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Another, much more risky but fun, option would be to set up a siege weapon at the end of a long hallway that you can force them to run through. Of course the most likely end of that option is the dwarves you assign will decide to gently caress off and drink right before the enemy arrives. But hey, fun!
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# ? Aug 15, 2014 15:25 |
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# ? May 25, 2024 22:36 |
No giant axe blades? No horrible amounts of spears and swords and knives swinging around? Shameful. In other news, DFHack 40.08r2 just went up and it seems solid as a rock. The download link is the same one.
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# ? Aug 15, 2014 15:34 |
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amuayse posted:While I do like DFHack, I do not like how some of their more major mods relies on it as an essential feature. It's about as stable as playing an unpatched Bethesda game on a console practically. They had it really solid before the switchover. You might be able to do a ton with the RAW files, but DFhack is pretty much required to do anything complex or not planned for by toady(Or to do the performance improvements in MW). If you look through the RAW files for masterwork, half of the interactions are just hooks to get DFhack to do something.
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# ? Aug 15, 2014 16:06 |
In some years-old version I used to embark with a heavily militarized crew, dig straight down to the first cavern level, and seal everyone off from the outside world. I have fond memories of hoarding whatever kind of wood would grow down there in order to add to the giant miserable bed-pile everyone slept in. Or building a rickety scaffold to put a marksdwarf on so I could get rid of whatever was flying around and terrifying my farmer. Or rushing out a simple barricade to stop the swarms of beasts from charging into my settlement. The open sides of the map meant all sorts of Fun things could come shambling in, and sometimes dwarves would desperately run out of the safety of their camp to drink from one of the gross ponds (since my booze industry was terribly inefficient), cheerfully bringing back any slavering monsters that caught sight of them. Is this kind of playstyle still do-able in the current versions?
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# ? Aug 15, 2014 18:34 |
Soho Joe posted:In some years-old version I used to embark with a heavily militarized crew, dig straight down to the first cavern level, and seal everyone off from the outside world. Yes! It's very fun.
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# ? Aug 15, 2014 18:37 |
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Soho Joe posted:In some years-old version I used to embark with a heavily militarized crew, dig straight down to the first cavern level, and seal everyone off from the outside world. You can -- the only hitch is that if your dwarves don't have any points in Discipline, seeing death and dangerous creatures may make them freak the gently caress out and do nothing.
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# ? Aug 15, 2014 18:41 |
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scamtank posted:Oh and also: I've never used dfhack before. What's a good list of utilities to be using?
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# ? Aug 15, 2014 18:46 |
Glory of Arioch posted:I've never used dfhack before. What's a good list of utilities to be using? I get the most use out of digv (designate entire vein for digging) and prospect (mineral probe) personally, but I'm really into the siege engine GUI (turns siege weapons into free-aiming archer type things with designated arcs of fire and lets you load catapults with anything), the armory functionality restoration (weapon racks and armor stands actually work and take priority before stockpiles when people change out of uniform), Dwarf Manipulator (in-game Dwarf Therapist type interface accessible from the unit menu), basic cheaty stuff like mass dumping, map revealing, tile editing and lava/item spawning, that nifty UI bit that lets you dictate the exact reagents for hardcoded reactions, on-fly binary patching, Workflow, applying venom and other nasty crap to weapons and bolts and some other stuff I forgot. And that's all built-in. See here for most of the commands and the thread OP for the new stuff. And then there's the actual user-made plugins like TWBT and MouseQuery that are total gamechangers. scamtank fucked around with this message at 19:03 on Aug 15, 2014 |
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# ? Aug 15, 2014 19:00 |
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Yeah, digv, workflow, job-material change, renaming (especially levers and stockpiles), improved stocks display, search in everything. Less so showmood, seedwatch, autochop, lever. I was surprised to see whoever saying that they found dfhack unstable. None of the released versions of dfhack I've used going back a couple of years have given me any stability issues. Some of the scripts don't handle edge cases extremely well, but not fatally either.
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# ? Aug 15, 2014 19:11 |
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Glory of Arioch posted:I've never used dfhack before. What's a good list of utilities to be using? Just DwarfTherapist.
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# ? Aug 15, 2014 19:13 |
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Dwarf Therapist is without a doubt the most useful thing.
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# ? Aug 15, 2014 19:36 |
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Thanks. I use the heck out of Dwarf Therapist, but I'd never tried the dfhack stuff. I'll have to give some of that a shot this weekend -- the parts that aren't blatantly cheating, anyways. digv looks pretty nice.
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# ? Aug 15, 2014 20:45 |
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Anybody else ever have a dwarf inexplicably teleport up through a channeled ceiling? Last night I had two dwarfs (a vampire/militia captain and a beekeeper) randomly wind up two z-levels above where they should have been. They were working on the bottom floor of a three-tiered collapsing chamber, and the two levels above them were completely free-standing, only held up by supports. They blipped off of z-level N and reappeared on z-level N+2. Then they couldn't get back down and everything went to hell.
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# ? Aug 15, 2014 20:47 |
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TheAwfulWaffle posted:Anybody else ever have a dwarf inexplicably teleport up through a channeled ceiling? Maybe they jumped up, for some reason, and decided to cling to the wall or supports? e: Maybe dwarves are like cats and they can climb up without a problem, but coming down is?
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# ? Aug 15, 2014 20:52 |
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"cleanowned scattered" is wonderful for finally getting rid of the multitudes of loose junk your filthy alcoholic midgets leave strewn about. Running that in the forts I had built up without dfhack resulted in thousands of Dump jobs
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# ? Aug 15, 2014 21:45 |
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Lawman 0 posted:I already had some stonefall traps scattered around but yeah I think im gonna go with spamming cage traps in a hallway. The most devastating trap you can probably make without pumping magma to the surface is a hallway of 10 upright spikes on each tile all hooked to a single lever that a dwarf activates on repeat when there are enemies in the hallway. You can do it with glass spikes too so you can have it up and running within the first year. I will say though it can make things a little boring.
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# ? Aug 15, 2014 22:11 |
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ProfessorGroove posted:The most devastating trap you can probably make without pumping magma to the surface is a hallway of 10 upright spikes on each tile all hooked to a single lever that a dwarf activates on repeat when there are enemies in the hallway. You can do it with glass spikes too so you can have it up and running within the first year. I will say though it can make things a little boring. You'd be surprised how dodgy Goblin/Human Lords are. I just had a siege wherein a goblin hammerlord danced through an entire hallway of weapons traps filled with various instruments of death before he got stuck in a cage. Definitely dumping his rear end into the volcano. I've got a full squad of hammerlords, but I know they'd probably get pummeled fighting a legendary dodger. EDIT: Also, Wereanimals are ludicrously tough. A werepanda showed up, and my axe dwarves spent like three minutes chopping it into little bits before someone finally cut it in two. It never 'gave into pain'.
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# ? Aug 16, 2014 00:18 |
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I'm pretty sure the quality of the stuff in the trap decides how hard it is to dodge. Anyway upright spikes on a switch fire so fast each group of 10 will get multiple tries to hit and you can have lots of groups of 10. Another advantage of upright spikes vs weapon traps is wagons can walk through them. Cage traps are boring anyway.
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# ? Aug 16, 2014 00:33 |
I T B E G I N SToady One posted:I decided to do some random suggestions today, just to get that started. Poles took a while, so it isn't a long list. I'll be back to bugs tomorrow.
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# ? Aug 16, 2014 01:43 |
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dual poles...? are we finally going to move towards toroidal maps? edit : I guess not always having a hot pole and a cold pole would be a nice start regardless.
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# ? Aug 16, 2014 01:55 |
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I still maintain that atom smashers are the finest product when it comes to personal home defense. Sure, you don't get to pick up any of the loot after the fact, but big deal.
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# ? Aug 16, 2014 02:19 |
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Haifisch posted:I had them chained near ramps outside, so that's probably it. Seems weird that nothing happened for four years of my fort's life, but that's DF for you. they were probably falling and hitting themselves over and over again like some sort of hosed up chain/escalator accident
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# ? Aug 16, 2014 02:26 |
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Gus Hobbleton posted:I still maintain that atom smashers are the finest product when it comes to personal home defense. Sure, you don't get to pick up any of the loot after the fact, but big deal. They definitely were the finest home defense strategy for a while, but with the addition of Forgotten Beasts and various other non-smashable monsters, the dwarven atom smasher is slowly going the way of the dinosaur. Plus, the military has been improved tremendously since the heyday of the Atom smasher. I guess Toady wants players to take a more pro-active stance toward their defense than setting a lever to repeat. But lead minecarts, now...
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# ? Aug 16, 2014 03:21 |
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I just got sieged on my first winter. I have 17 dorfs. They killed one yak, then all the invaders freaked the gently caress out about the corpse and ran off the map.
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# ? Aug 16, 2014 04:03 |
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I don't get how "death causes mass panic" isn't the top three things on Toady's list. I just donated, maybe I'll use "freaking out over dead bodies is overdone" as my quote.
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# ? Aug 16, 2014 04:10 |
Well to some degree the panic at death is a neat feature but the rate at which dwarves gain discipline should probably be looked at.
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# ? Aug 16, 2014 04:16 |
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I'm assuming this is a bug that literally anything on the map is causing all my dwarfs to become terrified and run away from it? My fledgling fort was bought to it's knees by a single manela walking into the fort and my entire army running away from it.
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# ? Aug 16, 2014 04:19 |
I'm not seeing the fear thing happen? The only thing that has caused my dwarves to freak out is being heavily outnumbered by undead soldiers.
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# ? Aug 16, 2014 04:36 |
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I don't think Toady's quite as devoted to Dwarf Fortress development as people think. If this bugfixing period is anything to go by he puts in a standard 8 hour day or less meaning he has a life on the side.
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# ? Aug 16, 2014 04:55 |
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TOOT BOOT posted:I don't think Toady's quite as devoted to Dwarf Fortress development as people think. If this bugfixing period is anything to go by he puts in a standard 8 hour day or less meaning he has a life on the side. Thank god. If he burns out, we're all doomed.
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# ? Aug 16, 2014 04:59 |
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I can tell you that titan's can certainly take a catapult shot to the face. Either that or my dwarfs suck and were missing after hundreds of attempts. Either way, he still wasn't immune to having lava dumped on him.
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# ? Aug 16, 2014 05:05 |
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TheCIASentMe posted:I can tell you that titan's can certainly take a catapult shot to the face. Either that or my dwarfs suck and were missing after hundreds of attempts. glass titans/FBs can handle lava just fine. Crystal glass basically requires masterwork steel to break.
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# ? Aug 16, 2014 05:07 |
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My experience with titans and the like is that they either die instantly because they're made of steam and just fall apart as soon as they exist, or they are impossible to kill because they are an amorphous blob of adamantium without even a head to get lucky and remove.
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# ? Aug 16, 2014 05:16 |
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I love how a tantrumming hammer lord slaughter five people and the only response from CotG is a beating that puts his eye. Also, an FB just showed up made of Basalt. Welp, definitely not going in the cavern anymore.
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# ? Aug 16, 2014 05:20 |
A White Guy posted:Also, an FB just showed up made of Basalt. Welp, definitely not going in the cavern anymore. Put together a special squad of pick-wielding ex-miners. Rocks that are trying to kill you can't be that much trickier than normal rocks, right?
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# ? Aug 16, 2014 05:38 |
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Subjunctive posted:I don't get how "death causes mass panic" isn't the top three things on Toady's list. I just donated, maybe I'll use "freaking out over dead bodies is overdone" as my quote. Yeah, I'm basically just waiting for this to get fixed to actually start playing again.
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# ? Aug 16, 2014 05:40 |
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PublicOpinion posted:Put together a special squad of pick-wielding ex-miners. Rocks that are trying to kill you can't be that much trickier than normal rocks, right? I wish. I guess I could try to lure him into the water and then dump magma on him, but elsewise there's pretty much nothing I can do against that without resulting in FUN.
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# ? Aug 16, 2014 06:22 |
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Nearly lost my fort to the tantrum spiral after elves killed my swordsdwarves. A migrant wave comes in, and while they freak out over the bodies a flying leech forgotten beast shows up. The new expedition leader kills it on sight, then succumbs to being punched in the head by a child throwing a tantrum. Everyone in the hospital starves. I've got two workers left, just churning out caskets and piling up the corpses. The outpost liaison said he hopes to see us next year. rear end in a top hat. Let's hope the new migrant wave doesn't reignite the tantrum spiral.
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# ? Aug 16, 2014 06:29 |
So hey Urist got back on his uristmobile and is dropping science again:UristDaVinci posted:Pulping appears to work by evaluating the layers in a body part. If each layer meets any one of the following criteria then the body part is pulped:
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# ? Aug 16, 2014 07:45 |
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# ? May 25, 2024 22:36 |
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OtspIII posted:Yeah, I'm basically just waiting for this to get fixed to actually start playing again. I have never seen this bug. In fact I had a great experience today where a flock of keas was scared off by all my trained war dogs. The freakouts don't last forever and they build discipline.
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# ? Aug 16, 2014 09:32 |