|
MooCowlian posted:I think it's good that people who lie so customers give them millions of dollars for a broken product that is very different to the one they were promised probably deserve some consequences, and given that this is a large, lucrative industry with millions of customers it's nice to know that the law can be involved. This isn't some idiot kicking off because his mario romhack got ripped off and it's not phil fish having a tantrum because someone was mean about his game. It's a AAA game with well over a million sales. Lawsuits can set precedents that create disincentives for large companies to try and gently caress over their customer base. Software is a weird industry in that vendors can sell you a more-or-less non-functional product and there are no consequences for that and no consumer protections. But perhaps that is simply society's way of saying 'gently caress gamers' or 'gamers are idiots'. In most multi-billion dollar industries, that poo poo wouldn't fly.
|
# ? Aug 13, 2014 17:02 |
|
|
# ? Jun 10, 2024 12:22 |
|
MooCowlian posted:I think it's good that people who lie so customers give them millions of dollars for a broken product that is very different to the one they were promised probably deserve some consequences, and given that this is a large, lucrative industry with millions of customers it's nice to know that the law can be involved. This isn't some idiot kicking off because his mario romhack got ripped off and it's not phil fish having a tantrum because someone was mean about his game. It's a AAA game with well over a million sales. I appreciate pre-orderers given the current state of games journalism. They're like coal-mine canaries. If everyone was smart enough not to pre-order, who would take the plunge?
|
# ? Aug 13, 2014 17:02 |
|
What was so broken about A:CM anyway? I only played and saw the very end of it when someone brought the 360 version over, and it seemed pretty mediocre. Was all the poo poo frontloaded?
|
# ? Aug 13, 2014 17:04 |
|
bonds0097 posted:Lawsuits can set precedents that create disincentives for large companies to try and gently caress over their customer base. Yes, there should certainly be consequences for large companies from screwing people over. However, software is a fickle business, especially games. When you have tangible products it's much easier to determine when something is broken or incorrect. I recall people screaming lawsuits when a Call of Duty (or some military shooter) game lowered the firing rate of a gun by a few tenths of a second. There are certainly cases where a lawsuit may be necessary, but I cannot imagine the amount of poo poo courts have to sift through to get to something with merit. Although this really applies to everything.
|
# ? Aug 13, 2014 17:07 |
|
So, it appears that Overkill just announced that they're doing a Walking Dead co-op game.
|
# ? Aug 13, 2014 17:08 |
|
RBA Starblade posted:What was so broken about A:CM anyway? I only played and saw the very end of it when someone brought the 360 version over, and it seemed pretty mediocre. Was all the poo poo frontloaded? My understanding is that Gearbox funneled money from the project (provided by SEGA) to Borderlands 2 and instead outsourced A:CM to Timegate. Also, people seemed pretty angry that the advertised footage did not match up with the actual product whatsoever. Ragequit posted:Yes, there should certainly be consequences for large companies from screwing people over. However, software is a fickle business, especially games. When you have tangible products it's much easier to determine when something is broken or incorrect. I recall people screaming lawsuits when a Call of Duty (or some military shooter) game lowered the firing rate of a gun by a few tenths of a second. There are certainly cases where a lawsuit may be necessary, but I cannot imagine the amount of poo poo courts have to sift through to get to something with merit. Although this really applies to everything. I would argue that frivolous lawsuits are a problem throughout the United States and are not unique to the game industry. And I imagine that the most egregious examples, like you cited, never get picked up by a lawyer. My hope would simply be that after a few multi-million dollar settlements, companies might think twice before doing shady poo poo. But I guess that hasn't worked in the energy, pharmaceutical or auto industries so perhaps that's naive. bonds0097 fucked around with this message at 17:14 on Aug 13, 2014 |
# ? Aug 13, 2014 17:08 |
|
bonds0097 posted:My understanding is that Gearbox funneled money from the project (provided by SEGA) to Borderlands 2 and instead outsourced A:CM to Timegate. Oh right, I forgot they did that.
|
# ? Aug 13, 2014 17:10 |
|
But isn't it SEGA paying out the few million to people? Are there more than one lawsuit each going on between them?
|
# ? Aug 13, 2014 17:18 |
|
bonds0097 posted:My understanding is that Gearbox funneled money from the project (provided by SEGA) to Borderlands 2 and instead outsourced A:CM to Timegate. Yeah, let's not forget that "bankrupting the studio behind Section 8 (an actual good game series)" is among the list of lovely things Gearbox has done.
|
# ? Aug 13, 2014 17:22 |
|
RBA Starblade posted:Oh right, I forgot they did that. There really is zero proof of that. Just reddit rumours from someone claiming to be an ex employee. The Timegate thing was never proven 100% either except that we know they did work on the game. The E3 demo was as real as most e3 demos (remember kill zone 1?) The only proven deception was Gearbox releasing the game in the state it was in and screenshots that looked nicer than the released product. Shame on Gearbox and Sega for releasing it but let's keep the facts straight instead of making poo poo up. Edit: not defending Gearbox. They do some really lovely things.
|
# ? Aug 13, 2014 17:24 |
|
Gearbox is just a bunch of awful talentless hacks and it's a testament to how screwed up the AAA industry is that they're still in business.
Accordion Man fucked around with this message at 18:00 on Aug 13, 2014 |
# ? Aug 13, 2014 17:24 |
|
Gearbox is kinda lovely and Pitchford is an annoying prat which is a shame because I really enjoy Borderlands 2 despite the many dumb decisions and overall lame DLC they made for game over time.
|
# ? Aug 13, 2014 17:29 |
Goddammit, not Slave Hack, Space Hack; that's the game I'm looking for help with. (curse that old browser game for confusing me)
|
|
# ? Aug 13, 2014 17:31 |
|
Ignatius M. Meen posted:Goddammit, not Slave Hack, Space Hack; that's the game I'm looking for help with. (curse that old browser game for confusing me) It was being offered for free a little bit ago on Steam, but from what I remember it's a rather slow-paced diablo-like. Just play something else. it's probably not worth a buck with things like Van Helsing out there (or even lovely Torchlight 2).
|
# ? Aug 13, 2014 17:34 |
|
Drifter posted:But isn't it SEGA paying out the few million to people? Are there more than one lawsuit each going on between them? SEGA sued Gearbox over this, and SEGA itself was separately sued over the game too. SEGA (reluctantly) agreed to pay out this money in exchange for not being sued over the matter again. It's not necessarily an admission of guilt, just SEGA going 'We can't be bothered with this so we're just going to pay up'. Of course, you could look at it as SEGA thinking they'd get in bigger trouble and lose more money if they actually went further with the case, and seeing this as an easier out, but SEGA are hardly going to admit to it if that is the case. SEGA are still saying it's all Gearbox's fault, and are still suing them. That's my rough understanding, anyway. There's far more (and, I'm sure, messier) details about that I can't be bothered to look up right now.
|
# ? Aug 13, 2014 17:41 |
Drifter posted:It was being offered for free a little bit ago on Steam, but from what I remember it's a rather slow-paced diablo-like. Just play something else. it's probably not worth a buck with things like Van Helsing out there (or even lovely Torchlight 2). Fair enough, I still need to play through Torchlight 1+2 anyway.
|
|
# ? Aug 13, 2014 17:42 |
|
NotInventedHere posted:I know this was a while back, but I wanted to point out a few mods I really like for Soulstorm. I mostly played faction mods, so that's what I can recommend. A great thing about DOW 1 is that faction mods can be used together easily, so if you want, you can play Tyranids vs Steel Legion and Dark Angels vs Black Templar, etc. Anyway, I really enjoyed: I can't remember what mod I was on but I decided to push an update where I basically (probably in retrospect) trolled everyone and standardized all the weapon damage (so everyone's bolters/lasguns/shuriken throwers/etc did the same damage if you were a scout down to a terminator or a lovely shotta ork or imperial guard tank turret, only difference was ROF/accuracy/etc.) and they ran with it. Of course I think I killed the mod because I did that because it made all the 40k spergs angry their precious super space marines not so awesome as before. Also I was not the guy in charge of the mod so there was that, which made it doubly hilarious.
|
# ? Aug 13, 2014 17:43 |
|
smenj posted:SEGA sued Gearbox over this, and SEGA itself was separately sued over the game too. SEGA (reluctantly) agreed to pay out this money in exchange for not being sued over the matter again. It's not necessarily an admission of guilt, just SEGA going 'We can't be bothered with this so we're just going to pay up'. Of course, you could look at it as SEGA thinking they'd get in bigger trouble and lose more money if they actually went further with the case, and seeing this as an easier out, but SEGA are hardly going to admit to it if that is the case. SEGA are still saying it's all Gearbox's fault, and are still suing them. Note: Sega are a Japanese company so they would pass the blame onto Gearbox no matter who was at fault. Sega failed here too by not watching where their funding was going and the condition of the project during development. The Timegate thing, if true, should not have happened under Sega's watch.
|
# ? Aug 13, 2014 17:52 |
|
Mokinokaro posted:Note: Sega are a Japanese company so they would pass the blame onto Gearbox no matter who was at fault. Sega failed here too by not watching where their funding was going and the condition of the project during development. Oh, no, I'm not trying to defend SEGA, not at all. Personally, I'd say it's their responsibility as publisher to make sure the dev they've hired to make the game is using the funds appropriately, and, you know, actually making the game. Also, of course, making sure the game is up to snuff before release. I was just trying to explain what I know about this whole situation. So far as I can remember, people complained to SEGA about the state of the game and sued them. SEGA said 'Hey, this is Gearbox's fault! Not us!' and sued Gearbox. Now SEGA's agreed to pay this settlement, but has made it clear that this isn't an admission of guilt on their part, just a way out of the court case. I think all that info's correct?
|
# ? Aug 13, 2014 18:07 |
|
Looks like MGSV GZ+TPP might come to Steam after all. Maybe. https://uk.games.konami-europe.com/ hahahaha ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓ Nokiaman fucked around with this message at 18:34 on Aug 13, 2014 |
# ? Aug 13, 2014 18:30 |
|
https://uk.games.konami-europe.com/ Do you notice something in the news feed of this page?
|
# ? Aug 13, 2014 18:30 |
|
So Metal Gear Solid 5 was just announced for PC (Steam). Cool, I guess? http://store.steampowered.com/app/311340/ http://store.steampowered.com/app/287700/ Zat fucked around with this message at 20:48 on Aug 13, 2014 |
# ? Aug 13, 2014 20:27 |
|
PostNouveau posted:No. What's that? Re: Automatic proxy detection. Go to Control Panel > Internet Options > Connections > LAN Settings and uncheck "Automatically detect settings". The option usually isn't necessary nor useful in any way, but it does make Steam sluggish.
|
# ? Aug 13, 2014 20:34 |
|
Zat posted:So Metal Gear Solid 5 was just announced for PC (Steam). Cool, I guess? Best news of the day.
|
# ? Aug 13, 2014 20:44 |
|
FrickenMoron posted:Best news of the day. It could only get better if they announced MGS HD Collection on Steam along these.
|
# ? Aug 13, 2014 20:46 |
|
Zat posted:So Metal Gear Solid 5 was just announced for PC (Steam). Cool, I guess? Very cool. MGS5 looks like an open-world version of Peace Walker, so there's going to be stealth, base management, kidnapping random enemy soldiers to press them into your service, and sheep. Oh, and you can research new and powerful cardboard boxes to bring onto the battlefield. Naturally, it's also looking to be the darkest, bleakest game in the series, so the comedy should be bizarrely offset by the horrors of war. Keep in mind that the prologue chapter has you literally infiltrating a slightly-renamed Guantanamo Bay, and a side mission has you hunting down and assassinating American war criminals that are hiding out there.
|
# ? Aug 13, 2014 20:46 |
|
So just to clue people in on why there are two versions of MGSV: Ground Zeroes is largely a tech demo for the open world technology of MGSV, which consists of one main story mission, several side missions, and (assuming they have the console content), one or two bonus gimmick missions. The main mission of Ground Zeroes is fairly short, usually spanning a half-hour to an hour or so. The story is just a prequel to MGSV that bridges the gap between Peace Walker (the PSP game) and MGSV. The Phantom Pain is the true version of MGSV. It has a large sprawling open world, is significantly longer than Ground Zeroes, and will connect the story of Metal Gear Solid 3 and Metal Gear 1. If you're not interested in the overall story or any of the content from Ground Zeroes, The Phantom Pain is the way to go. Anyways, have some trailers for The Phantom Pain: https://www.youtube.com/watch?v=K6WgLOjKxmI https://www.youtube.com/watch?v=yfoPfF2u1to
|
# ? Aug 13, 2014 20:46 |
|
My advice on Ground Zeroes: Totally worth it once it's down to $10 or less, but a bit cheeky at anything above that. If you want to complete it 100% you're looking at 10+ hours of play, but the main story mission will take you (as mentioned) maybe half an hour on your first playthrough. There's a ton of gameplay in that one map and half-dozen missions, consider the scale of it all, but it's definitely not a full game.
|
# ? Aug 13, 2014 20:50 |
|
Also, here is a gameplay demo of the Phantom Pain. https://www.youtube.com/watch?v=LSXQMC3mQBw They showed off another demo today of the same mission, but with a bunch of differences supposedly influenced by your gameplay style (more guards, guards wearing armour, more lights at night).
|
# ? Aug 13, 2014 21:07 |
|
Deakul posted:Ultimate Apocalypse is pretty cool, it adds a bunch of the new races mentioned in a post above into the mod and then ramps everything up turning it into 40k: Total War essentially with massive gently caress off armies and even Titans. Nifty. Don't know what half those things are but 40k total war sounds fun. Edit: I like anything that would gently caress with space marines cause they are lame imo. PrinceRandom fucked around with this message at 21:21 on Aug 13, 2014 |
# ? Aug 13, 2014 21:17 |
|
Lance Streetman posted:So just to clue people in on why there are two versions of MGSV: was ground zeroes released at full price? cause that seems a bit low content for the 60 bucks console releases are nowadays.
|
# ? Aug 13, 2014 21:20 |
|
No, it was $30 I think. Which was still probably too short for the price. I don't usually fuss over price to length ratios but when compared to what previous MGS games were, and hopefully what Phantom Pain will be, it was like a tenth of the content for half the price.
|
# ? Aug 13, 2014 21:21 |
|
I believe it was 30 bucks on 360 and PS3, and 40 bucks on PS4 and Xbox One. Ed: Most people agree that it was too expensive either way. Unless you're a diehard fan who has to own every game, wait for a sale.
|
# ? Aug 13, 2014 21:25 |
|
Lance Streetman posted:I believe it was 30 bucks on 360 and PS3, and 40 bucks on PS4 and Xbox One. It was 20 on last-gen and 30 on current-gen.
|
# ? Aug 13, 2014 21:26 |
|
There's just fewer and fewer reasons to even buy a console these days. Thanks Gabe!
|
# ? Aug 13, 2014 21:27 |
|
The Daily Deal is Always Sometimes Monsters. Has anyone here played it? I'd like to know a little more about it before picking it up. It looks pretty interesting.
|
# ? Aug 13, 2014 21:34 |
|
endlessmonotony posted:Re: Automatic proxy detection. I don't think this has mattered for going on 2-3 years, that was back when Steam just used IE's rendering engine, now it's all Chromium based.
|
# ? Aug 13, 2014 21:37 |
|
So what's the deal with Metro: Last Light? I know it's a visually demanding game, and my computer is middle of the road by modern standards, but the game autodetected my hardware and recommended medium settings, and even on low, I'm getting less than 20 FPS. Is there some feature that's a real CPU hog or something?
|
# ? Aug 13, 2014 21:39 |
|
Anonymous Robot posted:So what's the deal with Metro: Last Light? I know it's a visually demanding game, and my computer is middle of the road by modern standards, but the game autodetected my hardware and recommended medium settings, and even on low, I'm getting less than 20 FPS. Is there some feature that's a real CPU hog or something? By default, the game uses Supersampling as its anti-aliasing solution of choice. What it's effectively doing is rendering the entire image at double resolution, then scaling down to your monitor. This, understandably, is a goddamn enormous resource hog. Turn off Supersampling (SSAA) and maybe PhysX stuff and it should run great. I swapped out Supersampling for the post-processing SMAA anti-aliasing that comes with SweetFX. Almost no performance cost, and splats most of the jagged edges.
|
# ? Aug 13, 2014 21:43 |
|
|
# ? Jun 10, 2024 12:22 |
|
Man I wish they release the old MGS games on PC. I haven't played one since MGS2 and would love to play through Snake Eater and MGS4 despite/because of all the hokey Kojima story.
|
# ? Aug 13, 2014 21:47 |