movie flips from 1-2 tire shots.
|
# ? Aug 12, 2014 17:35 |
|
Croccers posted:Isn't there two levels of slowmo when driving? A general one when you pull your gun out (which you can use to abuse driving records I believe), then an even slower one as you aim over someone/car tires. It's not so much they action-movie flip, so much as it is they go flying to the moon and completely out of the way. Though, if you only do that on missions, that's guaranteeing yourself a low Triad rank because you're not causing enough damage to your enemies.
|
# ? Aug 12, 2014 17:39 |
|
Nobody should feel bad about working for the Daedra in Skyrim, mainly because the Aedra don't reveal themselves so the Daedra are the only tangible proof of any deities. You can easily write it off as their divine will overpowering you.
|
# ? Aug 12, 2014 18:45 |
|
im pooping! posted:Nobody should feel bad about working for the Daedra in Skyrim. I dunno, I feel pretty bad working for the Lord of Rape.
|
# ? Aug 12, 2014 19:04 |
|
Cleretic posted:There are three different types of Daedric Prince: Well, it's their own fault. You gave nocturnal, prince of the dark, then namira who handles disgusting stuff in the dark. Not to mention I think there's at least three who deal with different bits of betrayal and sedition...
|
# ? Aug 12, 2014 19:05 |
|
I only do the Namira's ring thing when I'm playing a Bosmer, and then only for roleplay purposes.
|
# ? Aug 12, 2014 19:14 |
|
Funnily enough, I only got sucked into that Namira mission because when I talked to the first cannibal, I had no idea there were cannibals in Skyrim and so assumed that she was talking being a werewolf (since I'd already done the companions questline and become a werewolf a good while before) and after realizing the truth, I only continued going along with it when I read up and found out that you get the opportunity to doublecross them at the last minute. It's just too bad I didn't think to take the opportunity to turn into a werewolf before slaughtering them and then feed off their corpses for maximum irony.
|
# ? Aug 12, 2014 20:02 |
|
A lot of the last half of Sleeping Dogs had to be cut for time so that's why it feels rushed. It's also why the dating missions seems like an afterthought, they had to get pruned too.
|
# ? Aug 12, 2014 21:48 |
|
Accordion Man posted:A lot of the last half of Sleeping Dogs had to be cut for time so that's why it feels rushed. It's also why the dating missions seems like an afterthought, they had to get pruned too. It was cut as in it was already coded and they just took it out of the game, or it was cut as in they had to meet a release date and there was no way certain things were getting finished?
|
# ? Aug 12, 2014 21:53 |
|
I actually liked the dating on Sleeping Dogs, it actually gave you some decent perks for doing a small fun mission with each woman, I preferred it to the dating on GTA4 which gave you tiny perks at a great cost (constant phone calls).
|
# ? Aug 12, 2014 21:54 |
|
AFewBricksShy posted:It was cut as in it was already coded and they just took it out of the game, or it was cut as in they had to meet a release date and there was no way certain things were getting finished?
|
# ? Aug 12, 2014 22:18 |
|
bunnyofdoom posted:I think you confused Conroy with Dog Eyes. Wait, crap, Conroy was the big guy. Pendrew, your supervisor, was the one who made you go "oh gently caress, what am I getting in to?"
|
# ? Aug 13, 2014 00:06 |
|
Every source engine game: Crouchjumping. Why is this a thing that needs to exist? Can't the jump just be high enough without needing me to press an extra button, which doesn't take any extra "skill" anyway? It doesn't even make any sense, do you pull your legs into your torso to jump onto higher surfaces? edit: Black Mesa Source was especially hideous about this with pixel-perfect crouchjumps required.
|
# ? Aug 13, 2014 00:37 |
|
Thoughtless posted:Every source engine game: Crouchjumping. Why is this a thing that needs to exist? Can't the jump just be high enough without needing me to press an extra button, which doesn't take any extra "skill" anyway? It doesn't even make any sense, do you pull your legs into your torso to jump onto higher surfaces? In Mirror's Edge, you did that to pull your legs in to prevent them from hitting things. You weren't jumping higher, you were sort of curling up in a ball to get over things that would normally clip your legs.
|
# ? Aug 13, 2014 00:41 |
|
It's still a retarded mechanic and Black Mesa was awful for it. Actually Black Mesa was awful for several reasons but the utterly pointless crouch jumping was a key player.
|
# ? Aug 13, 2014 01:03 |
|
I played this sourcemod about navigating in a damaged spaceship. It had solid mechanics and simple enough puzzles but one of the obstacles required me to stack two oil drums so that I could boost up onto the ceiling. The problem is that Havok physics made this almost impossible to get right since the drums bounce off your contact. If only the two drums changed to a solid object that was fixed onto the floor.
|
# ? Aug 13, 2014 01:12 |
|
Thoughtless posted:edit: Black Mesa Source was especially hideous about this with pixel-perfect crouchjumps required. This bothered me too, so I changed one of the .cfg files to increase the uncrouched jump height. You still need to crouch-jump for a lot of things but it brings them a little closer in line anyway.
|
# ? Aug 13, 2014 03:24 |
|
Tales of the Abyss is a very strange JRPG, I have never played an RPG where every single party member and some supporting NPC's are such irredeemable assholes, and somehow the main character who for all intents and purposes is a literal machild, is the least rear end in a top hat of them all. I don't even know if I wanna keep playing this, I hate everyone involved so far.
|
# ? Aug 13, 2014 06:23 |
|
I think that Sleeping Dogs was an excellent title, and certainly superior to GTA IV in all... but the song Yellow Fever kept playing on the car radio and I wasnt sure if it was racist or not due to the title? It was catchy, but that made me wonder if -I- was being racist or not for liking it. Then you meet the girl who sings Yellow Fever and much to my surprise she's a habitual flirt!!!! The song was real! I was killing people with third-party swordfish and somehow this game had me wondering about the nature of a god drat throwaway pop song. Did I just not "Get" Vivienne Wu's song Yellow Fever? Or maybe... had I contracted it? Very thought provoking stuff, Sleeping Dogs.
|
# ? Aug 13, 2014 06:43 |
|
Isn't there a legit bug in Sleeping Dogs where it played the same 3 songs all the time?
|
# ? Aug 13, 2014 06:46 |
|
Alteisen posted:Tales of the Abyss is a very strange JRPG, I have never played an RPG where every single party member and some supporting NPC's are such irredeemable assholes, and somehow the main character who for all intents and purposes is a literal machild, is the least rear end in a top hat of them all. This is probably one of my favorite things about Abyss. All of your party members are such shitstains you actually feel bad for the spiky haired animu protaganist manchild. It's the only Tales game since Eternia that I've managed to finish and the first JRPG in years I've played through the end purely for the plot/characters.
|
# ? Aug 13, 2014 06:54 |
|
|
# ? May 13, 2024 10:44 |
|
Zedd posted:On the other hand I'm kind of glad they knew that the story can't go on forever without getting too stale; I actually liked GTA4 but drat that game really could have been condensed into 15-20 less missions. I felt this way too, it wasn't an issue in San Andreas because you were travelling to different locations as the story progressed. In the last third of GTA IV, I just lost interest in all the different character plots. They were just another letter on the map where I could get the next mission. I loved GTA V, the more variety in the environments was good, but I found I was more invested in three separate stories than one single story that dragged on for 3x as long.
|
# ? Aug 13, 2014 07:08 |