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I am just itching to start recording a Pikmin 3 LP with a couple of friends, but I really want to go in to that game blind, and record it as a first play-through. I'm pretty new to this community, so I'm curious if a blind/virgin LPs are okay to do, or if it is kind of frowned upon. I'm pretty familiar with Pikmin 1 & 2 if that's any consolation.
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# ? Aug 15, 2014 16:07 |
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# ? Jun 10, 2024 00:12 |
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As long as you guys have good chemistry, and are competent at the game, it's fine. That being said, you should probably play through the first day off-camera so you get a feel for the mechanics.
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# ? Aug 15, 2014 16:11 |
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zfleeman posted:I am just itching to start recording a Pikmin 3 LP with a couple of friends, but I really want to go in to that game blind, and record it as a first play-through. I'm pretty new to this community, so I'm curious if a blind/virgin LPs are okay to do, or if it is kind of frowned upon. I'm pretty familiar with Pikmin 1 & 2 if that's any consolation. Have your friends played it? I mean, it's fine either way, make a video and if it's bad it's bad who cares, but people seem fond of blind LPs with non-blind co-commentators.
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# ? Aug 15, 2014 16:18 |
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Cake Attack posted:Have your friends played it? I mean, it's fine either way, make a video and if it's bad it's bad who cares, but people seem fond of blind LPs with non-blind co-commentators. Me: Lots of Pikmin knowledge. Friend 1: Played Pikmin 2 multiplayer with me a bunch when it came out. Friend 2: Nintendo idiot and doesn't know anything, that dumbass. I think we'll make this work. Just checking if I would be met with turned up noses. Thanks guys!
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# ? Aug 15, 2014 16:20 |
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zfleeman posted:I am just itching to start recording a Pikmin 3 LP with a couple of friends, but I really want to go in to that game blind, and record it as a first play-through. I'm pretty new to this community, so I'm curious if a blind/virgin LPs are okay to do, or if it is kind of frowned upon. I'm pretty familiar with Pikmin 1 & 2 if that's any consolation. As long as you make sure to edit out parts where you stumble around for a really long time not knowing what to do you should be fine.
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# ? Aug 15, 2014 17:33 |
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JordanKai posted:As long as you make sure to edit out parts where you stumble around for a really long time not knowing what to do you should be fine. Yes. This is key. There comes a point where as a viewer, you just want the player to 'get on with it already' and start jumping ahead in the video. If you produce something in which 90% of the content gets skipped, then what was the point in including the content. Show the essentials, highlight the entertaining bits, and if it starts to drag -- A little time dilation never hurt anybody.
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# ? Aug 15, 2014 18:04 |
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EricFate posted:Yes. This is key. There comes a point where as a viewer, you just want the player to 'get on with it already' and start jumping ahead in the video. If you produce something in which 90% of the content gets skipped, then what was the point in including the content. Yeah, cool, that's what I was thinking. Previous Pikmin games have had the virtue of the Day/Night system, and if this one is in any way the same, it could have some built-in stopping points. Let's say the game goes upwards of 10 hours, and we capture it all, what is a good expectation for how long the videos should be? About thirty minutes each?
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# ? Aug 15, 2014 18:24 |
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zfleeman posted:Yeah, cool, that's what I was thinking. Previous Pikmin games have had the virtue of the Day/Night system, and if this one is in any way the same, it could have some built-in stopping points. Let's say the game goes upwards of 10 hours, and we capture it all, what is a good expectation for how long the videos should be? About thirty minutes each? This is a matter of taste. Personally, thirty minutes is my upper limit for a video that's part of a series I haven't seen before/have no prior interest in. I like to keep it near 20, even. But you'll get people here and there who will say 20 is too long, or an hour is fine, so it's really up to you.
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# ? Aug 15, 2014 18:29 |
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AllisonByProxy posted:Thanks for the feedback guys. I took a second pass at the Soul Reaver video I posted earlier. Let me know what you think. Bumping because it got buried as the last post on the previous page.
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# ? Aug 15, 2014 19:17 |
AllisonByProxy posted:Bumping because it got buried as the last post on the previous page. Video seems fine, you might want to post something with a sample of commentary to fix possible audio issues. You don't need to have a co-commentator right away, right?
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# ? Aug 15, 2014 20:07 |
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I'm just a simple email script - Let's Play Tron 2.0quote:
Any advice will be appreciated.
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# ? Aug 16, 2014 02:18 |
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Malachi Constant posted:I'm just a simple email script - Let's Play Tron 2.0 I watched your video and I noticed a few problems with it. In terms of a technical standpoint, the subtitles at various times blends with the background and unreadable. I would also like an explanation as to why the subtitles change colors every so often. If there is a reason, then you should explain. As for gameplay, I felt like it could use some edits like a chunk of the tutorial being removed as you can explain it during missions. Not to mention the opening sequence where it shows who made the game before starting a save file. Probably a personal issue for me was the in game text being very small which was not a big deal until you suggested the viewer to read certain parts. A quick explanation by you should suffice as you did at some parts. In terms of commentary, it was very basic. It is the first video, so it is expected to be mainly tutorial. Aside you making a note on the blaster or fall damage, I did not see any subtitles expressing anything personal that you had of the game. It felt more of a walkthrough more than anything. I would recommend fixing your technical issues and find a way to add to your commentary to diversify it.
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# ? Aug 16, 2014 03:12 |
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Yeah, everything about the LP seems very... bland? Your introduction in the post itself could have been taken off of wikipedia. I doubt this is a game many people are familiar with, so why not tell them what you think? Is it a hidden gem, a hilarious piece of shovelware made 20 years too late, a decent but unimpressive shooter, what? If you're going to LP it, there must be something there that pushed you to do so. Tell the audience what that is.
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# ? Aug 16, 2014 04:10 |
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Those are all good points. You're both right that I was being too conservative with my comments. I'll make the subs more readable, and I think I'll take out the tutorial section and just explain as I go. I'm a big fan of the original Tron and I know a lot about it so I'll add in some more interesting commentary. Thanks!
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# ? Aug 16, 2014 04:49 |
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zfleeman posted:Yeah, cool, that's what I was thinking. Previous Pikmin games have had the virtue of the Day/Night system, and if this one is in any way the same, it could have some built-in stopping points. Let's say the game goes upwards of 10 hours, and we capture it all, what is a good expectation for how long the videos should be? About thirty minutes each? Just do a day at a time; days last about fifteen minutes and you likely won't go for more than 30 days. If you feel like you wasted a day, you can scrap the recording and retry from the start of that day with no major loss.
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# ? Aug 16, 2014 05:30 |
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Behold! SMALLBEEF IS UPON US
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# ? Aug 16, 2014 07:38 |
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toddy. posted:Behold! Lookin' good, 'Beef.
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# ? Aug 16, 2014 08:04 |
Malachi Constant posted:Those are all good points. You're both right that I was being too conservative with my comments. I'll make the subs more readable, and I think I'll take out the tutorial section and just explain as I go. I'm a big fan of the original Tron and I know a lot about it so I'll add in some more interesting commentary. I'd suggest going with voice commentary. Shooters are generally unfriendly to the subtitled approach since people will generally want to watch the action instead of reading - and Tron 2.0 is a fairly pretty game with an interesting art direction so there will always be something to look at. Ultimately it's your call, naturally, just my two cents.
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# ? Aug 16, 2014 08:18 |
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quote:
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# ? Aug 16, 2014 10:51 |
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# ? Aug 16, 2014 13:14 |
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The good: The two perspectives on the game are pretty cool, and it's nice that there's a note showing us whose screen is whose when you switch. That could make for an interesting LP. For some reason despite the pointless rambling of your comments I can't hate your commentary because you both have rather nice voices. It's that accent. The bad: You need to put at least a modicum of effort into explaining what is going on in this game. Talk to us, the crowd, not just each other. Tell us what all that stuff means when you're making your character, tell us why you're doing what you're doing, tell us about the game. I mean, feel free to shoot the poo poo for most of the bulk of the time, that's fine and helps fill in the dead spots where there's nothing new and exciting in the game to talk about, but at the very least tell us enough that we'll be able to appreciate what's going on onscreen. Like this it's like watching a screen saver with two guys talking over it. LPs of endless games are a little difficult, unless you do something like set a specific goal you're working towards. 'We want to make videos of this game until we get tired of making videos of this game and move on to another game' is not a legit goal unless you're going to make a 'My Friend and I Shoot the poo poo to Random Games' megathread where all you do is talk over games without explaining them and, for the most part, without even talking about them. (In which case a better name for the thread would be 'My Friend and I Want to be Game Grumps'. Though the person above me was trite, they were also correct. If you took a look at one, maybe two other LPs in this forum you would probably notice that what you're doing isn't really what normally gets called an LP around here. Obviously we welcome people to post any LP thread they want as long as it follows the rules, but if you ask for feedback we will give it to you. I'd say 'lurk more' is better advice than anything I told you.
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# ? Aug 16, 2014 13:26 |
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Oh cool, we have a snarky lazy smilie for that now.
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# ? Aug 16, 2014 13:42 |
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Suspicious Dish posted:Oh cool, we have a snarky lazy smilie for that now. Your snark is never lazy, Dish, and that's why we love you.
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# ? Aug 16, 2014 16:03 |
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is my favorite vanity smiley
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# ? Aug 16, 2014 20:31 |
is mine, I'm glad we're sharing our favourites.
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# ? Aug 16, 2014 20:53 |
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I love memes
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# ? Aug 16, 2014 20:56 |
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I recorded my first video Let's Play today. It's for the game Spud's Quest, a puzzle platformer that came out last year. Please consider this a test post and give me your feedback. I'd appreciate it. https://www.youtube.com/watch?v=GjE_a4JuQLM (There are a few things I'm not completely happy with, but if I kept redoing things I'd never get this out. )
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# ? Aug 16, 2014 23:13 |
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Getsuya posted:
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# ? Aug 16, 2014 23:57 |
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Rush_shirt posted:I recorded my first video Let's Play today. It's for the game Spud's Quest, a puzzle platformer that came out last year. Please consider this a test post and give me your feedback. I'd appreciate it. You're still on the title screen after a minute of video, telling me about all sorts of stuff other than the game you're supposed to be playing. This made me bored enough to stop watching. You might want to fix that.
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# ? Aug 17, 2014 01:24 |
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Rush_shirt posted:I recorded my first video Let's Play today. It's for the game Spud's Quest, a puzzle platformer that came out last year. Please consider this a test post and give me your feedback. I'd appreciate it. Just pretty much going to parrot what Nidoking was saying. I get these guys did some other games, but that's what the OP is for! Also don't read the text. I know we all do it, but try to keep that to a minimum.
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# ? Aug 17, 2014 03:10 |
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Thanks for your feedback guys. I did several versions of the opening but opted for the more informational one. Good to know it's safe to just jump in. Oh, regarding using the OP for feedback, I wanted to make the LP to be accessible to any YouTuber who stumbled on it, not just goons. Hence the explanatory bit at the beginning. Not sure if that is a valid reason to do it, but that's why I did it. I'm editing a second video that hopefully moves quicker for you. I do still read most of the text, but I cut back a bit. I don't know, text-reading is something I like in Let's Plays and wanted to emulate. Expect the next video soon. Thanks again! Rush_shirt fucked around with this message at 03:17 on Aug 17, 2014 |
# ? Aug 17, 2014 03:13 |
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Rush_shirt posted:Thanks for your feedback guys. I did several versions of the opening but opted for the more informational one. Good to know it's safe to just jump in. It's not so much that it's "safe to jump in", but there's absolutely nothing happening on the title screen, so there's no reason to sit there staring at it for so long. Everything you're saying can be discussed whenever there's nothing else to say while the game is actually going - if there's something important enough that you can't cut it out, but it's boring to watch, that's a good time for interesting facts about the game's development, the company that made it, etc.
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# ? Aug 17, 2014 03:19 |
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Rush_shirt posted:I wanted to make the LP to be accessible to any YouTuber who stumbled on it, not just goons. Hence the explanatory bit at the beginning. Not sure if that is a valid reason to do it, but that's why I did it.
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# ? Aug 17, 2014 03:40 |
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Zain, you make a good point. It does seem like struggling with how much commentary to contribute is a common struggle for new Let's Players (myself included). Nidoking, I agree that the information I said would best be kept for slow parts in the game. I'll remember that in the future. Thanks again for the advice, you two. Second video is up: https://www.youtube.com/watch?v=SVVa85AyWrU
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# ? Aug 17, 2014 04:54 |
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Rush_shirt posted:Zain, you make a good point. It does seem like struggling with how much commentary to contribute is a common struggle for new Let's Players (myself included). Ditto re. Nidoking/Zain, but having watched your 2nd video it seemed at least fine from a YT POV. My main gripe (similar to Zain) is the reading of the text dialogue, all of it. Talk about the frog puns all you like and heck, make some up yourself but hearing you talk to yourself when I can just read it on the screen, it's frankly just not my cup of tea. If I could get more explanation, summation of the dialogue if you want to quickly move through it or at least, more of balance between game discussion and background combined with your thoughts on the game, that'd be best.
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# ? Aug 17, 2014 06:01 |
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MonotoneMorgan posted:Ditto re. Nidoking/Zain, but having watched your 2nd video it seemed at least fine from a YT POV. I agree. I will try that next update. Thanks.
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# ? Aug 17, 2014 06:03 |
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Instead of fixing it in the next update go back and redo the first couple of videos. Your 2 videos in, it won't hurt to go back and redo the commentary this far into it, I think it helps when you have better first videos, you might be asking a bit much from the viewer in the hopes that it gets better.
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# ? Aug 17, 2014 07:35 |
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Migeman posted:Instead of fixing it in the next update go back and redo the first couple of videos. Your 2 videos in, it won't hurt to go back and redo the commentary this far into it, I think it helps when you have better first videos, you might be asking a bit much from the viewer in the hopes that it gets better. That's the new plan. Thanks!
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# ? Aug 17, 2014 07:39 |
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Here is my test post for a game called Mother 3. https://www.youtube.com/watch?v=79A2_T_wajI&feature=youtu.be It's stuck on 95% processing. Hopefully It wil work.
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# ? Aug 17, 2014 16:25 |
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# ? Jun 10, 2024 00:12 |
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WitherSnow posted:Here is my test post for a game called Mother 3. Like your voice is fighting all of the in-game music and sound, but it also doesn't matter because all you're telling us are things we can read on the screen.
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# ? Aug 17, 2014 17:04 |