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Man, I hope Routine isn't far off. I want my space floppies.
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# ? Aug 17, 2014 16:32 |
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# ? May 8, 2024 05:47 |
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Ularg posted:It's like the fear of clowns punched up to 11. There's a reason I'm not playing this game. I don't care if it's telegraphed or not, I don't do cheap animatronics. Tangentially related.
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# ? Aug 17, 2014 17:47 |
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I didn't know Outlast was considered "annoying" by people. I though it pulled off its horror element pretty well. Hell, I thought it was the best horror game since Amnesia. Was it just that too many Pewdiepie-alike LPer's did Let's Plays of it?
Contra Calculus fucked around with this message at 17:53 on Aug 17, 2014 |
# ? Aug 17, 2014 17:51 |
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No, it's just that type of game is played out and boring by this point. The setting is overdone, and it comes off like a bigger budget/better looking version of the type of indie games that pewdiepie et al love to stream. And then the last bit gets stupid as hell. For me the issue is the whole "oh no run away" "oh no thing jumps out at me" kind of horror doesn't do anything for me.
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# ? Aug 17, 2014 17:53 |
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al-azad posted:There's a reason I'm not playing this game. I don't care if it's telegraphed or not, I don't do cheap animatronics. Tangentially related. I'm with you. In Chuck E Cheese if the animatronics were out I'd be in my ballpit submarine of safety. Also I think this is the closest outside of flashgames that you'd get jump scares. There isn't much reason to have a musical cue when you light up one right outside of your room, for example. But drat if I didn't jump even watching a video of it. (I actually don't mind Markiplier, he doesn't do the screaming or rape jokes that pewds does and he's usually funny as a regular player thing) That said, with animatronics from hell you'd think the place would be safe enough without a security guard.
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# ? Aug 17, 2014 17:54 |
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Contra Calculus posted:I didn't know Outlast was considered "annoying" by people. I though it pulled off its horror element pretty well. Hell, I thought it was the best horror game since Amnesia. Was it just that too many Pewdiepie-alike LPer's did Let's Plays of it? I never heard anything disparaging about Outlast until this thread as well, I always figured it was well regarded. Now that one game that came out a few months ago that has randomized levels, the same camera mechanic, is 90 minutes long, and has an annoying voice taunting you quoting Pink Floyd the whole way through that is when things start getting redundant. Outlast had come out at the height of the "walk around, spooky stuff happens" genre and it surpasses all of them except Amnesia including the Machine for Pigs sequel.
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# ? Aug 17, 2014 18:04 |
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I didn't enjoy playing Outlast too much, but after watching dumb rodent's LP of it I can at least say that I appreciate what it does. It's not original in any sense, but it's well-executed and has some genuinely tense moments.
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# ? Aug 17, 2014 18:06 |
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Ularg posted:
You're not there to keep people out. You're there to keep them in.
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# ? Aug 17, 2014 18:09 |
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A Spooky Skeleton posted:You're not there to keep people out. You're there to keep them in. gently caress them, this is what SCP is for. I really want a first person exploration game based on SCP-093. No jump scares or monsters to kill you, just surreal environments.
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# ? Aug 17, 2014 18:17 |
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For all its faults, Machine for Pigs at least was delightfully disturbing, and had a nice sense of style.
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# ? Aug 17, 2014 18:18 |
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I seem to remember hearing complaints about Outlast being obnoxious here and there, particularly complaints about the jump scares, but I don't have any specific reviews in mind. I loved the game.Ularg posted:(I actually don't mind Markiplier, he doesn't do the screaming or rape jokes that pewds does and he's usually funny as a regular player thing)
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# ? Aug 17, 2014 18:29 |
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al-azad posted:I never heard anything disparaging about Outlast until this thread as well, I always figured it was well regarded. Now that one game that came out a few months ago that has randomized levels, the same camera mechanic, is 90 minutes long, and has an annoying voice taunting you quoting Pink Floyd the whole way through that is when things start getting redundant. Outlast had come out at the height of the "walk around, spooky stuff happens" genre and it surpasses all of them except Amnesia including the Machine for Pigs sequel. The problem with that genre is Amnesia is the only good entry. It also has more gameplay to it (same with the Penumbra games). Ularg posted:I really want a first person exploration game based on SCP-093. No jump scares or monsters to kill you, just surreal environments. This is something I want and I'd be a lot more scared than mental patients or ghosts chasing me.
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# ? Aug 17, 2014 18:31 |
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Outlast is like a modern day Ghost House you went to as a kid in Holloween. Some of the scares on cheap but it's all meant to be fun.Lets! Get! Weird! posted:The problem with that genre is Amnesia is the only good entry. It also has more gameplay to it (same with the Penumbra games). I respect the guy/guys making the SCP containment breach game. They seem to really like the content, but man SCP-093 is leagues above the rest of the articles on that site. I could picture every inch of the environments as I read the reports. Also aren't the Amnesia guys working on a new horror game that has like a H.R. Grieger style of horror?
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# ? Aug 17, 2014 18:38 |
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Yeah, SOMA.
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# ? Aug 17, 2014 18:39 |
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Ularg posted:I respect the guy/guys making the SCP containment breach game. They seem to really like the content, but man SCP-093 is leagues above the rest of the articles on that site. I could picture every inch of the environments as I read the reports. The only bad part about SCP-093 is when they explain everything at the end but that's true of a lot of good mysterious things.
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# ? Aug 17, 2014 18:43 |
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I got a lot out of The Cat Lady. Unnerving and emotionally striking with a protagonist who's relatable. The plot had enough depth to keep me interested up to the end with characters that were well written, driving the story forward in a meaningful and organic way. There's an ongoing LP as well.
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# ? Aug 17, 2014 18:49 |
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atal posted:I don't know why I bought Five Nights at Freddy's because I am completely incapable of playing it. The thing about Freddy's is you look at it and think "Oh, cheap animatronics, I used to be scared of those when I was a kid!". Except the truth is that you never actually *stopped* being creeped out by them, you just reached a point in your life where you never had to see them ever again. But then you play Freddy's and it is exactly the nightmare that 7-year-old-you had that's still lurking in the depths of your memory, and now you *are* that seven-year-old again.
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# ? Aug 18, 2014 01:48 |
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Never had a problem with animatronics or horror games but Freddy's got me real nervous real quick. Instead of wandering through a world and doing things at your own pace the things are coming to/for you and the game doesn't have a way to pause in the middle of a night. Having to juggle the camera's, lights and that loving pirate cove guy is tense as hell.
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# ? Aug 18, 2014 09:22 |
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Lets! Get! Weird! posted:The problem with that genre is Amnesia is the only good entry. It also has more gameplay to it (same with the Penumbra games). Amnesia still has a few issues with... I guess you could call it "transparent game design" in places. There were a lot of times it was pretty obvious to me that a note was corralling me into a monster, or I hit a trigger that made a monster appear so they could chase me into a specific area. I even followed a few monsters after hiding from them and I'm pretty confident the game outright despawns them after they stop being necessary. Only a couple of them needed for puzzles seem to really stick around. This is good horror game design, for the most part. Having monsters on set patrol paths that aggro on you tends to kill the mood because actually dying kills immersion. Despawning them after their "moment" is a pretty elegant solution, but it was just a little too transparent for me. While some of that was purely my fault for being an inquisitive bastard and intentionally trying to follow Patches around instead of playing it how I was supposed to, it did kill a lot of the tension once I caught a whiff of the fact that a lot of the time the monsters that were around earlier in the area probably didn't actually exist to bump into me anymore. Linear Zoetrope fucked around with this message at 10:50 on Aug 18, 2014 |
# ? Aug 18, 2014 10:47 |
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Amnesia didn't really do it for me, the enemy spawns were too predictable and i just generally didn't find the puzzles that fun. Penumbra is the tits though.
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# ? Aug 18, 2014 13:38 |
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Played through the PT demo with a couple friends last night, ended up streaming it because one of our friends (the one playing it) gets terrified when it comes to horror games. It was hilarious. Also pretty scary - I'd say that it's definitely one of the scariest titles I've played that I can think of. The combination of this nightmarish inescapable apartment (which reminded me of The Room), the sound design, and the unknown nature of when things were going to happen really had us going. Final puzzle was bullshit though, and drained all the tension out of the game.
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# ? Aug 18, 2014 15:24 |
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Morpheus posted:Played through the PT demo with a couple friends last night, ended up streaming it because one of our friends (the one playing it) gets terrified when it comes to horror games. It was hilarious. Also pretty scary - I'd say that it's definitely one of the scariest titles I've played that I can think of. The combination of this nightmarish inescapable apartment (which reminded me of The Room), the sound design, and the unknown nature of when things were going to happen really had us going. Final puzzle was bullshit though, and drained all the tension out of the game. Yeah, the last puzzle was a pretty large mis-step. I'm willing to forgive it given the context however.
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# ? Aug 18, 2014 18:14 |
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Did you figure out how to finish the demo? I've heard a lot online about people not being able to get to the end at all, it sounds like the "win" conditions are kinda random.
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# ? Aug 18, 2014 19:27 |
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Morpheus posted:The combination of this nightmarish inescapable apartment (which reminded me of The Room), the sound design, and the unknown It took me a second to remember Silent Hill 4 and I really wish Tommy Wiseau got cast over Norman Reedus now.
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# ? Aug 18, 2014 19:53 |
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RightClickSaveAs posted:Did you figure out how to finish the demo? I've heard a lot online about people not being able to get to the end at all, it sounds like the "win" conditions are kinda random. Honestly there are so many 'solutions' online that it's like the whole 'beat the game four times without dying and also use exactly two healing potions' era of video game myth and rumours, where there was totally a Mew under the truck but you needed to spin around four times and hold down B the entire time while walking through the safari zone. We did manage to solve it, but I'll be damned if I know how. We just walked around looking at things slowly to get the second baby laugh. Took a while and was a pain. weekly font posted:It took me a second to remember Silent Hill 4 and I really wish Tommy Wiseau got cast over Norman Reedus now. The ghost in the PT demo is named Lisa, soooo there were a couple "You're tearing me apart Lisaaaa" jokes.
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# ? Aug 18, 2014 19:59 |
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I'm actually surprised at how cool Five Nights at Freddy's is. Good job Steam Greenlight.
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# ? Aug 18, 2014 21:55 |
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RightClickSaveAs posted:Did you figure out how to finish the demo? I've heard a lot online about people not being able to get to the end at all, it sounds like the "win" conditions are kinda random. The most consistent answer I've found is that you need to have a headset plugged in to the game and be making noise. That would explain why streamers are getting the ending but non-streamers are having almost no luck.
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# ? Aug 19, 2014 00:23 |
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The Lord of Hats posted:The thing about Freddy's is you look at it and think "Oh, cheap animatronics, I used to be scared of those when I was a kid!". Except the truth is that you never actually *stopped* being creeped out by them, you just reached a point in your life where you never had to see them ever again. But then you play Freddy's and it is exactly the nightmare that 7-year-old-you had that's still lurking in the depths of your memory, and now you *are* that seven-year-old again. Well, it's less the fact that it's animatronics itself so much as it's the uncanny valley, which tons of horror games use (the most well known version of this is zombies.) I would say that what makes Freddy's so scary is less the animatronics themselves so much as how effectively it evokes the primal fear of being hunted or stalked, which in my opinion tends to be what separates the scarier games from the less scary ones.
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# ? Aug 19, 2014 00:41 |
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Watched a playthrough of P.T., and I'm reasonably impressed as well. Even with the doofus hamming it up for the camera in the corner of the screen, I could feel the chill just from watching him play. So it's starring the guy from Walking Dead Survival Instinct, huh. I'm gonna pretend that instead of wherever he's gone after that game's forgettable ending, he danced right into Silent Hill to continue his badass ways.
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# ? Aug 19, 2014 08:31 |
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woodenchicken posted:Watched a playthrough of P.T., and I'm reasonably impressed as well. Even with the doofus hamming it up for the camera in the corner of the screen, I could feel the chill just from watching him play. Uh, let's say it stars the fan favorite immortal character from the TV show which that lovely game is based on (let's face it, if Daryl dies the show is over). He's also one-half the psychotic cast of Boondock Saints.
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# ? Aug 19, 2014 12:45 |
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So regardless of the combat, which I've heard is like the worst in the series, is Downpour actually a scary game? I really liked Silent Hill 1-3, liked the first half or so of 4, and played through Homecoming even though I can't remember a single scary thing happening in that game. I never got around to Downpour, but the news about Del Toro / Kojima teaming up has me really excited, so I thought it might be worth checking out.
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# ? Aug 19, 2014 22:39 |
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Grizzled Patriarch posted:So regardless of the combat, which I've heard is like the worst in the series, is Downpour actually a scary game? I really liked Silent Hill 1-3, liked the first half or so of 4, and played through Homecoming even though I can't remember a single scary thing happening in that game. I never got around to Downpour, but the news about Del Toro / Kojima teaming up has me really excited, so I thought it might be worth checking out. I didn't think so. Tonally it reminds me of something like The Suffering in that it mostly resembles like some nu-metal music video, and thus nothing about it is really scary. It's probably a better game than Homecoming, but as crappy as that game played, I thought it had some good scary moments which Downpour just does not.
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# ? Aug 19, 2014 22:46 |
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Shattered Memories is worth playing, though its more thriller than horror.
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# ? Aug 19, 2014 22:57 |
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P.T. has wonderful atmosphere. I fired it up and started playing with my wife in the other room. I guess I started talking less and less the more I played until everything was quiet in my house. When I figured out I could zoom look by clicking in the right stick, I did so at the bathroom. My yelp upon the game's reaction to doing so scared the poo poo out of my wife in the other room. I stopped playing there. It's been a long time since I've played a game that made me jump like that.
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# ? Aug 19, 2014 23:10 |
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what is pt why on earth do you guys use abbreviations for names in a catchall thread
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# ? Aug 19, 2014 23:18 |
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Sharzak posted:what is pt why on earth do you guys use abbreviations for names in a catchall thread
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# ? Aug 19, 2014 23:19 |
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Oh well I feel like an idiot. What do the lights do in Five Nights at Freddy's? I feel like I can see everything, why not just shut the doors when you know the dudes are close?
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# ? Aug 19, 2014 23:21 |
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Sharzak posted:Oh well I feel like an idiot. I think it's to conserve power. Everything you do, including shutting the doors, drains power and once you're out you're helpless.
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# ? Aug 19, 2014 23:27 |
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So how long has Five Nights been directly available on Steam? Because it's there now
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# ? Aug 19, 2014 23:30 |
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# ? May 8, 2024 05:47 |
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Grizzled Patriarch posted:So regardless of the combat, which I've heard is like the worst in the series, is Downpour actually a scary game? I really liked Silent Hill 1-3, liked the first half or so of 4, and played through Homecoming even though I can't remember a single scary thing happening in that game. I never got around to Downpour, but the news about Del Toro / Kojima teaming up has me really excited, so I thought it might be worth checking out. I remember Downpour only making me uneasy a few times (the library as I recall), but I did enjoy the game more than Homecoming. I do think it did a better job of being "Silent Hill" than some of the recent entries, especially since it went back to Silent Hill 2 with the town being the main antagonist, not some random cult.
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# ? Aug 20, 2014 01:02 |