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Vil posted:I would nix the suggestion of Meteor Survivor Rings. The +spiritbond on them won't speed things up enough to make up for the fact that it's two fewer slots for you to get materia. Having the gear you're spiritbonding be HQ, as well as each materia melded into that gear, is an appreciable boost to spiritbonding speed. +Spiritbond is a very minor boost in comparison. Go with two crafting rings instead. While true, I kind of hate the idea of sitting there and crafting dozens of rings and using up hundreds more wind shards in the process. If you do have the crafting rings to use then you will get materia a bit faster though. E: much faster if you quick craft, don't care about HQ rings, and have wind shards to burn. Thundarr fucked around with this message at 17:57 on Aug 12, 2014 |
# ? Aug 12, 2014 17:50 |
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# ? Jun 9, 2024 00:33 |
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Rei_ posted:Remember that book that dropped in Molten Core just to give Hunters something to do in raid content
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# ? Aug 12, 2014 18:03 |
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Aahhhh why is the Lionsmane Cuirass PLD only, I want that poo poo for my WAR
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# ? Aug 12, 2014 18:05 |
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Nearly every class has their useless move, not every move has to be a part of your rotation to be interesting. If we go down that mindset we get the homogenization of moves that WoW has gone down for the past several expansions. I'd like each job to have a staple of semi-useless moves and feel unique vs. everything being useful but nothing being unique.
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# ? Aug 12, 2014 18:15 |
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Belzac posted:Nearly every class has their useless move, not every move has to be a part of your rotation to be interesting. If we go down that mindset we get the homogenization of moves that WoW has gone down for the past several expansions. I'd like each job to have a staple of semi-useless moves and feel unique vs. everything being useful but nothing being unique. When I'm playing as my war or pld I use all my skills. Same can be said for WHM and SCH.
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# ? Aug 12, 2014 18:24 |
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Mr. Nice! posted:When I'm playing as my war or pld I use all my skills. Same can be said for WHM and SCH. I use everything on my BLM, except apocatastasis. That skill has it's own special place off in the corner.
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# ? Aug 12, 2014 18:46 |
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Kalenn Istarion posted:I use everything on my BLM, except apocatastasis. That skill has it's own special place off in the corner. Really? I use Apocatastasis more often than Lethargy, now that they buffed it so it applies to all magic damage instead of three specific elements.
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# ? Aug 12, 2014 18:55 |
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Kalenn Istarion posted:I use everything on my BLM, except apocatastasis. That skill has it's own special place off in the corner. A 20% magic damage cooldown is sitting in the corner? Seriously?
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# ? Aug 12, 2014 19:03 |
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Kalenn Istarion posted:I use everything on my BLM, except apocatastasis. That skill has it's own special place off in the corner. They made that actually useful now, Surecast is the "put this under the stairs" spell.
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# ? Aug 12, 2014 19:06 |
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TooManyUzukis posted:There are a few endgame things that benefit from being slowed: Dreadnoughts and Renauds off the top of my head. However, BLMs are rarely charged with handling either of those two dudes except in emergency "oh poo poo the PLD/BRD/SMN is dead" moments, so you probably won't use it much anyway! You don't want to lethargy renauds and dreadnought are immune to slow.
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# ? Aug 12, 2014 19:07 |
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Doublestep posted:You don't want to lethargy renauds and dreadnought are immune to slow. I've never had to deal with dreadnoughts aside from chain-stunning them, but I remember Neverlose back in the day yelling at people to lethargy, blizzard 1 and stone 1 them. Did they change something, or was Neverlose just being Neverlose? vvv double(step) RIP me TooManyUzukis fucked around with this message at 19:31 on Aug 12, 2014 |
# ? Aug 12, 2014 19:12 |
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TooManyUzukis posted:I've never had to deal with dreadnoughts aside from chain-stunning them, but I remember Neverlose back in the day yelling at people to lethargy, blizzard 1 and stone 1 them. Did they change something, or was Neverlose just being Neverlose? Slow and Heavy are different effects, you big dummy.
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# ? Aug 12, 2014 19:14 |
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TooManyUzukis posted:I've never had to deal with dreadnoughts aside from chain-stunning them, but I remember Neverlose back in the day yelling at people to lethargy, blizzard 1 and stone 1 them. Did they change something, or was Neverlose just being Neverlose? T5 adds are dread knights, thought you were talking about t4/t8
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# ? Aug 12, 2014 19:16 |
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Mr. Nice! posted:When I'm playing as my war or pld I use all my skills. Same can be said for WHM and SCH. Cover has about as much utility in PvE as Feint. Bloodbath kinda just makes be feel like I'm helping the healer when I'm really not doing anything.
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# ? Aug 12, 2014 19:39 |
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Is it worth going after Awareness as a war? I plan on eventually getting around to pld once I'm used to things again, but I was kicking around the idea of leveling lnc or arc first. Or both, since I enjoyed healing as a sch for what short time I played one.
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# ? Aug 12, 2014 19:43 |
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Belrouze posted:Is it worth going after Awareness as a war? I plan on eventually getting around to pld once I'm used to things again, but I was kicking around the idea of leveling lnc or arc first. Or both, since I enjoyed healing as a sch for what short time I played one. Whoever answers this, please say no. I just got my GLD to 22 in order to get provoke and I can't take the idea of having to play that miserable class any longer...
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# ? Aug 12, 2014 19:53 |
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Kuvo posted:Aahhhh why is the Lionsmane Cuirass PLD only, I want that poo poo for my WAR This is how I feel about everything Paladin gear related.
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# ? Aug 12, 2014 19:54 |
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GEMorris posted:Whoever answers this, please say no. I just got my GLD to 22 in order to get provoke and I can't take the idea of having to play that miserable class any longer... I feel the same. I genuinely want to see what being a level 50 pld is like, but honestly, I'm not sure if that grass is that green on the other side. I kinda feel like why so many people stick with their plds is explained by Stockholm syndrome.
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# ? Aug 12, 2014 19:56 |
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KaneTW posted:A 20% magic damage cooldown is sitting in the corner? Seriously? Well poo poo, I had totally forgot / missed that they buffed the skill. Don't mind me, I'll just go kill myself now.
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# ? Aug 12, 2014 20:03 |
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Awareness is good as every boss from Extreme Primals up can crit with auto-attacks. It's probably more effective than Second Wind or Featherfoot.
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# ? Aug 12, 2014 20:05 |
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As WAR your cross class skills are going to be something like Provoke, Convalescence, Inner Release, Flash, and one extra. That extra is probably going to be mantra (not very good), second wind (not very good), featherfoot (sort of ok except in second coil where you do not dodge anything ever), or awareness (good for tanking a shitload of mobs, better than featherfoot for coil2 on account of it actually doing something, useless in coil1 where nothing important can crit). Also regarding Urth's Gift spiritbond farming, if you're just doing it with two or three people it seems to be better to NOT be in a party and have someone dedicated to claiming and gathering the mobs and try to let everyone else do about equal damage to them. Each person gets full credit for each mob instead of the partial credit you get in a party. Once you have enough people around it gets difficult to make sure everyone is getting kill credit while killing the mobs quickly, though.
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# ? Aug 12, 2014 20:05 |
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Belrouze posted:I feel the same. I genuinely want to see what being a level 50 pld is like, but honestly, I'm not sure if that grass is that green on the other side. I kinda feel like why so many people stick with their plds is explained by Stockholm syndrome. Having both paladin and warrior at 50, I just don't find anything about warrior fun, aesthetically or game play wise. Also awareness is good and you should have it, or you're not good.
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# ? Aug 12, 2014 20:08 |
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Velthice posted:Having both paladin and warrior at 50, I just don't find anything about warrior fun, aesthetically or game play wise. Also awareness is good and you should have it, or you're not good. Warriors get to press more than 123 for the whole fight.
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# ? Aug 12, 2014 20:17 |
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Velthice posted:Having both paladin and warrior at 50, I just don't find anything about warrior fun, aesthetically or game play wise. Also awareness is good and you should have it, or you're not good. Once upon a time I was in love with the self-healing they were built around and genuinely wished they'd have focused more on making that equal to the percentage based CDs of the pld. After the pld 2.0 coating, I lost a lot of love for them, but still enjoy it for the most part. I figured I would need it, but wasn't sure how strong it really was. I'll get on with leveling that gla then! Klades posted:As WAR your cross class skills are going to be something like Provoke, Convalescence, Inner Release, Flash, and one extra. That extra is probably going to be mantra (not very good), second wind (not very good), featherfoot (sort of ok except in second coil where you do not dodge anything ever), or awareness (good for tanking a shitload of mobs, better than featherfoot for coil2 on account of it actually doing something, useless in coil1 where nothing important can crit). Belzac posted:Awareness is good as every boss from Extreme Primals up can crit with auto-attacks. It's probably more effective than Second Wind or Featherfoot. If any of you excaliburians see Zegreiart Belrouze loafing around, feel free to say hello or something. Sometimes found in the back alley of Ul'dah. Zeg fucked around with this message at 20:27 on Aug 12, 2014 |
# ? Aug 12, 2014 20:20 |
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Belzac posted:Warriors get to press more than 123 for the whole fight. And yet are still completely uninteresting to me. Seriously, I prefer playing my paladin over my warrior in every fight of the game. Edit: to be clear, I'm not bashing warriors, or saying they suck. I'm just saying that I do not enjoy playing one, and it's not unlikely that other career paladins feel the same way. Velthice fucked around with this message at 20:25 on Aug 12, 2014 |
# ? Aug 12, 2014 20:22 |
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Warrior is about finding a combination of debuffs, buffs and enmity generating skills for each fight and party composition and timed CD use. It's pretty reactionary and fluid, it's like fighting someone with a Coke Freestyle machine.
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# ? Aug 12, 2014 20:29 |
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Rei_ posted:Warrior is about finding a combination of debuffs, buffs and enmity generating skills for each fight and party composition and timed CD use. It's pretty reactionary and fluid, it's like fighting someone with a Coke Freestyle machine. Pretty spot on. I enjoy having a wide variety of things I can do as a war compared to the 1, 2, flash I've got going on now on my low level gla.
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# ? Aug 12, 2014 20:32 |
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Second Wind is actually decent because it allows you to heal on your own terms (even though it has a lovely 2 min CD). Without Berserk it heals for about 550, and with Berserk about 800. Combined with one (or double) IB you get more self-healing than a non-potion Thrill on a dime. It also generates a tiny bit of healing threat. I would sooner replace Flash since it has bad threat generation, being roughly the same as an un-combo'd Butcher's Block. The only reason to use Flash is to generate AOE threat without doing damage, to save TP, or when under Pacification, so having it equipped depends on the fight.
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# ? Aug 12, 2014 20:47 |
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dangersandwich posted:Second Wind is actually decent because it allows you to heal on your own terms (even though it has a lovely 2 min CD). Without Berserk it heals for about 550, and with Berserk about 800. Combined with one (or double) IB you get more self-healing than a non-potion Thrill on a dime. It also generates a tiny bit of healing threat. hahahahahah "I would replace Flash because it's bad (lists reasons not to get rid of flash on warrior)"
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# ? Aug 12, 2014 20:53 |
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Flash maintains relevance in high-DPS fights where you need to suddenly stop doing damage to avoid pushing a phase-change too early. Also since stun is so loving rare in high-end content you can actually use Brutal Swing as part of a Berserk rotation as a Flash followed by a Brutal Swing will fill out the Pacify timer nicely and not really cost you anything. Unless you need to save it for like Dreadknights or something. Rei_ fucked around with this message at 20:58 on Aug 12, 2014 |
# ? Aug 12, 2014 20:53 |
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Rei_ posted:Flash maintains relevance in high-DPS fights where you need to suddenly stop doing damage to avoid pushing a phase-change too early. Warriors should be main tanking twin and not messing with dread knights at all.
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# ? Aug 12, 2014 20:59 |
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Mr. Nice! posted:Warriors should be main tanking twin and not messing with dread knights at all. Inner Beast rules 10/10 best buff
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# ? Aug 12, 2014 21:05 |
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Another point for Flash is getting aggro on Lamias while you have Voice Warrior offtanking on T7 is fun as heck, your health bar ping pongs between full and 20% freakishly fast
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# ? Aug 12, 2014 21:06 |
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Rei_ posted:Also since stun is so loving rare in high-end content you can actually use Brutal Swing as part of a Berserk rotation as a Flash followed by a Brutal Swing will fill out the Pacify timer nicely and not really cost you anything. Unless you need to save it for like Dreadknights or something. You can fit in exactly two Flashes in one Pacification timer, and that's assuming your healer doesn't Leech/Esuna you out of it first, then it's just one Flash. That's equal to 1-2 uncombo'd BBs worth of threat, which is pitiful since you're doing full threat combos on the boss from start to finish. Outside of specific use cases like T6 slugs etc. where you need non-damage AOE threat, Flash is objectively worse than Overpower as an AOE threat generator and you can replace it with Awareness or something.
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# ? Aug 12, 2014 21:17 |
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dangersandwich posted:You can fit in exactly two Flashes in one Pacification timer, and that's assuming your healer doesn't Leech/Esuna you out of it first, then it's just one Flash. That's equal to 1-2 uncombo'd BBs worth of threat, which is pitiful since you're doing full threat combos on the boss from start to finish. Unless your group overgears the fight so much that you aren't bothering with Storm's Path, the only reason you should be using your threat combo for the entire fight is if threat gets really close, in which case you should probably be looking for every little bit of extra threat you can, such as the threat from doing two flashes while pacified instead of doing literally nothing while pacified. Outside of boss fights, flash is good for 4man dungeons and turn 4 since it lets you generate aoe threat without costing TP, and the only time in the game where you really need to worry about your TP is doing trash. Also the valk table is (like almost everything else on that site now) out of date. I think they buffed Overpower's threat and I can't remember if they also buffed Flash's threat or not. Klades fucked around with this message at 21:25 on Aug 12, 2014 |
# ? Aug 12, 2014 21:22 |
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It's also better than any alternative you could slot. Featherfoot is so RNG heavy it's hilarious to expect it to work reliably, and Second Wind is not worth the CD without its pugilist trait [or you're a drg/brd with nothing better to slot]. Mantra is horrible for reasons I shouldn't need to go into.
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# ? Aug 12, 2014 21:31 |
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In addition to the other benefits already mentioned, Flash can also be nice at the start of a pull instead of (if wrath stacks/infuriate are down) or in addition to Steel Cyclone, when you're moving in and haven't gotten your positioning settled, and the mobs are more around you than in front of you. This goes double if for whatever reason you're tanking something low level, since you may not have Steel Cyclone yet. (Hell, you may not even have Butcher's Block yet, and that means you're in the levels where you're using Overpower more. Flash gives your TP a breather there.) Do I use it nearly as much as Overpower or Steel Cyclone for AoE threat? No, of course not. But it's definitely got its uses, and it's a solid cross-class choice.
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# ? Aug 12, 2014 21:52 |
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Anyone suggesting to replace flash should pretty much be ignored forever when it comes to tanking. It's like telling monks not to get blood for blood and invigorate.
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# ? Aug 12, 2014 21:58 |
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dangersandwich posted:doing full threat combos on the boss from start to finish.. Ahahahaha, this is a funny joke. I'm glad you said it.
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# ? Aug 12, 2014 22:03 |
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# ? Jun 9, 2024 00:33 |
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Evil Fluffy posted:Anyone suggesting to replace flash should pretty much be banned forever
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# ? Aug 12, 2014 22:08 |