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Indolent Bastard posted:Is there a full list of all cards and what set they come from? Or better yet images of the cards? http://www.afewmaneuvers.com/topic/573-full-card-list-by-expansion/ is kept pretty updated.
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# ? Aug 18, 2014 02:39 |
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# ? May 16, 2024 18:33 |
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Caddrel posted:
In regards to the 'denial of control', Ion cannons have existed since wave 1. Biggs has been around for just as long, who manipulates who you're actually shooting at (just like a redirect spell in MTG) and as Chill mentioned, stress manipulation and management has been a lot more common in recent waves.
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# ? Aug 18, 2014 02:51 |
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HiveCommander posted:In regards to the 'denial of control', Ion cannons have existed since wave 1. Biggs has been around for just as long, who manipulates who you're actually shooting at (just like a redirect spell in MTG) and as Chill mentioned, stress manipulation and management has been a lot more common in recent waves. Oh it definitely exists in the game already. What I'm worried about is a whole squad with Biggs-like abilities, or the equivalent of a control deck.
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# ? Aug 18, 2014 03:02 |
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4 Golds with Ions and Flechettes is already a huge control squad. So is 4 Greys with two Flecettes and Munitions Failsafe. They already exist.
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# ? Aug 18, 2014 03:06 |
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Strobe posted:4 Golds with Ions and Flechettes is already a huge control squad. And I don't find those squads to be very fun, which they are pushing. That's all I'm saying.
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# ? Aug 18, 2014 03:29 |
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Secret reveal for Scum faction will be that they are led by Porkins.
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# ? Aug 18, 2014 03:30 |
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Tie swarms have always been the best control squads in the game. Ions and Flechettes arnt really that competitive.
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# ? Aug 18, 2014 03:31 |
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FuSchnick posted:Secret reveal for Scum faction will be that they are led by Porkins. I'd buy 4 copies of every ship
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# ? Aug 18, 2014 03:31 |
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I'm just hoping for Looted TIE Interceptors piloted by the Hawk-Bats, with Lt. Kettch as the high pilot-skill unique. Pilot Ability: Push the (Ewok) Limit
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# ? Aug 18, 2014 03:44 |
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It looks like their general archetype for Scum is lower-PS or slightly weaker ships with stronger debuff abilities to even the score. It's a new way of playing the game and after some initial dismay I'm getting more excited to see how it plays out.
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# ? Aug 18, 2014 04:09 |
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overdesigned posted:It looks like their general archetype for Scum is lower-PS or slightly weaker ships with stronger debuff abilities to even the score. It's a new way of playing the game and after some initial dismay I'm getting more excited to see how it plays out. Maybe, but I don't think we've seen enough to really say that yet. New Fett is a powerhouse on paper at least, the M3-A's are similar to TIE Fighters but with options.
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# ? Aug 18, 2014 04:24 |
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Honestly the only thing I'm worried about is that the more options they add to new ships, the worse older ones will look by comparison. Like, if a whole bunch of new ships end up with that new banked K-Turn, how will that stack up with older ships that just didn't have that as an option?
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# ? Aug 18, 2014 04:35 |
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I think it'll balance fine, it's not like the banked k-turn is strictly better than the old one. They're just different.
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# ? Aug 18, 2014 04:41 |
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That was just an example. So far we've seen 2 and a half new moves introduced to the game, 0 speed, banked k-turns, and white K-turns (that's the half haha). And then there's new types of upgrades or pilot actions on too of that. As the game evolves, they can either just keep giving us new configurations of all the same moves, or gradually introduce new ones. If the game keeps growing to a 12th or 15th or whatever wave, will X-Wings or TIE interceptors still have a place in lists? Or will new ships with new maneuvers be the only viable ships for the new meta? I'm sure in casual play there will always be a home for "lower tier" ships, but what about tourney play? It'll get seriously boring if all anyone can play is some combination of the latest and greatest. I'm not trying to doom-&-gloom. I just have way too much time to think about moving little plastic squares around haha.
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# ? Aug 18, 2014 04:49 |
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Looking to get into this at some point. Xwings and z95s are my fave ships, would a list solely of them be viable?
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# ? Aug 18, 2014 05:02 |
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Chiwie posted:Looking to get into this at some point. Xwings and z95s are my fave ships, would a list solely of them be viable? Yes
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# ? Aug 18, 2014 05:20 |
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Speaking as a complete newbie, are there any "I wish I'd been told this when I started" tips and tricks?
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# ? Aug 18, 2014 07:08 |
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Lungboy posted:Speaking as a complete newbie, are there any "I wish I'd been told this when I started" tips and tricks? Always remember order of operations when rolling attack and defense. Attacker Rolls Attacker Modifies (spends Focus, uses re-rolls, whatever) Defender Rolls Defender Modifies Makes things a hair more of a gamble for the attacker. Spend the focus now? Save it for a defensive roll? whatever. My first couple games we were rolling at the same time and it made it a bit too easy for the attacker to rack up damage.
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# ? Aug 18, 2014 07:10 |
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jivjov posted:That was just an example. So far we've seen 2 and a half new moves introduced to the game, 0 speed, banked k-turns, and white K-turns (that's the half haha). And then there's new types of upgrades or pilot actions on too of that. Lungboy posted:Speaking as a complete newbie, are there any "I wish I'd been told this when I started" tips and tricks?
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# ? Aug 18, 2014 07:37 |
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jivjov posted:Always remember order of operations when rolling attack and defense. This is incomplete. Sometimes the defender modifies the attacker's roll or vice versa. When this happens, it is always the person who did not roll the dice who has to modify first. Another thing I often see people getting mixed up about is flying through and overlapping stuff. Flying through another ship: No Effect Overlapping another ship: Forfeit Action, K-Turns fail, become equivalent straight maneuver Flying through obstacle: Forfeit Action, roll one red die and suffer result, including possible critical Overlapping an obstacle: Forfeit Action, roll one red die and suffer result, including possible critical, cannot attack this round Overlapping an obstacle also doesn't make you immune to that obstacle on the next round. If you fly through or land on the same asteroid next turn, you suffer the effects again. You barely ever get to measure, and most actions that allow you to measure force you to commit to that action if you can legally finish it, such a Target Lock or Boost.
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# ? Aug 18, 2014 11:09 |
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HiveCommander posted:Keep in mind that two years and 12 new ships later, the TIE swarm is still a top-tier list so 'new hotness' isn't a requirement to win. The fact that there won't be any 11 point ships was the best news from that interview with the designers, but my favorite part was the comment that the TIE swarm is the shark of X-Wing: it doesn't need to evolve.
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# ? Aug 18, 2014 12:29 |
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jivjov posted:I'm not trying to doom-&-gloom. I just have way too much time to think about moving little plastic squares around haha. TIE Swarm is still a thing, and it's all first wave stuff. I think your fears are unfounded so far, it's not like new ships are better but also cost the same number of points as older ships, etc.
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# ? Aug 18, 2014 12:31 |
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Hra Mormo posted:This is incomplete. Sometimes the defender modifies the attacker's roll or vice versa. When this happens, it is always the person who did not roll the dice who has to modify first. Also, a given die can only be rerolled once per attack. So you can't double up on Han and target lock, or spend target lock after forced to reroll by R7.
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# ? Aug 18, 2014 13:19 |
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On the preview image for the Most Wanted pack does anyone else see what looks like an Andrasta title for the Firespray? Am I being too hopeful that they might be adding Emon Azzameen from X-Wing Alliance as a Firespray pilot?
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# ? Aug 18, 2014 13:32 |
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There is definitely a Firespray related card that starts with an 'And.' Hopefully it's not getting hopes up too high, but it looks like there's also a PS6 pilot with a name that starts with either E or A.
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# ? Aug 18, 2014 13:37 |
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Aristocrat posted:On the preview image for the Most Wanted pack does anyone else see what looks like an Andrasta title for the Firespray? Am I being too hopeful that they might be adding Emon Azzameen from X-Wing Alliance as a Firespray pilot?
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# ? Aug 18, 2014 14:25 |
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http://www.reddit.com/r/XWingTMG/comments/2dqrwf/ffg_blog_scum_and_villainy/?sort=confidence This thread on Reddit has a bunch of pretty good guesswork on the semi-visible cards. Andraste and Emon both are listed as likely there.
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# ? Aug 18, 2014 14:27 |
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jivjov posted:...will X-Wings or TIE interceptors still have a place in lists? Or will new ships with new maneuvers be the only viable ships for the new meta? It's easy to imagine them making Rogue or Wraith Squadron titles to give X-Wings access to things like the s-loop, or a system upgrade slot, or whatever the new hotness is.
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# ? Aug 18, 2014 14:36 |
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IG-2000 will be the first, and probably the only large-based ship I will get two of. It sounds like it'll make a hilarious duo list.
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# ? Aug 18, 2014 14:44 |
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If anyone's interested, here are the squad lists for the Top 4: Winner, Rick Sidebotham: Whisper + Advanced Cloaking Device + Veteran Instincts + Fire Control System + Gunner; Soontir Fel + Push the Limit; Captain Yorr 2nd place, Jeff Beerling: Lando + Han Solo (crew) + Nien Nunb + Draw Their Fire; Chewbacca + R2-D2 (crew) + C-3P0 + Draw Their Fire + Millennium Falcon Paul Heaver (lost to Jeff): Han Solo + C-3P0 + Millennium Falcon + Luke Skywalker + Veteran Instincts + Engine Upgrade; Biggs; Tala Squadron Pilot Nick Jones (lost to Rick): Howlrunner + Push the Limit; 6x Obsidian Squadron Pilot
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# ? Aug 18, 2014 14:44 |
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I'm still disappointed that Paul lost his match. We were cheering him on and hoped he would take another win home to nova squadron. KO Derf posted:I recommend watching that short interview with the new designers. They specifically mention that titles are a way to bring things up to date. They also talk about keeping the classic movie ships relevant. Ya I imagine they could use titles to upgrade the x-wing into the c-e series. It'd be similar to the super falcon and hornet designs in their attempts to keep them viable. RIP tomcat.
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# ? Aug 18, 2014 15:30 |
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Chill la Chill posted:I'm still disappointed that Paul lost his match. We were cheering him on and hoped he would take another win home to nova squadron. I'm more disappointed that even Paul brought a falcon. The one thing that annoys me about the Phantom is that as a rebel player I have a really hard time justifying not bringing a falcon.
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# ? Aug 18, 2014 15:37 |
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Hra Mormo posted:I'm more disappointed that even Paul brought a falcon. The one thing that annoys me about the Phantom is that as a rebel player I have a really hard time justifying not bringing a falcon. Yeah last week I was helping Rick practice for GenCon and brought a list that didn't have the Falcon. Took down Yorr and Fel easily, then got owned by the Phantom. Can't wait to run YT2400 and YT1300 together and just forget about Phantoms for an entire league.
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# ? Aug 18, 2014 15:39 |
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He's been playing with a falcon for a couple months and the meta around nova has been anti-anti-phantom for a while now. The double and triple lambda lists have been the mainstay for a while and I assume he, like I, has been able to maneuver around those so he took the list anyway.
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# ? Aug 18, 2014 15:43 |
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alg posted:Can't wait to run YT2400 and YT1300 together and just forget about Phantoms for an entire league. Chewie + Dash?
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# ? Aug 18, 2014 15:47 |
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by the way, if you want to be even happier you play X-Wing, take a look at the Attack Wing forums on BGG. http://boardgamegeek.com/forum/1384767/star-trek-attack-wing/general Apparently WK was selling GenCon exclusive promos, but only 30 a day, and people got trampled/etc. The promos are just strictly better than other ships.
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# ? Aug 18, 2014 15:58 |
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Here is what I was planning to try once I get my hands on a YT-2400.
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# ? Aug 18, 2014 15:59 |
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Literally one thread is "Does anyone play for fun?". That's just the funniest thing to me.
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# ? Aug 18, 2014 16:00 |
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You can see the effects of tournament/convention-exclusive products in YGO vs. magic attitudes. People of all sorts play both games of course but in my experience people were bigger jerks in YGO due to the drive to with exclusive playmats and cards. There are convention-only magic promos but they host enough of them that they are actually cheaper than the normal copy for at least a year.
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# ? Aug 18, 2014 16:03 |
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# ? May 16, 2024 18:33 |
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alg posted:
Man, I was there and it loving sucked. I tried for two days to get those promo ships for a friend, and both times it was mess of poo poo planning and communication.
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# ? Aug 18, 2014 16:13 |