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Evil Sagan posted:Obsidian making games based on a system based on the third edition of Dungeons and Dragons? You can go home again! Hey, if they even approach the good stuff that was KOTOR2 with this, I'll be happy. Maybe they'll make me give a poo poo about lovely Golarion.
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# ? Aug 13, 2014 20:53 |
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# ? Jun 10, 2024 04:16 |
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Man card games what. Pillars of Eternity (?) looks neat, the previews are encouraging and Obsidian seems like they'd know to rebalance things properly for a crpg if they ended up making a pf one. That said Golarion is a pretty meh setting so it's not like I'd be much more excited than with any other Obsidian crpg.
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# ? Aug 13, 2014 20:55 |
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Golarion is a setting with huge swathes of really cool places (Nex, geb, Alkenstar, the Worldwound) and equally huge swathes of dumb boring areas (What the hell are isger and molthune)
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# ? Aug 13, 2014 20:59 |
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And the MMO is set in one of the most generic possible locations. I know it's ripe for murderhobos to build their own settlements, but still, nothing says "man, you all should check this location out!"
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# ? Aug 14, 2014 03:45 |
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Herr Tog posted:the OP is four years old. what is the best software for making a character now? I'm a big fan of Yet Another Pathfinder Character Generator, they do a good job keeping up to date with the latest releases and a great job with responding to feature requests and putting out updated versions in my experience. If you're building something oddball you can run into interaction problems but I've always been able to sort it out myself with the custom options or get the guys who update it to address it with a feature request or bug report. I find having a sheet that auto-calculates everything from saves to attacks to feats allowed by class/deity/alignment makes it way easier to update it when you level and to theory craft, and this way I don't have to try and read my lovely writing either.
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# ? Aug 15, 2014 18:09 |
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The Advanced Class Guide is out. We have apparently learned nothing.
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# ? Aug 16, 2014 23:43 |
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It's not a bad book overall, there's the good (Fighters flying under their own power, the slayer and the investigator finally burying the rogue, a spell called whip of spiders) and the bad (The arcanist, divine grace as a feat for casters) but it's a decent paizo product.
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# ? Aug 16, 2014 23:52 |
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I haven't paid that much attention, did the investigator get much interesting/worthwhile? I remember thinking the skill bonuses were super underwhelming.
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# ? Aug 16, 2014 23:58 |
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zachol posted:I haven't paid that much attention, did the investigator get much interesting/worthwhile? I remember thinking the skill bonuses were super underwhelming. It still seems to be a class designed to never enter combat to me.
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# ? Aug 17, 2014 00:10 |
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It's an entire class based on adding 1d6 to a skill check, but there's enough tricks with the investigator talents to make it pretty interesting and probably the best skill monkey in the game. The Mastermind archetype is also the coolest thing ever
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# ? Aug 17, 2014 00:11 |
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Eox posted:The Mastermind archetype is also the coolest thing ever quote:Mastermind’s Inspiration (Ex): A mastermind can use inspiration on any Diplomacy, Intimidate, Knowledge, or skill checks without spending a use of inspiration. This ability alters inspiration. I unironically wish this never gets fixed.
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# ? Aug 17, 2014 00:24 |
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NachtSieger posted:I'll say! quote:Impregnable Mind (Su): At 9th level, a mastermind’s Is it useful basically ever? Probably not. Is it cool as poo poo? Hell yeah.
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# ? Aug 17, 2014 00:48 |
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NachtSieger posted:I'll say! I don't even know what this means.
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# ? Aug 17, 2014 01:08 |
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quote:Mastermind’s Inspiration (Ex): A mastermind can use inspiration on any Diplomacy, Intimidate, Knowledge, or skill checks without spending a use of inspiration. This ability alters inspiration. Capsaicin posted:I don't even know what this means. Instead of allowing Inspiration to be used for free to buff Diplomacy, Intimidate and Knowledge skills, as written it allows for Inspiration to be used for free on all skills, which is probably not what they meant to do. Probably a fourth skill that it applied to that was written out, or a copy-paste error.
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# ? Aug 17, 2014 01:15 |
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I feel like I want to make some snarky comment regarding skills or the only useful ones anyway but ugh. +1d6, limited uses, just wow. Great. God I hate 3e-style skills so much. Just the worst nonsense.
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# ? Aug 17, 2014 01:17 |
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Eox posted:It's not a bad book overall, there's the good (Fighters flying under their own power, the slayer and the investigator finally burying the rogue, a spell called whip of spiders) and the bad (The arcanist, divine grace as a feat for casters) but it's a decent paizo product. Fighters able to fly on their own? Tell me more...
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# ? Aug 17, 2014 01:41 |
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One of the two new fighter archetypes drops armour training for a mutagen and a handful of alchemist discoveries, one of which is wings. It's not much, but it's a nice trick.
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# ? Aug 17, 2014 01:42 |
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The Wings discovery lets you fly for a number of minutes equal to your caster level, but unfortunately that fighter archetype doesn't have a caster level. There's a ton of RAW stuff like that in this book.ACG posted:Pummeling Style (Combat, Style) Of note is that despite the intent, you don't actually have to make unarmed attacks to use this one (or even melee attacks). So it's already a novelty crit-fishing option, but then... ACG posted:Pummeling Charge It's Pounce time!
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# ? Aug 17, 2014 02:02 |
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LightWarden posted:The Wings discovery lets you fly for a number of minutes equal to your caster level, but unfortunately that fighter archetype doesn't have a caster level. There's a ton of RAW stuff like that in this book. Technically, Alchemists don't have a caster level either! Alchemy Class Feature posted:In many ways, they behave like spells in potion form, and as such their effects can be dispelled by effects like dispel magic using the alchemist's level as the caster level. It's a weird distinction.
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# ? Aug 17, 2014 02:10 |
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Yeah, but while you can use your fighter level in place of your alchemist level for discoveries, you don't get the pseudocaster level of the alchemy feature. vv Anyways, other stuff ACG posted:Spirit's Gift Of note because there are a variety of spirit animal abilities you can hand your animal companion such as permanent blur, DR 5/adamantine, fast healing 1, 5 ft fly speed, water breathing, or fire immunity, and you can mix it up each day as the situation requires. DR 5/adamantine on an animal companion at level 1 means you can tank a hilarious amount of things.
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# ? Aug 17, 2014 02:25 |
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More noticeably, there's a way to get unlimited Alchemist Spell Level 3 potions for ten minutes of your time each. This is about as amazing as it sounds.
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# ? Aug 17, 2014 02:32 |
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Inspired Alchemy + Inspiring Cognatogen + rebrewing the latter?
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# ? Aug 17, 2014 02:55 |
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So someone on the Paizo forums got to listen about Unchained. They're toying with having rogues inflict more conditions with their attacks, a full-BAB monk, and toning down the summoner, among other things. Should be interesting, although I don't know if my game will ever get to take advantage of this stuff. My rogue tends to do pretty well in our combat encounters (so far), so the DM might be a bit reluctant. As for the Advanced Class Guide, the Slayer was exactly what I needed for my other game. No one wanted to touch a trapfinding class, and I didn't want to play another rogue. Should be fun!
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# ? Aug 17, 2014 03:43 |
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LightWarden posted:Inspired Alchemy + Inspiring Cognatogen + rebrewing the latter? I think so, yes. That plus Lesser Restorations = no penalties at all for running around with eternal buffstacks.
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# ? Aug 17, 2014 04:05 |
Killbot posted:So someone on the Paizo forums got to listen about Unchained. They're toying with having rogues inflict more conditions with their attacks, a full-BAB monk, and toning down the summoner, among other things. Should be interesting, although I don't know if my game will ever get to take advantage of this stuff. My rogue tends to do pretty well in our combat encounters (so far), so the DM might be a bit reluctant. I'm still amazed that Paizo will be able to get away with selling a book full of long overdue errata as a set of optional rules.
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# ? Aug 17, 2014 06:20 |
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Slashrat posted:I'm still amazed that Paizo will be able to get away with selling a book full of long overdue errata as a set of optional rules. Which half the people will beg to be allowed to use, and the other half will spurn. The idea that I could have a full-BAB monk and a GM who says it's not canon/official is even more hilarious than the gauntlet/handwrap bullshit.
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# ? Aug 17, 2014 07:01 |
Eox posted:The Advanced Class Guide just shipped to some subscribers, and there's some weird poo poo going on with Dex to damage. Following up on this farce, Jason Bulmahn teased a feat that they added to the upcoming Advanced Class Guide Origins book, in an attempt to fix the clusterfuck that is the Slashing Grace feat. You get one guess for whether it is a well thought-out and complete fix. So the spirit of it all is obviously that it should be possible, with a feat, to get DEX-to-damage with one weapon that is either light or one-handed and deals slashing or piercing damage. There now exists three such feats in three separate books, and between them they only cover all one-handed slashing weapons (but not light slashing weapons) and the rapier. I present to you Paizo.
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# ? Aug 17, 2014 12:58 |
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Im going to be running a game for a group of new-ish players. Which AP would be best to get them started on? I'm thinking either Skulls and Shackles, Kingmaker or RotRL
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# ? Aug 17, 2014 13:04 |
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Eox posted:It's not a bad book overall, there's the good (Fighters flying under their own power, the slayer and the investigator finally burying the rogue, a spell called whip of spiders) and the bad (The arcanist, divine grace as a feat for casters) but it's a decent paizo product. Do mean a feat that gives the Paladin class feature? Please post this travesty.
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# ? Aug 17, 2014 13:09 |
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I wish I was kidding posted:Divine Protection
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# ? Aug 17, 2014 13:14 |
LongDarkNight posted:Do mean a feat that gives the Paladin class feature? Please post this travesty. Paraphrasing a bit here, but the feat is named Divine Protection and has the following requirements: Cha 13, Knowledge (religion) 5 ranks, ability to cast 2nd-level divine spells; blessings, domain, or mystery class feature It grants your charisma modifier to all saves. If you already have the Divine Grace class feature or an identical ability (it must grant CHA to ALL saves), you only get a +1 bonus all saves instead. e: beaten
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# ? Aug 17, 2014 13:17 |
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Giving my caster oracle +7 to all saves with a single feat seems like a pretty good deal.
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# ? Aug 17, 2014 13:34 |
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Is Divine Protection better than maxing out Superstitious for my next Barbarian?
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# ? Aug 17, 2014 15:26 |
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Why are feats involved at all? Why don't you just get Dex to damage with certain weapons? I mean, 5e has this figured out.
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# ? Aug 17, 2014 16:34 |
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Because people who insist of using crude things like weapons and spurning glorious magic deserve to be punished for their ineptitude... I guess that kind of thing is legitimately how Paizo designers think.
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# ? Aug 17, 2014 16:55 |
If they couldn't pad out the content for martials with badly written feats that just barely makes iconic archetypes feel useful, they might have to start giving them stuff like their primary attribute modifier to all saves, and that would encroach on the stuff casters can do and make them feel less special. It reads like sarcasm, but it is close to if not The literal truth. Edit: More :Paizo: You know what the wizard or arcanist needs to really be able to contribute to the party? The ability to be the party's Face in every conceivable situation... ...using their primary ability modifier... ...and keying it all off a single unrelated skill that they are the undisputed masters of already. I give you Orator Prereq: Skill Focus (Linguistics) Benefit: you can use your linguistics in place of bluff when telling a lie, Diplomacy when changing an attitude, and Intimidate when forcing cooperation. Slashrat fucked around with this message at 17:35 on Aug 17, 2014 |
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# ? Aug 17, 2014 17:08 |
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The more I see about Paizo the more I come to think Wizard Privilege is a real thing.
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# ? Aug 17, 2014 18:46 |
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The more I read about Paizo the happier I get that they are just making cool things to mess around with while playing elfgames with my friends. It doesn't need to be super balanced, it just has to be fun: and they're delivering that in spades (and in the most socially conscious manner of any of the big publishers for sure.)
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# ? Aug 17, 2014 18:48 |
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Slashrat posted:Paraphrasing a bit here, but the feat is named Divine Protection and has the following requirements: I'm drooling a bit over this. I have a cleric with a +4 charisma modifier in a Rise of the Runelord game [he's also a necromancer, just don't ask] and this would fit very well for him. Too bad he's picking Leadership for his 7th level feat. He needs a cult after all, and you can't just get one of those for free!
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# ? Aug 17, 2014 18:51 |
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# ? Jun 10, 2024 04:16 |
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Baudin posted:A secondary melee character will have something more like Zurai posted:I'm going by adventure path metrics here; there's usually at least one +3 weapon by the end of the second/start of the third AP book. I don't think Paizo even remembers that no more than half of a character's WBL is supposed to come from a single category. This is a bit of a thread derail but my current character (the necromancer cleric) whom I consider a secondary/tertiary melee character currently has exactly this attack bonus, with the exception that I'm in the process of crafting a magic scythe and currently only have a masterwork weapon. This is mostly due to poor loot drops, a larger than average party, and a focus on non min-max combat for my character. It really can be just this bad. e: woops I should have added this to my last post
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# ? Aug 17, 2014 18:57 |