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COOL CORN posted:What's the best count to start with to get the count->emperor achievement? The count of Kaliopolis in the Latin Empire start date is set to inherit the Latin Empire. So, you know,
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# ? Aug 16, 2014 19:55 |
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# ? Jun 3, 2024 20:22 |
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e:
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# ? Aug 16, 2014 20:20 |
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How dreamy~ It should read "Patrinia's Pretty Portraits Pack" instead.
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# ? Aug 16, 2014 20:25 |
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Still waiting for a tits mod.
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# ? Aug 16, 2014 20:36 |
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Is that for real? If it is, post a link.
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# ? Aug 16, 2014 22:49 |
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I could swear I saw one that had breast size as a trait, its basically just attractive. It also had penis size.
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# ? Aug 16, 2014 22:50 |
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Ageofbob posted:Is that for real? If it is, post a link. http://forum.paradoxplaza.com/forum/showthread.php?790833-MOD-Patrinia-villosa-s-Portrait-Pack The sclera-less blank stare is my favorite blank stare.
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# ? Aug 16, 2014 22:55 |
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anime kings
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# ? Aug 16, 2014 23:01 |
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KOraithER posted:It's really easy to become your spouse's rival if you are unfaithful and refuse to end it when discovered. If you're not depressed one of the more reliable ways to get yourself dead if your heir is really awesome and you want to play as him is have a couple affairs, piss your wife off, then make her your spymaster. You won't live longer than a year.
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# ? Aug 16, 2014 23:21 |
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Ofaloaf posted:http://forum.paradoxplaza.com/forum/showthread.php?790833-MOD-Patrinia-villosa-s-Portrait-Pack For some reason I feel a lot more charitable towards this as a mod knowing that it's some random Korean person making it, instead of some anime-obsessed weeaboo type.
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# ? Aug 17, 2014 01:50 |
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I kind of want to use that mod for my next CK2 LP and just never mention or acknowledge it in any way for the entire run. It's actually pretty well-done for what it is; it'd give the game a kind of Long Live the Queen-esque charm.
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# ? Aug 17, 2014 01:54 |
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Rincewind posted:I kind of want to use that mod for my next CK2 LP and just never mention or acknowledge it in any way for the entire run. Add in a new horde that all has those faces. What'll be really fun is when it starts mixing into the regular gene-pool.
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# ? Aug 17, 2014 01:57 |
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I've created Duke Barry of the Isles, Gibb Dynasty. He's doing really well so far and will soon be king of Scotland, but my only regret is that the ruler designer doesn't let me create brothers for him. Without Robin, Maurice and Andy the dynasty is pretty thin right now. It's a tragedy, but at least Barry is stayin' alive.
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# ? Aug 17, 2014 02:28 |
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quote:This is the beefier part of the post, in part because Paradox haven’t actually put up a detailed release announcement of the game yet, and in part because I actually got to talk to a couple of the devs about it: Doomdark and Johan Lerstrom. Rather than an overview, I’m going to break this down into the parts I’ve already mentioned on the forums, and everything else I forgot to mention. Source.
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# ? Aug 17, 2014 04:07 |
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Reveilled posted:For some reason I feel a lot more charitable towards this as a mod knowing that it's some random Korean person making it, instead of some anime-obsessed weeaboo type. That portrait pack; if he was so inclined, could be far more reactive than the current packs merely because they're 2d images. It appears that every character uses the same default slate both male and female so overlaying the poo poo would be easier than the 3d kind where you get potato noses and poo poo.
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# ? Aug 17, 2014 04:16 |
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Okay, a lot of those features sound really cool.
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# ? Aug 17, 2014 04:20 |
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Tribal Holdings sounds neat and all, but Vassals are already bordering on militarily worthless in the early game on account of how little levies they give you. I'm not sure this'll be much different in practice. If anything calling them as an ally might make them more useful.
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# ? Aug 17, 2014 04:30 |
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quote:An interesting aspect of tribal holdings, as Johan later expanded on them to me, is that vassals who are ‘tribal’ (presumably a new title equivalent to count, based on your holding type) don’t provide levies in the way that a feudal vassal does. Instead, a tribal vassal must be called to arms, like an ally. In this way, your vassal management becomes much more important, and vassal ties are much looser. A king can only gain power if he is respected enough by his vassals, even more so than currently, and a vassal maintains full control of his own armies, making war much more scattered. Holy poo poo, that's literally exactly what I suggested for low crown authority. Too bad it's only meant for the early game, but if this is moddable...
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# ? Aug 17, 2014 06:02 |
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Seasonal warfare sounds interesting, it might encourage dropping levies down during the lean months to avoid losing manpower while re-raising in the spring. I'm taking a wait-and-see approach to this one, but I definitely like the idea. Plus it sounds like it'll make retinues take more attrition, so I guess I'm in favor of that? This sounds like a nice bonus for the modders out there. Elective gavelkind is going to last about as long it takes me to transition to a new succession. Unless I'm a sprawling empire, then I can see sticking with this to break up vassals from acquiring too much power individually. Actually that brings up the question: who gets access to this? Just asking because right now I'm playing a game as a hindu and primogeniture has me murdering my children left and right every time my ruler gets infirm or depressed. I like the vassal limit in theory, but I really don't want to penalized for having too many city or temple holding vassals and I tend to do this anyway to make raising levies more efficient. Tribal holdings; I got no idea what's going on here.
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# ? Aug 17, 2014 06:03 |
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So I take it the game won't appreciate me having two hundred and fifty vassals then, huh? Better wrap this game up I suppose.
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# ? Aug 17, 2014 06:08 |
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All of those are very interesting new mechanics. I'm starting to warm up to this patch a bit! Though we'll still have yet to see if it's justifying the price tag, if it really is as big of an expansion -- mechanically -- as they say it is. I'll say one thing, though, that the "tribal vassal" mechanic sounds like what the whole feudal game should've been like to begin with!
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# ? Aug 17, 2014 06:10 |
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How the hell would a Byzantium game play out with the vassal limits? There was no Kings in the Byzantine structure of government. Sure at various points of Rome's lifetime you had people with control over areas large enough to be Kingdoms but to render that in the CK2 system you would have to extend the revoking of titles for both Dukes and Kingdom titles. The entire way the Byzantine Empire worked is counter to that system. Byzantium loving poo poo up again in CK2 Also since we're at the 700s shouldn't there be small pockets of Arian christians around? Over in England I seem to recall there being a tiff over following the Irish rites over the Latin but I can't remember when exactly that was and who was involved. The further you go back the deeper the rabbit hole gets with the Christian faith. Monophysites should be more entrenched in the East and Islam less spread to the common people as well though probably uniform in rulers. YouTuber fucked around with this message at 06:55 on Aug 17, 2014 |
# ? Aug 17, 2014 06:45 |
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The new CA/vassal limit interaction sounds as if it might make managing empires a nightmare, especially with the current faction system on top.
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# ? Aug 17, 2014 06:48 |
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Oy. Hope that comes with softening the vassal relations penalty at the higher crown authorities; it's already not really worth going past medium, since everyone will hate you and your realm will fall apart. If you have to condense your vassals at the same time, good grief. I'm also a little dubious of the seasonal warfare thing, just because sieging tends to take forever, particularly when provinces start getting built up more. Unless you have megastacks of archer retinues that can successfully assault, you're going to be spending months per province; there's no practical way with sieging to go to war in spring and wrap it up by autumn, at least against a meaningful opponent. Strudel Man fucked around with this message at 07:07 on Aug 17, 2014 |
# ? Aug 17, 2014 07:03 |
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I just spent half an hour or so trying to get this game to start up properly on a bootcamped rMBP. I'm having to play it in windows in the first place because the mac client is crazy unstable. Anyway, on full resolution, the launcher appears in the bottom right corner and won't move so I can't hit the 'play' button. On lower resolutions, the launcher appears in a usable position, but then the game window itself is still max resolution meaning all of the buttons (ie options, credits, start campaign etc.) are off the screen. Please, someone have a fix for this.
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# ? Aug 17, 2014 08:01 |
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YouTuber posted:That portrait pack; if he was so inclined, could be far more reactive than the current packs merely because they're 2d images. It appears that every character uses the same default slate both male and female so overlaying the poo poo would be easier than the 3d kind where you get potato noses and poo poo. In all honest I've never been very fond of the 3d modeled portraits, so to me yeah this isn't any worse than vanilla and in some ways actually seems to be a lot more standardized and less likely to get weird angles some of the vanilla clothing and hairstyles have.
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# ? Aug 17, 2014 08:14 |
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Strudel Man posted:Oy. Hope that comes with softening the vassal relations penalty at the higher crown authorities; it's already not really worth going past medium, since everyone will hate you and your realm will fall apart. If you have to condense your vassals at the same time, good grief.
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# ? Aug 17, 2014 10:17 |
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Strudel Man posted:I'm also a little dubious of the seasonal warfare thing, just because sieging tends to take forever, particularly when provinces start getting built up more. Unless you have megastacks of archer retinues that can successfully assault, you're going to be spending months per province; there's no practical way with sieging to go to war in spring and wrap it up by autumn, at least against a meaningful opponent. So your complaint is that the game is historically accurate?
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# ? Aug 17, 2014 10:26 |
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Megadyptes posted:yeah, seems pretty backwards to me. No, I don't think so. Everybody complains about blobbing, and high CA is one of the main reasons why the AI blobs. Making higher CA have more downsides will probably stop some AI's from implementing it in the first place, and makes realms with Absolute Crown Authority less stable. All in all, the tribal vassals, seasons, CA changes and the Charlemagne story stuff sounds great. I wonder if tribal vassals will only be for those who have the DLC, that could be a good incentive to buy it.
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# ? Aug 17, 2014 10:28 |
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Tribal vassals sound really awesome. I do hope the vassal limit only includes count-level vassals and above. I would think that it probably would, but I'd hate to be penalized because a few of my demesne counties have a bunch of holdings so half of my allowed vassals are a bunch of useless barons.
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# ? Aug 17, 2014 12:10 |
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Jedit posted:So your complaint is that the game is historically accurate? Yes, but no. As bad as sieges were for the siegers in the winter, they were even worse for the siegees. Sieges generally could probably do with being sped up a little, anyway. They can take a kind of ridiculously long time as it is.
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# ? Aug 17, 2014 12:21 |
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Eric the Mauve posted:Yes, but no. As bad as sieges were for the siegers in the winter, they were even worse for the siegees. Sieges really need to be able to negotiate with the leader of the defenders. What's missing in the current system that was present in actual warfare was that often the individual nobles would negotiate a separate peace with a large power just to spare their lands or end one specific siege. Storming castles was much more rare than laying siege for a few months then taking a hefty bribe/terms/allow safe conduct for the defenders in exchange for leaving or taking over the castle.
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# ? Aug 17, 2014 12:48 |
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WeaponGradeSadness posted:Tribal vassals sound really awesome. I do hope the vassal limit only includes count-level vassals and above. I would think that it probably would, but I'd hate to be penalized because a few of my demesne counties have a bunch of holdings so half of my allowed vassals are a bunch of useless barons. It sounds great, but this is a really good point that I hope they deal with. It would seem crazy to discourage people from building new holdings in lands they control because a mayor vassal takes up the same space as a king vassal in this system. Either make it only apply to large vassals, or make different vassals take up vassal limit relative to their power.
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# ? Aug 17, 2014 13:22 |
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The game could benefit from a pretty strong "distance from capital" relations malus against kings and emperors. A simple linearly growing malus (-10 if it's 3 counties away, let us say, then -20 at 6 counties, -30 at 9...) would cause the difficulty of keeping an empire together to grow exponentially as the empire grows. A large empire would pretty much have to keep its Chancellor on vassal appeasement duty full time, plus pay out a fair bit in bribes. It would make a character's Diplomacy rating even more gigantically important than it already is... which could be bad.
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# ? Aug 17, 2014 14:07 |
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Eric the Mauve posted:The game could benefit from a pretty strong "distance from capital" relations malus against kings and emperors. A simple linearly growing malus (-10 if it's 3 counties away, let us say, then -20 at 6 counties, -30 at 9...) would cause the difficulty of keeping an empire together to grow exponentially as the empire grows. A large empire would pretty much have to keep its Chancellor on vassal appeasement duty full time, plus pay out a fair bit in bribes. Yeah this is a bad idea for exactly the reason you describe. After buffing the non-diplomacy stats in The Old Gods it would be a step backwards to make diplomacy stronger again. Besides, the game already factors distance into factions if I recall correctly. The de jure kingdom/empire system simulates this a bit as well, since places farther away are unlikely to be de jure part of your kingdom/empire. Chalks posted:It sounds great, but this is a really good point that I hope they deal with. It would seem crazy to discourage people from building new holdings in lands they control because a mayor vassal takes up the same space as a king vassal in this system. Either make it only apply to large vassals, or make different vassals take up vassal limit relative to their power. The quote speaks of "independent" vassals in your realm, I wouldn't be surprised if this doesn't include baron level vassals.
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# ? Aug 17, 2014 14:10 |
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I'm a Norse Asatru pagan dynasty ruling over about ten gazillion Russian Slaviyanska Pagans in the heart of Rus and have managed to do so for 200+ years or so. How is this possible? They can't stop screwing with eachother 34 plots Also I'm loaded, of course.
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# ? Aug 17, 2014 15:42 |
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Jedit posted:So your complaint is that the game is historically accurate? I realize this is crazy talk in a Paradox thread, but gameplay should always trump realism.
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# ? Aug 17, 2014 16:26 |
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DarkCrawler posted:I'm a Norse Asatru pagan dynasty ruling over about ten gazillion Russian Slaviyanska Pagans in the heart of Rus and have managed to do so for 200+ years or so. How is this possible? Because you have a million vassals and they have a million courtiers and between the lot of them there's gonna be a million plots? Do you see that little box next to the known plots button, by the way? Check that - it'll auto-stop every plot that comes up as soon as you discover them. Makes life much easier unless you're specifically looking for a reason to revoke someone's title. Tuxedo Catfish posted:I realize this is crazy talk in a Paradox thread, but gameplay should always trump realism. Well, the question is whether this change is actively bad for gameplay, though - it's not as if realism and good gameplay are necessarily diametrically opposed, otherwise we wouldn't be playing games based on history at all. The seasons had a very major effect on strategy historically, dictating the tone and pace of campaigns a lot of the time, and their addition MIGHT add something more to the current gameplay beyond "Mass troops, crush enemy." That said, based on the info we have now it's hard to say how gameplay is going to be affected. Are siege times going to be rebalanced considering the new effects of the seasons? Will it be easier to split off a minimal siege force to hunker down for the winter without having to individually split off a billion tiny barony levies? How are the besieged going to be affected by the new seasons? We don't know yet, and can't say off-hand.
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# ? Aug 17, 2014 17:08 |
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# ? Jun 3, 2024 20:22 |
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Tuxedo Catfish posted:I realize this is crazy talk in a Paradox thread, but gameplay should always trump realism. Historical realism isn't really a sacred cow for CK2 anyway. We've slaughtered it before, we'll slaughter it again.
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# ? Aug 17, 2014 17:19 |